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authorilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-17 06:40:50 +0000
committerilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-17 06:40:50 +0000
commit3543975945a5667aa3fb48c6d0e1b6312d1ed293 (patch)
treea6ea1e1c640c6e9121a4e2ef066e1f235868099e /cc/scrollbar_layer_impl.cc
parent88b2f1aa74e8fe0b4413a4f807681fd427071184 (diff)
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Revert 177288
> cc: Add point-based UV coordinate on TextureLayer > > Previously, the uv coordinates was using gfx::RectF as a struct. > This was limitating because it could not handle negative width > and heights. Soring them as 2 gfx::PointF for the Top-Left and > Bottom-Right points aleviate that restriction. > The current implementation of the phone UI rely on this feature. > > BUG=168927 > > Review URL: https://chromiumcodereview.appspot.com/11783094 This is breaking the android internal chrome build, we need green for a release cut later tonight. Let's reland tomorrow with the corresponding downstream fix. TBR=jscholler@chromium.org Review URL: https://codereview.chromium.org/11959026 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@177360 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/scrollbar_layer_impl.cc')
-rw-r--r--cc/scrollbar_layer_impl.cc10
1 files changed, 4 insertions, 6 deletions
diff --git a/cc/scrollbar_layer_impl.cc b/cc/scrollbar_layer_impl.cc
index 67344ce..a42ff17 100644
--- a/cc/scrollbar_layer_impl.cc
+++ b/cc/scrollbar_layer_impl.cc
@@ -117,8 +117,7 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
{
bool premultipledAlpha = false;
bool flipped = false;
- gfx::PointF uvTopLeft(0.f, 0.f);
- gfx::PointF uvBottomRight(1.f, 1.f);
+ gfx::RectF uvRect(0, 0, 1, 1);
gfx::Rect boundsRect(gfx::Point(), bounds());
gfx::Rect contentBoundsRect(gfx::Point(), contentBounds());
@@ -135,7 +134,7 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
gfx::Rect opaqueRect;
const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
- quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_thumbResourceId, premultipledAlpha, uvTopLeft, uvBottomRight, opacity, flipped);
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_thumbResourceId, premultipledAlpha, uvRect, opacity, flipped);
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData);
}
@@ -146,10 +145,9 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
if (m_foreTrackResourceId && !foreTrackRect.isEmpty()) {
gfx::Rect quadRect(scrollbarLayerRectToContentRect(foreTrackRect));
gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect());
- gfx::RectF uvRect(toUVRect(foreTrackRect, boundsRect));
const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
- quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_foreTrackResourceId, premultipledAlpha, uvRect.origin(), uvRect.bottom_right(), opacity, flipped);
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_foreTrackResourceId, premultipledAlpha, toUVRect(foreTrackRect, boundsRect), opacity, flipped);
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData);
}
@@ -160,7 +158,7 @@ void ScrollbarLayerImpl::appendQuads(QuadSink& quadSink, AppendQuadsData& append
gfx::Rect opaqueRect(contentsOpaque() ? quadRect : gfx::Rect());
const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f};
scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
- quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_backTrackResourceId, premultipledAlpha, uvTopLeft, uvBottomRight, opacity, flipped);
+ quad->SetNew(sharedQuadState, quadRect, opaqueRect, m_backTrackResourceId, premultipledAlpha, uvRect, opacity, flipped);
quadSink.append(quad.PassAs<DrawQuad>(), appendQuadsData);
}
}