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author | dtrainor@chromium.org <dtrainor@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-04-19 18:46:21 +0000 |
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committer | dtrainor@chromium.org <dtrainor@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-04-19 18:46:21 +0000 |
commit | 06d68d0778f26bcc1a804ccc37cb57390d33d4ac (patch) | |
tree | bd38d836e64a1e3ecb0557a5b2b16be8f737cfde /cc/test/layer_test_common.h | |
parent | 2f7b6fcfc7a0ea20a2be3cb02fce98649a3e9fc9 (diff) | |
download | chromium_src-06d68d0778f26bcc1a804ccc37cb57390d33d4ac.zip chromium_src-06d68d0778f26bcc1a804ccc37cb57390d33d4ac.tar.gz chromium_src-06d68d0778f26bcc1a804ccc37cb57390d33d4ac.tar.bz2 |
Add optimization to TextureLayer
Since there's no way to query UV coords, we shouldn't be committing if we have to
push UV every frame.
BUG=
Review URL: https://chromiumcodereview.appspot.com/13910011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@195248 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/test/layer_test_common.h')
-rw-r--r-- | cc/test/layer_test_common.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/cc/test/layer_test_common.h b/cc/test/layer_test_common.h index 5c0bb29..94e2f2a 100644 --- a/cc/test/layer_test_common.h +++ b/cc/test/layer_test_common.h @@ -5,6 +5,12 @@ #ifndef CC_TEST_LAYER_TEST_COMMON_H_ #define CC_TEST_LAYER_TEST_COMMON_H_ +#define EXPECT_SET_NEEDS_COMMIT(expect, code_to_test) do { \ + EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times((expect)); \ + code_to_test; \ + Mock::VerifyAndClearExpectations(layer_tree_host_.get()); \ + } while (false) + namespace gfx { class Rect; } namespace cc { |