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author | sheu@chromium.org <sheu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-02-03 23:39:50 +0000 |
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committer | sheu@chromium.org <sheu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-02-03 23:39:50 +0000 |
commit | df41e253e6918cd035c36936761734f2ac694466 (patch) | |
tree | 9f92ab76398898bbd0f880d821e39a433018526c /cc/resources/single_release_callback.cc | |
parent | 3a48972e78af233d570818d21f426afa8c51c2ff (diff) | |
download | chromium_src-df41e253e6918cd035c36936761734f2ac694466.zip chromium_src-df41e253e6918cd035c36936761734f2ac694466.tar.gz chromium_src-df41e253e6918cd035c36936761734f2ac694466.tar.bz2 |
Add gpu::MailboxHolder to hold state for a gpu::Mailbox
gpu::Mailbox by itself can hold only a texture id, but in common usage it comes
with texture target and syncpoint information for cross-context sharing. To
reduce repetition of this pattern, gpu::MailboxHolder holds:
* a gpu::Mailbox
* a GL texture target
* a syncpoint index
Refactor other classes to use a gpu::MailboxHolder instead of separate
gpu::Mailbox and associated state.
Syncpoints are created with uint32 indices; make sure all uses of syncpoints
use the appropriate type.
BUG=None
TEST=local build, unittests on CrOS snow, desktop Linux
TBR=piman@chromium.org, enn@chromium.orge, cevans@chromium.org, scherkus@chromium.org
Review URL: https://codereview.chromium.org/132233041
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@248612 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/resources/single_release_callback.cc')
-rw-r--r-- | cc/resources/single_release_callback.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cc/resources/single_release_callback.cc b/cc/resources/single_release_callback.cc index 9c6b9de..4565963 100644 --- a/cc/resources/single_release_callback.cc +++ b/cc/resources/single_release_callback.cc @@ -20,7 +20,7 @@ SingleReleaseCallback::~SingleReleaseCallback() { << "SingleReleaseCallback was never run."; } -void SingleReleaseCallback::Run(unsigned sync_point, bool is_lost) { +void SingleReleaseCallback::Run(uint32 sync_point, bool is_lost) { DCHECK(!has_been_run_) << "SingleReleaseCallback was run more than once."; has_been_run_ = true; callback_.Run(sync_point, is_lost); |