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authorjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-18 07:24:30 +0000
committerjamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-03-18 07:24:30 +0000
commit7f0d825f49dde66a6e9137a4e35460765bc5f0d8 (patch)
tree6944603cf2a97934afad6e599500ff45091316ed /cc/output/delegating_renderer.cc
parent95e4e1a0fda6929b47702e69e4ddfe384b5d014b (diff)
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Part 4 of cc/ directory shuffles: output
Continuation of https://src.chromium.org/viewvc/chrome?view=rev&revision=188681 BUG=190824 TBR=piman@chromium.org, jschuh@chromium.org Review URL: https://codereview.chromium.org/12912006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@188689 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/output/delegating_renderer.cc')
-rw-r--r--cc/output/delegating_renderer.cc199
1 files changed, 199 insertions, 0 deletions
diff --git a/cc/output/delegating_renderer.cc b/cc/output/delegating_renderer.cc
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+++ b/cc/output/delegating_renderer.cc
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/delegating_renderer.h"
+
+#include <set>
+#include <string>
+#include <vector>
+
+#include "base/debug/trace_event.h"
+#include "base/string_util.h"
+#include "base/strings/string_split.h"
+#include "cc/checkerboard_draw_quad.h"
+#include "cc/debug_border_draw_quad.h"
+#include "cc/output/compositor_frame.h"
+#include "cc/output/compositor_frame_ack.h"
+#include "cc/render_pass.h"
+#include "cc/render_pass_draw_quad.h"
+#include "cc/resource_provider.h"
+#include "cc/solid_color_draw_quad.h"
+#include "cc/texture_draw_quad.h"
+#include "cc/tile_draw_quad.h"
+#include "cc/yuv_video_draw_quad.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+
+using WebKit::WebGraphicsContext3D;
+
+namespace cc {
+
+scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create(
+ RendererClient* client,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider) {
+ scoped_ptr<DelegatingRenderer> renderer(
+ new DelegatingRenderer(client, output_surface, resource_provider));
+ if (!renderer->Initialize())
+ return scoped_ptr<DelegatingRenderer>();
+ return renderer.Pass();
+}
+
+DelegatingRenderer::DelegatingRenderer(
+ RendererClient* client,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider)
+ : Renderer(client),
+ output_surface_(output_surface),
+ resource_provider_(resource_provider),
+ visible_(true) {
+ DCHECK(resource_provider_);
+}
+
+bool DelegatingRenderer::Initialize() {
+ capabilities_.using_partial_swap = false;
+ // TODO(danakj): Throttling - we may want to only allow 1 outstanding frame,
+ // but the parent compositor may pipeline for us.
+ // TODO(danakj): Can we use this in single-thread mode?
+ capabilities_.using_swap_complete_callback = true;
+ capabilities_.max_texture_size = resource_provider_->max_texture_size();
+ capabilities_.best_texture_format = resource_provider_->best_texture_format();
+ capabilities_.allow_partial_texture_updates = false;
+
+ WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D();
+
+ if (!context3d) {
+ // Software compositing.
+ return true;
+ }
+
+ if (!context3d->makeContextCurrent())
+ return false;
+
+ context3d->setContextLostCallback(this);
+ context3d->pushGroupMarkerEXT("CompositorContext");
+
+ std::string extensionsString =
+ UTF16ToASCII(context3d->getString(GL_EXTENSIONS));
+
+ std::vector<std::string> extensions;
+ base::SplitString(extensionsString, ' ', &extensions);
+
+ // TODO(danakj): We need non-GPU-specific paths for these things. This
+ // renderer shouldn't need to use context3d extensions directly.
+ bool hasReadBGRA = true;
+ bool hasSetVisibility = true;
+ bool hasIOSurface = true;
+ bool hasARBTextureRect = true;
+ bool hasGpuMemoryManager = true;
+ bool hasEGLImage = true;
+ for (size_t i = 0; i < extensions.size(); ++i) {
+ if (extensions[i] == "GL_EXT_read_format_bgra")
+ hasReadBGRA = true;
+ else if (extensions[i] == "GL_CHROMIUM_set_visibility")
+ hasSetVisibility = true;
+ else if (extensions[i] == "GL_CHROMIUM_iosurface")
+ hasIOSurface = true;
+ else if (extensions[i] == "GL_ARB_texture_rectangle")
+ hasARBTextureRect = true;
+ else if (extensions[i] == "GL_CHROMIUM_gpu_memory_manager")
+ hasGpuMemoryManager = true;
+ else if (extensions[i] == "GL_OES_EGL_image_external")
+ hasEGLImage = true;
+ }
+
+ if (hasIOSurface)
+ DCHECK(hasARBTextureRect);
+
+ capabilities_.using_accelerated_painting =
+ Settings().acceleratePainting &&
+ capabilities_.best_texture_format == GL_BGRA_EXT &&
+ hasReadBGRA;
+
+ // TODO(piman): loop visibility to GPU process?
+ capabilities_.using_set_visibility = hasSetVisibility;
+
+ // TODO(danakj): Support GpuMemoryManager.
+ capabilities_.using_gpu_memory_manager = false;
+
+ capabilities_.using_egl_image = hasEGLImage;
+
+ return true;
+}
+
+DelegatingRenderer::~DelegatingRenderer() {
+ WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D();
+ if (context3d)
+ context3d->setContextLostCallback(NULL);
+}
+
+const RendererCapabilities& DelegatingRenderer::Capabilities() const {
+ return capabilities_;
+}
+
+static ResourceProvider::ResourceId AppendToArray(
+ ResourceProvider::ResourceIdArray* array,
+ ResourceProvider::ResourceId id) {
+ array->push_back(id);
+ return id;
+}
+
+void DelegatingRenderer::DrawFrame(
+ RenderPassList& render_passes_in_draw_order) {
+ TRACE_EVENT0("cc", "DelegatingRenderer::drawFrame");
+
+ CompositorFrame out_frame;
+ out_frame.metadata = client_->MakeCompositorFrameMetadata();
+
+ out_frame.delegated_frame_data = make_scoped_ptr(new DelegatedFrameData);
+
+ // Collect all resource ids in the render passes into a ResourceIdArray.
+ ResourceProvider::ResourceIdArray resources;
+ DrawQuad::ResourceIteratorCallback append_to_array =
+ base::Bind(&AppendToArray, &resources);
+ for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
+ RenderPass* render_pass = render_passes_in_draw_order[i];
+ for (size_t j = 0; j < render_pass->quad_list.size(); ++j)
+ render_pass->quad_list[j]->IterateResources(append_to_array);
+ }
+
+ // Move the render passes and resources into the |out_frame|.
+ DelegatedFrameData& out_data = *out_frame.delegated_frame_data;
+ out_data.render_pass_list.swap(render_passes_in_draw_order);
+ resource_provider_->PrepareSendToParent(resources, &out_data.resource_list);
+
+ output_surface_->SendFrameToParentCompositor(&out_frame);
+}
+
+bool DelegatingRenderer::SwapBuffers() {
+ return true;
+}
+
+void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) {
+ NOTIMPLEMENTED();
+}
+
+void DelegatingRenderer::ReceiveCompositorFrameAck(
+ const CompositorFrameAck& ack) {
+ resource_provider_->ReceiveFromParent(ack.resources);
+ if (client_->HasImplThread())
+ client_->OnSwapBuffersComplete();
+}
+
+
+bool DelegatingRenderer::IsContextLost() {
+ WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D();
+ if (!context3d)
+ return false;
+ return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR;
+}
+
+void DelegatingRenderer::SetVisible(bool visible) {
+ visible_ = visible;
+}
+
+void DelegatingRenderer::onContextLost() {
+ client_->DidLoseOutputSurface();
+}
+
+} // namespace cc