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authornick@chromium.org <nick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-25 17:32:20 +0000
committernick@chromium.org <nick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-04-25 17:32:20 +0000
commitf088145ace0e944476074c58114aba217f9438e3 (patch)
treeceb320ec1f4f7b682743ac13fd5bbd850b5b28a8 /cc/test/data
parent51a5a9dfd1dc14e4bbccbb2cb661f84df495b2fe (diff)
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Revert 196423 "cc: Fix anti-aliasing of axis-aligned quads."
[Reason for revert: AxisAligned unit test is failing on some of the Mac bots.] > cc: Fix anti-aliasing of axis-aligned quads. > > Axis-aligned quads with edges not aligned to pixel boundaries > are rendered incorrectly. These quads need anti-aliasing but > current code that determines if anti-aliasing is needed thinks > that no axis-aligned quads need it. > > This fixes the problem by adding alignment to pixel boundaries > as an additional requirement to avoid anti-aliasing. > > BUG=169374 > TEST=GLRendererPixelTest.AxisAligned,GLRendererShaderTest.DrawSolidColorShad > > Review URL: https://chromiumcodereview.appspot.com/12538005 TBR=reveman@chromium.org Review URL: https://codereview.chromium.org/14465006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@196427 0039d316-1c4b-4281-b951-d872f2087c98
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