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author | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-19 21:22:42 +0000 |
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committer | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-19 21:22:42 +0000 |
commit | c753e25a8b4366c44134a8c21b9ed3392bf48608 (patch) | |
tree | f378c8a762caccf60856a1670ae33dfd638b9453 /cc/layer_iterator.cc | |
parent | 503160f80568f024fa712e280bb1a4e1e6ca1ec3 (diff) | |
download | chromium_src-c753e25a8b4366c44134a8c21b9ed3392bf48608.zip chromium_src-c753e25a8b4366c44134a8c21b9ed3392bf48608.tar.gz chromium_src-c753e25a8b4366c44134a8c21b9ed3392bf48608.tar.bz2 |
Revert "cc: Rename cc classes and members to match filenames"
This reverts commit 184fac5add06d5f4670fa6be4a4d3b39232d51bb.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@163059 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/layer_iterator.cc')
-rw-r--r-- | cc/layer_iterator.cc | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/cc/layer_iterator.cc b/cc/layer_iterator.cc index 606992d..05af12b 100644 --- a/cc/layer_iterator.cc +++ b/cc/layer_iterator.cc @@ -14,33 +14,33 @@ namespace cc { template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> -void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) +void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) { it.m_targetRenderSurfaceLayerIndex = 0; - it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; + it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; m_highestTargetRenderSurfaceLayer = 0; } template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> -void LayerIteratorActions::BackToFront::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) +void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) { - it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; + it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; it.m_currentLayerIndex = 0; } template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> -void LayerIteratorActions::BackToFront::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) +void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) { // If the current layer has a RS, move to its layer list. Otherwise, visit the next layer in the current RS layer list. if (it.currentLayerRepresentsContributingRenderSurface()) { - // Save our position in the childLayer list for the RenderSurfaceImpl, then jump to the next RenderSurfaceImpl. Save where we - // came from in the next RenderSurfaceImpl so we can get back to it. + // Save our position in the childLayer list for the RenderSurface, then jump to the next RenderSurface. Save where we + // came from in the next RenderSurface so we can get back to it. it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayerIndex; int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex; it.m_targetRenderSurfaceLayerIndex = ++m_highestTargetRenderSurfaceLayer; - it.m_currentLayerIndex = LayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; + it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previousTargetRenderSurfaceLayer; } else { @@ -48,10 +48,10 @@ void LayerIteratorActions::BackToFront::next(LayerIterator<LayerType, LayerList, int targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size(); while (it.m_currentLayerIndex == targetRenderSurfaceNumChildren) { - // Jump back to the previous RenderSurfaceImpl, and get back the position where we were in that list, and move to the next position there. + // Jump back to the previous RenderSurface, and get back the position where we were in that list, and move to the next position there. if (!it.m_targetRenderSurfaceLayerIndex) { // End of the list - it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; + it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; it.m_currentLayerIndex = 0; return; } @@ -64,7 +64,7 @@ void LayerIteratorActions::BackToFront::next(LayerIterator<LayerType, LayerList, } template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> -void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) +void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) { it.m_targetRenderSurfaceLayerIndex = 0; it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1; @@ -72,14 +72,14 @@ void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerType, LayerList } template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> -void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) +void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) { - it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; + it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; it.m_currentLayerIndex = 0; } template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> -void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) +void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) { // Moves to the previous layer in the current RS layer list. Then we check if the // new current layer has its own RS, in which case there are things in that RS layer list that are higher, so @@ -96,7 +96,7 @@ void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerType, LayerList, while (it.currentLayerRepresentsTargetRenderSurface()) { if (!it.m_targetRenderSurfaceLayerIndex) { // End of the list - it.m_targetRenderSurfaceLayerIndex = LayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; + it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; it.m_currentLayerIndex = 0; return; } @@ -107,7 +107,7 @@ void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerType, LayerList, } template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> -void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) +void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) { if (it.currentLayerRepresentsTargetRenderSurface()) return; @@ -124,26 +124,26 @@ void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<Layer } } -typedef std::vector<scoped_refptr<Layer> > LayerList; -typedef std::vector<LayerImpl*> LayerImplList; +typedef std::vector<scoped_refptr<LayerChromium> > LayerChromiumList; +typedef std::vector<CCLayerImpl*> CCLayerImplList; -// Declare each of the above functions for Layer and LayerImpl classes so that they are linked. -template void LayerIteratorActions::BackToFront::begin(LayerIterator<Layer, LayerList, RenderSurface, BackToFront> &); -template void LayerIteratorActions::BackToFront::end(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&); -template void LayerIteratorActions::BackToFront::next(LayerIterator<Layer, LayerList, RenderSurface, BackToFront>&); +// Declare each of the above functions for LayerChromium and CCLayerImpl classes so that they are linked. +template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, BackToFront> &); +template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, BackToFront>&); +template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, BackToFront>&); -template void LayerIteratorActions::BackToFront::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&); -template void LayerIteratorActions::BackToFront::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&); -template void LayerIteratorActions::BackToFront::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, BackToFront>&); +template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, BackToFront>&); +template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, BackToFront>&); +template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, BackToFront>&); -template void LayerIteratorActions::FrontToBack::next(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); -template void LayerIteratorActions::FrontToBack::end(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); -template void LayerIteratorActions::FrontToBack::begin(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); -template void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<Layer, LayerList, RenderSurface, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerChromium, LayerChromiumList, RenderSurfaceChromium, FrontToBack>&); -template void LayerIteratorActions::FrontToBack::next(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); -template void LayerIteratorActions::FrontToBack::end(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); -template void LayerIteratorActions::FrontToBack::begin(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); -template void LayerIteratorActions::FrontToBack::goToHighestInSubtree(LayerIterator<LayerImpl, LayerImplList, RenderSurfaceImpl, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&); +template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<CCLayerImpl, CCLayerImplList, CCRenderSurface, FrontToBack>&); } // namespace cc |