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author | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-02-01 18:42:02 +0000 |
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committer | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-02-01 18:42:02 +0000 |
commit | 71003cd425276c7abbf81cd9e9f07eeb20fc20f5 (patch) | |
tree | ebe4c9a8cf05b9c203122085459338d3c2e24513 /cc/test/fake_picture_layer_tiling_client.h | |
parent | 18e04df8ee64c19857826cd612e127c53230250f (diff) | |
download | chromium_src-71003cd425276c7abbf81cd9e9f07eeb20fc20f5.zip chromium_src-71003cd425276c7abbf81cd9e9f07eeb20fc20f5.tar.gz chromium_src-71003cd425276c7abbf81cd9e9f07eeb20fc20f5.tar.bz2 |
cc: Let impl-side painting use smaller tiles
To avoid wasting memory when there are lots of small layers (e.g. mobile
gmail), allow small layers to create smaller tiles. The heuristic is
similar to TiledLayer. If a layer is smaller than the max untiled size,
then just use that content bounds as the size. If a layer has one
larger dimension larger than the max untiled size then tile that
dimension at the max untiled size and clamp the other dimension at the
content size. If a layer is neither of these, then tile using the
default tile size.
NOTRY=true
R=danakj@chromium.org
BUG=172966
Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=179764
Review URL: https://chromiumcodereview.appspot.com/12087068
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@180162 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/test/fake_picture_layer_tiling_client.h')
-rw-r--r-- | cc/test/fake_picture_layer_tiling_client.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/cc/test/fake_picture_layer_tiling_client.h b/cc/test/fake_picture_layer_tiling_client.h index 78603cc..5935ae3 100644 --- a/cc/test/fake_picture_layer_tiling_client.h +++ b/cc/test/fake_picture_layer_tiling_client.h @@ -23,6 +23,9 @@ class FakePictureLayerTilingClient : public PictureLayerTilingClient { virtual scoped_refptr<Tile> CreateTile( PictureLayerTiling* tiling, gfx::Rect rect) OVERRIDE; virtual void UpdatePile(Tile* tile) OVERRIDE {} + virtual gfx::Size CalculateTileSize( + gfx::Size current_tile_size, + gfx::Size content_bounds) OVERRIDE; void SetTileSize(gfx::Size tile_size); gfx::Size TileSize() const { return tile_size_; } |