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author | sheu@chromium.org <sheu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-09 22:01:21 +0000 |
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committer | sheu@chromium.org <sheu@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-09 22:01:21 +0000 |
commit | d418203614fe5aacf0f2e03fe21644218c1e4f10 (patch) | |
tree | 86ce1fc632d7c258f677fabbfa435491afdf1083 /cc/shader.h | |
parent | 309ad6ae56d328c58867bed9567d2045cfa49673 (diff) | |
download | chromium_src-d418203614fe5aacf0f2e03fe21644218c1e4f10.zip chromium_src-d418203614fe5aacf0f2e03fe21644218c1e4f10.tar.gz chromium_src-d418203614fe5aacf0f2e03fe21644218c1e4f10.tar.bz2 |
Plumb through cropped output size for VideoFrame
The video playback path needs to be able to handle cropped video frames,
e.g. for HW decoders that output to macroblock-rounded buffer sizes.
* Composite only the visible subrect from WebVideoFrame in
cc::VideoLayerImpl
* Remove some extraneous cropping logic from cc::VideoLayerImpl now that
we have exact cropping info.
* media::VideoFrame replaces "data_size_" member with "coded_size_", and
adds a "visible_rect_" gfx::Rect to indicate the sub-rect of the
entire frame that should be visible (after cropping)
* Associated changes to various decoder/capture pipelines to plumb this
through.
TEST=build, run on x86, ARM
BUG=155416,140509,chrome-os-partner:15230
Change-Id: I284bc893959db427bc9ae677aed8b07292d228ae
Review URL: https://chromiumcodereview.appspot.com/11269017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@166988 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/shader.h')
-rw-r--r-- | cc/shader.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/cc/shader.h b/cc/shader.h index a691712..67e93cb 100644 --- a/cc/shader.h +++ b/cc/shader.h @@ -35,13 +35,11 @@ public: std::string getShaderString() const; int matrixLocation() const { return m_matrixLocation; } - int yWidthScaleFactorLocation() const { return m_yWidthScaleFactorLocation; } - int uvWidthScaleFactorLocation() const { return m_uvWidthScaleFactorLocation; } + int texScaleLocation() const { return m_texScaleLocation; } private: int m_matrixLocation; - int m_yWidthScaleFactorLocation; - int m_uvWidthScaleFactorLocation; + int m_texScaleLocation; }; class VertexShaderPos { |