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author | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-18 23:35:43 +0000 |
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committer | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-18 23:35:43 +0000 |
commit | d9c2852424a372ad67459719c398d9040e2c0111 (patch) | |
tree | 68ca65cbcd9c3d791e9eced185c17d8fa4850bb6 /cc/software_renderer_unittest.cc | |
parent | b9deda21a9b74d344d60081688b10fab4ebf0d4b (diff) | |
download | chromium_src-d9c2852424a372ad67459719c398d9040e2c0111.zip chromium_src-d9c2852424a372ad67459719c398d9040e2c0111.tar.gz chromium_src-d9c2852424a372ad67459719c398d9040e2c0111.tar.bz2 |
Remove GraphicsContext3D:: stubs from cc
cc needs GL enum values. In WebKit, these came from GraphicsContext3D::,
Extensions3D::, Extensions3DChromium and types came from GraphicsTypes3D.
In chromium, we juse use the GL headers for this.
BUG=144577
Review URL: https://chromiumcodereview.appspot.com/11111005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@162839 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/software_renderer_unittest.cc')
-rw-r--r-- | cc/software_renderer_unittest.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cc/software_renderer_unittest.cc b/cc/software_renderer_unittest.cc index d77ad7f..5160963 100644 --- a/cc/software_renderer_unittest.cc +++ b/cc/software_renderer_unittest.cc @@ -112,8 +112,8 @@ TEST_F(CCRendererSoftwareTest, tileQuad) setViewportSize(outerSize); initializeRenderer(); - CCResourceProvider::ResourceId resourceYellow = resourceProvider()->createResource(1, outerSize, GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny); - CCResourceProvider::ResourceId resourceCyan = resourceProvider()->createResource(1, innerSize, GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageAny); + CCResourceProvider::ResourceId resourceYellow = resourceProvider()->createResource(1, outerSize, GL_RGBA, CCResourceProvider::TextureUsageAny); + CCResourceProvider::ResourceId resourceCyan = resourceProvider()->createResource(1, innerSize, GL_RGBA, CCResourceProvider::TextureUsageAny); SkColor yellow = SK_ColorYELLOW; SkColor cyan = SK_ColorCYAN; |