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author | ilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-17 06:40:50 +0000 |
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committer | ilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-01-17 06:40:50 +0000 |
commit | 3543975945a5667aa3fb48c6d0e1b6312d1ed293 (patch) | |
tree | a6ea1e1c640c6e9121a4e2ef066e1f235868099e /cc/test/render_pass_test_common.cc | |
parent | 88b2f1aa74e8fe0b4413a4f807681fd427071184 (diff) | |
download | chromium_src-3543975945a5667aa3fb48c6d0e1b6312d1ed293.zip chromium_src-3543975945a5667aa3fb48c6d0e1b6312d1ed293.tar.gz chromium_src-3543975945a5667aa3fb48c6d0e1b6312d1ed293.tar.bz2 |
Revert 177288
> cc: Add point-based UV coordinate on TextureLayer
>
> Previously, the uv coordinates was using gfx::RectF as a struct.
> This was limitating because it could not handle negative width
> and heights. Soring them as 2 gfx::PointF for the Top-Left and
> Bottom-Right points aleviate that restriction.
> The current implementation of the phone UI rely on this feature.
>
> BUG=168927
>
> Review URL: https://chromiumcodereview.appspot.com/11783094
This is breaking the android internal chrome build, we need green for
a release cut later tonight. Let's reland tomorrow with the
corresponding downstream fix.
TBR=jscholler@chromium.org
Review URL: https://codereview.chromium.org/11959026
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@177360 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/test/render_pass_test_common.cc')
-rw-r--r-- | cc/test/render_pass_test_common.cc | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/cc/test/render_pass_test_common.cc b/cc/test/render_pass_test_common.cc index eca8684..fafb84b 100644 --- a/cc/test/render_pass_test_common.cc +++ b/cc/test/render_pass_test_common.cc @@ -158,8 +158,7 @@ void TestRenderPass::AppendOneOfEveryQuadType( opaque_rect, resource1, false, - gfx::PointF(0.f, 0.f), - gfx::PointF(1.f, 1.f), + rect, vertex_opacity, false); AppendQuad(texture_quad.PassAs<DrawQuad>()); |