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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-11-01 18:15:58 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-11-01 18:15:58 +0000
commitaad0a007e1cd343892d7b13ce5ea8d90e8ef7f53 (patch)
tree24c9af166977bbf8f25aa5b129defb35f3f8ec05 /cc/renderer.h
parent33432d8c37e3b929c60097c1eb7a53b13f364fb5 (diff)
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cc: Use gfx:: Geometry types for positions, bounds, and related things.
This covers layers, layer tree hosts, and related classes. *phew* I intentionally avoided anything to do with scrolling or page scale. Those should be changed to be Vectors and need a bit more thought. This change should be pretty mindless. It converts to gfx Rect, Size, Vector, and Point classes. No change is made for FloatPoint3D or FloatQuad yet. I've added cc/geometry.h as a place for free functions that don't exist on gfx types yet, and that we should port over in the future. No change in behaviour; covered by existing tests. BUG=147395 R=enne Review URL: https://codereview.chromium.org/11264056 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@165434 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/renderer.h')
-rw-r--r--cc/renderer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/cc/renderer.h b/cc/renderer.h
index dfb6a87..11e00fc 100644
--- a/cc/renderer.h
+++ b/cc/renderer.h
@@ -17,7 +17,7 @@ class ScopedTexture;
class RendererClient {
public:
- virtual const IntSize& deviceViewportSize() const = 0;
+ virtual const gfx::Size& deviceViewportSize() const = 0;
virtual const LayerTreeSettings& settings() const = 0;
virtual void didLoseContext() = 0;
virtual void onSwapBuffersComplete() = 0;
@@ -61,7 +61,7 @@ public:
// puts backbuffer onscreen
virtual bool swapBuffers() = 0;
- virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0;
+ virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) = 0;
virtual bool isContextLost();