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authorccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-09-05 15:30:16 +0000
committerccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-09-05 15:30:16 +0000
commitefa4841b71067fdadf7ab1012f8eb6a0ffef50e4 (patch)
treec1669f190250db8368c75cd10810b949e12f26e9 /cc/output/renderer_pixeltest.cc
parentf5073b6aad9eaec6f9235baf1446c4c9cf3d0d05 (diff)
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[cc] Allow resources and ui resources to specify wrap mode
All textures are currently GL_CLAMP_TO_EDGE. This is good for tiles, but not good for the background linen texture, which needs to be repeated. Add a mechanism to specify the texture wrap mode. BUG=133097 Review URL: https://chromiumcodereview.appspot.com/22529002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@221433 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/output/renderer_pixeltest.cc')
-rw-r--r--cc/output/renderer_pixeltest.cc7
1 files changed, 6 insertions, 1 deletions
diff --git a/cc/output/renderer_pixeltest.cc b/cc/output/renderer_pixeltest.cc
index cd74e50..daa5039 100644
--- a/cc/output/renderer_pixeltest.cc
+++ b/cc/output/renderer_pixeltest.cc
@@ -112,7 +112,8 @@ scoped_ptr<TextureDrawQuad> CreateTestTextureDrawQuad(
std::vector<uint32_t> pixels(rect.size().GetArea(), pixel_color);
ResourceProvider::ResourceId resource = resource_provider->CreateResource(
- rect.size(), GL_RGBA, ResourceProvider::TextureUsageAny);
+ rect.size(), GL_RGBA, GL_CLAMP_TO_EDGE,
+ ResourceProvider::TextureUsageAny);
resource_provider->SetPixels(
resource,
reinterpret_cast<uint8_t*>(&pixels.front()),
@@ -409,22 +410,26 @@ class VideoGLRendererPixelTest : public GLRendererPixelTest {
resource_provider_->CreateResource(
this->device_viewport_size_,
GL_LUMINANCE,
+ GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny);
ResourceProvider::ResourceId u_resource =
resource_provider_->CreateResource(
this->device_viewport_size_,
GL_LUMINANCE,
+ GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny);
ResourceProvider::ResourceId v_resource =
resource_provider_->CreateResource(
this->device_viewport_size_,
GL_LUMINANCE,
+ GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny);
ResourceProvider::ResourceId a_resource = 0;
if (with_alpha) {
a_resource = resource_provider_->CreateResource(
this->device_viewport_size_,
GL_LUMINANCE,
+ GL_CLAMP_TO_EDGE,
ResourceProvider::TextureUsageAny);
}