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author | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-01 18:15:58 +0000 |
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committer | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-01 18:15:58 +0000 |
commit | aad0a007e1cd343892d7b13ce5ea8d90e8ef7f53 (patch) | |
tree | 24c9af166977bbf8f25aa5b129defb35f3f8ec05 /cc/renderer.h | |
parent | 33432d8c37e3b929c60097c1eb7a53b13f364fb5 (diff) | |
download | chromium_src-aad0a007e1cd343892d7b13ce5ea8d90e8ef7f53.zip chromium_src-aad0a007e1cd343892d7b13ce5ea8d90e8ef7f53.tar.gz chromium_src-aad0a007e1cd343892d7b13ce5ea8d90e8ef7f53.tar.bz2 |
cc: Use gfx:: Geometry types for positions, bounds, and related things.
This covers layers, layer tree hosts, and related classes. *phew*
I intentionally avoided anything to do with scrolling or page scale. Those
should be changed to be Vectors and need a bit more thought. This change
should be pretty mindless.
It converts to gfx Rect, Size, Vector, and Point classes. No change is
made for FloatPoint3D or FloatQuad yet.
I've added cc/geometry.h as a place for free functions that don't exist
on gfx types yet, and that we should port over in the future.
No change in behaviour; covered by existing tests.
BUG=147395
R=enne
Review URL: https://codereview.chromium.org/11264056
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@165434 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/renderer.h')
-rw-r--r-- | cc/renderer.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cc/renderer.h b/cc/renderer.h index dfb6a87..11e00fc 100644 --- a/cc/renderer.h +++ b/cc/renderer.h @@ -17,7 +17,7 @@ class ScopedTexture; class RendererClient { public: - virtual const IntSize& deviceViewportSize() const = 0; + virtual const gfx::Size& deviceViewportSize() const = 0; virtual const LayerTreeSettings& settings() const = 0; virtual void didLoseContext() = 0; virtual void onSwapBuffersComplete() = 0; @@ -61,7 +61,7 @@ public: // puts backbuffer onscreen virtual bool swapBuffers() = 0; - virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0; + virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) = 0; virtual bool isContextLost(); |