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author | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-18 08:03:04 +0000 |
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committer | jamesr@chromium.org <jamesr@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-18 08:03:04 +0000 |
commit | 556fd29842f0ad999d8d3b302636bcafc46792de (patch) | |
tree | bca322141170ab48c18539ed5257c14774ec8531 /cc/trees/damage_tracker_unittest.cc | |
parent | 89e8267acd40726861cbe9eef803534000286c70 (diff) | |
download | chromium_src-556fd29842f0ad999d8d3b302636bcafc46792de.zip chromium_src-556fd29842f0ad999d8d3b302636bcafc46792de.tar.gz chromium_src-556fd29842f0ad999d8d3b302636bcafc46792de.tar.bz2 |
Part 7 of cc/ directory shuffles: trees
Continuation of https://src.chromium.org/viewvc/chrome?view=rev&revision=188681
BUG=190824
TBR=enne@chromium.org, piman@chromium.org
Review URL: https://codereview.chromium.org/12722007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@188694 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc/trees/damage_tracker_unittest.cc')
-rw-r--r-- | cc/trees/damage_tracker_unittest.cc | 1171 |
1 files changed, 1171 insertions, 0 deletions
diff --git a/cc/trees/damage_tracker_unittest.cc b/cc/trees/damage_tracker_unittest.cc new file mode 100644 index 0000000..3d82272 --- /dev/null +++ b/cc/trees/damage_tracker_unittest.cc @@ -0,0 +1,1171 @@ +// Copyright 2011 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "cc/trees/damage_tracker.h" + +#include "cc/base/math_util.h" +#include "cc/layer_impl.h" +#include "cc/test/fake_impl_proxy.h" +#include "cc/test/fake_layer_tree_host_impl.h" +#include "cc/test/geometry_test_utils.h" +#include "cc/trees/layer_tree_host_common.h" +#include "cc/trees/single_thread_proxy.h" +#include "testing/gtest/include/gtest/gtest.h" +#include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperation.h" +#include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations.h" +#include "third_party/skia/include/effects/SkBlurImageFilter.h" +#include "ui/gfx/quad_f.h" + +using namespace WebKit; + +namespace cc { +namespace { + +void executeCalculateDrawProperties(LayerImpl* root, std::vector<LayerImpl*>& renderSurfaceLayerList) +{ + int dummyMaxTextureSize = 512; + + // Sanity check: The test itself should create the root layer's render surface, so + // that the surface (and its damage tracker) can persist across multiple + // calls to this function. + ASSERT_TRUE(root->render_surface()); + ASSERT_FALSE(renderSurfaceLayerList.size()); + + LayerTreeHostCommon::calculateDrawProperties(root, root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false); +} + +void clearDamageForAllSurfaces(LayerImpl* layer) +{ + if (layer->render_surface()) + layer->render_surface()->damage_tracker()->DidDrawDamagedArea(); + + // Recursively clear damage for any existing surface. + for (size_t i = 0; i < layer->children().size(); ++i) + clearDamageForAllSurfaces(layer->children()[i]); +} + +void emulateDrawingOneFrame(LayerImpl* root) +{ + // This emulates only the steps that are relevant to testing the damage tracker: + // 1. computing the render passes and layerlists + // 2. updating all damage trackers in the correct order + // 3. resetting all updateRects and propertyChanged flags for all layers and surfaces. + + std::vector<LayerImpl*> renderSurfaceLayerList; + executeCalculateDrawProperties(root, renderSurfaceLayerList); + + // Iterate back-to-front, so that damage correctly propagates from descendant surfaces to ancestors. + for (int i = renderSurfaceLayerList.size() - 1; i >= 0; --i) { + RenderSurfaceImpl* targetSurface = renderSurfaceLayerList[i]->render_surface(); + targetSurface->damage_tracker()->UpdateDamageTrackingState(targetSurface->layer_list(), targetSurface->OwningLayerId(), targetSurface->SurfacePropertyChangedOnlyFromDescendant(), targetSurface->content_rect(), renderSurfaceLayerList[i]->mask_layer(), renderSurfaceLayerList[i]->filters(), renderSurfaceLayerList[i]->filter().get()); + } + + root->ResetAllChangeTrackingForSubtree(); +} + +class DamageTrackerTest : public testing::Test { +public: + DamageTrackerTest() + : m_hostImpl(&m_proxy) + { + } + + scoped_ptr<LayerImpl> createTestTreeWithOneSurface() + { + scoped_ptr<LayerImpl> root = LayerImpl::Create(m_hostImpl.active_tree(), 1); + scoped_ptr<LayerImpl> child = LayerImpl::Create(m_hostImpl.active_tree(), 2); + + root->SetPosition(gfx::PointF()); + root->SetAnchorPoint(gfx::PointF()); + root->SetBounds(gfx::Size(500, 500)); + root->SetContentBounds(gfx::Size(500, 500)); + root->SetDrawsContent(true); + root->CreateRenderSurface(); + root->render_surface()->SetContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500))); + + child->SetPosition(gfx::PointF(100, 100)); + child->SetAnchorPoint(gfx::PointF()); + child->SetBounds(gfx::Size(30, 30)); + child->SetContentBounds(gfx::Size(30, 30)); + child->SetDrawsContent(true); + root->AddChild(child.Pass()); + + return root.Pass(); + } + + scoped_ptr<LayerImpl> createTestTreeWithTwoSurfaces() + { + // This test tree has two render surfaces: one for the root, and one for + // child1. Additionally, the root has a second child layer, and child1 has two + // children of its own. + + scoped_ptr<LayerImpl> root = LayerImpl::Create(m_hostImpl.active_tree(), 1); + scoped_ptr<LayerImpl> child1 = LayerImpl::Create(m_hostImpl.active_tree(), 2); + scoped_ptr<LayerImpl> child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); + scoped_ptr<LayerImpl> grandChild1 = LayerImpl::Create(m_hostImpl.active_tree(), 4); + scoped_ptr<LayerImpl> grandChild2 = LayerImpl::Create(m_hostImpl.active_tree(), 5); + + root->SetPosition(gfx::PointF()); + root->SetAnchorPoint(gfx::PointF()); + root->SetBounds(gfx::Size(500, 500)); + root->SetContentBounds(gfx::Size(500, 500)); + root->SetDrawsContent(true); + root->CreateRenderSurface(); + root->render_surface()->SetContentRect(gfx::Rect(gfx::Point(), gfx::Size(500, 500))); + + child1->SetPosition(gfx::PointF(100, 100)); + child1->SetAnchorPoint(gfx::PointF()); + child1->SetBounds(gfx::Size(30, 30)); + child1->SetContentBounds(gfx::Size(30, 30)); + child1->SetOpacity(0.5); // with a child that drawsContent, this will cause the layer to create its own renderSurface. + child1->SetDrawsContent(false); // this layer does not draw, but is intended to create its own renderSurface. + child1->SetForceRenderSurface(true); + + child2->SetPosition(gfx::PointF(11, 11)); + child2->SetAnchorPoint(gfx::PointF()); + child2->SetBounds(gfx::Size(18, 18)); + child2->SetContentBounds(gfx::Size(18, 18)); + child2->SetDrawsContent(true); + + grandChild1->SetPosition(gfx::PointF(200, 200)); + grandChild1->SetAnchorPoint(gfx::PointF()); + grandChild1->SetBounds(gfx::Size(6, 8)); + grandChild1->SetContentBounds(gfx::Size(6, 8)); + grandChild1->SetDrawsContent(true); + + grandChild2->SetPosition(gfx::PointF(190, 190)); + grandChild2->SetAnchorPoint(gfx::PointF()); + grandChild2->SetBounds(gfx::Size(6, 8)); + grandChild2->SetContentBounds(gfx::Size(6, 8)); + grandChild2->SetDrawsContent(true); + + child1->AddChild(grandChild1.Pass()); + child1->AddChild(grandChild2.Pass()); + root->AddChild(child1.Pass()); + root->AddChild(child2.Pass()); + + return root.Pass(); + } + + scoped_ptr<LayerImpl> createAndSetUpTestTreeWithOneSurface() + { + scoped_ptr<LayerImpl> root = createTestTreeWithOneSurface(); + + // Setup includes going past the first frame which always damages everything, so + // that we can actually perform specific tests. + emulateDrawingOneFrame(root.get()); + + return root.Pass(); + } + + scoped_ptr<LayerImpl> createAndSetUpTestTreeWithTwoSurfaces() + { + scoped_ptr<LayerImpl> root = createTestTreeWithTwoSurfaces(); + + // Setup includes going past the first frame which always damages everything, so + // that we can actually perform specific tests. + emulateDrawingOneFrame(root.get()); + + return root.Pass(); + } + +protected: + FakeImplProxy m_proxy; + FakeLayerTreeHostImpl m_hostImpl; +}; + +TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) +{ + // Sanity check that the simple test tree will actually produce the expected render + // surfaces and layer lists. + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + + EXPECT_EQ(2u, root->render_surface()->layer_list().size()); + EXPECT_EQ(1, root->render_surface()->layer_list()[0]->id()); + EXPECT_EQ(2, root->render_surface()->layer_list()[1]->id()); + + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); +} + +TEST_F(DamageTrackerTest, sanityCheckTestTreeWithTwoSurfaces) +{ + // Sanity check that the complex test tree will actually produce the expected render + // surfaces and layer lists. + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + + LayerImpl* child1 = root->children()[0]; + LayerImpl* child2 = root->children()[1]; + gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + + ASSERT_TRUE(child1->render_surface()); + EXPECT_FALSE(child2->render_surface()); + EXPECT_EQ(3u, root->render_surface()->layer_list().size()); + EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); + + // The render surface for child1 only has a contentRect that encloses grandChild1 and grandChild2, because child1 does not draw content. + EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForUpdateRects) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + // CASE 1: Setting the update rect should cause the corresponding damage to the surface. + // + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(10, 11, 12, 13)); + emulateDrawingOneFrame(root.get()); + + // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100). + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect); + + // CASE 2: The same update rect twice in a row still produces the same damage. + // + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(10, 11, 12, 13)); + emulateDrawingOneFrame(root.get()); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 12, 13), rootDamageRect); + + // CASE 3: Setting a different update rect should cause damage on the new update region, but no additional exposed old region. + // + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(20, 25, 1, 2)); + emulateDrawingOneFrame(root.get()); + + // Damage position on the surface should be: position of updateRect (20, 25) relative to the child (100, 100). + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(120, 125, 1, 2), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForPropertyChanges) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + // CASE 1: The layer's property changed flag takes priority over update rect. + // + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(10, 11, 12, 13)); + child->SetOpacity(0.5); + emulateDrawingOneFrame(root.get()); + + // Sanity check - we should not have accidentally created a separate render surface for the translucent layer. + ASSERT_FALSE(child->render_surface()); + ASSERT_EQ(2u, root->render_surface()->layer_list().size()); + + // Damage should be the entire child layer in targetSurface space. + gfx::RectF expectedRect = gfx::RectF(100, 100, 30, 30); + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); + + // CASE 2: If a layer moves due to property change, it damages both the new location + // and the old (exposed) location. The old location is the entire old layer, + // not just the updateRect. + + // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. + clearDamageForAllSurfaces(root.get()); + emulateDrawingOneFrame(root.get()); + EXPECT_TRUE(root->render_surface()->damage_tracker()->current_damage_rect().IsEmpty()); + + // Then, test the actual layer movement. + clearDamageForAllSurfaces(root.get()); + child->SetPosition(gfx::PointF(200, 230)); + emulateDrawingOneFrame(root.get()); + + // Expect damage to be the combination of the previous one and the new one. + expectedRect.Union(gfx::RectF(200, 230, 30, 30)); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForTransformedLayer) +{ + // If a layer is transformed, the damage rect should still enclose the entire + // transformed layer. + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + gfx::Transform rotation; + rotation.Rotate(45); + + clearDamageForAllSurfaces(root.get()); + child->SetAnchorPoint(gfx::PointF(0.5, 0.5)); + child->SetPosition(gfx::PointF(85, 85)); + emulateDrawingOneFrame(root.get()); + + // Sanity check that the layer actually moved to (85, 85), damaging its old location and new location. + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(85, 85, 45, 45), rootDamageRect); + + // With the anchor on the layer's center, now we can test the rotation more + // intuitively, since it applies about the layer's anchor. + clearDamageForAllSurfaces(root.get()); + child->SetTransform(rotation); + emulateDrawingOneFrame(root.get()); + + // Since the child layer is square, rotation by 45 degrees about the center should + // increase the size of the expected rect by sqrt(2), centered around (100, 100). The + // old exposed region should be fully contained in the new region. + double expectedWidth = 30 * sqrt(2.0); + double expectedPosition = 100 - 0.5 * expectedWidth; + gfx::RectF expectedRect(expectedPosition, expectedPosition, expectedWidth, expectedWidth); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(expectedRect, rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForPerspectiveClippedLayer) +{ + // If a layer has a perspective transform that causes w < 0, then not clipping the + // layer can cause an invalid damage rect. This test checks that the w < 0 case is + // tracked properly. + // + // The transform is constructed so that if w < 0 clipping is not performed, the + // incorrect rect will be very small, specifically: position (500.972504, 498.544617) and size 0.056610 x 2.910767. + // Instead, the correctly transformed rect should actually be very huge (i.e. in theory, -infinity on the left), + // and positioned so that the right-most bound rect will be approximately 501 units in root surface space. + // + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + gfx::Transform transform; + transform.Translate3d(500, 500, 0); + transform.ApplyPerspectiveDepth(1); + transform.RotateAboutYAxis(45); + transform.Translate3d(-50, -50, 0); + + // Set up the child + child->SetPosition(gfx::PointF(0, 0)); + child->SetBounds(gfx::Size(100, 100)); + child->SetContentBounds(gfx::Size(100, 100)); + child->SetTransform(transform); + emulateDrawingOneFrame(root.get()); + + // Sanity check that the child layer's bounds would actually get clipped by w < 0, + // otherwise this test is not actually testing the intended scenario. + gfx::QuadF testQuad(gfx::RectF(gfx::PointF(), gfx::SizeF(100, 100))); + bool clipped = false; + MathUtil::MapQuad(transform, testQuad, &clipped); + EXPECT_TRUE(clipped); + + // Damage the child without moving it. + clearDamageForAllSurfaces(root.get()); + child->SetOpacity(0.5); + emulateDrawingOneFrame(root.get()); + + // The expected damage should cover the entire root surface (500x500), but we don't + // care whether the damage rect was clamped or is larger than the surface for this test. + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + gfx::RectF damageWeCareAbout = gfx::RectF(gfx::PointF(), gfx::SizeF(500, 500)); + EXPECT_TRUE(rootDamageRect.Contains(damageWeCareAbout)); +} + +TEST_F(DamageTrackerTest, verifyDamageForBlurredSurface) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + WebFilterOperations filters; + filters.append(WebFilterOperation::createBlurFilter(5)); + int outsetTop, outsetRight, outsetBottom, outsetLeft; + filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); + + // Setting the filter will damage the whole surface. + clearDamageForAllSurfaces(root.get()); + root->SetFilters(filters); + emulateDrawingOneFrame(root.get()); + + // Setting the update rect should cause the corresponding damage to the surface, blurred based on the size of the blur filter. + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(10, 11, 12, 13)); + emulateDrawingOneFrame(root.get()); + + // Damage position on the surface should be: position of updateRect (10, 11) relative to the child (100, 100), but expanded by the blur outsets. + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + gfx::RectF expectedDamageRect = gfx::RectF(110, 111, 12, 13); + expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); + EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForImageFilter) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + gfx::RectF rootDamageRect, childDamageRect; + + // Allow us to set damage on child too. + child->SetDrawsContent(true); + + skia::RefPtr<SkImageFilter> filter = skia::AdoptRef(new SkBlurImageFilter(SkIntToScalar(2), SkIntToScalar(2))); + // Setting the filter will damage the whole surface. + clearDamageForAllSurfaces(root.get()); + child->SetFilter(filter); + emulateDrawingOneFrame(root.get()); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); + + // CASE 1: Setting the update rect should damage the whole surface (for now) + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(0, 0, 1, 1)); + emulateDrawingOneFrame(root.get()); + + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForBackgroundBlurredChild) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + LayerImpl* child2 = root->children()[1]; + + // Allow us to set damage on child1 too. + child1->SetDrawsContent(true); + + WebFilterOperations filters; + filters.append(WebFilterOperation::createBlurFilter(2)); + int outsetTop, outsetRight, outsetBottom, outsetLeft; + filters.getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); + + // Setting the filter will damage the whole surface. + clearDamageForAllSurfaces(root.get()); + child1->SetBackgroundFilters(filters); + emulateDrawingOneFrame(root.get()); + + // CASE 1: Setting the update rect should cause the corresponding damage to + // the surface, blurred based on the size of the child's background blur + // filter. + clearDamageForAllSurfaces(root.get()); + root->set_update_rect(gfx::RectF(297, 297, 2, 2)); + emulateDrawingOneFrame(root.get()); + + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + // Damage position on the surface should be a composition of the damage on the root and on child2. + // Damage on the root should be: position of updateRect (297, 297), but expanded by the blur outsets. + gfx::RectF expectedDamageRect = gfx::RectF(297, 297, 2, 2); + expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); + EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); + + // CASE 2: Setting the update rect should cause the corresponding damage to + // the surface, blurred based on the size of the child's background blur + // filter. Since the damage extends to the right/bottom outside of the + // blurred layer, only the left/top should end up expanded. + clearDamageForAllSurfaces(root.get()); + root->set_update_rect(gfx::RectF(297, 297, 30, 30)); + emulateDrawingOneFrame(root.get()); + + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + // Damage position on the surface should be a composition of the damage on the root and on child2. + // Damage on the root should be: position of updateRect (297, 297), but expanded on the left/top + // by the blur outsets. + expectedDamageRect = gfx::RectF(297, 297, 30, 30); + expectedDamageRect.Inset(-outsetLeft, -outsetTop, 0, 0); + EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); + + // CASE 3: Setting this update rect outside the blurred contentBounds of the blurred + // child1 will not cause it to be expanded. + clearDamageForAllSurfaces(root.get()); + root->set_update_rect(gfx::RectF(30, 30, 2, 2)); + emulateDrawingOneFrame(root.get()); + + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + // Damage on the root should be: position of updateRect (30, 30), not + // expanded. + expectedDamageRect = gfx::RectF(30, 30, 2, 2); + EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); + + // CASE 4: Setting this update rect inside the blurred contentBounds but outside the + // original contentBounds of the blurred child1 will cause it to be expanded. + clearDamageForAllSurfaces(root.get()); + root->set_update_rect(gfx::RectF(99, 99, 1, 1)); + emulateDrawingOneFrame(root.get()); + + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + // Damage on the root should be: position of updateRect (99, 99), expanded + // by the blurring on child1, but since it is 1 pixel outside the layer, the + // expanding should be reduced by 1. + expectedDamageRect = gfx::RectF(99, 99, 1, 1); + expectedDamageRect.Inset(-outsetLeft + 1, -outsetTop + 1, -outsetRight, -outsetBottom); + EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); + + // CASE 5: Setting the update rect on child2, which is above child1, will + // not get blurred by child1, so it does not need to get expanded. + clearDamageForAllSurfaces(root.get()); + child2->set_update_rect(gfx::RectF(0, 0, 1, 1)); + emulateDrawingOneFrame(root.get()); + + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + // Damage on child2 should be: position of updateRect offset by the child's position (11, 11), and not expanded by anything. + expectedDamageRect = gfx::RectF(11, 11, 1, 1); + EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); + + // CASE 6: Setting the update rect on child1 will also blur the damage, so + // that any pixels needed for the blur are redrawn in the current frame. + clearDamageForAllSurfaces(root.get()); + child1->set_update_rect(gfx::RectF(0, 0, 1, 1)); + emulateDrawingOneFrame(root.get()); + + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + // Damage on child1 should be: position of updateRect offset by the child's position (100, 100), and expanded by the damage. + expectedDamageRect = gfx::RectF(100, 100, 1, 1); + expectedDamageRect.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); + EXPECT_FLOAT_RECT_EQ(expectedDamageRect, rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingLayer) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child1 = root->children()[0]; + + // CASE 1: Adding a new layer should cause the appropriate damage. + // + clearDamageForAllSurfaces(root.get()); + { + scoped_ptr<LayerImpl> child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); + child2->SetPosition(gfx::PointF(400, 380)); + child2->SetAnchorPoint(gfx::PointF()); + child2->SetBounds(gfx::Size(6, 8)); + child2->SetContentBounds(gfx::Size(6, 8)); + child2->SetDrawsContent(true); + root->AddChild(child2.Pass()); + } + emulateDrawingOneFrame(root.get()); + + // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. + ASSERT_EQ(3u, root->render_surface()->layer_list().size()); + + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect); + + // CASE 2: If the layer is removed, its entire old layer becomes exposed, not just the + // last update rect. + + // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. + clearDamageForAllSurfaces(root.get()); + emulateDrawingOneFrame(root.get()); + EXPECT_TRUE(root->render_surface()->damage_tracker()->current_damage_rect().IsEmpty()); + + // Then, test removing child1. + root->RemoveChild(child1); + child1 = NULL; + emulateDrawingOneFrame(root.get()); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 30, 30), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForNewUnchangedLayer) +{ + // If child2 is added to the layer tree, but it doesn't have any explicit damage of + // its own, it should still indeed damage the target surface. + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + + clearDamageForAllSurfaces(root.get()); + { + scoped_ptr<LayerImpl> child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); + child2->SetPosition(gfx::PointF(400, 380)); + child2->SetAnchorPoint(gfx::PointF()); + child2->SetBounds(gfx::Size(6, 8)); + child2->SetContentBounds(gfx::Size(6, 8)); + child2->SetDrawsContent(true); + child2->ResetAllChangeTrackingForSubtree(); + // Sanity check the initial conditions of the test, if these asserts trigger, it + // means the test no longer actually covers the intended scenario. + ASSERT_FALSE(child2->LayerPropertyChanged()); + ASSERT_TRUE(child2->update_rect().IsEmpty()); + root->AddChild(child2.Pass()); + } + emulateDrawingOneFrame(root.get()); + + // Sanity check - all 3 layers should be on the same render surface; render surfaces are tested elsewhere. + ASSERT_EQ(3u, root->render_surface()->layer_list().size()); + + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(400, 380, 6, 8), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForMultipleLayers) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child1 = root->children()[0]; + + // In this test we don't want the above tree manipulation to be considered part of the same frame. + clearDamageForAllSurfaces(root.get()); + { + scoped_ptr<LayerImpl> child2 = LayerImpl::Create(m_hostImpl.active_tree(), 3); + child2->SetPosition(gfx::PointF(400, 380)); + child2->SetAnchorPoint(gfx::PointF()); + child2->SetBounds(gfx::Size(6, 8)); + child2->SetContentBounds(gfx::Size(6, 8)); + child2->SetDrawsContent(true); + root->AddChild(child2.Pass()); + } + LayerImpl* child2 = root->children()[1]; + emulateDrawingOneFrame(root.get()); + + // Damaging two layers simultaneously should cause combined damage. + // - child1 update rect in surface space: gfx::RectF(100, 100, 1, 2); + // - child2 update rect in surface space: gfx::RectF(400, 380, 3, 4); + clearDamageForAllSurfaces(root.get()); + child1->set_update_rect(gfx::RectF(0, 0, 1, 2)); + child2->set_update_rect(gfx::RectF(0, 0, 3, 4)); + emulateDrawingOneFrame(root.get()); + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(100, 100, 303, 284), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForNestedSurfaces) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + LayerImpl* child2 = root->children()[1]; + LayerImpl* grandChild1 = root->children()[0]->children()[0]; + gfx::RectF childDamageRect; + gfx::RectF rootDamageRect; + + // CASE 1: Damage to a descendant surface should propagate properly to ancestor surface. + // + clearDamageForAllSurfaces(root.get()); + grandChild1->SetOpacity(0.5); + emulateDrawingOneFrame(root.get()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(300, 300, 6, 8), rootDamageRect); + + // CASE 2: Same as previous case, but with additional damage elsewhere that should be properly unioned. + // - child1 surface damage in root surface space: gfx::RectF(300, 300, 6, 8); + // - child2 damage in root surface space: gfx::RectF(11, 11, 18, 18); + clearDamageForAllSurfaces(root.get()); + grandChild1->SetOpacity(0.7f); + child2->SetOpacity(0.7f); + emulateDrawingOneFrame(root.get()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(200, 200, 6, 8), childDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(11, 11, 295, 297), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromDescendantLayer) +{ + // If descendant layer changes and affects the content bounds of the render surface, + // then the entire descendant surface should be damaged, and it should damage its + // ancestor surface with the old and new surface regions. + + // This is a tricky case, since only the first grandChild changes, but the entire + // surface should be marked dirty. + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + LayerImpl* grandChild1 = root->children()[0]->children()[0]; + gfx::RectF childDamageRect; + gfx::RectF rootDamageRect; + + clearDamageForAllSurfaces(root.get()); + grandChild1->SetPosition(gfx::PointF(195, 205)); + emulateDrawingOneFrame(root.get()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + + // The new surface bounds should be damaged entirely, even though only one of the layers changed. + EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 11, 23), childDamageRect); + + // Damage to the root surface should be the union of child1's *entire* render surface + // (in target space), and its old exposed area (also in target space). + EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 23), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForSurfaceChangeFromAncestorLayer) +{ + // An ancestor/owning layer changes that affects the position/transform of the render + // surface. Note that in this case, the layerPropertyChanged flag already propagates + // to the subtree (tested in LayerImpltest), which damages the entire child1 + // surface, but the damage tracker still needs the correct logic to compute the + // exposed region on the root surface. + + // FIXME: the expectations of this test case should change when we add support for a + // unique scissorRect per renderSurface. In that case, the child1 surface + // should be completely unchanged, since we are only transforming it, while the + // root surface would be damaged appropriately. + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + gfx::RectF childDamageRect; + gfx::RectF rootDamageRect; + + clearDamageForAllSurfaces(root.get()); + child1->SetPosition(gfx::PointF(50, 50)); + emulateDrawingOneFrame(root.get()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + + // The new surface bounds should be damaged entirely. + EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); + + // The entire child1 surface and the old exposed child1 surface should damage the root surface. + // - old child1 surface in target space: gfx::RectF(290, 290, 16, 18) + // - new child1 surface in target space: gfx::RectF(240, 240, 16, 18) + EXPECT_FLOAT_RECT_EQ(gfx::RectF(240, 240, 66, 68), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForAddingAndRemovingRenderSurfaces) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + gfx::RectF childDamageRect; + gfx::RectF rootDamageRect; + + // CASE 1: If a descendant surface disappears, its entire old area becomes exposed. + // + clearDamageForAllSurfaces(root.get()); + child1->SetOpacity(1); + child1->SetForceRenderSurface(false); + emulateDrawingOneFrame(root.get()); + + // Sanity check that there is only one surface now. + ASSERT_FALSE(child1->render_surface()); + ASSERT_EQ(4u, root->render_surface()->layer_list().size()); + + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect); + + // CASE 2: If a descendant surface appears, its entire old area becomes exposed. + + // Cycle one frame of no change, just to sanity check that the next rect is not because of the old damage state. + clearDamageForAllSurfaces(root.get()); + emulateDrawingOneFrame(root.get()); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(rootDamageRect.IsEmpty()); + + // Then change the tree so that the render surface is added back. + clearDamageForAllSurfaces(root.get()); + child1->SetOpacity(0.5); + child1->SetForceRenderSurface(true); + emulateDrawingOneFrame(root.get()); + + // Sanity check that there is a new surface now. + ASSERT_TRUE(child1->render_surface()); + EXPECT_EQ(3u, root->render_surface()->layer_list().size()); + EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); + + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(190, 190, 16, 18), childDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(290, 290, 16, 18), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyNoDamageWhenNothingChanged) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + gfx::RectF childDamageRect; + gfx::RectF rootDamageRect; + + // CASE 1: If nothing changes, the damage rect should be empty. + // + clearDamageForAllSurfaces(root.get()); + emulateDrawingOneFrame(root.get()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(childDamageRect.IsEmpty()); + EXPECT_TRUE(rootDamageRect.IsEmpty()); + + // CASE 2: If nothing changes twice in a row, the damage rect should still be empty. + // + clearDamageForAllSurfaces(root.get()); + emulateDrawingOneFrame(root.get()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(childDamageRect.IsEmpty()); + EXPECT_TRUE(rootDamageRect.IsEmpty()); +} + +TEST_F(DamageTrackerTest, verifyNoDamageForUpdateRectThatDoesNotDrawContent) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + gfx::RectF childDamageRect; + gfx::RectF rootDamageRect; + + // In our specific tree, the update rect of child1 should not cause any damage to any + // surface because it does not actually draw content. + clearDamageForAllSurfaces(root.get()); + child1->set_update_rect(gfx::RectF(0, 0, 1, 2)); + emulateDrawingOneFrame(root.get()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(childDamageRect.IsEmpty()); + EXPECT_TRUE(rootDamageRect.IsEmpty()); +} + +TEST_F(DamageTrackerTest, verifyDamageForReplica) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + LayerImpl* grandChild1 = child1->children()[0]; + LayerImpl* grandChild2 = child1->children()[1]; + + // Damage on a surface that has a reflection should cause the target surface to + // receive the surface's damage and the surface's reflected damage. + + // For this test case, we modify grandChild2, and add grandChild3 to extend the bounds + // of child1's surface. This way, we can test reflection changes without changing + // contentBounds of the surface. + grandChild2->SetPosition(gfx::PointF(180, 180)); + { + scoped_ptr<LayerImpl> grandChild3 = LayerImpl::Create(m_hostImpl.active_tree(), 6); + grandChild3->SetPosition(gfx::PointF(240, 240)); + grandChild3->SetAnchorPoint(gfx::PointF()); + grandChild3->SetBounds(gfx::Size(10, 10)); + grandChild3->SetContentBounds(gfx::Size(10, 10)); + grandChild3->SetDrawsContent(true); + child1->AddChild(grandChild3.Pass()); + } + child1->SetOpacity(0.5); + emulateDrawingOneFrame(root.get()); + + // CASE 1: adding a reflection about the left edge of grandChild1. + // + clearDamageForAllSurfaces(root.get()); + { + scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::Create(m_hostImpl.active_tree(), 7); + grandChild1Replica->SetPosition(gfx::PointF()); + grandChild1Replica->SetAnchorPoint(gfx::PointF()); + gfx::Transform reflection; + reflection.Scale3d(-1, 1, 1); + grandChild1Replica->SetTransform(reflection); + grandChild1->SetReplicaLayer(grandChild1Replica.Pass()); + } + emulateDrawingOneFrame(root.get()); + + gfx::RectF grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); + gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + + // The grandChild surface damage should not include its own replica. The child + // surface damage should include the normal and replica surfaces. + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 12, 8), childDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(294, 300, 12, 8), rootDamageRect); + + // CASE 2: moving the descendant surface should cause both the original and reflected + // areas to be damaged on the target. + clearDamageForAllSurfaces(root.get()); + gfx::Rect oldContentRect = child1->render_surface()->content_rect(); + grandChild1->SetPosition(gfx::PointF(195, 205)); + emulateDrawingOneFrame(root.get()); + ASSERT_EQ(oldContentRect.width(), child1->render_surface()->content_rect().width()); + ASSERT_EQ(oldContentRect.height(), child1->render_surface()->content_rect().height()); + + grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + + // The child surface damage should include normal and replica surfaces for both old and new locations. + // - old location in target space: gfx::RectF(194, 200, 12, 8) + // - new location in target space: gfx::RectF(189, 205, 12, 8) + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 6, 8), grandChildDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 200, 17, 13), childDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 300, 17, 13), rootDamageRect); + + // CASE 3: removing the reflection should cause the entire region including reflection + // to damage the target surface. + clearDamageForAllSurfaces(root.get()); + grandChild1->SetReplicaLayer(scoped_ptr<LayerImpl>()); + emulateDrawingOneFrame(root.get()); + ASSERT_EQ(oldContentRect.width(), child1->render_surface()->content_rect().width()); + ASSERT_EQ(oldContentRect.height(), child1->render_surface()->content_rect().height()); + + EXPECT_FALSE(grandChild1->render_surface()); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + + EXPECT_FLOAT_RECT_EQ(gfx::RectF(189, 205, 12, 8), childDamageRect); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(289, 305, 12, 8), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForMask) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + // In the current implementation of the damage tracker, changes to mask layers should + // damage the entire corresponding surface. + + clearDamageForAllSurfaces(root.get()); + + // Set up the mask layer. + { + scoped_ptr<LayerImpl> maskLayer = LayerImpl::Create(m_hostImpl.active_tree(), 3); + maskLayer->SetPosition(child->position()); + maskLayer->SetAnchorPoint(gfx::PointF()); + maskLayer->SetBounds(child->bounds()); + maskLayer->SetContentBounds(child->bounds()); + child->SetMaskLayer(maskLayer.Pass()); + } + LayerImpl* maskLayer = child->mask_layer(); + + // Add opacity and a grandChild so that the render surface persists even after we remove the mask. + child->SetOpacity(0.5); + { + scoped_ptr<LayerImpl> grandChild = LayerImpl::Create(m_hostImpl.active_tree(), 4); + grandChild->SetPosition(gfx::PointF(2, 2)); + grandChild->SetAnchorPoint(gfx::PointF()); + grandChild->SetBounds(gfx::Size(2, 2)); + grandChild->SetContentBounds(gfx::Size(2, 2)); + grandChild->SetDrawsContent(true); + child->AddChild(grandChild.Pass()); + } + emulateDrawingOneFrame(root.get()); + + // Sanity check that a new surface was created for the child. + ASSERT_TRUE(child->render_surface()); + + // CASE 1: the updateRect on a mask layer should damage the entire target surface. + // + clearDamageForAllSurfaces(root.get()); + maskLayer->set_update_rect(gfx::RectF(1, 2, 3, 4)); + emulateDrawingOneFrame(root.get()); + gfx::RectF childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); + + // CASE 2: a property change on the mask layer should damage the entire target surface. + // + + // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. + clearDamageForAllSurfaces(root.get()); + emulateDrawingOneFrame(root.get()); + childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(childDamageRect.IsEmpty()); + + // Then test the property change. + clearDamageForAllSurfaces(root.get()); + maskLayer->SetStackingOrderChanged(true); + + emulateDrawingOneFrame(root.get()); + childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); + + // CASE 3: removing the mask also damages the entire target surface. + // + + // Advance one frame without damage so that we know the damage rect is not leftover from the previous case. + clearDamageForAllSurfaces(root.get()); + emulateDrawingOneFrame(root.get()); + childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(childDamageRect.IsEmpty()); + + // Then test mask removal. + clearDamageForAllSurfaces(root.get()); + child->SetMaskLayer(scoped_ptr<LayerImpl>()); + ASSERT_TRUE(child->LayerPropertyChanged()); + emulateDrawingOneFrame(root.get()); + + // Sanity check that a render surface still exists. + ASSERT_TRUE(child->render_surface()); + + childDamageRect = child->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 30, 30), childDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForReplicaMask) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + LayerImpl* grandChild1 = child1->children()[0]; + + // Changes to a replica's mask should not damage the original surface, because it is + // not masked. But it does damage the ancestor target surface. + + clearDamageForAllSurfaces(root.get()); + + // Create a reflection about the left edge of grandChild1. + { + scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::Create(m_hostImpl.active_tree(), 6); + grandChild1Replica->SetPosition(gfx::PointF()); + grandChild1Replica->SetAnchorPoint(gfx::PointF()); + gfx::Transform reflection; + reflection.Scale3d(-1, 1, 1); + grandChild1Replica->SetTransform(reflection); + grandChild1->SetReplicaLayer(grandChild1Replica.Pass()); + } + LayerImpl* grandChild1Replica = grandChild1->replica_layer(); + + // Set up the mask layer on the replica layer + { + scoped_ptr<LayerImpl> replicaMaskLayer = LayerImpl::Create(m_hostImpl.active_tree(), 7); + replicaMaskLayer->SetPosition(gfx::PointF()); + replicaMaskLayer->SetAnchorPoint(gfx::PointF()); + replicaMaskLayer->SetBounds(grandChild1->bounds()); + replicaMaskLayer->SetContentBounds(grandChild1->bounds()); + grandChild1Replica->SetMaskLayer(replicaMaskLayer.Pass()); + } + LayerImpl* replicaMaskLayer = grandChild1Replica->mask_layer(); + + emulateDrawingOneFrame(root.get()); + + // Sanity check that the appropriate render surfaces were created + ASSERT_TRUE(grandChild1->render_surface()); + + // CASE 1: a property change on the mask should damage only the reflected region on the target surface. + clearDamageForAllSurfaces(root.get()); + replicaMaskLayer->SetStackingOrderChanged(true); + emulateDrawingOneFrame(root.get()); + + gfx::RectF grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); + gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + + EXPECT_TRUE(grandChildDamageRect.IsEmpty()); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect); + + // CASE 2: removing the replica mask damages only the reflected region on the target surface. + // + clearDamageForAllSurfaces(root.get()); + grandChild1Replica->SetMaskLayer(scoped_ptr<LayerImpl>()); + emulateDrawingOneFrame(root.get()); + + grandChildDamageRect = grandChild1->render_surface()->damage_tracker()->current_damage_rect(); + childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + + EXPECT_TRUE(grandChildDamageRect.IsEmpty()); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(194, 200, 6, 8), childDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForReplicaMaskWithAnchor) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithTwoSurfaces(); + LayerImpl* child1 = root->children()[0]; + LayerImpl* grandChild1 = child1->children()[0]; + + // Verify that the correct replicaOriginTransform is used for the replicaMask; + clearDamageForAllSurfaces(root.get()); + + grandChild1->SetAnchorPoint(gfx::PointF(1, 0)); // This is not exactly the anchor being tested, but by convention its expected to be the same as the replica's anchor point. + + { + scoped_ptr<LayerImpl> grandChild1Replica = LayerImpl::Create(m_hostImpl.active_tree(), 6); + grandChild1Replica->SetPosition(gfx::PointF()); + grandChild1Replica->SetAnchorPoint(gfx::PointF(1, 0)); // This is the anchor being tested. + gfx::Transform reflection; + reflection.Scale3d(-1, 1, 1); + grandChild1Replica->SetTransform(reflection); + grandChild1->SetReplicaLayer(grandChild1Replica.Pass()); + } + LayerImpl* grandChild1Replica = grandChild1->replica_layer(); + + // Set up the mask layer on the replica layer + { + scoped_ptr<LayerImpl> replicaMaskLayer = LayerImpl::Create(m_hostImpl.active_tree(), 7); + replicaMaskLayer->SetPosition(gfx::PointF()); + replicaMaskLayer->SetAnchorPoint(gfx::PointF()); // note, this is not the anchor being tested. + replicaMaskLayer->SetBounds(grandChild1->bounds()); + replicaMaskLayer->SetContentBounds(grandChild1->bounds()); + grandChild1Replica->SetMaskLayer(replicaMaskLayer.Pass()); + } + LayerImpl* replicaMaskLayer = grandChild1Replica->mask_layer(); + + emulateDrawingOneFrame(root.get()); + + // Sanity check that the appropriate render surfaces were created + ASSERT_TRUE(grandChild1->render_surface()); + + // A property change on the replicaMask should damage the reflected region on the target surface. + clearDamageForAllSurfaces(root.get()); + replicaMaskLayer->SetStackingOrderChanged(true); + + emulateDrawingOneFrame(root.get()); + + gfx::RectF childDamageRect = child1->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(206, 200, 6, 8), childDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageWhenForcedFullDamage) +{ + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + // Case 1: This test ensures that when the tracker is forced to have full damage, that + // it takes priority over any other partial damage. + // + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(10, 11, 12, 13)); + root->render_surface()->damage_tracker()->ForceFullDamageNextUpdate(); + emulateDrawingOneFrame(root.get()); + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); + + // Case 2: An additional sanity check that forcing full damage works even when nothing + // on the layer tree changed. + // + clearDamageForAllSurfaces(root.get()); + root->render_surface()->damage_tracker()->ForceFullDamageNextUpdate(); + emulateDrawingOneFrame(root.get()); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 500, 500), rootDamageRect); +} + +TEST_F(DamageTrackerTest, verifyDamageForEmptyLayerList) +{ + // Though it should never happen, its a good idea to verify that the damage tracker + // does not crash when it receives an empty layerList. + + scoped_ptr<LayerImpl> root = LayerImpl::Create(m_hostImpl.active_tree(), 1); + root->CreateRenderSurface(); + + ASSERT_TRUE(root == root->render_target()); + RenderSurfaceImpl* targetSurface = root->render_surface(); + targetSurface->ClearLayerLists(); + targetSurface->damage_tracker()->UpdateDamageTrackingState(targetSurface->layer_list(), targetSurface->OwningLayerId(), false, gfx::Rect(), 0, WebFilterOperations(), 0); + + gfx::RectF damageRect = targetSurface->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(damageRect.IsEmpty()); +} + +TEST_F(DamageTrackerTest, verifyDamageAccumulatesUntilReset) +{ + // If damage is not cleared, it should accumulate. + + scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); + LayerImpl* child = root->children()[0]; + + clearDamageForAllSurfaces(root.get()); + child->set_update_rect(gfx::RectF(10, 11, 1, 2)); + emulateDrawingOneFrame(root.get()); + + // Sanity check damage after the first frame; this isnt the actual test yet. + gfx::RectF rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 1, 2), rootDamageRect); + + // New damage, without having cleared the previous damage, should be unioned to the previous one. + child->set_update_rect(gfx::RectF(20, 25, 1, 2)); + emulateDrawingOneFrame(root.get()); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_FLOAT_RECT_EQ(gfx::RectF(110, 111, 11, 16), rootDamageRect); + + // If we notify the damage tracker that we drew the damaged area, then damage should be emptied. + root->render_surface()->damage_tracker()->DidDrawDamagedArea(); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(rootDamageRect.IsEmpty()); + + // Damage should remain empty even after one frame, since there's yet no new damage + emulateDrawingOneFrame(root.get()); + rootDamageRect = root->render_surface()->damage_tracker()->current_damage_rect(); + EXPECT_TRUE(rootDamageRect.IsEmpty()); +} + +} // namespace +} // namespace cc |