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author | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-02 00:19:06 +0000 |
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committer | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-02 00:19:06 +0000 |
commit | d455d55745439727d00254ef85a5386290a51cd3 (patch) | |
tree | cc1f7dd184a8fa7565c9fc45961e553deb4b8834 /cc/layer_quad_unittest.cc | |
parent | c2b20d05b32184ffa24102ea70a14a456f16f581 (diff) | |
download | chromium_src-d455d55745439727d00254ef85a5386290a51cd3.zip chromium_src-d455d55745439727d00254ef85a5386290a51cd3.tar.gz chromium_src-d455d55745439727d00254ef85a5386290a51cd3.tar.bz2 |
Remove most remaining webcore points and sizes.
The remaining sizes should all be becoming vectors. Some or all of the
remaining points should as well.
The only Int/Float Point/Size types left are in the scrolling and page scaling
code, or in the LayerTilingData.
R=enne
BUG=147395
Review URL: https://codereview.chromium.org/11358050
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@165569 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/layer_quad_unittest.cc')
-rw-r--r-- | cc/layer_quad_unittest.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/cc/layer_quad_unittest.cc b/cc/layer_quad_unittest.cc index 137d179..8aa9adb 100644 --- a/cc/layer_quad_unittest.cc +++ b/cc/layer_quad_unittest.cc @@ -14,10 +14,10 @@ namespace { TEST(LayerQuadTest, FloatQuadConversion) { - FloatPoint p1(-0.5, -0.5); - FloatPoint p2( 0.5, -0.5); - FloatPoint p3( 0.5, 0.5); - FloatPoint p4(-0.5, 0.5); + gfx::PointF p1(-0.5, -0.5); + gfx::PointF p2( 0.5, -0.5); + gfx::PointF p3( 0.5, 0.5); + gfx::PointF p4(-0.5, 0.5); FloatQuad quadCW(p1, p2, p3, p4); LayerQuad layerQuadCW(quadCW); @@ -30,10 +30,10 @@ TEST(LayerQuadTest, FloatQuadConversion) TEST(LayerQuadTest, Inflate) { - FloatPoint p1(-0.5, -0.5); - FloatPoint p2( 0.5, -0.5); - FloatPoint p3( 0.5, 0.5); - FloatPoint p4(-0.5, 0.5); + gfx::PointF p1(-0.5, -0.5); + gfx::PointF p2( 0.5, -0.5); + gfx::PointF p3( 0.5, 0.5); + gfx::PointF p4(-0.5, 0.5); FloatQuad quad(p1, p2, p3, p4); LayerQuad layerQuad(quad); |