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author | robliao@chromium.org <robliao@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-12-03 22:57:43 +0000 |
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committer | robliao@chromium.org <robliao@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-12-03 22:57:43 +0000 |
commit | 5195fc585a5dc844956405835ab258094d460e45 (patch) | |
tree | 6c374aa880920de8a68214ed1cb940ed5c918532 /cc/test/layer_tree_test.h | |
parent | a5a594891ef319d44224d9a67b7698751f820d44 (diff) | |
download | chromium_src-5195fc585a5dc844956405835ab258094d460e45.zip chromium_src-5195fc585a5dc844956405835ab258094d460e45.tar.gz chromium_src-5195fc585a5dc844956405835ab258094d460e45.tar.bz2 |
Revert 238458 "cc: Defer first OutputSurface creation until clie..."
Reason: Candidate for Mac 10.6 and 10.7 Break - IOSurfaceReuse
> cc: Defer first OutputSurface creation until client is ready
>
> Remove the |first_output_surface| which was not used before
> the client signals ready.
> This allows the client to wait before creating a graphics context
> until the gpu thread and client channel are set up.
>
> BUG=270179
> R=danakj@chromium.org, jamesr@chromium.org, jochen@chromium.org
>
> Review URL: https://codereview.chromium.org/85693007
TBR=sievers@chromium.org
Review URL: https://codereview.chromium.org/103163003
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@238470 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/test/layer_tree_test.h')
-rw-r--r-- | cc/test/layer_tree_test.h | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/cc/test/layer_tree_test.h b/cc/test/layer_tree_test.h index c32bcd9..ac35a65 100644 --- a/cc/test/layer_tree_test.h +++ b/cc/test/layer_tree_test.h @@ -103,6 +103,10 @@ class LayerTreeTest : public testing::Test, public TestHooks { public: virtual ~LayerTreeTest(); + virtual void AfterTest() = 0; + virtual void BeginTest() = 0; + virtual void SetupTree(); + virtual void EndTest(); void EndTestAfterDelay(int delay_milliseconds); @@ -143,11 +147,6 @@ class LayerTreeTest : public testing::Test, public TestHooks { void DispatchComposite(); void DispatchDidAddAnimation(); - virtual void AfterTest() = 0; - virtual void WillBeginTest(); - virtual void BeginTest() = 0; - virtual void SetupTree(); - virtual void RunTest(bool threaded, bool delegating_renderer, bool impl_side_painting); |