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author | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-20 04:17:54 +0000 |
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committer | enne@chromium.org <enne@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-11-20 04:17:54 +0000 |
commit | 2990ff51b4d9c26f815911d92fd7814bb9e80949 (patch) | |
tree | c234cb9ab8b9a1f98b79968742c6bf6bfe2b84a1 /cc/tiled_layer_impl_unittest.cc | |
parent | 9c91fc2b8a286096e2914a55305aff5a8ad53c3c (diff) | |
download | chromium_src-2990ff51b4d9c26f815911d92fd7814bb9e80949.zip chromium_src-2990ff51b4d9c26f815911d92fd7814bb9e80949.tar.gz chromium_src-2990ff51b4d9c26f815911d92fd7814bb9e80949.tar.bz2 |
cc: Make UV coords in TileDrawQuad a full RectF
Previously, TileDrawQuad assumed that texels were 1:1 with geometry, so it only
needed an offset into the texture to calculate the UVs. For impl-side painting
where multiple contents scales might be in play, a given texture rect isn't going
to be 1:1 with geometry rects and also will not be necessarily integer aligned.
Also, some things (like edge antialiasing) still need to know the texture size
so that it can do half-texel offsets, so this new texture rect needs to stay in
"texel space" rather than 0-1 "uv space".
R=danakj@chromium.org
BUG=155209
Review URL: https://chromiumcodereview.appspot.com/11348109
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@168723 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/tiled_layer_impl_unittest.cc')
-rw-r--r-- | cc/tiled_layer_impl_unittest.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/cc/tiled_layer_impl_unittest.cc b/cc/tiled_layer_impl_unittest.cc index 6b6e8c9..c501dff 100644 --- a/cc/tiled_layer_impl_unittest.cc +++ b/cc/tiled_layer_impl_unittest.cc @@ -202,7 +202,7 @@ TEST(TiledLayerImplTest, textureInfoForLayerNoBorders) const TileDrawQuad* quad = TileDrawQuad::materialCast(quads[i]); EXPECT_NE(quad->resourceId(), 0u) << quadString << i; - EXPECT_EQ(quad->textureOffset(), gfx::Vector2d()) << quadString << i; + EXPECT_EQ(quad->texCoordRect(), gfx::RectF(gfx::PointF(), tileSize)) << quadString << i; EXPECT_EQ(quad->textureSize(), tileSize) << quadString << i; EXPECT_EQ(gfx::Rect(0, 0, 1, 1), quad->opaque_rect) << quadString << i; } |