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author | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-31 20:52:25 +0000 |
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committer | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-31 20:52:25 +0000 |
commit | f809d3bb86532d666d6094497b5b7f93f3b32a9e (patch) | |
tree | e37a05eb364b08446fbdd4a11e77a79eabf48d02 /cc/tiled_layer.cc | |
parent | d388fe22c8c1c6e80c990be37fe067634bfed7a9 (diff) | |
download | chromium_src-f809d3bb86532d666d6094497b5b7f93f3b32a9e.zip chromium_src-f809d3bb86532d666d6094497b5b7f93f3b32a9e.tar.gz chromium_src-f809d3bb86532d666d6094497b5b7f93f3b32a9e.tar.bz2 |
Use gfx:: Geometry types for the resource provider and layer updater classes.
This depends on the gfx::Vector2d class from https://codereview.chromium.org/11269022/
Covered by existing tests, just changing data types.
BUG=147395
R=enne
Review URL: https://codereview.chromium.org/11266030
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@165225 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/tiled_layer.cc')
-rw-r--r-- | cc/tiled_layer.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/cc/tiled_layer.cc b/cc/tiled_layer.cc index e9a15a5..b21d911 100644 --- a/cc/tiled_layer.cc +++ b/cc/tiled_layer.cc @@ -459,7 +459,7 @@ void TiledLayer::updateTileTextures(const IntRect& paintRect, int left, int top, // However, we can't free the memory backing the SkCanvas until the paint finishes, // so we grab a local reference here to hold the updater alive until the paint completes. scoped_refptr<LayerUpdater> protector(updater()); - IntRect paintedOpaqueRect; + gfx::Rect paintedOpaqueRect; updater()->prepareToUpdate(paintRect, m_tiler->tileSize(), 1 / widthScale, 1 / heightScale, paintedOpaqueRect, stats); for (int j = top; j <= bottom; ++j) { @@ -480,7 +480,7 @@ void TiledLayer::updateTileTextures(const IntRect& paintRect, int left, int top, // Save what was painted opaque in the tile. Keep the old area if the paint didn't touch it, and didn't paint some // other part of the tile opaque. IntRect tilePaintedRect = intersection(tileRect, paintRect); - IntRect tilePaintedOpaqueRect = intersection(tileRect, paintedOpaqueRect); + IntRect tilePaintedOpaqueRect = intersection(tileRect, cc::IntRect(paintedOpaqueRect)); if (!tilePaintedRect.isEmpty()) { IntRect paintInsideTileOpaqueRect = intersection(tile->opaqueRect(), tilePaintedRect); bool paintInsideTileOpaqueRectIsNonOpaque = !tilePaintedOpaqueRect.contains(paintInsideTileOpaqueRect); @@ -505,14 +505,14 @@ void TiledLayer::updateTileTextures(const IntRect& paintRect, int left, int top, const IntPoint anchor = m_tiler->tileRect(tile).location(); // Calculate tile-space rectangle to upload into. - IntSize destOffset(sourceRect.x() - anchor.x(), sourceRect.y() - anchor.y()); - if (destOffset.width() < 0) + gfx::Vector2d destOffset(sourceRect.x() - anchor.x(), sourceRect.y() - anchor.y()); + if (destOffset.x() < 0) CRASH(); - if (destOffset.height() < 0) + if (destOffset.y() < 0) CRASH(); // Offset from paint rectangle to this tile's dirty rectangle. - IntPoint paintOffset(sourceRect.x() - paintRect.x(), sourceRect.y() - paintRect.y()); + gfx::Vector2d paintOffset(sourceRect.x() - paintRect.x(), sourceRect.y() - paintRect.y()); if (paintOffset.x() < 0) CRASH(); if (paintOffset.y() < 0) |