diff options
author | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-25 03:29:29 +0000 |
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committer | danakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-03-25 03:29:29 +0000 |
commit | ed511b8dbf23c216aa87e11e9d49c1e69d82de60 (patch) | |
tree | ff1bdc0c8c74a0357c07847d4f3e9f32190930df /cc | |
parent | 69fc57001ee3a1496830488254710865bc8f52b3 (diff) | |
download | chromium_src-ed511b8dbf23c216aa87e11e9d49c1e69d82de60.zip chromium_src-ed511b8dbf23c216aa87e11e9d49c1e69d82de60.tar.gz chromium_src-ed511b8dbf23c216aa87e11e9d49c1e69d82de60.tar.bz2 |
cc: Fix capitalization style in chromified files.
Style-only change.
Many already-chromified files missed a variable or function name
here and there. This grabs (hopefully) all of them.
For the record, I found these with:
git gs '[^a-zA-Z0-9_>\."][a-jl-z]\+[A-Z][A-Za-z0-9_]*\($\|[ !=;,\.^&*)"]\)'
R=enne
BUG=
Review URL: https://chromiumcodereview.appspot.com/12676029
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@190326 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc')
115 files changed, 828 insertions, 819 deletions
diff --git a/cc/animation/animation.cc b/cc/animation/animation.cc index d81713b..e0e7e7c 100644 --- a/cc/animation/animation.cc +++ b/cc/animation/animation.cc @@ -82,9 +82,9 @@ void Animation::SetRunState(RunState run_state, double monotonic_time) { if (suspended_) return; - char nameBuffer[256]; - base::snprintf(nameBuffer, - sizeof(nameBuffer), + char name_buffer[256]; + base::snprintf(name_buffer, + sizeof(name_buffer), "%s-%d%s", s_targetPropertyNames[target_property_], group_, @@ -97,7 +97,7 @@ void Animation::SetRunState(RunState run_state, double monotonic_time) { if (is_waiting_to_start && run_state == Running) { TRACE_EVENT_ASYNC_BEGIN1( - "cc", "Animation", this, "Name", TRACE_STR_COPY(nameBuffer)); + "cc", "Animation", this, "Name", TRACE_STR_COPY(name_buffer)); } bool was_finished = is_finished(); @@ -115,19 +115,19 @@ void Animation::SetRunState(RunState run_state, double monotonic_time) { if (!was_finished && is_finished()) TRACE_EVENT_ASYNC_END0("cc", "Animation", this); - char stateBuffer[256]; - base::snprintf(stateBuffer, - sizeof(stateBuffer), + char state_buffer[256]; + base::snprintf(state_buffer, + sizeof(state_buffer), "%s->%s", old_run_state_name, new_run_state_name); TRACE_EVENT_INSTANT2("cc", - "LayerAnimationController::setRunState", + "LayerAnimationController::SetRunState", "Name", - TRACE_STR_COPY(nameBuffer), + TRACE_STR_COPY(name_buffer), "State", - TRACE_STR_COPY(stateBuffer)); + TRACE_STR_COPY(state_buffer)); } void Animation::Suspend(double monotonic_time) { diff --git a/cc/animation/animation.h b/cc/animation/animation.h index f1692ad..6a0f772 100644 --- a/cc/animation/animation.h +++ b/cc/animation/animation.h @@ -80,7 +80,7 @@ class CC_EXPORT Animation { void Suspend(double monotonic_time); void Resume(double monotonic_time); - // If alternatesDirection is true, on odd numbered iterations we reverse the + // If alternates_direction is true, on odd numbered iterations we reverse the // curve. bool alternates_direction() const { return alternates_direction_; } void set_alternates_direction(bool alternates) { @@ -164,7 +164,7 @@ class CC_EXPORT Animation { // purposes. bool suspended_; - // These are used in trimTimeToCurrentIteration to account for time + // These are used in TrimTimeToCurrentIteration to account for time // spent while paused. This is not included in AnimationState since it // there is absolutely no need for clients of this controller to know // about these values. diff --git a/cc/animation/layer_animation_controller.cc b/cc/animation/layer_animation_controller.cc index ef280d6..5f7ad26 100644 --- a/cc/animation/layer_animation_controller.cc +++ b/cc/animation/layer_animation_controller.cc @@ -97,7 +97,7 @@ void LayerAnimationController::SuspendAnimations(double monotonic_time) { } // Looking at GraphicsLayerCA, this appears to be the analog to -// suspendAnimations, which is for testing. +// SuspendAnimations, which is for testing. void LayerAnimationController::ResumeAnimations(double monotonic_time) { for (size_t i = 0; i < active_animations_.size(); ++i) { if (active_animations_[i]->run_state() == Animation::Paused) diff --git a/cc/animation/layer_animation_controller_unittest.cc b/cc/animation/layer_animation_controller_unittest.cc index 48ce28b..4907de7 100644 --- a/cc/animation/layer_animation_controller_unittest.cc +++ b/cc/animation/layer_animation_controller_unittest.cc @@ -205,7 +205,7 @@ TEST(LayerAnimationControllerTest, TrivialTransition) { controller->UpdateState(events.get()); EXPECT_TRUE(controller->HasActiveAnimation()); EXPECT_EQ(0.f, dummy.opacity()); - // A non-implOnly animation should not generate property updates. + // A non-impl-only animation should not generate property updates. const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get()); EXPECT_FALSE(event); controller->Animate(1.0); @@ -852,7 +852,7 @@ TEST(LayerAnimationControllerTest, ForceSyncWhenSynchronizedStartTimeNeeded) { active_animation->run_state()); } -// Tests that skipping a call to updateState works as expected. +// Tests that skipping a call to UpdateState works as expected. TEST(LayerAnimationControllerTest, SkipUpdateState) { scoped_ptr<AnimationEventsVector> events( make_scoped_ptr(new AnimationEventsVector)); @@ -874,7 +874,7 @@ TEST(LayerAnimationControllerTest, SkipUpdateState) { 2, Animation::Opacity)); - // Animate but don't updateState. + // Animate but don't UpdateState. controller->Animate(1.0); controller->Animate(2.0); diff --git a/cc/base/hash_pair.h b/cc/base/hash_pair.h index 6b6918d..e8602d2 100644 --- a/cc/base/hash_pair.h +++ b/cc/base/hash_pair.h @@ -40,7 +40,7 @@ namespace BASE_HASH_NAMESPACE { // Theorem 4.3.3 of the thesis "Über die Komplexität der Multiplikation in // eingeschränkten Branchingprogrammmodellen" by Woelfel, is: // -// h32(x32, y32) = (h64(x32, y32) * randOdd64 + rand16 * 2^16) % 2^64 / 2^32 +// h32(x32, y32) = (h64(x32, y32) * rand_odd64 + rand16 * 2^16) % 2^64 / 2^32 #define DEFINE_32BIT_PAIR_HASH(type1, type2) \ DEFINE_PAIR_HASH_FUNCTION_START(type1, type2) { \ @@ -51,13 +51,13 @@ namespace BASE_HASH_NAMESPACE { if (sizeof(std::size_t) >= sizeof(uint64)) \ return static_cast<std::size_t>(hash64); \ \ - uint64 oddRandom = 481046412LL << 32 | 1025306954LL; \ - uint32 shiftRandom = 10121U << 16; \ + uint64 odd_random = 481046412LL << 32 | 1025306954LL; \ + uint32 shift_random = 10121U << 16; \ \ - hash64 = hash64 * oddRandom + shiftRandom; \ - std::size_t highBits = static_cast<std::size_t>( \ + hash64 = hash64 * odd_random + shift_random; \ + std::size_t high_bits = static_cast<std::size_t>( \ hash64 >> (sizeof(uint64) - sizeof(std::size_t))); \ - return highBits; \ + return high_bits; \ } \ DEFINE_PAIR_HASH_FUNCTION_END(); @@ -88,10 +88,10 @@ DEFINE_32BIT_PAIR_HASH(unsigned, unsigned); #define DEFINE_64BIT_PAIR_HASH(type1, type2) \ DEFINE_PAIR_HASH_FUNCTION_START(type1, type2) { \ - uint32 shortRandom1 = 842304669U; \ - uint32 shortRandom2 = 619063811U; \ - uint32 shortRandom3 = 937041849U; \ - uint32 shortRandom4 = 3309708029U; \ + uint32 short_random1 = 842304669U; \ + uint32 short_random2 = 619063811U; \ + uint32 short_random3 = 937041849U; \ + uint32 short_random4 = 3309708029U; \ \ uint64 value1 = value.first; \ uint64 value2 = value.second; \ @@ -100,23 +100,23 @@ DEFINE_32BIT_PAIR_HASH(unsigned, unsigned); uint32 value2a = static_cast<uint32>(value2 & 0xffffffff); \ uint32 value2b = static_cast<uint32>((value2 >> 32) & 0xffffffff); \ \ - uint64 product1 = static_cast<uint64>(value1a) * shortRandom1; \ - uint64 product2 = static_cast<uint64>(value1b) * shortRandom2; \ - uint64 product3 = static_cast<uint64>(value2a) * shortRandom3; \ - uint64 product4 = static_cast<uint64>(value2b) * shortRandom4; \ + uint64 product1 = static_cast<uint64>(value1a) * short_random1; \ + uint64 product2 = static_cast<uint64>(value1b) * short_random2; \ + uint64 product3 = static_cast<uint64>(value2a) * short_random3; \ + uint64 product4 = static_cast<uint64>(value2b) * short_random4; \ \ uint64 hash64 = product1 + product2 + product3 + product4; \ \ if (sizeof(std::size_t) >= sizeof(uint64)) \ return static_cast<std::size_t>(hash64); \ \ - uint64 oddRandom = 1578233944LL << 32 | 194370989LL; \ - uint32 shiftRandom = 20591U << 16; \ + uint64 odd_random = 1578233944LL << 32 | 194370989LL; \ + uint32 shift_random = 20591U << 16; \ \ - hash64 = hash64 * oddRandom + shiftRandom; \ - std::size_t highBits = static_cast<std::size_t>( \ + hash64 = hash64 * odd_random + shift_random; \ + std::size_t high_bits = static_cast<std::size_t>( \ hash64 >> (sizeof(uint64) - sizeof(std::size_t))); \ - return highBits; \ + return high_bits; \ } \ DEFINE_PAIR_HASH_FUNCTION_END(); diff --git a/cc/base/math_util.h b/cc/base/math_util.h index dea3b08..dc9110f 100644 --- a/cc/base/math_util.h +++ b/cc/base/math_util.h @@ -80,7 +80,7 @@ class CC_EXPORT MathUtil { } // Background: Existing transform code does not do the right thing in - // mapRect / mapQuad / projectQuad when there is a perspective projection that + // MapRect / MapQuad / ProjectQuad when there is a perspective projection that // causes one of the transformed vertices to go to w < 0. In those cases, it // is necessary to perform clipping in homogeneous coordinates, after applying // the transform, before dividing-by-w to convert to cartesian coordinates. @@ -95,14 +95,14 @@ class CC_EXPORT MathUtil { const gfx::RectF& rect); // Returns an array of vertices that represent the clipped polygon. After - // returning, indexes from 0 to numVerticesInClippedQuad are valid in the - // clippedQuad array. Note that numVerticesInClippedQuad may be zero, which - // means the entire quad was clipped, and none of the vertices in the array - // are valid. + // returning, indexes from 0 to num_vertices_in_clipped_quad are valid in the + // clipped_quad array. Note that num_vertices_in_clipped_quad may be zero, + // which means the entire quad was clipped, and none of the vertices in the + // array are valid. static void MapClippedQuad(const gfx::Transform& transform, const gfx::QuadF& src_quad, - gfx::PointF clippedQuad[8], - int& numVerticesInClippedQuad); + gfx::PointF clipped_quad[8], + int& num_vertices_in_clipped_quad); static gfx::RectF ComputeEnclosingRectOfVertices(gfx::PointF vertices[], int num_vertices); diff --git a/cc/base/region_unittest.cc b/cc/base/region_unittest.cc index eaf8d74..737ae27 100644 --- a/cc/base/region_unittest.cc +++ b/cc/base/region_unittest.cc @@ -238,25 +238,25 @@ TEST(RegionTest, ContainsRegion) { TEST_NO_CONTAINS(gfx::Rect(10, 10, 1, 1), gfx::Rect(10, 10, 2, 2)); TEST_NO_CONTAINS(gfx::Rect(10, 10, 1, 1), gfx::Rect(9, 9, 3, 3)); - Region hLines; + Region h_lines; for (int i = 10; i < 20; i += 2) - hLines.Union(gfx::Rect(i, 10, 1, 10)); + h_lines.Union(gfx::Rect(i, 10, 1, 10)); - TEST_CONTAINS(gfx::Rect(10, 10, 9, 10), hLines); - TEST_NO_CONTAINS(gfx::Rect(10, 10, 9, 9), hLines); - TEST_NO_CONTAINS(gfx::Rect(10, 11, 9, 9), hLines); - TEST_NO_CONTAINS(gfx::Rect(10, 10, 8, 10), hLines); - TEST_NO_CONTAINS(gfx::Rect(11, 10, 8, 10), hLines); + TEST_CONTAINS(gfx::Rect(10, 10, 9, 10), h_lines); + TEST_NO_CONTAINS(gfx::Rect(10, 10, 9, 9), h_lines); + TEST_NO_CONTAINS(gfx::Rect(10, 11, 9, 9), h_lines); + TEST_NO_CONTAINS(gfx::Rect(10, 10, 8, 10), h_lines); + TEST_NO_CONTAINS(gfx::Rect(11, 10, 8, 10), h_lines); - Region vLines; + Region v_lines; for (int i = 10; i < 20; i += 2) - vLines.Union(gfx::Rect(10, i, 10, 1)); + v_lines.Union(gfx::Rect(10, i, 10, 1)); - TEST_CONTAINS(gfx::Rect(10, 10, 10, 9), vLines); - TEST_NO_CONTAINS(gfx::Rect(10, 10, 9, 9), vLines); - TEST_NO_CONTAINS(gfx::Rect(11, 10, 9, 9), vLines); - TEST_NO_CONTAINS(gfx::Rect(10, 10, 10, 8), vLines); - TEST_NO_CONTAINS(gfx::Rect(10, 11, 10, 8), vLines); + TEST_CONTAINS(gfx::Rect(10, 10, 10, 9), v_lines); + TEST_NO_CONTAINS(gfx::Rect(10, 10, 9, 9), v_lines); + TEST_NO_CONTAINS(gfx::Rect(11, 10, 9, 9), v_lines); + TEST_NO_CONTAINS(gfx::Rect(10, 10, 10, 8), v_lines); + TEST_NO_CONTAINS(gfx::Rect(10, 11, 10, 8), v_lines); Region grid; for (int i = 10; i < 20; i += 2) @@ -269,21 +269,21 @@ TEST(RegionTest, ContainsRegion) { TEST_NO_CONTAINS(gfx::Rect(10, 10, 8, 9), grid); TEST_NO_CONTAINS(gfx::Rect(11, 10, 8, 9), grid); - TEST_CONTAINS(hLines, hLines); - TEST_CONTAINS(vLines, vLines); - TEST_NO_CONTAINS(vLines, hLines); - TEST_NO_CONTAINS(hLines, vLines); + TEST_CONTAINS(h_lines, h_lines); + TEST_CONTAINS(v_lines, v_lines); + TEST_NO_CONTAINS(v_lines, h_lines); + TEST_NO_CONTAINS(h_lines, v_lines); TEST_CONTAINS(grid, grid); - TEST_CONTAINS(hLines, grid); - TEST_CONTAINS(vLines, grid); - TEST_NO_CONTAINS(grid, hLines); - TEST_NO_CONTAINS(grid, vLines); + TEST_CONTAINS(h_lines, grid); + TEST_CONTAINS(v_lines, grid); + TEST_NO_CONTAINS(grid, h_lines); + TEST_NO_CONTAINS(grid, v_lines); for (int i = 10; i < 20; i += 2) - TEST_CONTAINS(hLines, gfx::Rect(i, 10, 1, 10)); + TEST_CONTAINS(h_lines, gfx::Rect(i, 10, 1, 10)); for (int i = 10; i < 20; i += 2) - TEST_CONTAINS(vLines, gfx::Rect(10, i, 10, 1)); + TEST_CONTAINS(v_lines, gfx::Rect(10, i, 10, 1)); for (int i = 10; i < 20; i += 2) for (int j = 10; j < 20; j += 2) diff --git a/cc/base/scoped_ptr_hash_map.h b/cc/base/scoped_ptr_hash_map.h index a2a8be7..734fb8a 100644 --- a/cc/base/scoped_ptr_hash_map.h +++ b/cc/base/scoped_ptr_hash_map.h @@ -42,14 +42,14 @@ class ScopedPtrHashMap { iterator it = find(key); if (it != end()) erase(it); - Value* rawPtr = data.release(); - return data_.insert(std::pair<Key, Value*>(key, rawPtr)); + Value* raw_ptr = data.release(); + return data_.insert(std::pair<Key, Value*>(key, raw_ptr)); } // Does nothing if key is already present std::pair<iterator, bool> add(Key key, scoped_ptr<Value> data) { - Value* rawPtr = data.release(); - return data_.insert(std::pair<Key, Value*>(key, rawPtr)); + Value* raw_ptr = data.release(); + return data_.insert(std::pair<Key, Value*>(key, raw_ptr)); } void erase(iterator it) { diff --git a/cc/base/tiling_data.cc b/cc/base/tiling_data.cc index 57985c1..f734b35 100644 --- a/cc/base/tiling_data.cc +++ b/cc/base/tiling_data.cc @@ -11,11 +11,15 @@ namespace cc { -static int ComputeNumTiles(int max_texture_size, int total_size, int border_texels) { +static int ComputeNumTiles(int max_texture_size, + int total_size, + int border_texels) { if (max_texture_size - 2 * border_texels <= 0) return total_size > 0 && max_texture_size >= total_size ? 1 : 0; - int num_tiles = std::max(1, 1 + (total_size - 1 - 2 * border_texels) / (max_texture_size - 2 * border_texels)); + int num_tiles = std::max(1, + 1 + (total_size - 1 - 2 * border_texels) / + (max_texture_size - 2 * border_texels)); return total_size > 0 ? num_tiles : 0; } @@ -27,10 +31,10 @@ TilingData::TilingData() TilingData::TilingData( gfx::Size max_texture_size, gfx::Size total_size, - bool hasBorderTexels) + bool has_border_texels) : max_texture_size_(max_texture_size), total_size_(total_size), - border_texels_(hasBorderTexels ? 1 : 0) { + border_texels_(has_border_texels ? 1 : 0) { RecomputeNumTiles(); } diff --git a/cc/debug/fake_web_graphics_context_3d.cc b/cc/debug/fake_web_graphics_context_3d.cc index 0f53255..c626eb1 100644 --- a/cc/debug/fake_web_graphics_context_3d.cc +++ b/cc/debug/fake_web_graphics_context_3d.cc @@ -41,7 +41,7 @@ bool FakeWebGraphicsContext3D::isGLES2Compliant() { bool FakeWebGraphicsContext3D::readBackFramebuffer( unsigned char* pixels, - size_t bufferSize, + size_t buffer_size, WebGLId framebuffer, int width, int height) { diff --git a/cc/debug/fake_web_graphics_context_3d.h b/cc/debug/fake_web_graphics_context_3d.h index 19ed9a7..dc0ea99 100644 --- a/cc/debug/fake_web_graphics_context_3d.h +++ b/cc/debug/fake_web_graphics_context_3d.h @@ -80,10 +80,14 @@ class CC_EXPORT FakeWebGraphicsContext3D : virtual void requestExtensionCHROMIUM(const char*) {} virtual void blitFramebufferCHROMIUM( - WebKit::WGC3Dint srcX0, WebKit::WGC3Dint srcY0, - WebKit::WGC3Dint srcX1, WebKit::WGC3Dint srcY1, - WebKit::WGC3Dint dstX0, WebKit::WGC3Dint dstY0, - WebKit::WGC3Dint dstX1, WebKit::WGC3Dint dstY1, + WebKit::WGC3Dint src_x0, + WebKit::WGC3Dint src_y0, + WebKit::WGC3Dint src_x1, + WebKit::WGC3Dint src_y1, + WebKit::WGC3Dint dst_x0, + WebKit::WGC3Dint dst_y0, + WebKit::WGC3Dint dst_x1, + WebKit::WGC3Dint dst_y1, WebKit::WGC3Dbitfield mask, WebKit::WGC3Denum filter) {} virtual void renderbufferStorageMultisampleCHROMIUM( @@ -160,7 +164,7 @@ class CC_EXPORT FakeWebGraphicsContext3D : WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Dint border, - WebKit::WGC3Dsizei imageSize, + WebKit::WGC3Dsizei image_size, const void* data) {} virtual void compressedTexSubImage2D( WebKit::WGC3Denum target, @@ -170,7 +174,7 @@ class CC_EXPORT FakeWebGraphicsContext3D : WebKit::WGC3Dsizei width, WebKit::WGC3Dsizei height, WebKit::WGC3Denum format, - WebKit::WGC3Dsizei imageSize, + WebKit::WGC3Dsizei image_size, const void* data) {} virtual void copyTexImage2D( WebKit::WGC3Denum target, @@ -194,8 +198,8 @@ class CC_EXPORT FakeWebGraphicsContext3D : virtual void depthFunc(WebKit::WGC3Denum func) {} virtual void depthMask(WebKit::WGC3Dboolean flag) {} virtual void depthRange( - WebKit::WGC3Dclampf zNear, - WebKit::WGC3Dclampf zFar) {} + WebKit::WGC3Dclampf z_near, + WebKit::WGC3Dclampf z_far) {} virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader) {} virtual void disable(WebKit::WGC3Denum cap) {} virtual void disableVertexAttribArray(WebKit::WGC3Duint index) {} @@ -236,7 +240,7 @@ class CC_EXPORT FakeWebGraphicsContext3D : ActiveInfo&); virtual void getAttachedShaders( WebKit::WebGLId program, - WebKit::WGC3Dsizei maxCount, + WebKit::WGC3Dsizei max_count, WebKit::WGC3Dsizei* count, WebKit::WebGLId* shaders) {} virtual WebKit::WGC3Dint getAttribLocation( diff --git a/cc/debug/frame_rate_counter.cc b/cc/debug/frame_rate_counter.cc index d546b10..bcd31b0 100644 --- a/cc/debug/frame_rate_counter.cc +++ b/cc/debug/frame_rate_counter.cc @@ -111,7 +111,7 @@ double FrameRateCounter::GetAverageFPS() const { // the first few swapbuffers happen instantly which skews the statistics // too much for short lived animations. // - // isBadFrameInterval encapsulates the frame too slow/frame too fast logic. + // IsBadFrameInterval encapsulates the frame too slow/frame too fast logic. for (RingBufferType::Iterator it = --ring_buffer_.End(); it && frame_times_total < 1.0; diff --git a/cc/debug/overdraw_metrics.cc b/cc/debug/overdraw_metrics.cc index 0afaa44..b8a382c 100644 --- a/cc/debug/overdraw_metrics.cc +++ b/cc/debug/overdraw_metrics.cc @@ -46,13 +46,13 @@ static inline float PolygonArea(gfx::PointF points[8], int num_points) { // of the resulting polygon. static inline float AreaOfMappedQuad(const gfx::Transform& transform, const gfx::QuadF& quad) { - gfx::PointF clippedQuad[8]; + gfx::PointF clipped_quad[8]; int num_vertices_in_clipped_quad = 0; MathUtil::MapClippedQuad(transform, quad, - clippedQuad, + clipped_quad, num_vertices_in_clipped_quad); - return PolygonArea(clippedQuad, num_vertices_in_clipped_quad); + return PolygonArea(clipped_quad, num_vertices_in_clipped_quad); } void OverdrawMetrics::DidPaint(gfx::Rect painted_rect) { diff --git a/cc/debug/rendering_stats.h b/cc/debug/rendering_stats.h index 33ea2c6..675af68 100644 --- a/cc/debug/rendering_stats.h +++ b/cc/debug/rendering_stats.h @@ -36,7 +36,7 @@ struct CC_EXPORT RenderingStats { RenderingStats(); - // In conjunction with enumerateFields, this allows the embedder to + // In conjunction with EnumerateFields, this allows the embedder to // enumerate the values in this structure without // having to embed references to its specific member variables. This // simplifies the addition of new fields to this type. diff --git a/cc/input/input_handler.h b/cc/input/input_handler.h index 7be60a1..cf18a66 100644 --- a/cc/input/input_handler.h +++ b/cc/input/input_handler.h @@ -41,7 +41,7 @@ class CC_EXPORT InputHandlerClient { ScrollInputType type) = 0; // Scroll the selected layer starting at the given position. If the scroll - // type given to scrollBegin was a gesture, then the scroll point and delta + // type given to ScrollBegin was a gesture, then the scroll point and delta // should be in viewport (logical pixel) coordinates. Otherwise they are in // scrolling layer's (logical pixel) space. If there is no room to move the // layer in the requested direction, its first ancestor layer that can be diff --git a/cc/input/top_controls_manager_unittest.cc b/cc/input/top_controls_manager_unittest.cc index dbe174f..6ff002b 100644 --- a/cc/input/top_controls_manager_unittest.cc +++ b/cc/input/top_controls_manager_unittest.cc @@ -73,7 +73,7 @@ class MockTopControlsManagerClient : public TopControlsManagerClient { float top_controls_hide_threshold_; }; -TEST(TopControlsManagerTest, ensureScrollThresholdApplied) { +TEST(TopControlsManagerTest, EnsureScrollThresholdApplied) { MockTopControlsManagerClient client(0.5f, 0.5f); TopControlsManager* manager = client.manager(); @@ -117,7 +117,7 @@ TEST(TopControlsManagerTest, ensureScrollThresholdApplied) { manager->ScrollEnd(); } -TEST(TopControlsManagerTest, partialShownHideAnimation) { +TEST(TopControlsManagerTest, PartialShownHideAnimation) { MockTopControlsManagerClient client(0.5f, 0.5f); TopControlsManager* manager = client.manager(); manager->ScrollBegin(); @@ -147,7 +147,7 @@ TEST(TopControlsManagerTest, partialShownHideAnimation) { EXPECT_EQ(0.f, manager->content_top_offset()); } -TEST(TopControlsManagerTest, partialShownShowAnimation) { +TEST(TopControlsManagerTest, PartialShownShowAnimation) { MockTopControlsManagerClient client(0.5f, 0.5f); TopControlsManager* manager = client.manager(); manager->ScrollBegin(); @@ -177,7 +177,7 @@ TEST(TopControlsManagerTest, partialShownShowAnimation) { EXPECT_EQ(100.f, manager->content_top_offset()); } -TEST(TopControlsManagerTest, partialHiddenWithAmbiguousThresholdShows) { +TEST(TopControlsManagerTest, PartialHiddenWithAmbiguousThresholdShows) { MockTopControlsManagerClient client(0.25f, 0.25f); TopControlsManager* manager = client.manager(); @@ -203,7 +203,7 @@ TEST(TopControlsManagerTest, partialHiddenWithAmbiguousThresholdShows) { EXPECT_EQ(100.f, manager->content_top_offset()); } -TEST(TopControlsManagerTest, partialHiddenWithAmbiguousThresholdHides) { +TEST(TopControlsManagerTest, PartialHiddenWithAmbiguousThresholdHides) { MockTopControlsManagerClient client(0.25f, 0.25f); TopControlsManager* manager = client.manager(); @@ -229,7 +229,7 @@ TEST(TopControlsManagerTest, partialHiddenWithAmbiguousThresholdHides) { EXPECT_EQ(0.f, manager->content_top_offset()); } -TEST(TopControlsManagerTest, partialShownWithAmbiguousThresholdHides) { +TEST(TopControlsManagerTest, PartialShownWithAmbiguousThresholdHides) { MockTopControlsManagerClient client(0.25f, 0.25f); TopControlsManager* manager = client.manager(); @@ -259,7 +259,7 @@ TEST(TopControlsManagerTest, partialShownWithAmbiguousThresholdHides) { EXPECT_EQ(0.f, manager->content_top_offset()); } -TEST(TopControlsManagerTest, partialShownWithAmbiguousThresholdShows) { +TEST(TopControlsManagerTest, PartialShownWithAmbiguousThresholdShows) { MockTopControlsManagerClient client(0.25f, 0.25f); TopControlsManager* manager = client.manager(); diff --git a/cc/layers/delegated_renderer_layer_impl.cc b/cc/layers/delegated_renderer_layer_impl.cc index 2614b0c..8669f6f 100644 --- a/cc/layers/delegated_renderer_layer_impl.cc +++ b/cc/layers/delegated_renderer_layer_impl.cc @@ -159,8 +159,8 @@ void DelegatedRendererLayerImpl::ClearRenderPasses() { } scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( - LayerTreeImpl* treeImpl) { - return DelegatedRendererLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); + LayerTreeImpl* tree_impl) { + return DelegatedRendererLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); } void DelegatedRendererLayerImpl::DidLoseOutputSurface() { @@ -197,8 +197,8 @@ RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( base::hash_map<RenderPass::Id, int>::const_iterator found = render_passes_index_by_id_.find(delegated_render_pass_id); DCHECK(found != render_passes_index_by_id_.end()); - unsigned delegatedRenderPassIndex = found->second; - return RenderPass::Id(id(), IndexToId(delegatedRenderPassIndex)); + unsigned delegated_render_pass_index = found->second; + return RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); } void DelegatedRendererLayerImpl::AppendContributingRenderPasses( @@ -233,20 +233,20 @@ void DelegatedRendererLayerImpl::AppendQuads( DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); - // If the index of the renderPassId is 0, then it is a renderPass generated + // If the index of the EenderPassId is 0, then it is a RenderPass generated // for a layer in this compositor, not the delegated renderer. Then we want to - // merge our root renderPass with the target renderPass. Otherwise, it is some - // renderPass which we added from the delegated renderer. + // merge our root RenderPass with the target RenderPass. Otherwise, it is some + // RenderPass which we added from the delegated renderer. bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; if (should_merge_root_render_pass_with_target) { - // Verify that the renderPass we are appending to is created our - // renderTarget. + // Verify that the RenderPass we are appending to is created our + // render_target. DCHECK(target_render_pass_id.layer_id == render_target()->id()); AppendRenderPassQuads( quad_sink, append_quads_data, root_delegated_render_pass, frame_size); } else { - // Verify that the renderPass we are appending to was created by us. + // Verify that the RenderPass we are appending to was created by us. DCHECK(target_render_pass_id.layer_id == id()); int render_pass_index = IdToIndex(target_render_pass_id.index); diff --git a/cc/layers/delegated_renderer_layer_impl_unittest.cc b/cc/layers/delegated_renderer_layer_impl_unittest.cc index 8968996..5a21abc 100644 --- a/cc/layers/delegated_renderer_layer_impl_unittest.cc +++ b/cc/layers/delegated_renderer_layer_impl_unittest.cc @@ -93,25 +93,25 @@ class DelegatedRendererLayerImplTestSimple delegated_renderer_layer->SetTransform(transform); ScopedPtrVector<RenderPass> delegated_render_passes; - TestRenderPass* pass1 = addRenderPass( + TestRenderPass* pass1 = AddRenderPass( delegated_render_passes, RenderPass::Id(9, 6), gfx::Rect(6, 6, 6, 6), gfx::Transform()); - addQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u); - TestRenderPass* pass2 = addRenderPass( + AddQuad(pass1, gfx::Rect(0, 0, 6, 6), 33u); + TestRenderPass* pass2 = AddRenderPass( delegated_render_passes, RenderPass::Id(9, 7), gfx::Rect(7, 7, 7, 7), gfx::Transform()); - addQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u); - addRenderPassQuad(pass2, pass1); - TestRenderPass* pass3 = addRenderPass( + AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u); + AddRenderPassQuad(pass2, pass1); + TestRenderPass* pass3 = AddRenderPass( delegated_render_passes, RenderPass::Id(9, 8), gfx::Rect(0, 0, 8, 8), gfx::Transform()); - addRenderPassQuad(pass3, pass2); + AddRenderPassQuad(pass3, pass2); delegated_renderer_layer->SetFrameDataForRenderPasses( &delegated_render_passes); @@ -276,7 +276,7 @@ TEST_F(DelegatedRendererLayerImplTestSimple, DoesNotOwnARenderSurface) { EXPECT_TRUE(host_impl_->PrepareToDraw(&frame)); // If the DelegatedRendererLayer is axis aligned and has opacity 1, then it - // has no need to be a renderSurface for the quads it carries. + // has no need to be a RenderSurface for the quads it carries. EXPECT_FALSE(delegated_renderer_layer_->render_surface()); host_impl_->DrawLayers(&frame, base::TimeTicks::Now()); @@ -489,7 +489,7 @@ class DelegatedRendererLayerImplTestTransform bool child_pass_clipped = false; { - TestRenderPass* pass = addRenderPass( + TestRenderPass* pass = AddRenderPass( delegated_render_passes, RenderPass::Id(10, 7), child_pass_rect, @@ -524,7 +524,7 @@ class DelegatedRendererLayerImplTestTransform gfx::Rect root_pass_clip_rect(10, 10, 35, 35); bool root_pass_clipped = root_delegated_render_pass_is_clipped_; - TestRenderPass* pass = addRenderPass( + TestRenderPass* pass = AddRenderPass( delegated_render_passes, RenderPass::Id(9, 6), root_pass_rect, @@ -650,7 +650,7 @@ TEST_F(DelegatedRendererLayerImplTestTransform, QuadsUnclipped_NoSurface) { &contrib_delegated_shared_quad_state); // When the quads don't have a clip of their own, the clip rect is set to - // the drawableContentRect of the delegated renderer layer. + // the drawable_content_rect of the delegated renderer layer. EXPECT_EQ(gfx::Rect(21, 21, 60, 60).ToString(), root_delegated_shared_quad_state->clip_rect.ToString()); @@ -704,7 +704,7 @@ TEST_F(DelegatedRendererLayerImplTestTransform, QuadsClipped_NoSurface) { &contrib_delegated_shared_quad_state); // Since the quads have a clip_rect it should be modified by delegated - // renderer layer's drawTransform. + // renderer layer's draw_transform. // The position of the resulting clip_rect is: // (clip rect position (10) * scale to layer (30/50) + translate (8)) * // layer scale (2) + layer position (20) = 48 @@ -886,7 +886,7 @@ class DelegatedRendererLayerImplTestClip bool child_pass_clipped = false; { - TestRenderPass* pass = addRenderPass( + TestRenderPass* pass = AddRenderPass( delegated_render_passes, RenderPass::Id(10, 7), child_pass_rect, @@ -919,7 +919,7 @@ class DelegatedRendererLayerImplTestClip gfx::Rect root_pass_clip_rect(5, 5, 40, 40); bool root_pass_clipped = root_delegated_render_pass_is_clipped_; - TestRenderPass* pass = addRenderPass( + TestRenderPass* pass = AddRenderPass( delegated_render_passes, RenderPass::Id(9, 6), root_pass_rect, @@ -1025,7 +1025,7 @@ TEST_F(DelegatedRendererLayerImplTestClip, contrib_delegated_quad_list[0]->shared_quad_state; // When the quads don't have a clip of their own, the clip rect is set to - // the drawableContentRect of the delegated renderer layer. + // the drawable_content_rect of the delegated renderer layer. EXPECT_EQ(gfx::Rect(20, 20, 50, 50).ToString(), root_delegated_shared_quad_state->clip_rect.ToString()); // Quads are clipped to the delegated renderer layer. @@ -1087,7 +1087,7 @@ TEST_F(DelegatedRendererLayerImplTestClip, contrib_delegated_quad_list[0]->shared_quad_state; // When the quads don't have a clip of their own, the clip rect is set to - // the drawableContentRect of the delegated renderer layer. When the layer + // the drawable_content_rect of the delegated renderer layer. When the layer // is clipped, that should be seen in the quads' clip_rect. EXPECT_EQ(gfx::Rect(21, 27, 23, 21).ToString(), root_delegated_shared_quad_state->clip_rect.ToString()); diff --git a/cc/layers/draw_properties.h b/cc/layers/draw_properties.h index aba8c27..ad598bc 100644 --- a/cc/layers/draw_properties.h +++ b/cc/layers/draw_properties.h @@ -37,7 +37,7 @@ struct CC_EXPORT DrawProperties { gfx::Transform screen_space_transform; // DrawProperties::opacity may be different than LayerType::opacity, - // particularly in the case when a renderSurface re-parents the layer's + // particularly in the case when a RenderSurface re-parents the layer's // opacity, or when opacity is compounded by the hierarchy. float opacity; @@ -53,7 +53,7 @@ struct CC_EXPORT DrawProperties { // True if the layer can use LCD text. bool can_use_lcd_text; - // True if the layer needs to be clipped by clipRect. + // True if the layer needs to be clipped by clip_rect. bool is_clipped; // The layer whose coordinate space this layer draws into. This can be diff --git a/cc/layers/heads_up_display_layer.cc b/cc/layers/heads_up_display_layer.cc index 51a6bcc..f2d46ed 100644 --- a/cc/layers/heads_up_display_layer.cc +++ b/cc/layers/heads_up_display_layer.cc @@ -56,8 +56,8 @@ void HeadsUpDisplayLayer::Update(ResourceUpdateQueue*, bool HeadsUpDisplayLayer::DrawsContent() const { return true; } scoped_ptr<LayerImpl> HeadsUpDisplayLayer::CreateLayerImpl( - LayerTreeImpl* treeImpl) { - return HeadsUpDisplayLayerImpl::Create(treeImpl, layer_id_). + LayerTreeImpl* tree_impl) { + return HeadsUpDisplayLayerImpl::Create(tree_impl, layer_id_). PassAs<LayerImpl>(); } diff --git a/cc/layers/heads_up_display_layer_impl.cc b/cc/layers/heads_up_display_layer_impl.cc index 566c899..929ff58 100644 --- a/cc/layers/heads_up_display_layer_impl.cc +++ b/cc/layers/heads_up_display_layer_impl.cc @@ -85,7 +85,7 @@ void HeadsUpDisplayLayerImpl::WillDraw(ResourceProvider* resource_provider) { if (!hud_texture_) hud_texture_ = ScopedResource::create(resource_provider); - // TODO(danakj): Scale the HUD by deviceScale to make it more friendly under + // TODO(danakj): Scale the HUD by device scale to make it more friendly under // high DPI. // TODO(danakj): The HUD could swap between two textures instead of creating a diff --git a/cc/layers/io_surface_layer_impl.cc b/cc/layers/io_surface_layer_impl.cc index 3bfc1de..d6a4ba3 100644 --- a/cc/layers/io_surface_layer_impl.cc +++ b/cc/layers/io_surface_layer_impl.cc @@ -83,7 +83,7 @@ void IOSurfaceLayerImpl::WillDraw(ResourceProvider* resource_provider) { io_surface_size_.height(), io_surface_id_, 0); - // Do not check for error conditions. texImageIOSurface2DCHROMIUM is + // Do not check for error conditions. texImageIOSurface2DCHROMIUM() is // supposed to hold on to the last good IOSurface if the new one is already // closed. This is only a possibility during live resizing of plugins. // However, it seems that this is not sufficient to completely guard against diff --git a/cc/layers/layer.cc b/cc/layers/layer.cc index b07b308..105b4e4 100644 --- a/cc/layers/layer.cc +++ b/cc/layers/layer.cc @@ -311,10 +311,10 @@ void Layer::CalculateContentsScale( bool animating_transform_to_screen, float* contents_scale_x, float* contents_scale_y, - gfx::Size* contentBounds) { + gfx::Size* content_bounds) { *contents_scale_x = 1; *contents_scale_y = 1; - *contentBounds = bounds(); + *content_bounds = bounds(); } void Layer::SetMasksToBounds(bool masks_to_bounds) { @@ -601,7 +601,7 @@ void Layer::PushPropertiesTo(LayerImpl* layer) { // If the main thread commits multiple times before the impl thread actually // draws, then damage tracking will become incorrect if we simply clobber the - // updateRect here. The LayerImpl's updateRect needs to accumulate (i.e. + // update_rect here. The LayerImpl's update_rect needs to accumulate (i.e. // union) any update changes that have occurred on the main thread. update_rect_.Union(layer->update_rect()); layer->set_update_rect(update_rect_); @@ -612,7 +612,7 @@ void Layer::PushPropertiesTo(LayerImpl* layer) { layer->layer_tree_impl()->FindActiveTreeLayerById(id()); // Update the scroll delta from the active layer, which may have // adjusted its scroll delta prior to this pending layer being created. - // This code is identical to that in LayerImpl::setScrollDelta. + // This code is identical to that in LayerImpl::SetScrollDelta. if (active_twin) { DCHECK(layer->sent_scroll_delta().IsZero()); layer->SetScrollDelta(active_twin->scroll_delta() - @@ -702,7 +702,7 @@ void Layer::OnOpacityAnimated(float opacity) { // This is called due to an ongoing accelerated animation. Since this // animation is also being run on the impl thread, there is no need to request // a commit to push this value over, so set the value directly rather than - // calling setOpacity. + // calling SetOpacity. opacity_ = opacity; } @@ -710,7 +710,7 @@ void Layer::OnTransformAnimated(const gfx::Transform& transform) { // This is called due to an ongoing accelerated animation. Since this // animation is also being run on the impl thread, there is no need to request // a commit to push this value over, so set this value directly rather than - // calling setTransform. + // calling SetTransform. transform_ = transform; } diff --git a/cc/layers/layer.h b/cc/layers/layer.h index c0c34cc..2e72e63 100644 --- a/cc/layers/layer.h +++ b/cc/layers/layer.h @@ -279,9 +279,9 @@ class CC_EXPORT Layer : public base::RefCounted<Layer>, void ClearRenderSurface() { draw_properties_.render_surface.reset(); } void CreateRenderSurface(); - // The contentsScale converts from logical, non-page-scaled pixels to target - // pixels. The contentsScale is 1 for the root layer as it is already in - // physical pixels. By default contentsScale is forced to be 1 except for + // The contents scale converts from logical, non-page-scaled pixels to target + // pixels. The contents scale is 1 for the root layer as it is already in + // physical pixels. By default contents scale is forced to be 1 except for // subclasses of ContentsScalingLayer. float contents_scale_x() const { return draw_properties_.contents_scale_x; } float contents_scale_y() const { return draw_properties_.contents_scale_y; } diff --git a/cc/layers/layer_impl.cc b/cc/layers/layer_impl.cc index 1597d24..763a696 100644 --- a/cc/layers/layer_impl.cc +++ b/cc/layers/layer_impl.cc @@ -123,7 +123,7 @@ scoped_ptr<SharedQuadState> LayerImpl::CreateSharedQuadState() const { void LayerImpl::WillDraw(ResourceProvider* resource_provider) { #ifndef NDEBUG - // willDraw/didDraw must be matched. + // WillDraw/DidDraw must be matched. DCHECK(!between_will_draw_and_did_draw_); between_will_draw_and_did_draw_ = true; #endif @@ -169,10 +169,10 @@ void LayerImpl::AppendDebugBorderQuad( GetDebugBorderProperties(&color, &width); gfx::Rect content_rect(content_bounds()); - scoped_ptr<DebugBorderDrawQuad> debugBorderQuad = + scoped_ptr<DebugBorderDrawQuad> debug_border_quad = DebugBorderDrawQuad::Create(); - debugBorderQuad->SetNew(shared_quad_state, content_rect, color, width); - quad_sink->Append(debugBorderQuad.PassAs<DrawQuad>(), append_quads_data); + debug_border_quad->SetNew(shared_quad_state, content_rect, color, width); + quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), append_quads_data); } bool LayerImpl::HasDelegatedContent() const { @@ -224,12 +224,12 @@ InputHandlerClient::ScrollStatus LayerImpl::TryScroll( gfx::PointF screen_space_point, InputHandlerClient::ScrollInputType type) const { if (should_scroll_on_main_thread()) { - TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed shouldScrollOnMainThread"); + TRACE_EVENT0("cc", "LayerImpl::TryScroll: Failed ShouldScrollOnMainThread"); return InputHandlerClient::ScrollOnMainThread; } if (!screen_space_transform().IsInvertible()) { - TRACE_EVENT0("cc", "LayerImpl::tryScroll: Ignored nonInvertibleTransform"); + TRACE_EVENT0("cc", "LayerImpl::TryScroll: Ignored NonInvertibleTransform"); return InputHandlerClient::ScrollIgnored; } @@ -255,13 +255,13 @@ InputHandlerClient::ScrollStatus LayerImpl::TryScroll( non_fast_scrollable_region().Contains( gfx::ToRoundedPoint(hit_test_point_in_layer_space))) { TRACE_EVENT0("cc", - "LayerImpl::tryScroll: Failed nonFastScrollableRegion"); + "LayerImpl::tryScroll: Failed NonFastScrollableRegion"); return InputHandlerClient::ScrollOnMainThread; } } if (type == InputHandlerClient::Wheel && have_wheel_event_handlers()) { - TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed wheelEventHandlers"); + TRACE_EVENT0("cc", "LayerImpl::tryScroll: Failed WheelEventHandlers"); return InputHandlerClient::ScrollOnMainThread; } @@ -349,7 +349,7 @@ void LayerImpl::PushPropertiesTo(LayerImpl* layer) { // If the main thread commits multiple times before the impl thread actually // draws, then damage tracking will become incorrect if we simply clobber the - // updateRect here. The LayerImpl's updateRect needs to accumulate (i.e. + // update_rect here. The LayerImpl's update_rect needs to accumulate (i.e. // union) any update changes that have occurred on the main thread. update_rect_.Union(layer->update_rect()); layer->set_update_rect(update_rect_); diff --git a/cc/layers/layer_impl.h b/cc/layers/layer_impl.h index 8b09e2e..f33e644 100644 --- a/cc/layers/layer_impl.h +++ b/cc/layers/layer_impl.h @@ -94,10 +94,10 @@ class CC_EXPORT LayerImpl : LayerAnimationValueObserver { LayerTreeImpl* layer_tree_impl() const { return layer_tree_impl_; } scoped_ptr<SharedQuadState> CreateSharedQuadState() const; - // willDraw must be called before appendQuads. If willDraw is called, - // didDraw is guaranteed to be called before another willDraw or before + // WillDraw must be called before AppendQuads. If WillDraw is called, + // DidDraw is guaranteed to be called before another WillDraw or before // the layer is destroyed. To enforce this, any class that overrides - // willDraw/didDraw must call the base class version. + // WillDraw/DqidDraw must call the base class version. virtual void WillDraw(ResourceProvider* resource_provider); virtual void AppendQuads(QuadSink* quad_sink, AppendQuadsData* append_quads_data) {} @@ -189,7 +189,7 @@ class CC_EXPORT LayerImpl : LayerAnimationValueObserver { bool ShowDebugBorders() const; // These invalidate the host's render surface layer list. The caller - // is responsible for calling setNeedsUpdateDrawProperties on the host + // is responsible for calling set_needs_update_draw_properties on the tree // so that its list can be recreated. void CreateRenderSurface(); void ClearRenderSurface() { draw_properties_.render_surface.reset(); } @@ -245,8 +245,8 @@ class CC_EXPORT LayerImpl : LayerAnimationValueObserver { return draw_properties_.render_surface.get(); } - // The client should be responsible for setting bounds, contentBounds and - // contentsScale to appropriate values. LayerImpl doesn't calculate any of + // The client should be responsible for setting bounds, content bounds and + // contents scale to appropriate values. LayerImpl doesn't calculate any of // them from the other values. void SetBounds(gfx::Size bounds); @@ -263,7 +263,7 @@ class CC_EXPORT LayerImpl : LayerAnimationValueObserver { bool animating_transform_to_screen, float* contents_scale_x, float* contents_scale_y, - gfx::Size* contentBounds); + gfx::Size* content_bounds); void SetScrollOffset(gfx::Vector2d scroll_offset); gfx::Vector2d scroll_offset() const { return scroll_offset_; } @@ -455,7 +455,7 @@ class CC_EXPORT LayerImpl : LayerAnimationValueObserver { // Indicates that a property has changed on this layer that would not // affect the pixels on its target surface, but would require redrawing - // the targetSurface onto its ancestor targetSurface. + // the target_surface onto its ancestor target_surface. // For layers that do not own a surface this flag acts as // layer_property_changed_. bool layer_surface_property_changed_; diff --git a/cc/layers/layer_impl_unittest.cc b/cc/layers/layer_impl_unittest.cc index fb3bb28..cb65d76 100644 --- a/cc/layers/layer_impl_unittest.cc +++ b/cc/layers/layer_impl_unittest.cc @@ -155,7 +155,7 @@ TEST(LayerImplTest, VerifyLayerChangesAreTrackedProperly) { EXPECT_TRUE(child->LayerPropertyChanged()); EXPECT_TRUE(grand_child->LayerPropertyChanged()); - // Special case: check that setBounds changes behavior depending on + // Special case: check that SetBounds changes behavior depending on // masksToBounds. root->SetMasksToBounds(false); EXECUTE_AND_VERIFY_ONLY_LAYER_CHANGED(root->SetBounds(gfx::Size(135, 246))); diff --git a/cc/layers/layer_iterator.cc b/cc/layers/layer_iterator.cc index 02634bd..5891168 100644 --- a/cc/layers/layer_iterator.cc +++ b/cc/layers/layer_iterator.cc @@ -44,7 +44,7 @@ void LayerIteratorActions::BackToFront::Next( // If the current layer has a RS, move to its layer list. Otherwise, // visit the next layer in the current RS layer list. if (it->current_layer_represents_contributing_render_surface()) { - // Save our position in the childLayer list for the RenderSurface, + // Save our position in the child_layers list for the RenderSurface, // then jump to the next RenderSurface. Save where we // came from in the next RenderSurface so we can get back to it. it->target_render_surface()->current_layer_index_history_ = diff --git a/cc/layers/layer_unittest.cc b/cc/layers/layer_unittest.cc index c0fa5d9..8a93c52 100644 --- a/cc/layers/layer_unittest.cc +++ b/cc/layers/layer_unittest.cc @@ -26,15 +26,15 @@ using ::testing::Mock; using ::testing::StrictMock; using ::testing::_; -#define EXPECT_SET_NEEDS_COMMIT(expect, codeToTest) do { \ +#define EXPECT_SET_NEEDS_COMMIT(expect, code_to_test) do { \ EXPECT_CALL(*layer_tree_host_, SetNeedsCommit()).Times((expect)); \ - codeToTest; \ + code_to_test; \ Mock::VerifyAndClearExpectations(layer_tree_host_.get()); \ } while (false) -#define EXPECT_SET_NEEDS_FULL_TREE_SYNC(expect, codeToTest) do { \ +#define EXPECT_SET_NEEDS_FULL_TREE_SYNC(expect, code_to_test) do { \ EXPECT_CALL(*layer_tree_host_, SetNeedsFullTreeSync()).Times((expect)); \ - codeToTest; \ + code_to_test; \ Mock::VerifyAndClearExpectations(layer_tree_host_.get()); \ } while (false) @@ -392,9 +392,9 @@ TEST_F(LayerTest, SetChildren) { scoped_refptr<Layer> child1 = Layer::Create(); scoped_refptr<Layer> child2 = Layer::Create(); - std::vector<scoped_refptr<Layer> > newChildren; - newChildren.push_back(child1); - newChildren.push_back(child2); + std::vector<scoped_refptr<Layer> > new_children; + new_children.push_back(child1); + new_children.push_back(child2); // Set up and verify initial test conditions: child1 has a parent, child2 has // no parent. @@ -406,7 +406,7 @@ TEST_F(LayerTest, SetChildren) { new_parent->SetLayerTreeHost(layer_tree_host_.get()); EXPECT_SET_NEEDS_FULL_TREE_SYNC( - AtLeast(1), new_parent->SetChildren(newChildren)); + AtLeast(1), new_parent->SetChildren(new_children)); ASSERT_EQ(2U, new_parent->children().size()); EXPECT_EQ(new_parent.get(), child1->parent()); @@ -471,7 +471,7 @@ TEST_F(LayerTest, GetRootLayerAfterTreeManipulations) { } TEST_F(LayerTest, CheckSetNeedsDisplayCausesCorrectBehavior) { - // The semantics for setNeedsDisplay which are tested here: + // The semantics for SetNeedsDisplay which are tested here: // 1. sets NeedsDisplay flag appropriately. // 2. indirectly calls SetNeedsCommit, exactly once for each call to // SetNeedsDisplay. @@ -566,7 +566,7 @@ TEST_F(LayerTest, CheckPropertyChangeCausesCorrectBehavior) { EXPECT_SET_NEEDS_FULL_TREE_SYNC(1, test_layer->SetReplicaLayer( dummy_layer2.get())); - // The above tests should not have caused a change to the needsDisplay flag. + // The above tests should not have caused a change to the needs_display flag. EXPECT_FALSE(test_layer->NeedsDisplayForTesting()); // As layers are removed from the tree, they will cause a tree sync. @@ -587,7 +587,7 @@ TEST_F(LayerTest, SetBoundsTriggersSetNeedsRedrawAfterGettingNonEmptyBounds) { test_layer->ResetNeedsDisplayForTesting(); EXPECT_FALSE(test_layer->NeedsDisplayForTesting()); - // Calling setBounds only invalidates on the first time. + // Calling SetBounds only invalidates on the first time. EXPECT_SET_NEEDS_COMMIT(1, test_layer->SetBounds(gfx::Size(7, 10))); EXPECT_FALSE(test_layer->NeedsDisplayForTesting()); } diff --git a/cc/layers/nine_patch_layer.cc b/cc/layers/nine_patch_layer.cc index a4b4f70..4301a85 100644 --- a/cc/layers/nine_patch_layer.cc +++ b/cc/layers/nine_patch_layer.cc @@ -63,12 +63,12 @@ void NinePatchLayer::Update(ResourceUpdateQueue* queue, if (resource_ && (bitmap_dirty_ || resource_->texture()->resource_id() == 0)) { - gfx::Rect contentRect(gfx::Point(), - gfx::Size(bitmap_.width(), bitmap_.height())); + gfx::Rect content_rect(gfx::Point(), + gfx::Size(bitmap_.width(), bitmap_.height())); ResourceUpdate upload = ResourceUpdate::Create(resource_->texture(), &bitmap_, - contentRect, - contentRect, + content_rect, + content_rect, gfx::Vector2d()); queue->AppendFullUpload(upload); bitmap_dirty_ = false; diff --git a/cc/layers/nine_patch_layer_impl.cc b/cc/layers/nine_patch_layer_impl.cc index 53daedc..69432bf 100644 --- a/cc/layers/nine_patch_layer_impl.cc +++ b/cc/layers/nine_patch_layer_impl.cc @@ -102,16 +102,16 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, // Patch positions in layer space gfx::Rect top_left(0, 0, left_width, top_height); - gfx::Rect topRight( + gfx::Rect top_right( bounds().width() - right_width, 0, right_width, top_height); - gfx::Rect bottomLeft( + gfx::Rect bottom_left( 0, bounds().height() - bottom_height, left_width, bottom_height); - gfx::Rect bottomRight( - topRight.x(), bottomLeft.y(), right_width, bottom_height); + gfx::Rect bottom_right( + top_right.x(), bottom_left.y(), right_width, bottom_height); gfx::Rect top(top_left.right(), 0, middle_width, top_height); gfx::Rect left(0, top_left.bottom(), left_width, middle_height); - gfx::Rect right(topRight.x(), topRight.bottom(), right_width, left.height()); - gfx::Rect bottom(top.x(), bottomLeft.y(), top.width(), bottom_height); + gfx::Rect right(top_right.x(), top_right.bottom(), right_width, left.height()); + gfx::Rect bottom(top.x(), bottom_left.y(), top.width(), bottom_height); float img_width = image_bounds_.width(); float img_height = image_bounds_.height(); @@ -141,21 +141,21 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, bottom_height, img_width, img_height); - gfx::RectF uvTop(uv_top_left.right(), + gfx::RectF uv_top(uv_top_left.right(), 0, (img_width - left_width - right_width) / img_width, (top_height) / img_height); - gfx::RectF uvLeft(0, + gfx::RectF uv_left(0, uv_top_left.bottom(), left_width / img_width, (img_height - top_height - bottom_height) / img_height); - gfx::RectF uvRight(uv_top_right.x(), + gfx::RectF uv_right(uv_top_right.x(), uv_top_right.bottom(), right_width / img_width, - uvLeft.height()); - gfx::RectF uvBottom(uvTop.x(), + uv_left.height()); + gfx::RectF uv_bottom(uv_top.x(), uv_bottom_left.y(), - uvTop.width(), + uv_top.width(), bottom_height / img_height); // Nothing is opaque here. @@ -177,7 +177,7 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, quad = TextureDrawQuad::Create(); quad->SetNew(shared_quad_state, - topRight, + top_right, opaque_rect, resource_id_, premultiplied_alpha, @@ -188,7 +188,7 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, quad = TextureDrawQuad::Create(); quad->SetNew(shared_quad_state, - bottomLeft, + bottom_left, opaque_rect, resource_id_, premultiplied_alpha, @@ -200,7 +200,7 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, quad = TextureDrawQuad::Create(); quad->SetNew(shared_quad_state, - bottomRight, + bottom_right, opaque_rect, resource_id_, premultiplied_alpha, @@ -216,8 +216,8 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, opaque_rect, resource_id_, premultiplied_alpha, - uvTop.origin(), - uvTop.bottom_right(), + uv_top.origin(), + uv_top.bottom_right(), vertex_opacity, flipped); quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); @@ -228,8 +228,8 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, opaque_rect, resource_id_, premultiplied_alpha, - uvLeft.origin(), - uvLeft.bottom_right(), + uv_left.origin(), + uv_left.bottom_right(), vertex_opacity, flipped); quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); @@ -240,8 +240,8 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, opaque_rect, resource_id_, premultiplied_alpha, - uvRight.origin(), - uvRight.bottom_right(), + uv_right.origin(), + uv_right.bottom_right(), vertex_opacity, flipped); quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); @@ -252,8 +252,8 @@ void NinePatchLayerImpl::AppendQuads(QuadSink* quad_sink, opaque_rect, resource_id_, premultiplied_alpha, - uvBottom.origin(), - uvBottom.bottom_right(), + uv_bottom.origin(), + uv_bottom.bottom_right(), vertex_opacity, flipped); quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); diff --git a/cc/layers/picture_image_layer_impl.cc b/cc/layers/picture_image_layer_impl.cc index 9c478f0..9fa401f 100644 --- a/cc/layers/picture_image_layer_impl.cc +++ b/cc/layers/picture_image_layer_impl.cc @@ -9,8 +9,8 @@ namespace cc { -PictureImageLayerImpl::PictureImageLayerImpl(LayerTreeImpl* treeImpl, int id) - : PictureLayerImpl(treeImpl, id) { +PictureImageLayerImpl::PictureImageLayerImpl(LayerTreeImpl* tree_impl, int id) + : PictureLayerImpl(tree_impl, id) { } PictureImageLayerImpl::~PictureImageLayerImpl() { @@ -21,8 +21,8 @@ const char* PictureImageLayerImpl::LayerTypeAsString() const { } scoped_ptr<LayerImpl> PictureImageLayerImpl::CreateLayerImpl( - LayerTreeImpl* treeImpl) { - return PictureImageLayerImpl::Create(treeImpl, id()).PassAs<LayerImpl>(); + LayerTreeImpl* tree_impl) { + return PictureImageLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>(); } void PictureImageLayerImpl::GetDebugBorderProperties( diff --git a/cc/layers/picture_image_layer_impl.h b/cc/layers/picture_image_layer_impl.h index 9c3f46d..4bbafa7f22 100644 --- a/cc/layers/picture_image_layer_impl.h +++ b/cc/layers/picture_image_layer_impl.h @@ -11,18 +11,18 @@ namespace cc { class CC_EXPORT PictureImageLayerImpl : public PictureLayerImpl { public: - static scoped_ptr<PictureImageLayerImpl> Create(LayerTreeImpl* treeImpl, + static scoped_ptr<PictureImageLayerImpl> Create(LayerTreeImpl* tree_impl, int id) { - return make_scoped_ptr(new PictureImageLayerImpl(treeImpl, id)); + return make_scoped_ptr(new PictureImageLayerImpl(tree_impl, id)); } virtual ~PictureImageLayerImpl(); virtual const char* LayerTypeAsString() const OVERRIDE; virtual scoped_ptr<LayerImpl> CreateLayerImpl( - LayerTreeImpl* treeImpl) OVERRIDE; + LayerTreeImpl* tree_impl) OVERRIDE; protected: - PictureImageLayerImpl(LayerTreeImpl* treeImpl, int id); + PictureImageLayerImpl(LayerTreeImpl* tree_impl, int id); virtual void CalculateRasterContentsScale( bool animating_transform_to_screen, diff --git a/cc/layers/picture_layer_impl.cc b/cc/layers/picture_layer_impl.cc index 0e289d4..1225772 100644 --- a/cc/layers/picture_layer_impl.cc +++ b/cc/layers/picture_layer_impl.cc @@ -84,14 +84,14 @@ void PictureLayerImpl::PushPropertiesTo(LayerImpl* base_layer) { } -void PictureLayerImpl::AppendQuads(QuadSink* quadSink, - AppendQuadsData* appendQuadsData) { +void PictureLayerImpl::AppendQuads(QuadSink* quad_sink, + AppendQuadsData* append_quads_data) { const gfx::Rect& rect = visible_content_rect(); gfx::Rect content_rect(content_bounds()); - SharedQuadState* sharedQuadState = - quadSink->UseSharedQuadState(CreateSharedQuadState()); - AppendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); + SharedQuadState* shared_quad_state = + quad_sink->UseSharedQuadState(CreateSharedQuadState()); + AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data); bool clipped = false; gfx::QuadF target_quad = MathUtil::MapQuad( @@ -131,11 +131,12 @@ void PictureLayerImpl::AppendQuads(QuadSink* quadSink, width = DebugColors::MissingTileBorderWidth(layer_tree_impl()); } - scoped_ptr<DebugBorderDrawQuad> debugBorderQuad = + scoped_ptr<DebugBorderDrawQuad> debug_border_quad = DebugBorderDrawQuad::Create(); gfx::Rect geometry_rect = iter.geometry_rect(); - debugBorderQuad->SetNew(sharedQuadState, geometry_rect, color, width); - quadSink->Append(debugBorderQuad.PassAs<DrawQuad>(), appendQuadsData); + debug_border_quad->SetNew(shared_quad_state, geometry_rect, color, width); + quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), + append_quads_data); } } @@ -156,17 +157,17 @@ void PictureLayerImpl::AppendQuads(QuadSink* quadSink, // TODO(enne): Figure out how to show debug "invalidated checker" color scoped_ptr<CheckerboardDrawQuad> quad = CheckerboardDrawQuad::Create(); SkColor color = DebugColors::DefaultCheckerboardColor(); - quad->SetNew(sharedQuadState, geometry_rect, color); - if (quadSink->Append(quad.PassAs<DrawQuad>(), appendQuadsData)) - appendQuadsData->numMissingTiles++; + quad->SetNew(shared_quad_state, geometry_rect, color); + if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) + append_quads_data->numMissingTiles++; } else { scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); - quad->SetNew(sharedQuadState, geometry_rect, background_color()); - if (quadSink->Append(quad.PassAs<DrawQuad>(), appendQuadsData)) - appendQuadsData->numMissingTiles++; + quad->SetNew(shared_quad_state, geometry_rect, background_color()); + if (quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data)) + append_quads_data->numMissingTiles++; } - appendQuadsData->hadIncompleteTile = true; + append_quads_data->hadIncompleteTile = true; continue; } @@ -174,29 +175,29 @@ void PictureLayerImpl::AppendQuads(QuadSink* quadSink, switch (drawing_info.mode()) { case ManagedTileState::DrawingInfo::TEXTURE_MODE: { if (iter->contents_scale() != ideal_contents_scale_) - appendQuadsData->hadIncompleteTile = true; + append_quads_data->hadIncompleteTile = true; gfx::RectF texture_rect = iter.texture_rect(); gfx::Rect opaque_rect = iter->opaque_rect(); opaque_rect.Intersect(content_rect); scoped_ptr<TileDrawQuad> quad = TileDrawQuad::Create(); - quad->SetNew(sharedQuadState, + quad->SetNew(shared_quad_state, geometry_rect, opaque_rect, drawing_info.get_resource_id(), texture_rect, iter.texture_size(), drawing_info.contents_swizzled()); - quadSink->Append(quad.PassAs<DrawQuad>(), appendQuadsData); + quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); break; } case ManagedTileState::DrawingInfo::SOLID_COLOR_MODE: { scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); - quad->SetNew(sharedQuadState, + quad->SetNew(shared_quad_state, geometry_rect, drawing_info.get_solid_color()); - quadSink->Append(quad.PassAs<DrawQuad>(), appendQuadsData); + quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); break; } case ManagedTileState::DrawingInfo::TRANSPARENT_MODE: @@ -213,7 +214,7 @@ void PictureLayerImpl::AppendQuads(QuadSink* quadSink, // Aggressively remove any tilings that are not seen to save memory. Note // that this is at the expense of doing cause more frequent re-painting. A - // better scheme would be to maintain a tighter visibleContentRect for the + // better scheme would be to maintain a tighter visible_content_rect for the // finer tilings. CleanUpTilingsOnActiveLayer(seen_tilings); } @@ -379,7 +380,7 @@ gfx::Size PictureLayerImpl::CalculateTileSize( // of different textures sizes to help recycling, and also keeps all // textures multiple-of-eight, which is preferred on some drivers (IMG). bool avoid_pow2 = - layer_tree_impl()->rendererCapabilities().avoid_pow2_textures; + layer_tree_impl()->GetRendererCapabilities().avoid_pow2_textures; int round_up_to = avoid_pow2 ? 56 : 64; width = RoundUp(width, round_up_to); height = RoundUp(height, round_up_to); diff --git a/cc/layers/picture_layer_impl_unittest.cc b/cc/layers/picture_layer_impl_unittest.cc index 7a7e98e..063b632 100644 --- a/cc/layers/picture_layer_impl_unittest.cc +++ b/cc/layers/picture_layer_impl_unittest.cc @@ -138,7 +138,7 @@ class MockCanvas : public SkCanvas { explicit MockCanvas(SkDevice* device) : SkCanvas(device) {} virtual void drawRect(const SkRect& rect, const SkPaint& paint) OVERRIDE { - // Capture calls before SkCanvas quickReject kicks in + // Capture calls before SkCanvas quickReject() kicks in. rects_.push_back(rect); } @@ -254,13 +254,13 @@ class PictureLayerImplTest : public testing::Test { SkBitmap store; store.setConfig(SkBitmap::kNo_Config, 1000, 1000); SkDevice device(store); - int64 pixelsRasterized; + int64 pixels_rasterized; std::vector<SkRect>::const_iterator rect_iter = rects.begin(); for (tile_iter = tiles.begin(); tile_iter < tiles.end(); tile_iter++) { MockCanvas mock_canvas(&device); active_pile->Raster(&mock_canvas, (*tile_iter)->content_rect(), - 1.0f, &pixelsRasterized); + 1.0f, &pixels_rasterized); // This test verifies that when drawing the contents of a specific tile // at content scale 1.0, the playback canvas never receives content from @@ -283,17 +283,17 @@ class PictureLayerImplTest : public testing::Test { DISALLOW_COPY_AND_ASSIGN(PictureLayerImplTest); }; -TEST_F(PictureLayerImplTest, tileGridAlignment) { +TEST_F(PictureLayerImplTest, TileGridAlignment) { host_impl_.SetDeviceScaleFactor(1.f); TestTileGridAlignmentCommon(); } -TEST_F(PictureLayerImplTest, tileGridAlignmentHiDPI) { +TEST_F(PictureLayerImplTest, TileGridAlignmentHiDPI) { host_impl_.SetDeviceScaleFactor(2.f); TestTileGridAlignmentCommon(); } -TEST_F(PictureLayerImplTest, cloneNoInvalidation) { +TEST_F(PictureLayerImplTest, CloneNoInvalidation) { gfx::Size tile_size(100, 100); gfx::Size layer_bounds(400, 400); @@ -316,7 +316,7 @@ TEST_F(PictureLayerImplTest, cloneNoInvalidation) { VerifyAllTilesExistAndHavePile(tilings.tiling_at(i), active_pile.get()); } -TEST_F(PictureLayerImplTest, clonePartialInvalidation) { +TEST_F(PictureLayerImplTest, ClonePartialInvalidation) { gfx::Size tile_size(100, 100); gfx::Size layer_bounds(400, 400); gfx::Rect layer_invalidation(150, 200, 30, 180); @@ -354,7 +354,7 @@ TEST_F(PictureLayerImplTest, clonePartialInvalidation) { } } -TEST_F(PictureLayerImplTest, cloneFullInvalidation) { +TEST_F(PictureLayerImplTest, CloneFullInvalidation) { gfx::Size tile_size(90, 80); gfx::Size layer_bounds(300, 500); @@ -377,7 +377,7 @@ TEST_F(PictureLayerImplTest, cloneFullInvalidation) { VerifyAllTilesExistAndHavePile(tilings.tiling_at(i), pending_pile.get()); } -TEST_F(PictureLayerImplTest, noInvalidationBoundsChange) { +TEST_F(PictureLayerImplTest, NoInvalidationBoundsChange) { gfx::Size tile_size(90, 80); gfx::Size active_layer_bounds(300, 500); gfx::Size pending_layer_bounds(400, 800); @@ -418,7 +418,7 @@ TEST_F(PictureLayerImplTest, noInvalidationBoundsChange) { } } -TEST_F(PictureLayerImplTest, addTilesFromNewRecording) { +TEST_F(PictureLayerImplTest, AddTilesFromNewRecording) { gfx::Size tile_size(400, 400); gfx::Size layer_bounds(1300, 1900); diff --git a/cc/layers/render_surface_impl.cc b/cc/layers/render_surface_impl.cc index b437b2c..741526a 100644 --- a/cc/layers/render_surface_impl.cc +++ b/cc/layers/render_surface_impl.cc @@ -105,7 +105,7 @@ void RenderSurfaceImpl::DumpSurface(std::string* str, int indent) const { str->append(indent_str); base::StringAppendF(str, - "damageRect is pos(%f, %f), size(%f, %f)\n", + "current_damage_rect is pos(%f, %f), size(%f, %f)\n", damage_tracker_->current_damage_rect().x(), damage_tracker_->current_damage_rect().y(), damage_tracker_->current_damage_rect().width(), diff --git a/cc/layers/render_surface_unittest.cc b/cc/layers/render_surface_unittest.cc index ec47b84..8720fb0 100644 --- a/cc/layers/render_surface_unittest.cc +++ b/cc/layers/render_surface_unittest.cc @@ -20,14 +20,14 @@ namespace cc { namespace { -#define EXECUTE_AND_VERIFY_SURFACE_CHANGED(codeToTest) \ +#define EXECUTE_AND_VERIFY_SURFACE_CHANGED(code_to_test) \ render_surface->ResetPropertyChangedFlag(); \ - codeToTest; \ + code_to_test; \ EXPECT_TRUE(render_surface->SurfacePropertyChanged()) -#define EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(codeToTest) \ +#define EXECUTE_AND_VERIFY_SURFACE_DID_NOT_CHANGE(code_to_test) \ render_surface->ResetPropertyChangedFlag(); \ - codeToTest; \ + code_to_test; \ EXPECT_FALSE(render_surface->SurfacePropertyChanged()) TEST(RenderSurfaceTest, VerifySurfaceChangesAreTrackedProperly) { diff --git a/cc/layers/scrollbar_geometry_fixed_thumb.cc b/cc/layers/scrollbar_geometry_fixed_thumb.cc index aaca66e..66dd293 100644 --- a/cc/layers/scrollbar_geometry_fixed_thumb.cc +++ b/cc/layers/scrollbar_geometry_fixed_thumb.cc @@ -54,14 +54,14 @@ void ScrollbarGeometryFixedThumb::splitTrack( WebRect& before_thumb_rect, WebRect& thumb_rect, WebRect& after_thumb_rect) { - // This is a reimplementation of ScrollbarThemeComposite::splitTrack. + // This is a reimplementation of ScrollbarThemeComposite::splitTrack(). // Because the WebScrollbarThemeGeometry functions call down to native // ScrollbarThemeComposite code which uses ScrollbarThemeComposite virtual - // helpers, there's no way to override a helper like thumbLength from + // helpers, there's no way to override a helper like thumbLength() from // the WebScrollbarThemeGeometry level. So, these three functions - // (splitTrack, thumb_position, thumbLength) are copied here so that the - // WebScrollbarThemeGeometry helper functions are used instead and - // a fixed size thumbLength can be used. + // (splitTrack(), thumbPosition(), thumbLength()) are copied here so that + // the WebScrollbarThemeGeometry helper functions are used instead and + // a fixed size thumbLength() can be used. WebRect track_rect = constrainTrackRectToTrackPieces(scrollbar, unconstrained_track_rect); diff --git a/cc/layers/scrollbar_layer.cc b/cc/layers/scrollbar_layer.cc index 0570e22..7dac99e 100644 --- a/cc/layers/scrollbar_layer.cc +++ b/cc/layers/scrollbar_layer.cc @@ -30,22 +30,22 @@ scoped_refptr<ScrollbarLayer> ScrollbarLayer::Create( scoped_ptr<WebKit::WebScrollbar> scrollbar, scoped_ptr<ScrollbarThemePainter> painter, scoped_ptr<WebKit::WebScrollbarThemeGeometry> geometry, - int scrollLayerId) { + int scroll_layer_id) { return make_scoped_refptr(new ScrollbarLayer(scrollbar.Pass(), painter.Pass(), geometry.Pass(), - scrollLayerId)); + scroll_layer_id)); } ScrollbarLayer::ScrollbarLayer( scoped_ptr<WebKit::WebScrollbar> scrollbar, scoped_ptr<ScrollbarThemePainter> painter, scoped_ptr<WebKit::WebScrollbarThemeGeometry> geometry, - int scrollLayerId) + int scroll_layer_id) : scrollbar_(scrollbar.Pass()), painter_(painter.Pass()), geometry_(geometry.Pass()), - scroll_layer_id_(scrollLayerId), + scroll_layer_id_(scroll_layer_id), texture_format_(GL_INVALID_ENUM) { if (!scrollbar_->isOverlay()) SetShouldScrollOnMainThread(true); @@ -96,15 +96,15 @@ void ScrollbarLayer::CalculateContentsScale(float ideal_contents_scale, bool animating_transform_to_screen, float* contents_scale_x, float* contents_scale_y, - gfx::Size* contentBounds) { + gfx::Size* content_bounds) { ContentsScalingLayer::CalculateContentsScale( ClampScaleToMaxTextureSize(ideal_contents_scale), animating_transform_to_screen, contents_scale_x, contents_scale_y, - contentBounds); - DCHECK_LE(contentBounds->width(), MaxTextureSize()); - DCHECK_LE(contentBounds->height(), MaxTextureSize()); + content_bounds); + DCHECK_LE(content_bounds->width(), MaxTextureSize()); + DCHECK_LE(content_bounds->height(), MaxTextureSize()); } void ScrollbarLayer::PushPropertiesTo(LayerImpl* layer) { @@ -134,7 +134,7 @@ void ScrollbarLayer::PushPropertiesTo(LayerImpl* layer) { else scrollbar_layer->set_thumb_resource_id(0); - // Pinch zoom scrollbarLayerImpl does not get its scroll_layer_id_ + // Pinch zoom ScrollbarLayerImpl does not get its scroll_layer_id_ // set in LayerImpl, so we need to push it here. if (scroll_layer_id_ == Layer::PINCH_ZOOM_ROOT_SCROLL_LAYER_ID) scrollbar_layer->set_scroll_layer_id(scroll_layer_id_); @@ -338,7 +338,7 @@ void ScrollbarLayer::UpdatePart(CachingBitmapContentLayerUpdater* painter, if (!painter->pixels_did_change() && resource->texture()->have_backing_texture()) { TRACE_EVENT_INSTANT0("cc", - "ScrollbarLayer::updatePart no texture upload needed"); + "ScrollbarLayer::UpdatePart no texture upload needed"); return; } diff --git a/cc/layers/scrollbar_layer.h b/cc/layers/scrollbar_layer.h index eafdde8..db97272 100644 --- a/cc/layers/scrollbar_layer.h +++ b/cc/layers/scrollbar_layer.h @@ -24,10 +24,10 @@ class CC_EXPORT ScrollbarLayer : public ContentsScalingLayer { OVERRIDE; static scoped_refptr<ScrollbarLayer> Create( - scoped_ptr<WebKit::WebScrollbar>, - scoped_ptr<ScrollbarThemePainter>, - scoped_ptr<WebKit::WebScrollbarThemeGeometry>, - int scrollLayerId); + scoped_ptr<WebKit::WebScrollbar> scrollbar, + scoped_ptr<ScrollbarThemePainter> painter, + scoped_ptr<WebKit::WebScrollbarThemeGeometry> geometry, + int scroll_layer_id); int scroll_layer_id() const { return scroll_layer_id_; } void SetScrollLayerId(int id); @@ -48,16 +48,16 @@ class CC_EXPORT ScrollbarLayer : public ContentsScalingLayer { bool animating_transform_to_screen, float* contents_scale_x, float* contents_scale_y, - gfx::Size* contentBounds) OVERRIDE; + gfx::Size* content_bounds) OVERRIDE; virtual ScrollbarLayer* ToScrollbarLayer() OVERRIDE; protected: ScrollbarLayer( - scoped_ptr<WebKit::WebScrollbar>, - scoped_ptr<ScrollbarThemePainter>, - scoped_ptr<WebKit::WebScrollbarThemeGeometry>, - int scrollLayerId); + scoped_ptr<WebKit::WebScrollbar> scrollbar, + scoped_ptr<ScrollbarThemePainter> painter, + scoped_ptr<WebKit::WebScrollbarThemeGeometry> geometry, + int scroll_layer_id); virtual ~ScrollbarLayer(); private: diff --git a/cc/layers/scrollbar_layer_impl.cc b/cc/layers/scrollbar_layer_impl.cc index 4e2d08c..c376449 100644 --- a/cc/layers/scrollbar_layer_impl.cc +++ b/cc/layers/scrollbar_layer_impl.cc @@ -151,8 +151,8 @@ void ScrollbarLayerImpl::AppendQuads(QuadSink* quad_sink, bool flipped = false; gfx::PointF uv_top_left(0.f, 0.f); gfx::PointF uv_bottom_right(1.f, 1.f); - gfx::Rect boundsRect(bounds()); - gfx::Rect contentBoundsRect(content_bounds()); + gfx::Rect bounds_rect(bounds()); + gfx::Rect content_bounds_rect(content_bounds()); SharedQuadState* shared_quad_state = quad_sink->UseSharedQuadState(CreateSharedQuadState()); @@ -191,12 +191,12 @@ void ScrollbarLayerImpl::AppendQuads(QuadSink* quad_sink, return; } - WebRect thumb_rect, back_track_rect, foreTrackRect; + WebRect thumb_rect, back_track_rect, fore_track_rect; geometry_->splitTrack(&scrollbar_, geometry_->trackRect(&scrollbar_), back_track_rect, thumb_rect, - foreTrackRect); + fore_track_rect); if (!geometry_->hasThumb(&scrollbar_)) thumb_rect = WebRect(); @@ -222,11 +222,11 @@ void ScrollbarLayerImpl::AppendQuads(QuadSink* quad_sink, // We only paint the track in two parts if we were given a texture for the // forward track part. - if (fore_track_resource_id_ && !foreTrackRect.isEmpty()) { + if (fore_track_resource_id_ && !fore_track_rect.isEmpty()) { gfx::Rect quad_rect(ScrollbarLayerRectToContentRect( - gfx::Rect(foreTrackRect))); + gfx::Rect(fore_track_rect))); gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect()); - gfx::RectF uv_rect(ToUVRect(foreTrackRect, boundsRect)); + gfx::RectF uv_rect(ToUVRect(fore_track_rect, bounds_rect)); const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); quad->SetNew(shared_quad_state, @@ -244,8 +244,8 @@ void ScrollbarLayerImpl::AppendQuads(QuadSink* quad_sink, // Order matters here: since the back track texture is being drawn to the // entire contents rect, we must append it after the thumb and fore track // quads. The back track texture contains (and displays) the buttons. - if (!contentBoundsRect.IsEmpty()) { - gfx::Rect quad_rect(contentBoundsRect); + if (!content_bounds_rect.IsEmpty()) { + gfx::Rect quad_rect(content_bounds_rect); gfx::Rect opaque_rect(contents_opaque() ? quad_rect : gfx::Rect()); const float opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create(); diff --git a/cc/layers/scrollbar_layer_unittest.cc b/cc/layers/scrollbar_layer_unittest.cc index aca731d..423776d 100644 --- a/cc/layers/scrollbar_layer_unittest.cc +++ b/cc/layers/scrollbar_layer_unittest.cc @@ -91,7 +91,7 @@ TEST(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) { // Create and attach a non-overlay scrollbar. scoped_ptr<WebKit::WebScrollbar> scrollbar(FakeWebScrollbar::Create()); - static_cast<FakeWebScrollbar*>(scrollbar.get())->setOverlay(false); + static_cast<FakeWebScrollbar*>(scrollbar.get())->set_overlay(false); scoped_ptr<LayerImpl> layer_impl_tree_root = LayerImplForScrollAreaAndScrollbar(&host_impl, scrollbar.Pass(), false); ScrollbarLayerImpl* scrollbar_layer_impl = @@ -106,7 +106,7 @@ TEST(ScrollbarLayerTest, ShouldScrollNonOverlayOnMainThread) { // Create and attach an overlay scrollbar. scrollbar = FakeWebScrollbar::Create(); - static_cast<FakeWebScrollbar*>(scrollbar.get())->setOverlay(true); + static_cast<FakeWebScrollbar*>(scrollbar.get())->set_overlay(true); layer_impl_tree_root = LayerImplForScrollAreaAndScrollbar(&host_impl, scrollbar.Pass(), false); @@ -190,7 +190,7 @@ TEST(ScrollbarLayerTest, SolidColorDrawQuads) { FakeLayerTreeHostImpl host_impl(layer_tree_settings, &proxy); scoped_ptr<WebKit::WebScrollbar> scrollbar(FakeWebScrollbar::Create()); - static_cast<FakeWebScrollbar*>(scrollbar.get())->setOverlay(true); + static_cast<FakeWebScrollbar*>(scrollbar.get())->set_overlay(true); scoped_ptr<LayerImpl> layer_impl_tree_root = LayerImplForScrollAreaAndScrollbar(&host_impl, scrollbar.Pass(), false); ScrollbarLayerImpl* scrollbar_layer_impl = diff --git a/cc/layers/solid_color_layer_impl.cc b/cc/layers/solid_color_layer_impl.cc index 114386e..87c2377 100644 --- a/cc/layers/solid_color_layer_impl.cc +++ b/cc/layers/solid_color_layer_impl.cc @@ -32,12 +32,12 @@ void SolidColorLayerImpl::AppendQuads(QuadSink* quad_sink, int height = content_bounds().height(); for (int x = 0; x < width; x += tile_size_) { for (int y = 0; y < height; y += tile_size_) { - gfx::Rect solidTileRect(x, + gfx::Rect solid_tile_rect(x, y, std::min(width - x, tile_size_), std::min(height - y, tile_size_)); scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); - quad->SetNew(shared_quad_state, solidTileRect, background_color()); + quad->SetNew(shared_quad_state, solid_tile_rect, background_color()); quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data); } } diff --git a/cc/layers/solid_color_layer_impl_unittest.cc b/cc/layers/solid_color_layer_impl_unittest.cc index 0d9ac61..b95ca0c 100644 --- a/cc/layers/solid_color_layer_impl_unittest.cc +++ b/cc/layers/solid_color_layer_impl_unittest.cc @@ -109,9 +109,9 @@ TEST(SolidColorLayerImplTest, VerifyOpaqueRect) { scoped_refptr<Layer> root = Layer::Create(); root->AddChild(layer); - std::vector<scoped_refptr<Layer> > renderSurfaceLayerList; + std::vector<scoped_refptr<Layer> > render_surface_layer_list; LayerTreeHostCommon::CalculateDrawProperties( - root, gfx::Size(500, 500), 1, 1, 1024, false, &renderSurfaceLayerList); + root, gfx::Size(500, 500), 1, 1, 1024, false, &render_surface_layer_list); EXPECT_FALSE(layer->contents_opaque()); layer->SetBackgroundColor(SkColorSetARGBInline(255, 10, 20, 30)); @@ -124,7 +124,7 @@ TEST(SolidColorLayerImplTest, VerifyOpaqueRect) { // The impl layer should call itself opaque as well. EXPECT_TRUE(layer_impl->contents_opaque()); - // Impl layer has 1 opacity, and the color is opaque, so the opaqueRect + // Impl layer has 1 opacity, and the color is opaque, so the opaque_rect // should be the full tile. layer_impl->draw_properties().opacity = 1; diff --git a/cc/layers/texture_layer_unittest.cc b/cc/layers/texture_layer_unittest.cc index f42c87a..47c92d8 100644 --- a/cc/layers/texture_layer_unittest.cc +++ b/cc/layers/texture_layer_unittest.cc @@ -323,7 +323,7 @@ class TextureLayerImplWithMailboxThreadedCallback : public LayerTreeTest { break; case 2: // Old mailbox was released, task was posted, but won't execute - // until this didCommit returns. + // until this DidCommit returns. // TODO(piman): fix this. EXPECT_EQ(1, callback_count_); layer_tree_host()->SetNeedsCommit(); @@ -337,7 +337,7 @@ class TextureLayerImplWithMailboxThreadedCallback : public LayerTreeTest { break; case 4: // Old mailbox was released, task was posted, but won't execute - // until this didCommit returns. + // until this DidCommit returns. // TODO(piman): fix this. EXPECT_EQ(2, callback_count_); layer_tree_host()->SetNeedsCommit(); @@ -350,7 +350,7 @@ class TextureLayerImplWithMailboxThreadedCallback : public LayerTreeTest { break; case 6: // Old mailbox was released, task was posted, but won't execute - // until this didCommit returns. + // until this DidCommit returns. // TODO(piman): fix this. EXPECT_EQ(3, callback_count_); layer_tree_host()->SetNeedsCommit(); @@ -398,9 +398,9 @@ TEST_F(TextureLayerImplWithMailboxTest, TestImplLayerCallbacks) { pending_layer = TextureLayerImpl::Create(host_impl_.pending_tree(), 1, true); ASSERT_TRUE(pending_layer); - scoped_ptr<LayerImpl> activeLayer( + scoped_ptr<LayerImpl> active_layer( pending_layer->CreateLayerImpl(host_impl_.active_tree())); - ASSERT_TRUE(activeLayer); + ASSERT_TRUE(active_layer); pending_layer->SetTextureMailbox(test_data_.mailbox1_); @@ -412,8 +412,8 @@ TEST_F(TextureLayerImplWithMailboxTest, TestImplLayerCallbacks) { Mock::VerifyAndClearExpectations(&test_data_.mock_callback_); // Test callback after activation. - pending_layer->PushPropertiesTo(activeLayer.get()); - activeLayer->DidBecomeActive(); + pending_layer->PushPropertiesTo(active_layer.get()); + active_layer->DidBecomeActive(); EXPECT_CALL(test_data_.mock_callback_, Release(_, _)).Times(0); pending_layer->SetTextureMailbox(test_data_.mailbox1_); @@ -421,16 +421,16 @@ TEST_F(TextureLayerImplWithMailboxTest, TestImplLayerCallbacks) { EXPECT_CALL(test_data_.mock_callback_, Release(test_data_.mailbox_name2_, _)) .Times(1); - pending_layer->PushPropertiesTo(activeLayer.get()); - activeLayer->DidBecomeActive(); + pending_layer->PushPropertiesTo(active_layer.get()); + active_layer->DidBecomeActive(); Mock::VerifyAndClearExpectations(&test_data_.mock_callback_); // Test resetting the mailbox. EXPECT_CALL(test_data_.mock_callback_, Release(test_data_.mailbox_name1_, _)) .Times(1); pending_layer->SetTextureMailbox(TextureMailbox()); - pending_layer->PushPropertiesTo(activeLayer.get()); - activeLayer->DidBecomeActive(); + pending_layer->PushPropertiesTo(active_layer.get()); + active_layer->DidBecomeActive(); Mock::VerifyAndClearExpectations(&test_data_.mock_callback_); // Test destructor. diff --git a/cc/layers/tiled_layer_impl_unittest.cc b/cc/layers/tiled_layer_impl_unittest.cc index 0345cc0..e0f4da5 100644 --- a/cc/layers/tiled_layer_impl_unittest.cc +++ b/cc/layers/tiled_layer_impl_unittest.cc @@ -110,8 +110,8 @@ TEST_F(TiledLayerImplTest, EmptyQuadList) { scoped_ptr<TiledLayerImpl> layer = CreateLayer(tile_size, layer_size, LayerTilingData::NO_BORDER_TEXELS); - gfx::Rect outsideBounds(gfx::Point(-100, -100), gfx::Size(50, 50)); - layer->draw_properties().visible_content_rect = outsideBounds; + gfx::Rect outside_bounds(gfx::Point(-100, -100), gfx::Size(50, 50)); + layer->draw_properties().visible_content_rect = outside_bounds; MockQuadCuller quad_culler; AppendQuadsData data; diff --git a/cc/layers/tiled_layer_unittest.cc b/cc/layers/tiled_layer_unittest.cc index 79d3f0b..e852bb1 100644 --- a/cc/layers/tiled_layer_unittest.cc +++ b/cc/layers/tiled_layer_unittest.cc @@ -763,7 +763,7 @@ TEST_F(TiledLayerTest, VerifyUpdateRectWhenContentBoundsAreScaled) { layer->SetContentBounds(content_bounds.size()); layer->draw_properties().visible_content_rect = content_bounds; - // On first update, the updateRect includes all tiles, even beyond the + // On first update, the update_rect includes all tiles, even beyond the // boundaries of the layer. // However, it should still be in layer space, not content space. layer->InvalidateContentRect(content_bounds); diff --git a/cc/layers/video_layer_impl.cc b/cc/layers/video_layer_impl.cc index 5efbd49..f47596b 100644 --- a/cc/layers/video_layer_impl.cc +++ b/cc/layers/video_layer_impl.cc @@ -86,11 +86,11 @@ void VideoLayerImpl::WillDraw(ResourceProvider* resource_provider) { // Explicitly acquire and release the provider mutex so it can be held from - // willDraw to didDraw. Since the compositor thread is in the middle of - // drawing, the layer will not be destroyed before didDraw is called. + // WillDraw to DidDraw. Since the compositor thread is in the middle of + // drawing, the layer will not be destroyed before DidDraw is called. // Therefore, the only thing that will prevent this lock from being released // is the GPU process locking it. As the GPU process can't cause the - // destruction of the provider (calling stopUsingProvider), holding this + // destruction of the provider (calling StopUsingProvider), holding this // lock should not cause a deadlock. frame_ = provider_client_impl_->AcquireLockAndCurrentFrame(); diff --git a/cc/output/delegating_renderer.cc b/cc/output/delegating_renderer.cc index 313093a..d6d24c2 100644 --- a/cc/output/delegating_renderer.cc +++ b/cc/output/delegating_renderer.cc @@ -73,50 +73,50 @@ bool DelegatingRenderer::Initialize() { context3d->setContextLostCallback(this); context3d->pushGroupMarkerEXT("CompositorContext"); - std::string extensionsString = + std::string extensions_string = UTF16ToASCII(context3d->getString(GL_EXTENSIONS)); std::vector<std::string> extensions; - base::SplitString(extensionsString, ' ', &extensions); + base::SplitString(extensions_string, ' ', &extensions); // TODO(danakj): We need non-GPU-specific paths for these things. This // renderer shouldn't need to use context3d extensions directly. - bool hasReadBGRA = true; - bool hasSetVisibility = true; - bool hasIOSurface = true; - bool hasARBTextureRect = true; - bool hasGpuMemoryManager = true; - bool hasEGLImage = true; + bool has_read_bgra = true; + bool has_set_visibility = true; + bool has_io_surface = true; + bool has_arb_texture_rect = true; + bool has_gpu_memory_manager = true; + bool has_egl_image = true; for (size_t i = 0; i < extensions.size(); ++i) { if (extensions[i] == "GL_EXT_read_format_bgra") - hasReadBGRA = true; + has_read_bgra = true; else if (extensions[i] == "GL_CHROMIUM_set_visibility") - hasSetVisibility = true; + has_set_visibility = true; else if (extensions[i] == "GL_CHROMIUM_iosurface") - hasIOSurface = true; + has_io_surface = true; else if (extensions[i] == "GL_ARB_texture_rectangle") - hasARBTextureRect = true; + has_arb_texture_rect = true; else if (extensions[i] == "GL_CHROMIUM_gpu_memory_manager") - hasGpuMemoryManager = true; + has_gpu_memory_manager = true; else if (extensions[i] == "GL_OES_EGL_image_external") - hasEGLImage = true; + has_egl_image = true; } - if (hasIOSurface) - DCHECK(hasARBTextureRect); + if (has_io_surface) + DCHECK(has_arb_texture_rect); capabilities_.using_accelerated_painting = Settings().accelerate_painting && capabilities_.best_texture_format == GL_BGRA_EXT && - hasReadBGRA; + has_read_bgra; // TODO(piman): loop visibility to GPU process? - capabilities_.using_set_visibility = hasSetVisibility; + capabilities_.using_set_visibility = has_set_visibility; // TODO(danakj): Support GpuMemoryManager. capabilities_.using_gpu_memory_manager = false; - capabilities_.using_egl_image = hasEGLImage; + capabilities_.using_egl_image = has_egl_image; return true; } @@ -140,7 +140,7 @@ static ResourceProvider::ResourceId AppendToArray( void DelegatingRenderer::DrawFrame( RenderPassList& render_passes_in_draw_order) { - TRACE_EVENT0("cc", "DelegatingRenderer::drawFrame"); + TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame"); CompositorFrame out_frame; out_frame.metadata = client_->MakeCompositorFrameMetadata(); diff --git a/cc/output/delegating_renderer_unittest.cc b/cc/output/delegating_renderer_unittest.cc index bd53886..c0b8dff 100644 --- a/cc/output/delegating_renderer_unittest.cc +++ b/cc/output/delegating_renderer_unittest.cc @@ -95,7 +95,7 @@ class DelegatingRendererTestResources : public DelegatingRendererTest { frame->render_passes.clear(); frame->render_passes_by_id.clear(); - TestRenderPass* child_pass = addRenderPass( + TestRenderPass* child_pass = AddRenderPass( frame->render_passes, RenderPass::Id(2, 1), gfx::Rect(3, 3, 10, 10), @@ -103,7 +103,7 @@ class DelegatingRendererTestResources : public DelegatingRendererTest { child_pass->AppendOneOfEveryQuadType( host_impl->resource_provider(), RenderPass::Id(0, 0)); - TestRenderPass* pass = addRenderPass( + TestRenderPass* pass = AddRenderPass( frame->render_passes, RenderPass::Id(1, 1), gfx::Rect(3, 3, 10, 10), diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc index 2f7905c..d398f16 100644 --- a/cc/output/direct_renderer.cc +++ b/cc/output/direct_renderer.cc @@ -68,12 +68,12 @@ gfx::RectF DirectRenderer::QuadVertexRect() { // static void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform, - const gfx::Transform& quadTransform, - const gfx::RectF& quadRect) { - *quad_rect_transform = quadTransform; - quad_rect_transform->Translate(0.5 * quadRect.width() + quadRect.x(), - 0.5 * quadRect.height() + quadRect.y()); - quad_rect_transform->Scale(quadRect.width(), quadRect.height()); + const gfx::Transform& quad_transform, + const gfx::RectF& quad_rect) { + *quad_rect_transform = quad_transform; + quad_rect_transform->Translate(0.5 * quad_rect.width() + quad_rect.x(), + 0.5 * quad_rect.height() + quad_rect.y()); + quad_rect_transform->Scale(quad_rect.width(), quad_rect.height()); } // static @@ -131,27 +131,27 @@ void DirectRenderer::SetEnlargePassTextureAmountForTesting( void DirectRenderer::DecideRenderPassAllocationsForFrame( const RenderPassList& render_passes_in_draw_order) { - base::hash_map<RenderPass::Id, const RenderPass*> renderPassesInFrame; + base::hash_map<RenderPass::Id, const RenderPass*> render_passes_in_frame; for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) - renderPassesInFrame.insert(std::pair<RenderPass::Id, const RenderPass*>( + render_passes_in_frame.insert(std::pair<RenderPass::Id, const RenderPass*>( render_passes_in_draw_order[i]->id, render_passes_in_draw_order[i])); std::vector<RenderPass::Id> passes_to_delete; - ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator passIterator; - for (passIterator = render_pass_textures_.begin(); - passIterator != render_pass_textures_.end(); - ++passIterator) { + ScopedPtrHashMap<RenderPass::Id, CachedResource>::const_iterator pass_iter; + for (pass_iter = render_pass_textures_.begin(); + pass_iter != render_pass_textures_.end(); + ++pass_iter) { base::hash_map<RenderPass::Id, const RenderPass*>::const_iterator it = - renderPassesInFrame.find(passIterator->first); - if (it == renderPassesInFrame.end()) { - passes_to_delete.push_back(passIterator->first); + render_passes_in_frame.find(pass_iter->first); + if (it == render_passes_in_frame.end()) { + passes_to_delete.push_back(pass_iter->first); continue; } const RenderPass* render_pass_in_frame = it->second; gfx::Size required_size = RenderPassTextureSize(render_pass_in_frame); GLenum required_format = RenderPassTextureFormat(render_pass_in_frame); - CachedResource* texture = passIterator->second; + CachedResource* texture = pass_iter->second; DCHECK(texture); bool size_appropriate = texture->size().width() >= required_size.width() && @@ -177,7 +177,7 @@ void DirectRenderer::DecideRenderPassAllocationsForFrame( } void DirectRenderer::DrawFrame(RenderPassList& render_passes_in_draw_order) { - TRACE_EVENT0("cc", "DirectRenderer::drawFrame"); + TRACE_EVENT0("cc", "DirectRenderer::DrawFrame"); UMA_HISTOGRAM_COUNTS("Renderer4.renderPassCount", render_passes_in_draw_order.size()); @@ -206,12 +206,12 @@ gfx::RectF DirectRenderer::ComputeScissorRectForRenderPass( if (frame.root_damage_rect == frame.root_render_pass->output_rect) return render_pass_scissor; - gfx::Transform inverseTransform(gfx::Transform::kSkipInitialization); + gfx::Transform inverse_transform(gfx::Transform::kSkipInitialization); if (frame.current_render_pass->transform_to_root_target.GetInverse( - &inverseTransform)) { + &inverse_transform)) { // Only intersect inverse-projected damage if the transform is invertible. gfx::RectF damage_rect_in_render_pass_space = - MathUtil::ProjectClippedRect(inverseTransform, frame.root_damage_rect); + MathUtil::ProjectClippedRect(inverse_transform, frame.root_damage_rect); render_pass_scissor.Intersect(damage_rect_in_render_pass_space); } @@ -251,7 +251,7 @@ void DirectRenderer::FinishDrawingQuadList() {} void DirectRenderer::DrawRenderPass(DrawingFrame& frame, const RenderPass* render_pass) { - TRACE_EVENT0("cc", "DirectRenderer::drawRenderPass"); + TRACE_EVENT0("cc", "DirectRenderer::DrawRenderPass"); if (!UseRenderPass(frame, render_pass)) return; @@ -271,8 +271,8 @@ void DirectRenderer::DrawRenderPass(DrawingFrame& frame, } const QuadList& quad_list = render_pass->quad_list; - for (QuadList::constBackToFrontIterator it = quad_list.backToFrontBegin(); - it != quad_list.backToFrontEnd(); + for (QuadList::ConstBackToFrontIterator it = quad_list.BackToFrontBegin(); + it != quad_list.BackToFrontEnd(); ++it) { const DrawQuad& quad = *(*it); bool should_skip_quad = false; diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc index b88e1b1..dc1d1c8 100644 --- a/cc/output/gl_renderer.cc +++ b/cc/output/gl_renderer.cc @@ -213,8 +213,8 @@ void GLRenderer::SetVisible(bool visible) { EnforceMemoryPolicy(); - // TODO: Replace setVisibilityCHROMIUM with an extension to explicitly manage - // front/backbuffers + // TODO: Replace setVisibilityCHROMIUM() with an extension to explicitly + // manage front/backbuffers // crbug.com/116049 if (capabilities_.using_set_visibility) context_->setVisibilityCHROMIUM(visible); @@ -256,7 +256,7 @@ void GLRenderer::BeginDrawingFrame(DrawingFrame& frame) { if (ViewportSize().IsEmpty()) return; - TRACE_EVENT0("cc", "GLRenderer::drawLayers"); + TRACE_EVENT0("cc", "GLRenderer::DrawLayers"); if (is_viewport_changed_) { // Only reshape when we know we are going to draw. Otherwise, the reshape // can leave the window at the wrong size if we never draw and the proper @@ -1339,7 +1339,7 @@ void GLRenderer::FlushTextureQuadCache() { // causing platform differences in some layout tests (see // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use // a separate blend function for the alpha channel to avoid modifying it. - // Don't use colorMask for this as it has performance implications on some + // Don't use colorMask() for this as it has performance implications on some // platforms. GLC(Context(), Context()->blendFuncSeparate( @@ -1471,7 +1471,7 @@ void GLRenderer::DrawTextureQuad(const DrawingFrame& frame, // causing platform differences in some layout tests (see // https://bugs.webkit.org/show_bug.cgi?id=82412), so in this situation, use // a separate blend function for the alpha channel to avoid modifying it. - // Don't use colorMask for this as it has performance implications on some + // Don't use colorMask() for this as it has performance implications on some // platforms. GLC(Context(), Context()->blendFuncSeparate( @@ -1650,7 +1650,7 @@ bool GLRenderer::SwapBuffers() { DCHECK(visible_); DCHECK(!is_backbuffer_discarded_); - TRACE_EVENT0("cc", "GLRenderer::swapBuffers"); + TRACE_EVENT0("cc", "GLRenderer::SwapBuffers"); // We're done! Time to swapbuffers! if (capabilities_.using_partial_swap) { @@ -1734,7 +1734,7 @@ ManagedMemoryPolicy::PriorityCutoff GLRenderer::PriorityCutoff( void GLRenderer::EnforceMemoryPolicy() { if (!visible_) { - TRACE_EVENT0("cc", "GLRenderer::enforceMemoryPolicy dropping resources"); + TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); ReleaseRenderPassTextures(); if (discard_backbuffer_when_not_visible_) DiscardBackbuffer(); @@ -1780,8 +1780,8 @@ void GLRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) { GLuint temporary_fbo = 0; if (do_workaround) { - // On Mac OS X, calling glReadPixels against an FBO whose color attachment - // is an IOSurface-backed texture causes corruption of future glReadPixels + // On Mac OS X, calling glReadPixels() against an FBO whose color attachment + // is an IOSurface-backed texture causes corruption of future glReadPixels() // calls, even those on different OpenGL contexts. It is believed that this // is the root cause of top crasher // http://crbug.com/99393. <rdar://problem/10949687> @@ -1951,7 +1951,7 @@ void GLRenderer::SetDrawViewportSize(gfx::Size viewport_size) { bool GLRenderer::MakeContextCurrent() { return context_->makeContextCurrent(); } bool GLRenderer::InitializeSharedObjects() { - TRACE_EVENT0("cc", "GLRenderer::initializeSharedObjects"); + TRACE_EVENT0("cc", "GLRenderer::InitializeSharedObjects"); MakeContextCurrent(); // Create an FBO for doing offscreen rendering. diff --git a/cc/output/gl_renderer.h b/cc/output/gl_renderer.h index e6a668d..8dd2c64 100644 --- a/cc/output/gl_renderer.h +++ b/cc/output/gl_renderer.h @@ -156,7 +156,7 @@ class CC_EXPORT GLRenderer : const gfx::Transform& draw_matrix); // Check if quad needs antialiasing and if so, inflate the quad and - // fill edge array for fragment shader. localQuad is set to + // fill edge array for fragment shader. local_quad is set to // inflated quad if antialiasing is required, otherwise it is left // unchanged. edge array is filled with inflated quad's edge data // if antialiasing is required, otherwise it is left unchanged. diff --git a/cc/output/gl_renderer_pixeltest.cc b/cc/output/gl_renderer_pixeltest.cc index bd00069..fbccce1 100644 --- a/cc/output/gl_renderer_pixeltest.cc +++ b/cc/output/gl_renderer_pixeltest.cc @@ -69,7 +69,7 @@ scoped_ptr<DrawQuad> CreateTestRenderPassDrawQuad( #if !defined(OS_ANDROID) -TEST_F(GLRendererPixelTest, simpleGreenRect) { +TEST_F(GLRendererPixelTest, SimpleGreenRect) { gfx::Rect rect(device_viewport_size_); RenderPass::Id id(1, 1); diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc index 537da0e..8ebcd4d 100644 --- a/cc/output/gl_renderer_unittest.cc +++ b/cc/output/gl_renderer_unittest.cc @@ -232,7 +232,7 @@ class GLRendererTest : public testing::Test { FakeRendererGL renderer_; }; -// Test GLRenderer discardBackbuffer functionality: +// Test GLRenderer DiscardBackbuffer functionality: // Suggest recreating framebuffer when one already exists. // Expected: it does nothing. TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) { @@ -244,7 +244,7 @@ TEST_F(GLRendererTest, SuggestBackbufferYesWhenItAlreadyExistsShouldDoNothing) { EXPECT_EQ(1, context()->frame_count()); } -// Test GLRenderer discardBackbuffer functionality: +// Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one exists and the renderer is not // visible. // Expected: it is discarded and damage tracker is reset. @@ -256,7 +256,7 @@ TEST_F(GLRendererTest, EXPECT_TRUE(renderer_.IsBackbufferDiscarded()); } -// Test GLRenderer discardBackbuffer functionality: +// Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one exists and the renderer is visible. // Expected: the allocation is ignored. TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) { @@ -266,7 +266,7 @@ TEST_F(GLRendererTest, SuggestBackbufferNoDoNothingWhenVisible) { EXPECT_FALSE(renderer_.IsBackbufferDiscarded()); } -// Test GLRenderer discardBackbuffer functionality: +// Test GLRenderer DiscardBackbuffer functionality: // Suggest discarding framebuffer when one does not exist. // Expected: it does nothing. TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { @@ -280,7 +280,7 @@ TEST_F(GLRendererTest, SuggestBackbufferNoWhenItDoesntExistShouldDoNothing) { EXPECT_TRUE(renderer_.IsBackbufferDiscarded()); } -// Test GLRenderer discardBackbuffer functionality: +// Test GLRenderer DiscardBackbuffer functionality: // Begin drawing a frame while a framebuffer is discarded. // Expected: will recreate framebuffer. TEST_F(GLRendererTest, DiscardedBackbufferIsRecreatedForScopeDuration) { @@ -668,7 +668,7 @@ TEST(GLRendererTest2, VisibilityChangeIsLastCall) { bool last_call_was_set_visiblity = false; // Ensure that the call to setVisibilityCHROMIUM is the last call issue to the // GPU process, after glFlush is called, and after the RendererClient's - // enforceManagedMemoryPolicy is called. Plumb this tracking between both the + // EnforceManagedMemoryPolicy is called. Plumb this tracking between both the // RenderClient and the Context by giving them both a pointer to a variable on // the stack. context->set_last_call_was_set_visibility_pointer(&last_call_was_set_visiblity); @@ -766,9 +766,9 @@ TEST(GLRendererTest2, ActiveTextureState) { renderer.BeginDrawingFrame(drawing_frame); EXPECT_EQ(context->active_texture(), GL_TEXTURE0); - for (cc::QuadList::backToFrontIterator - it = pass->quad_list.backToFrontBegin(); - it != pass->quad_list.backToFrontEnd(); + for (cc::QuadList::BackToFrontIterator + it = pass->quad_list.BackToFrontBegin(); + it != pass->quad_list.BackToFrontEnd(); ++it) { renderer.DoDrawQuad(drawing_frame, *it); } @@ -812,16 +812,16 @@ TEST(GLRendererTest2, ShouldClearRootRenderPass) { render_passes.clear(); RenderPass::Id root_pass_id(1, 0); - TestRenderPass* root_pass = addRenderPass( + TestRenderPass* root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); - addQuad(root_pass, viewport_rect, SK_ColorGREEN); + AddQuad(root_pass, viewport_rect, SK_ColorGREEN); RenderPass::Id child_pass_id(2, 0); - TestRenderPass* child_pass = addRenderPass( + TestRenderPass* child_pass = AddRenderPass( render_passes, child_pass_id, viewport_rect, gfx::Transform()); - addQuad(child_pass, viewport_rect, SK_ColorBLUE); + AddQuad(child_pass, viewport_rect, SK_ColorBLUE); - addRenderPassQuad(root_pass, child_pass); + AddRenderPassQuad(root_pass, child_pass); // First render pass is not the root one, clearing should happen. EXPECT_CALL(*mock_context, clear(GL_COLOR_BUFFER_BIT)).Times(AtLeast(1)); @@ -884,23 +884,23 @@ TEST(GLRendererTest2, ScissorTestWhenClearing) { gfx::Rect grand_child_rect(25, 25); RenderPass::Id grand_child_pass_id(3, 0); - TestRenderPass* grand_child_pass = addRenderPass( + TestRenderPass* grand_child_pass = AddRenderPass( render_passes, grand_child_pass_id, grand_child_rect, gfx::Transform()); - addClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW); + AddClippedQuad(grand_child_pass, grand_child_rect, SK_ColorYELLOW); gfx::Rect child_rect(50, 50); RenderPass::Id child_pass_id(2, 0); TestRenderPass* child_pass = - addRenderPass(render_passes, child_pass_id, child_rect, gfx::Transform()); - addQuad(child_pass, child_rect, SK_ColorBLUE); + AddRenderPass(render_passes, child_pass_id, child_rect, gfx::Transform()); + AddQuad(child_pass, child_rect, SK_ColorBLUE); RenderPass::Id root_pass_id(1, 0); - TestRenderPass* root_pass = addRenderPass( + TestRenderPass* root_pass = AddRenderPass( render_passes, root_pass_id, viewport_rect, gfx::Transform()); - addQuad(root_pass, viewport_rect, SK_ColorGREEN); + AddQuad(root_pass, viewport_rect, SK_ColorGREEN); - addRenderPassQuad(root_pass, child_pass); - addRenderPassQuad(child_pass, grand_child_pass); + AddRenderPassQuad(root_pass, child_pass); + AddRenderPassQuad(child_pass, grand_child_pass); renderer.DecideRenderPassAllocationsForFrame( *mock_client.render_passes_in_draw_order()); @@ -964,9 +964,9 @@ class MockOutputSurfaceTest : public testing::Test, public FakeRendererClient { render_passes->clear(); RenderPass::Id render_pass_id(1, 0); - TestRenderPass* render_pass = addRenderPass( + TestRenderPass* render_pass = AddRenderPass( *render_passes, render_pass_id, viewport_rect, gfx::Transform()); - addQuad(render_pass, viewport_rect, SK_ColorGREEN); + AddQuad(render_pass, viewport_rect, SK_ColorGREEN); EXPECT_CALL(output_surface_, EnsureBackbuffer()).WillRepeatedly(Return()); diff --git a/cc/output/output_surface.cc b/cc/output/output_surface.cc index 34ba8d0..f084788 100644 --- a/cc/output/output_surface.cc +++ b/cc/output/output_surface.cc @@ -58,10 +58,10 @@ bool OutputSurface::BindToClient( if (!context3d_->makeContextCurrent()) return false; - string extensionsString = UTF16ToASCII(context3d_->getString(GL_EXTENSIONS)); - vector<string> extensionsList; - base::SplitString(extensionsString, ' ', &extensionsList); - set<string> extensions(extensionsList.begin(), extensionsList.end()); + string extensions_string = UTF16ToASCII(context3d_->getString(GL_EXTENSIONS)); + vector<string> extensions_list; + base::SplitString(extensions_string, ' ', &extensions_list); + set<string> extensions(extensions_list.begin(), extensions_list.end()); has_gl_discard_backbuffer_ = extensions.count("GL_CHROMIUM_discard_backbuffer"); @@ -97,7 +97,7 @@ void OutputSurface::BindFramebuffer() { void OutputSurface::SwapBuffers() { DCHECK(context3d_); - // Note that currently this has the same effect as swapBuffers; we should + // Note that currently this has the same effect as SwapBuffers; we should // consider exposing a different entry point on WebGraphicsContext3D. context3d_->prepareTexture(); } diff --git a/cc/output/render_surface_filters.cc b/cc/output/render_surface_filters.cc index dd5e1a1..2c51fbc 100644 --- a/cc/output/render_surface_filters.cc +++ b/cc/output/render_surface_filters.cc @@ -45,7 +45,7 @@ void GetContrastMatrix(float amount, SkScalar matrix[20]) { } void GetSaturateMatrix(float amount, SkScalar matrix[20]) { - // Note, these values are computed to ensure matrixNeedsClamping is false + // Note, these values are computed to ensure MatrixNeedsClamping is false // for amount in [0..1] matrix[0] = 0.213f + 0.787f * amount; matrix[1] = 0.715f - 0.715f * amount; @@ -99,7 +99,7 @@ void GetOpacityMatrix(float amount, SkScalar matrix[20]) { } void GetGrayscaleMatrix(float amount, SkScalar matrix[20]) { - // Note, these values are computed to ensure matrixNeedsClamping is false + // Note, these values are computed to ensure MatrixNeedsClamping is false // for amount in [0..1] matrix[0] = 0.2126f + 0.7874f * amount; matrix[1] = 0.7152f - 0.7152f * amount; @@ -323,10 +323,10 @@ WebKit::WebFilterOperations RenderSurfaceFilters::Optimize( SkScalar matrix[20]; if (GetColorMatrix(op, matrix)) { if (have_accumulated_color_matrix) { - SkScalar newMatrix[20]; - MultColorMatrix(matrix, accumulated_color_matrix, newMatrix); + SkScalar new_matrix[20]; + MultColorMatrix(matrix, accumulated_color_matrix, new_matrix); memcpy(accumulated_color_matrix, - newMatrix, + new_matrix, sizeof(accumulated_color_matrix)); } else { memcpy(accumulated_color_matrix, diff --git a/cc/output/software_output_device.cc b/cc/output/software_output_device.cc index 37efb64..e63322a 100644 --- a/cc/output/software_output_device.cc +++ b/cc/output/software_output_device.cc @@ -42,11 +42,11 @@ void SoftwareOutputDevice::EndPaint(SoftwareFrameData* frame_data) { void SoftwareOutputDevice::CopyToBitmap( gfx::Rect rect, SkBitmap* output) { DCHECK(device_); - SkIRect invertRect = SkIRect::MakeXYWH( + SkIRect invert_rect = SkIRect::MakeXYWH( rect.x(), viewport_size_.height() - rect.bottom(), rect.width(), rect.height()); const SkBitmap& bitmap = device_->accessBitmap(false); - bitmap.extractSubset(output, invertRect); + bitmap.extractSubset(output, invert_rect); } void SoftwareOutputDevice::Scroll( diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc index 0806418..3b97ea0 100644 --- a/cc/output/software_renderer.cc +++ b/cc/output/software_renderer.cc @@ -270,8 +270,10 @@ void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame& frame, // We need to apply the matrix manually to have pixel-sized stroke width. SkPoint vertices[4]; gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices); - SkPoint transformedVertices[4]; - current_canvas_->getTotalMatrix().mapPoints(transformedVertices, vertices, 4); + SkPoint transformed_vertices[4]; + current_canvas_->getTotalMatrix().mapPoints(transformed_vertices, + vertices, + 4); current_canvas_->resetMatrix(); current_paint_.setColor(quad->color); @@ -279,7 +281,7 @@ void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame& frame, current_paint_.setStyle(SkPaint::kStroke_Style); current_paint_.setStrokeWidth(quad->width); current_canvas_->drawPoints(SkCanvas::kPolygon_PointMode, - 4, transformedVertices, current_paint_); + 4, transformed_vertices, current_paint_); } void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame& frame, diff --git a/cc/output/software_renderer_unittest.cc b/cc/output/software_renderer_unittest.cc index 61559ad..b58e148 100644 --- a/cc/output/software_renderer_unittest.cc +++ b/cc/output/software_renderer_unittest.cc @@ -218,8 +218,8 @@ TEST_F(SoftwareRendererTest, ShouldClearRootRenderPass) { // Draw a fullscreen green quad in a first frame. RenderPass::Id root_clear_pass_id(1, 0); TestRenderPass* root_clear_pass = - addRenderPass(list, root_clear_pass_id, viewport_rect, gfx::Transform()); - addQuad(root_clear_pass, viewport_rect, SK_ColorGREEN); + AddRenderPass(list, root_clear_pass_id, viewport_rect, gfx::Transform()); + AddQuad(root_clear_pass, viewport_rect, SK_ColorGREEN); renderer()->DecideRenderPassAllocationsForFrame(list); renderer()->DrawFrame(list); @@ -235,9 +235,9 @@ TEST_F(SoftwareRendererTest, ShouldClearRootRenderPass) { gfx::Rect smaller_rect(20, 20, 60, 60); RenderPass::Id root_smaller_pass_id(2, 0); - TestRenderPass* root_smaller_pass = addRenderPass( + TestRenderPass* root_smaller_pass = AddRenderPass( list, root_smaller_pass_id, viewport_rect, gfx::Transform()); - addQuad(root_smaller_pass, smaller_rect, SK_ColorMAGENTA); + AddQuad(root_smaller_pass, smaller_rect, SK_ColorMAGENTA); renderer()->DecideRenderPassAllocationsForFrame(list); renderer()->DrawFrame(list); diff --git a/cc/quads/draw_quad.h b/cc/quads/draw_quad.h index 952472d..2636a07 100644 --- a/cc/quads/draw_quad.h +++ b/cc/quads/draw_quad.h @@ -53,7 +53,7 @@ class CC_EXPORT DrawQuad { gfx::Rect opaque_rect; // Allows changing the rect that gets drawn to make it smaller. This value - // should be clipped to quadRect. + // should be clipped to |rect|. gfx::Rect visible_rect; // By default blending is used when some part of the quad is not opaque. diff --git a/cc/quads/draw_quad_unittest.cc b/cc/quads/draw_quad_unittest.cc index 496602c..281da3b 100644 --- a/cc/quads/draw_quad_unittest.cc +++ b/cc/quads/draw_quad_unittest.cc @@ -192,22 +192,22 @@ void CompareDrawQuad(DrawQuad* quad, } \ SETUP_AND_COPY_QUAD_ALL(Type, quad_all); -#define CREATE_QUAD_5_NEW_1(Type, a, b, c, d, e, copyA) \ +#define CREATE_QUAD_5_NEW_1(Type, a, b, c, d, e, copy_a) \ scoped_ptr<Type> quad_new(Type::Create()); \ { \ QUAD_DATA \ quad_new->SetNew(shared_state.get(), quad_rect, a, b, c, d, e); \ } \ - SETUP_AND_COPY_QUAD_NEW_1(Type, quad_new, copyA); + SETUP_AND_COPY_QUAD_NEW_1(Type, quad_new, copy_a); -#define CREATE_QUAD_5_ALL_1(Type, a, b, c, d, e, copyA) \ +#define CREATE_QUAD_5_ALL_1(Type, a, b, c, d, e, copy_a) \ scoped_ptr<Type> quad_all(Type::Create()); \ { \ QUAD_DATA \ quad_all->SetAll(shared_state.get(), quad_rect, quad_opaque_rect, \ quad_visible_rect, needs_blending, a, b, c, d, e); \ } \ - SETUP_AND_COPY_QUAD_ALL_1(Type, quad_all, copyA); + SETUP_AND_COPY_QUAD_ALL_1(Type, quad_all, copy_a); #define CREATE_QUAD_6_NEW(Type, a, b, c, d, e, f) \ scoped_ptr<Type> quad_new(Type::Create()); \ @@ -262,15 +262,15 @@ void CompareDrawQuad(DrawQuad* quad, } \ SETUP_AND_COPY_QUAD_ALL(Type, quad_all); -#define CREATE_QUAD_8_NEW_1(Type, a, b, c, d, e, f, g, h, copyA) \ +#define CREATE_QUAD_8_NEW_1(Type, a, b, c, d, e, f, g, h, copy_a) \ scoped_ptr<Type> quad_new(Type::Create()); \ { \ QUAD_DATA \ quad_new->SetNew(shared_state.get(), quad_rect, a, b, c, d, e, f, g, h); \ } \ - SETUP_AND_COPY_QUAD_NEW_1(Type, quad_new, copyA); + SETUP_AND_COPY_QUAD_NEW_1(Type, quad_new, copy_a); -#define CREATE_QUAD_8_ALL_1(Type, a, b, c, d, e, f, g, h, copyA) \ +#define CREATE_QUAD_8_ALL_1(Type, a, b, c, d, e, f, g, h, copy_a) \ scoped_ptr<Type> quad_all(Type::Create()); \ { \ QUAD_DATA \ @@ -278,7 +278,7 @@ void CompareDrawQuad(DrawQuad* quad, quad_visible_rect, needs_blending, \ a, b, c, d, e, f, g, h); \ } \ - SETUP_AND_COPY_QUAD_ALL_1(Type, quad_all, copyA); + SETUP_AND_COPY_QUAD_ALL_1(Type, quad_all, copy_a); #define CREATE_QUAD_9_NEW(Type, a, b, c, d, e, f, g, h, i) \ scoped_ptr<Type> quad_new(Type::Create()); \ diff --git a/cc/quads/render_pass.h b/cc/quads/render_pass.h index 6259716..154b02c5 100644 --- a/cc/quads/render_pass.h +++ b/cc/quads/render_pass.h @@ -28,13 +28,13 @@ class SharedQuadState; // A list of DrawQuad objects, sorted internally in front-to-back order. class QuadList : public ScopedPtrVector<DrawQuad> { public: - typedef reverse_iterator backToFrontIterator; - typedef const_reverse_iterator constBackToFrontIterator; + typedef reverse_iterator BackToFrontIterator; + typedef const_reverse_iterator ConstBackToFrontIterator; - inline backToFrontIterator backToFrontBegin() { return rbegin(); } - inline backToFrontIterator backToFrontEnd() { return rend(); } - inline constBackToFrontIterator backToFrontBegin() const { return rbegin(); } - inline constBackToFrontIterator backToFrontEnd() const { return rend(); } + inline BackToFrontIterator BackToFrontBegin() { return rbegin(); } + inline BackToFrontIterator BackToFrontEnd() { return rend(); } + inline ConstBackToFrontIterator BackToFrontBegin() const { return rbegin(); } + inline ConstBackToFrontIterator BackToFrontEnd() const { return rend(); } }; typedef ScopedPtrVector<SharedQuadState> SharedQuadStateList; @@ -64,7 +64,7 @@ class CC_EXPORT RenderPass { static scoped_ptr<RenderPass> Create(); // A shallow copy of the render pass, which does not include its quads. - scoped_ptr<RenderPass> Copy(Id newId) const; + scoped_ptr<RenderPass> Copy(Id new_id) const; void SetNew(Id id, gfx::Rect output_rect, diff --git a/cc/quads/texture_draw_quad.cc b/cc/quads/texture_draw_quad.cc index 6b3958f..04c9511 100644 --- a/cc/quads/texture_draw_quad.cc +++ b/cc/quads/texture_draw_quad.cc @@ -91,13 +91,13 @@ bool TextureDrawQuad::PerformClipping() { static_cast<float>(quadTransform().matrix().getDouble(1, 3))); // Transform the rect by the scale and offset. - gfx::RectF rectF = rect; - rectF.Scale(x_scale, y_scale); - rectF += offset; + gfx::RectF rect_f = rect; + rect_f.Scale(x_scale, y_scale); + rect_f += offset; // Perform clipping and check to see if the result is empty. - gfx::RectF clippedRect = IntersectRects(rectF, clipRect()); - if (clippedRect.IsEmpty()) { + gfx::RectF clipped_rect = IntersectRects(rect_f, clipRect()); + if (clipped_rect.IsEmpty()) { rect = gfx::Rect(); uv_top_left = gfx::PointF(); uv_bottom_right = gfx::PointF(); @@ -106,15 +106,15 @@ bool TextureDrawQuad::PerformClipping() { // Create a new uv-rect by clipping the old one to the new bounds. gfx::Vector2dF uv_scale(uv_bottom_right - uv_top_left); - uv_scale.Scale(1.f / rectF.width(), 1.f / rectF.height()); + uv_scale.Scale(1.f / rect_f.width(), 1.f / rect_f.height()); uv_bottom_right = uv_top_left + gfx::ScaleVector2d( - clippedRect.bottom_right() - rectF.origin(), + clipped_rect.bottom_right() - rect_f.origin(), uv_scale.x(), uv_scale.y()); uv_top_left = uv_top_left + gfx::ScaleVector2d( - clippedRect.origin() - rectF.origin(), + clipped_rect.origin() - rect_f.origin(), uv_scale.x(), uv_scale.y()); @@ -125,10 +125,10 @@ bool TextureDrawQuad::PerformClipping() { if (vertex_opacity[0] != vertex_opacity[1] || vertex_opacity[0] != vertex_opacity[2] || vertex_opacity[0] != vertex_opacity[3]) { - const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); - const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); - const float x3 = (clippedRect.right() - rectF.x()) / rectF.width(); - const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height(); + const float x1 = (clipped_rect.x() - rect_f.x()) / rect_f.width(); + const float y1 = (clipped_rect.y() - rect_f.y()) / rect_f.height(); + const float x3 = (clipped_rect.right() - rect_f.x()) / rect_f.width(); + const float y3 = (clipped_rect.bottom() - rect_f.y()) / rect_f.height(); const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1]; const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0]; const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1]; @@ -140,12 +140,12 @@ bool TextureDrawQuad::PerformClipping() { } // Move the clipped rectangle back into its space. - clippedRect -= offset; - clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); - rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f), - static_cast<int>(clippedRect.y() + 0.5f), - static_cast<int>(clippedRect.width() + 0.5f), - static_cast<int>(clippedRect.height() + 0.5f)); + clipped_rect -= offset; + clipped_rect.Scale(1.0f / x_scale, 1.0f / y_scale); + rect = gfx::Rect(static_cast<int>(clipped_rect.x() + 0.5f), + static_cast<int>(clipped_rect.y() + 0.5f), + static_cast<int>(clipped_rect.width() + 0.5f), + static_cast<int>(clipped_rect.height() + 0.5f)); return true; } diff --git a/cc/resources/bitmap_skpicture_content_layer_updater.h b/cc/resources/bitmap_skpicture_content_layer_updater.h index 07bef12..63ca4a1 100644 --- a/cc/resources/bitmap_skpicture_content_layer_updater.h +++ b/cc/resources/bitmap_skpicture_content_layer_updater.h @@ -10,9 +10,9 @@ namespace cc { -// This class records the contentRect into an SkPicture, then software +// This class records the content_rect into an SkPicture, then software // rasterizes the SkPicture into bitmaps for each tile. This implements -// Settings::perTilePainting. +// LayerTreeSettingSettings::per_tile_painting_enabled. class BitmapSkPictureContentLayerUpdater : public SkPictureContentLayerUpdater { public: class Resource : public ContentLayerUpdater::Resource { diff --git a/cc/resources/content_layer_updater.cc b/cc/resources/content_layer_updater.cc index 4865a49..f11083b 100644 --- a/cc/resources/content_layer_updater.cc +++ b/cc/resources/content_layer_updater.cc @@ -28,7 +28,7 @@ void ContentLayerUpdater::PaintContents(SkCanvas* canvas, float contents_height_scale, gfx::Rect* resulting_opaque_rect, RenderingStats* stats) { - TRACE_EVENT0("cc", "ContentLayerUpdater::paintContents"); + TRACE_EVENT0("cc", "ContentLayerUpdater::PaintContents"); canvas->save(); canvas->translate(SkFloatToScalar(-content_rect.x()), SkFloatToScalar(-content_rect.y())); diff --git a/cc/resources/content_layer_updater.h b/cc/resources/content_layer_updater.h index bedc614..80b8a48 100644 --- a/cc/resources/content_layer_updater.h +++ b/cc/resources/content_layer_updater.h @@ -17,7 +17,7 @@ class LayerPainter; // Base class for BitmapContentLayerUpdater and // SkPictureContentLayerUpdater that reduces code duplication between -// their respective paintContents implementations. +// their respective PaintContents implementations. class CC_EXPORT ContentLayerUpdater : public LayerUpdater { protected: explicit ContentLayerUpdater(scoped_ptr<LayerPainter> painter); diff --git a/cc/resources/picture.cc b/cc/resources/picture.cc index 8ec6e98..701d8ac 100644 --- a/cc/resources/picture.cc +++ b/cc/resources/picture.cc @@ -17,7 +17,7 @@ namespace { // URI label for a lazily decoded SkPixelRef. -const char labelLazyDecoded[] = "lazy"; +const char kLabelLazyDecoded[] = "lazy"; class DisableLCDTextFilter : public SkDrawFilter { public: @@ -81,15 +81,15 @@ void Picture::CloneForDrawing(int num_threads) { void Picture::Record(ContentLayerClient* painter, RenderingStats* stats, - const SkTileGridPicture::TileGridInfo& tileGridInfo) { + const SkTileGridPicture::TileGridInfo& tile_grid_info) { TRACE_EVENT2("cc", "Picture::Record", "width", layer_rect_.width(), "height", layer_rect_.height()); // Record() should only be called once. DCHECK(!picture_); - DCHECK(!tileGridInfo.fTileInterval.isEmpty()); + DCHECK(!tile_grid_info.fTileInterval.isEmpty()); picture_ = skia::AdoptRef(new SkTileGridPicture( - layer_rect_.width(), layer_rect_.height(), tileGridInfo)); + layer_rect_.width(), layer_rect_.height(), tile_grid_info)); SkCanvas* canvas = picture_->beginRecording( layer_rect_.width(), @@ -171,7 +171,7 @@ void Picture::GatherPixelRefs(const gfx::Rect& layer_rect, SkPixelRef** refs = reinterpret_cast<SkPixelRef**>(data); for (unsigned int i = 0; i < pixel_refs->size() / sizeof(SkPixelRef*); ++i) { if (*refs && (*refs)->getURI() && !strncmp( - (*refs)->getURI(), labelLazyDecoded, 4)) { + (*refs)->getURI(), kLabelLazyDecoded, 4)) { pixel_ref_list.push_back(static_cast<skia::LazyPixelRef*>(*refs)); } refs++; diff --git a/cc/resources/picture.h b/cc/resources/picture.h index 9d08bfa..3cb6791 100644 --- a/cc/resources/picture.h +++ b/cc/resources/picture.h @@ -44,7 +44,7 @@ class CC_EXPORT Picture // Record a paint operation. To be able to safely use this SkPicture for // playback on a different thread this can only be called once. void Record(ContentLayerClient*, RenderingStats*, - const SkTileGridPicture::TileGridInfo& tileGridInfo); + const SkTileGridPicture::TileGridInfo& tile_grid_info); // Has Record() been called yet? bool HasRecording() const { return picture_.get() != NULL; } diff --git a/cc/resources/picture_pile_impl.cc b/cc/resources/picture_pile_impl.cc index 1cc6190..3d97b43 100644 --- a/cc/resources/picture_pile_impl.cc +++ b/cc/resources/picture_pile_impl.cc @@ -233,10 +233,10 @@ void PicturePileImpl::AnalyzeInRect(const gfx::Rect& content_rect, gfx::Rect layer_rect = gfx::ToEnclosingRect( gfx::ScaleRect(content_rect, 1.f / contents_scale)); - SkBitmap emptyBitmap; - emptyBitmap.setConfig(SkBitmap::kNo_Config, content_rect.width(), + SkBitmap empty_bitmap; + empty_bitmap.setConfig(SkBitmap::kNo_Config, content_rect.width(), content_rect.height()); - skia::AnalysisDevice device(emptyBitmap); + skia::AnalysisDevice device(empty_bitmap); skia::AnalysisCanvas canvas(&device); int64 total_pixels_rasterized = 0; diff --git a/cc/resources/picture_pile_impl.h b/cc/resources/picture_pile_impl.h index 2f2fe00..6e76fc2 100644 --- a/cc/resources/picture_pile_impl.h +++ b/cc/resources/picture_pile_impl.h @@ -29,7 +29,7 @@ class CC_EXPORT PicturePileImpl : public PicturePileBase { // Raster a subrect of this PicturePileImpl into the given canvas. // It's only safe to call paint on a cloned version. - // It is assumed that contentsScale has already been applied to this canvas. + // It is assumed that contents_scale has already been applied to this canvas. void Raster( SkCanvas* canvas, gfx::Rect canvas_rect, diff --git a/cc/resources/prioritized_resource_manager.cc b/cc/resources/prioritized_resource_manager.cc index e3eea72..2c406df 100644 --- a/cc/resources/prioritized_resource_manager.cc +++ b/cc/resources/prioritized_resource_manager.cc @@ -307,17 +307,17 @@ void PrioritizedResourceManager::ReduceWastedMemory( // we really need very little memory. This should probably be solved by // reducing the limit externally, but until then this just does some "clean // up" of unused backing textures (any more than 10%). - size_t wastedMemory = 0; + size_t wasted_memory = 0; for (BackingList::iterator it = backings_.begin(); it != backings_.end(); ++it) { if ((*it)->owner()) break; - wastedMemory += (*it)->bytes(); + wasted_memory += (*it)->bytes(); } - size_t tenPercentOfMemory = memory_available_bytes_ / 10; - if (wastedMemory > tenPercentOfMemory) + size_t ten_percent_of_memory = memory_available_bytes_ / 10; + if (wasted_memory > ten_percent_of_memory) EvictBackingsToReduceMemory(MemoryUseBytes() - - (wastedMemory - tenPercentOfMemory), + (wasted_memory - ten_percent_of_memory), PriorityCalculator::AllowEverythingCutoff(), EVICT_ONLY_RECYCLABLE, DO_NOT_UNLINK_BACKINGS, @@ -515,7 +515,7 @@ void PrioritizedResourceManager::AssertInvariants() { // At all times, backings that can be evicted must always come before // backings that can't be evicted in the backing texture list (otherwise - // reduceMemory will not find all textures available for eviction/recycling). + // ReduceMemory will not find all textures available for eviction/recycling). bool reached_unrecyclable = false; PrioritizedResource::Backing* previous_backing = NULL; for (BackingList::iterator it = backings_.begin(); it != backings_.end(); diff --git a/cc/resources/prioritized_resource_manager.h b/cc/resources/prioritized_resource_manager.h index 820ed41..b1f013d 100644 --- a/cc/resources/prioritized_resource_manager.h +++ b/cc/resources/prioritized_resource_manager.h @@ -82,7 +82,7 @@ class CC_EXPORT PrioritizedResourceManager { void ClearPriorities(); // Delete contents textures' backing resources until they use only - // bytesLimit bytes. This may be called on the impl thread while the main + // limit_bytes bytes. This may be called on the impl thread while the main // thread is running. Returns true if resources are indeed evicted as a // result of this call. bool ReduceMemoryOnImplThread(size_t limit_bytes, @@ -189,7 +189,7 @@ class CC_EXPORT PrioritizedResourceManager { size_t max_memory_limit_bytes_; // The priority cutoff based on memory pressure. This is not a strict - // cutoff -- requestLate allows textures with priority equal to this + // cutoff -- RequestLate allows textures with priority equal to this // cutoff to be allowed. int priority_cutoff_; // The priority cutoff based on external memory policy. This is a strict @@ -220,11 +220,11 @@ class CC_EXPORT PrioritizedResourceManager { TextureVector temp_texture_vector_; // Statistics about memory usage at priority cutoffs, computed at - // prioritizeTextures. + // PrioritizeTextures. size_t memory_visible_bytes_; size_t memory_visible_and_nearby_bytes_; - // Statistics copied at the time of pushTexturePrioritiesToBackings. + // Statistics copied at the time of PushTexturePrioritiesToBackings. size_t memory_visible_last_pushed_bytes_; size_t memory_visible_and_nearby_last_pushed_bytes_; diff --git a/cc/resources/prioritized_resource_unittest.cc b/cc/resources/prioritized_resource_unittest.cc index 7b10d72..98e4985 100644 --- a/cc/resources/prioritized_resource_unittest.cc +++ b/cc/resources/prioritized_resource_unittest.cc @@ -623,7 +623,7 @@ TEST_F(PrioritizedResourceTest, RequestLateBackingsSorting) { EXPECT_TRUE(ValidateTexture(textures[i], false)); // Drop the memory limit and prioritize (none will be above the threshold, - // but they still have backings because reduceMemory hasn't been called). + // but they still have backings because ReduceMemory hasn't been called). resource_manager->SetMaxMemoryLimitBytes( TexturesMemorySize(max_textures / 2)); PrioritizeTexturesAndBackings(resource_manager.get()); diff --git a/cc/resources/resource_provider_unittest.cc b/cc/resources/resource_provider_unittest.cc index a1246f4..d8de6f5 100644 --- a/cc/resources/resource_provider_unittest.cc +++ b/cc/resources/resource_provider_unittest.cc @@ -87,7 +87,7 @@ class ContextSharedData { // If the latest sync point the context has waited on is before the sync // point for when the mailbox was set, pretend we never saw that - // produceTexture. + // ProduceTexture. if (sync_point_for_mailbox_[mailbox] > sync_point) { NOTREACHED(); return scoped_ptr<Texture>(); @@ -233,7 +233,7 @@ class ResourceProviderContext : public TestWebGraphicsContext3D { ASSERT_EQ(target, GL_TEXTURE_2D); // Delay moving the texture into the mailbox until the next - // insertSyncPoint, so that it is not visible to other contexts that + // InsertSyncPoint, so that it is not visible to other contexts that // haven't waited on that sync point. scoped_ptr<PendingProduceTexture> pending(new PendingProduceTexture); memcpy(pending->mailbox, mailbox, sizeof(pending->mailbox)); @@ -840,13 +840,13 @@ TEST_P(ResourceProviderTest, ScopedSampler) { if (GetParam() != ResourceProvider::GLTexture) return; - scoped_ptr<OutputSurface> outputSurface( + scoped_ptr<OutputSurface> output_surface( FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>( new TextureStateTrackingContext))); TextureStateTrackingContext* context = - static_cast<TextureStateTrackingContext*>(outputSurface->context3d()); + static_cast<TextureStateTrackingContext*>(output_surface->context3d()); scoped_ptr<ResourceProvider> resource_provider( - ResourceProvider::Create(outputSurface.get())); + ResourceProvider::Create(output_surface.get())); gfx::Size size(1, 1); WGC3Denum format = GL_RGBA; @@ -913,13 +913,13 @@ TEST_P(ResourceProviderTest, ManagedResource) { if (GetParam() != ResourceProvider::GLTexture) return; - scoped_ptr<OutputSurface> outputSurface( + scoped_ptr<OutputSurface> output_surface( FakeOutputSurface::Create3d(scoped_ptr<WebKit::WebGraphicsContext3D>( new TextureStateTrackingContext))); TextureStateTrackingContext* context = - static_cast<TextureStateTrackingContext*>(outputSurface->context3d()); + static_cast<TextureStateTrackingContext*>(output_surface->context3d()); scoped_ptr<ResourceProvider> resource_provider( - ResourceProvider::Create(outputSurface.get())); + ResourceProvider::Create(output_surface.get())); gfx::Size size(1, 1); WGC3Denum format = GL_RGBA; @@ -1002,7 +1002,7 @@ TEST_P(ResourceProviderTest, TextureAllocation) { scoped_ptr<WebKit::WebGraphicsContext3D> mock_context( static_cast<WebKit::WebGraphicsContext3D*>( new NiceMock<AllocationTrackingContext3D>)); - scoped_ptr<OutputSurface> outputSurface( + scoped_ptr<OutputSurface> output_surface( FakeOutputSurface::Create3d(mock_context.Pass())); gfx::Size size(2, 2); @@ -1014,9 +1014,9 @@ TEST_P(ResourceProviderTest, TextureAllocation) { int texture_id = 123; AllocationTrackingContext3D* context = - static_cast<AllocationTrackingContext3D*>(outputSurface->context3d()); + static_cast<AllocationTrackingContext3D*>(output_surface->context3d()); scoped_ptr<ResourceProvider> resource_provider( - ResourceProvider::Create(outputSurface.get())); + ResourceProvider::Create(output_surface.get())); // Lazy allocation. Don't allocate when creating the resource. EXPECT_CALL(*context, createTexture()).WillOnce(Return(texture_id)); @@ -1042,7 +1042,7 @@ TEST_P(ResourceProviderTest, TextureAllocation) { resource_provider->DeleteResource(id); Mock::VerifyAndClearExpectations(context); - // Same for setPixelsFromBuffer + // Same for SetPixelsFromBuffer EXPECT_CALL(*context, createTexture()).WillOnce(Return(texture_id)); EXPECT_CALL(*context, deleteTexture(texture_id)).Times(1); EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, texture_id)).Times(3); @@ -1078,7 +1078,7 @@ TEST_P(ResourceProviderTest, ForcingAsyncUploadToComplete) { scoped_ptr<WebKit::WebGraphicsContext3D> mock_context( static_cast<WebKit::WebGraphicsContext3D*>( new NiceMock<AllocationTrackingContext3D>)); - scoped_ptr<OutputSurface> outputSurface( + scoped_ptr<OutputSurface> output_surface( FakeOutputSurface::Create3d(mock_context.Pass())); gfx::Size size(2, 2); @@ -1087,9 +1087,9 @@ TEST_P(ResourceProviderTest, ForcingAsyncUploadToComplete) { int texture_id = 123; AllocationTrackingContext3D* context = - static_cast<AllocationTrackingContext3D*>(outputSurface->context3d()); + static_cast<AllocationTrackingContext3D*>(output_surface->context3d()); scoped_ptr<ResourceProvider> resource_provider( - ResourceProvider::Create(outputSurface.get())); + ResourceProvider::Create(output_surface.get())); EXPECT_CALL(*context, createTexture()).WillOnce(Return(texture_id)); EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, texture_id)).Times(3); @@ -1113,7 +1113,7 @@ TEST_P(ResourceProviderTest, AbortForcedAsyncUpload) { scoped_ptr<WebKit::WebGraphicsContext3D> mock_context( static_cast<WebKit::WebGraphicsContext3D*>( new NiceMock<AllocationTrackingContext3D>)); - scoped_ptr<OutputSurface> outputSurface( + scoped_ptr<OutputSurface> output_surface( FakeOutputSurface::Create3d(mock_context.Pass())); gfx::Size size(2, 2); @@ -1122,9 +1122,9 @@ TEST_P(ResourceProviderTest, AbortForcedAsyncUpload) { int texture_id = 123; AllocationTrackingContext3D* context = - static_cast<AllocationTrackingContext3D*>(outputSurface->context3d()); + static_cast<AllocationTrackingContext3D*>(output_surface->context3d()); scoped_ptr<ResourceProvider> resource_provider( - ResourceProvider::Create(outputSurface.get())); + ResourceProvider::Create(output_surface.get())); EXPECT_CALL(*context, createTexture()).WillRepeatedly(Return(texture_id)); EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, texture_id)).Times(4); diff --git a/cc/resources/resource_update_controller.cc b/cc/resources/resource_update_controller.cc index baae7a9..3936b4d 100644 --- a/cc/resources/resource_update_controller.cc +++ b/cc/resources/resource_update_controller.cc @@ -34,13 +34,13 @@ const double kUploaderBusyTickRate = 0.001; const size_t kMaxBlockingUpdateIntervals = 4; skia::RefPtr<SkCanvas> CreateAcceleratedCanvas( - GrContext* gr_context, gfx::Size canvasSize, unsigned textureId) { + GrContext* gr_context, gfx::Size canvas_size, unsigned texture_id) { GrBackendTextureDesc texture_desc; texture_desc.fFlags = kRenderTarget_GrBackendTextureFlag; - texture_desc.fWidth = canvasSize.width(); - texture_desc.fHeight = canvasSize.height(); + texture_desc.fWidth = canvas_size.width(); + texture_desc.fHeight = canvas_size.height(); texture_desc.fConfig = kSkia8888_GrPixelConfig; - texture_desc.fTextureHandle = textureId; + texture_desc.fTextureHandle = texture_id; skia::RefPtr<GrTexture> target = skia::AdoptRef(gr_context->wrapBackendTexture(texture_desc)); skia::RefPtr<SkDevice> device = @@ -81,8 +81,8 @@ ResourceUpdateController::ResourceUpdateController( ResourceUpdateController::~ResourceUpdateController() {} void ResourceUpdateController::PerformMoreUpdates( - base::TimeTicks timeLimit) { - time_limit_ = timeLimit; + base::TimeTicks time_limit) { + time_limit_ = time_limit; // Update already in progress. if (task_posted_) diff --git a/cc/resources/skpicture_content_layer_updater.cc b/cc/resources/skpicture_content_layer_updater.cc index 0ca6ea8..6ce3df8 100644 --- a/cc/resources/skpicture_content_layer_updater.cc +++ b/cc/resources/skpicture_content_layer_updater.cc @@ -48,23 +48,23 @@ scoped_ptr<LayerUpdater::Resource> SkPictureContentLayerUpdater::CreateResource( void SkPictureContentLayerUpdater::PrepareToUpdate( gfx::Rect content_rect, gfx::Size, - float contentsWidthScale, + float contents_width_scale, float contents_height_scale, - gfx::Rect* resultingOpaqueRect, + gfx::Rect* resulting_opaque_rect, RenderingStats* stats) { SkCanvas* canvas = picture_.beginRecording(content_rect.width(), content_rect.height()); PaintContents(canvas, content_rect, - contentsWidthScale, + contents_width_scale, contents_height_scale, - resultingOpaqueRect, + resulting_opaque_rect, stats); picture_.endRecording(); } void SkPictureContentLayerUpdater::DrawPicture(SkCanvas* canvas) { - TRACE_EVENT0("cc", "SkPictureContentLayerUpdater::drawPicture"); + TRACE_EVENT0("cc", "SkPictureContentLayerUpdater::DrawPicture"); canvas->drawPicture(picture_); } diff --git a/cc/resources/tile_manager.h b/cc/resources/tile_manager.h index 76c2b89..83223b2 100644 --- a/cc/resources/tile_manager.h +++ b/cc/resources/tile_manager.h @@ -95,9 +95,9 @@ class CC_EXPORT TileManager : public WorkerPoolClient { scoped_ptr<base::Value> BasicStateAsValue() const; scoped_ptr<base::Value> AllTilesAsValue() const; - void GetMemoryStats(size_t* memoryRequiredBytes, - size_t* memoryNiceToHaveBytes, - size_t* memoryUsedBytes) const; + void GetMemoryStats(size_t* memory_required_bytes, + size_t* memory_nice_to_have_bytes, + size_t* memory_used_bytes) const; bool HasPendingWorkScheduled(WhichTree tree) const; const MemoryHistory::Entry& memory_stats_from_last_assign() const { diff --git a/cc/scheduler/delay_based_time_source.cc b/cc/scheduler/delay_based_time_source.cc index 48cd31d..4037824 100644 --- a/cc/scheduler/delay_based_time_source.cc +++ b/cc/scheduler/delay_based_time_source.cc @@ -51,7 +51,7 @@ DelayBasedTimeSource::DelayBasedTimeSource(base::TimeDelta interval, DelayBasedTimeSource::~DelayBasedTimeSource() {} void DelayBasedTimeSource::SetActive(bool active) { - TRACE_EVENT1("cc", "DelayBasedTimeSource::setActive", "active", active); + TRACE_EVENT1("cc", "DelayBasedTimeSource::SetActive", "active", active); if (!active) { state_ = STATE_INACTIVE; weak_factory_.InvalidateWeakPtrs(); @@ -152,7 +152,7 @@ base::TimeTicks DelayBasedTimeSource::Now() const { // This code tries to achieve an average tick rate as close to interval_ as // possible. To do this, it has to deal with a few basic issues: -// 1. postDelayedTask can delay only at a millisecond granularity. So, 16.666 +// 1. PostDelayedTask can delay only at a millisecond granularity. So, 16.666 // has to posted as 16 or 17. // 2. A delayed task may come back a bit late (a few ms), or really late // (frames later) @@ -162,7 +162,7 @@ base::TimeTicks DelayBasedTimeSource::Now() const { // // Then, when we post our task, we take the floor of (tick_target_ and Now()). // If we started at now=0, and 60FPs (all times in milliseconds): -// now=0 target=16.667 postDelayedTask(16) +// now=0 target=16.667 PostDelayedTask(16) // // When our callback runs, we figure out how far off we were from that goal. // Because of the flooring operation, and assuming our timer runs exactly when @@ -172,18 +172,18 @@ base::TimeTicks DelayBasedTimeSource::Now() const { // Since we can't post a 0.667 ms task to get to now=16, we just treat this as a // tick. Then, we update target to be 33.333. We now post another task based on // the difference between our target and now: -// now=16 tick_target=16.667 newTarget=33.333 --> -// postDelayedTask(floor(33.333 - 16)) --> postDelayedTask(17) +// now=16 tick_target=16.667 new_target=33.333 --> +// PostDelayedTask(floor(33.333 - 16)) --> PostDelayedTask(17) // // Over time, with no late tasks, this leads to us posting tasks like this: -// now=0 tick_target=0 newTarget=16.667 --> -// tick(), postDelayedTask(16) -// now=16 tick_target=16.667 newTarget=33.333 --> -// tick(), postDelayedTask(17) -// now=33 tick_target=33.333 newTarget=50.000 --> -// tick(), postDelayedTask(17) -// now=50 tick_target=50.000 newTarget=66.667 --> -// tick(), postDelayedTask(16) +// now=0 tick_target=0 new_target=16.667 --> +// tick(), PostDelayedTask(16) +// now=16 tick_target=16.667 new_target=33.333 --> +// tick(), PostDelayedTask(17) +// now=33 tick_target=33.333 new_target=50.000 --> +// tick(), PostDelayedTask(17) +// now=50 tick_target=50.000 new_target=66.667 --> +// tick(), PostDelayedTask(16) // // We treat delays in tasks differently depending on the amount of delay we // encounter. Suppose we posted a task with a target=16.667: @@ -194,16 +194,16 @@ base::TimeTicks DelayBasedTimeSource::Now() const { // now=25.0 tick_target=16.667 // // We treat the first case as a tick anyway, and assume the delay was unusual. -// Thus, we compute the newTarget based on the old timebase: -// now=18 tick_target=16.667 newTarget=33.333 --> -// tick(), postDelayedTask(floor(33.333-18)) --> postDelayedTask(15) +// Thus, we compute the new_target based on the old timebase: +// now=18 tick_target=16.667 new_target=33.333 --> +// tick(), PostDelayedTask(floor(33.333-18)) --> PostDelayedTask(15) // This brings us back to 18+15 = 33, which was where we would have been if the // task hadn't been late. // // For the really late delay, we we move to the next logical tick. The timebase // is not reset. -// now=37 tick_target=16.667 newTarget=50.000 --> -// tick(), postDelayedTask(floor(50.000-37)) --> postDelayedTask(13) +// now=37 tick_target=16.667 new_target=50.000 --> +// tick(), PostDelayedTask(floor(50.000-37)) --> PostDelayedTask(13) base::TimeTicks DelayBasedTimeSource::NextTickTarget(base::TimeTicks now) { base::TimeDelta new_interval = next_parameters_.interval; int intervals_elapsed = diff --git a/cc/scheduler/frame_rate_controller_unittest.cc b/cc/scheduler/frame_rate_controller_unittest.cc index 9818a66..0ed600a 100644 --- a/cc/scheduler/frame_rate_controller_unittest.cc +++ b/cc/scheduler/frame_rate_controller_unittest.cc @@ -134,7 +134,7 @@ TEST(FrameRateControllerTest, TestFrameThrottling_Unthrottled) { controller.SetClient(&client); controller.SetMaxFramesPending(2); - // setActive triggers 1st frame, make sure the vsync callback is called + // SetActive triggers 1st frame, make sure the vsync callback is called controller.SetActive(true); thread.RunPendingTask(); EXPECT_TRUE(client.VSyncTicked()); @@ -157,7 +157,7 @@ TEST(FrameRateControllerTest, TestFrameThrottling_Unthrottled) { EXPECT_TRUE(client.VSyncTicked()); client.Reset(); - // DidBeginFrame triggers 3rd frame (> maxFramesPending), + // DidBeginFrame triggers 3rd frame (> max_frames_pending), // make sure the vsync callback is NOT called controller.DidBeginFrame(); thread.RunPendingTask(); diff --git a/cc/scheduler/scheduler.cc b/cc/scheduler/scheduler.cc index 8393897..c1da5f2 100644 --- a/cc/scheduler/scheduler.cc +++ b/cc/scheduler/scheduler.cc @@ -77,13 +77,13 @@ void Scheduler::SetMainThreadNeedsLayerTextures() { } void Scheduler::BeginFrameComplete() { - TRACE_EVENT0("cc", "Scheduler::beginFrameComplete"); + TRACE_EVENT0("cc", "Scheduler::BeginFrameComplete"); state_machine_.BeginFrameComplete(); ProcessScheduledActions(); } void Scheduler::BeginFrameAborted() { - TRACE_EVENT0("cc", "Scheduler::beginFrameAborted"); + TRACE_EVENT0("cc", "Scheduler::BeginFrameAborted"); state_machine_.BeginFrameAborted(); ProcessScheduledActions(); } @@ -101,18 +101,18 @@ void Scheduler::SetSwapBuffersCompleteSupported(bool supported) { } void Scheduler::DidSwapBuffersComplete() { - TRACE_EVENT0("cc", "Scheduler::didSwapBuffersComplete"); + TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); frame_rate_controller_->DidFinishFrame(); } void Scheduler::DidLoseOutputSurface() { - TRACE_EVENT0("cc", "Scheduler::didLoseOutputSurface"); + TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); state_machine_.DidLoseOutputSurface(); ProcessScheduledActions(); } void Scheduler::DidRecreateOutputSurface() { - TRACE_EVENT0("cc", "Scheduler::didRecreateOutputSurface"); + TRACE_EVENT0("cc", "Scheduler::DidRecreateOutputSurface"); frame_rate_controller_->DidAbortAllPendingFrames(); state_machine_.DidRecreateOutputSurface(); ProcessScheduledActions(); diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h index 8471acc..63463db 100644 --- a/cc/scheduler/scheduler_state_machine.h +++ b/cc/scheduler/scheduler_state_machine.h @@ -102,18 +102,18 @@ class CC_EXPORT SchedulerStateMachine { // thread to main. void SetNeedsCommit(); - // As SetNeedsCommit(), but ensures the beginFrame will definitely happen even + // As SetNeedsCommit(), but ensures the BeginFrame will definitely happen even // if we are not visible. After this call we expect to go through the forced - // commit flow and then return to waiting for a non-forced beginFrame to + // commit flow and then return to waiting for a non-forced BeginFrame to // finish. void SetNeedsForcedCommit(); // Call this only in response to receiving an ACTION_BEGIN_FRAME - // from nextState. Indicates that all painting is complete. + // from NextAction. Indicates that all painting is complete. void BeginFrameComplete(); // Call this only in response to receiving an ACTION_BEGIN_FRAME - // from nextState if the client rejects the beginFrame message. + // from NextAction if the client rejects the BeginFrame message. void BeginFrameAborted(); // Request exclusive access to the textures that back single buffered @@ -126,7 +126,7 @@ class CC_EXPORT SchedulerStateMachine { void SetCanBeginFrame(bool can) { can_begin_frame_ = can; } // Indicates whether drawing would, at this time, make sense. - // canDraw can be used to supress flashes or checkerboarding + // CanDraw can be used to supress flashes or checkerboarding // when such behavior would be undesirable. void SetCanDraw(bool can); diff --git a/cc/scheduler/scheduler_state_machine_unittest.cc b/cc/scheduler/scheduler_state_machine_unittest.cc index cc26509..f15bb8f 100644 --- a/cc/scheduler/scheduler_state_machine_unittest.cc +++ b/cc/scheduler/scheduler_state_machine_unittest.cc @@ -59,7 +59,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded) { EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); } - // If commit requested but canBeginFrame is still false, do nothing. + // If commit requested but can_begin_frame is still false, do nothing. { StateMachine state(default_scheduler_settings); state.SetCommitState(SchedulerStateMachine::COMMIT_STATE_IDLE); @@ -85,7 +85,7 @@ TEST(SchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded) { EXPECT_FALSE(state.VSyncCallbackNeeded()); } - // Begin the frame, make sure needsCommit and commitState update correctly. + // Begin the frame, make sure needs_commit and commit_state update correctly. { StateMachine state(default_scheduler_settings); state.SetCanBeginFrame(true); @@ -371,18 +371,18 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnVSync) { state.SetVisible(true); } - // Case 1: needsCommit=false + // Case 1: needs_commit=false EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); - // Case 2: needsCommit=true + // Case 2: needs_commit=true state.SetNeedsCommit(); EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); } } - // When on vsync, or not on vsync but needsForcedRedraw set, should always + // When on vsync, or not on vsync but needs_forced_dedraw set, should always // draw except if you're ready to commit, in which case commit. for (size_t i = 0; i < num_commit_states; ++i) { for (size_t j = 0; j < 2; ++j) { @@ -408,11 +408,11 @@ TEST(SchedulerStateMachineTest, TestNextActionDrawsOnVSync) { expected_action = SchedulerStateMachine::ACTION_COMMIT; } - // Case 1: needsCommit=false. + // Case 1: needs_commit=false. EXPECT_TRUE(state.VSyncCallbackNeeded()); EXPECT_EQ(expected_action, state.NextAction()); - // Case 2: needsCommit=true. + // Case 2: needs_commit=true. state.SetNeedsCommit(); EXPECT_TRUE(state.VSyncCallbackNeeded()); EXPECT_EQ(expected_action, state.NextAction()); @@ -436,11 +436,11 @@ TEST(SchedulerStateMachineTest, TestNoCommitStatesRedrawWhenInvisible) { if (j == 1) state.DidEnterVSync(); - // Case 1: needsCommit=false. + // Case 1: needs_commit=false. EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); - // Case 2: needsCommit=true. + // Case 2: needs_commit=true. state.SetNeedsCommit(); EXPECT_NE(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); @@ -648,7 +648,7 @@ TEST(SchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes) { EXPECT_FALSE(state.NeedsCommit()); EXPECT_EQ(SchedulerStateMachine::ACTION_NONE, state.NextAction()); - // Become invisible and abort the beginFrame. + // Become invisible and abort the BeginFrame. state.SetVisible(false); state.BeginFrameAborted(); @@ -725,7 +725,7 @@ TEST(SchedulerStateMachineTest, state.UpdateState(state.NextAction()); // Once the context is recreated, whether we draw should be based on - // setCanDraw. + // SetCanDraw. state.SetNeedsRedraw(true); state.DidEnterVSync(); EXPECT_EQ(SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.NextAction()); diff --git a/cc/scheduler/texture_uploader.cc b/cc/scheduler/texture_uploader.cc index b5d3422..dd89e8c 100644 --- a/cc/scheduler/texture_uploader.cc +++ b/cc/scheduler/texture_uploader.cc @@ -77,12 +77,12 @@ unsigned TextureUploader::Query::Value() { TextureUploader::TextureUploader(WebKit::WebGraphicsContext3D* context, bool use_map_tex_sub_image, - bool useShallowFlush) + bool use_shallow_flush) : context_(context), num_blocking_texture_uploads_(0), use_map_tex_sub_image_(use_map_tex_sub_image), sub_image_size_(0), - use_shallow_flush_(useShallowFlush), + use_shallow_flush_(use_shallow_flush), num_texture_uploads_since_last_flush_(0) { for (size_t i = kUploadHistorySizeInitial; i > 0; i--) textures_per_second_history_.insert(kDefaultEstimatedTexturesPerSecond); @@ -202,7 +202,7 @@ void TextureUploader::UploadWithTexSubImage(const uint8* image, base::debug::Alias(&image_rect_height); base::debug::Alias(&dest_offset_x); base::debug::Alias(&dest_offset_y); - TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); + TRACE_EVENT0("cc", "TextureUploader::UploadWithTexSubImage"); // Offset from image-rect to source-rect. gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); @@ -273,7 +273,7 @@ void TextureUploader::UploadWithMapTexSubImage(const uint8* image, base::debug::Alias(&dest_offset_x); base::debug::Alias(&dest_offset_y); - TRACE_EVENT0("cc", "TextureUploader::uploadWithMapTexSubImage"); + TRACE_EVENT0("cc", "TextureUploader::UploadWithMapTexSubImage"); // Offset from image-rect to source-rect. gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); @@ -308,7 +308,7 @@ void TextureUploader::UploadWithMapTexSubImage(const uint8* image, source_rect.height() * image_rect.width() * bytes_per_pixel); } else { // Strides not equal, so do a row-by-row memcpy from the - // paint results into the pixelDest + // paint results into the pixel_dest. for (int row = 0; row < source_rect.height(); ++row) { memcpy(&pixel_dest[upload_image_stride * row], &image[bytes_per_pixel * diff --git a/cc/scheduler/texture_uploader.h b/cc/scheduler/texture_uploader.h index 46120c9..369348d 100644 --- a/cc/scheduler/texture_uploader.h +++ b/cc/scheduler/texture_uploader.h @@ -41,7 +41,7 @@ class CC_EXPORT TextureUploader { // Let content_rect be a rectangle, and let content_rect be a sub-rectangle of // content_rect, expressed in the same coordinate system as content_rect. Let // image be a buffer for content_rect. This function will copy the region - // corresponding to sourceRect to destOffset in this sub-image. + // corresponding to source_rect to dest_offset in this sub-image. void Upload(const uint8* image, gfx::Rect content_rect, gfx::Rect source_rect, diff --git a/cc/test/animation_test_common.cc b/cc/test/animation_test_common.cc index 9c025f2..4f9548d 100644 --- a/cc/test/animation_test_common.cc +++ b/cc/test/animation_test_common.cc @@ -21,27 +21,27 @@ using cc::TransformKeyframe; namespace cc { -static int nextAnimationId = 0; +static int s_next_animation_id = 0; template <class Target> int AddOpacityTransition(Target* target, double duration, - float startOpacity, - float endOpacity, - bool useTimingFunction) { + float start_opacity, + float end_opacity, + bool use_timing_function) { scoped_ptr<KeyframedFloatAnimationCurve> curve(KeyframedFloatAnimationCurve::Create()); scoped_ptr<TimingFunction> func; - if (!useTimingFunction) + if (!use_timing_function) func = EaseTimingFunction::Create(); if (duration > 0.0) - curve->AddKeyframe(FloatKeyframe::Create(0.0, startOpacity, func.Pass())); + curve->AddKeyframe(FloatKeyframe::Create(0.0, start_opacity, func.Pass())); curve->AddKeyframe(FloatKeyframe::Create(duration, - endOpacity, + end_opacity, scoped_ptr<cc::TimingFunction>())); - int id = nextAnimationId++; + int id = s_next_animation_id++; scoped_ptr<Animation> animation(Animation::Create( curve.PassAs<AnimationCurve>(), @@ -57,28 +57,28 @@ int AddOpacityTransition(Target* target, template <class Target> int AddAnimatedTransform(Target* target, double duration, - int deltaX, - int deltaY) { + int delta_x, + int delta_y) { scoped_ptr<KeyframedTransformAnimationCurve> curve(KeyframedTransformAnimationCurve::Create()); if (duration > 0.0) { - TransformOperations startOperations; - startOperations.AppendTranslate(deltaX, deltaY, 0.0); + TransformOperations start_operations; + start_operations.AppendTranslate(delta_x, delta_y, 0.0); curve->AddKeyframe(TransformKeyframe::Create( 0.0, - startOperations, + start_operations, scoped_ptr<cc::TimingFunction>())); } TransformOperations operations; - operations.AppendTranslate(deltaX, deltaY, 0.0); + operations.AppendTranslate(delta_x, delta_y, 0.0); curve->AddKeyframe(TransformKeyframe::Create( duration, operations, scoped_ptr<cc::TimingFunction>())); - int id = nextAnimationId++; + int id = s_next_animation_id++; scoped_ptr<Animation> animation(Animation::Create( curve.PassAs<AnimationCurve>(), diff --git a/cc/test/fake_proxy.h b/cc/test/fake_proxy.h index 3be3f46..b9d37a3 100644 --- a/cc/test/fake_proxy.h +++ b/cc/test/fake_proxy.h @@ -13,8 +13,8 @@ namespace cc { class FakeProxy : public Proxy { public: - explicit FakeProxy(scoped_ptr<Thread> implThread) - : Proxy(implThread.Pass()) {} + explicit FakeProxy(scoped_ptr<Thread> impl_thread) + : Proxy(impl_thread.Pass()) {} virtual bool CompositeAndReadback(void* pixels, gfx::Rect rect) OVERRIDE; virtual void StartPageScaleAnimation(gfx::Vector2d target_position, diff --git a/cc/test/fake_web_scrollbar.cc b/cc/test/fake_web_scrollbar.cc index 49a9de2..e536ff4 100644 --- a/cc/test/fake_web_scrollbar.cc +++ b/cc/test/fake_web_scrollbar.cc @@ -6,10 +6,6 @@ namespace cc { -void FakeWebScrollbar::setOverlay(bool is_overlay) { - is_overlay_ = is_overlay; -} - bool FakeWebScrollbar::isOverlay() const { return is_overlay_; } diff --git a/cc/test/fake_web_scrollbar.h b/cc/test/fake_web_scrollbar.h index 93ad943..331f715 100644 --- a/cc/test/fake_web_scrollbar.h +++ b/cc/test/fake_web_scrollbar.h @@ -16,7 +16,7 @@ class FakeWebScrollbar : public WebKit::WebScrollbar { return make_scoped_ptr(new FakeWebScrollbar()); } - void setOverlay(bool isOverlay); + void set_overlay(bool is_overlay) { is_overlay_ = is_overlay; } // WebScrollbar implementation virtual bool isOverlay() const OVERRIDE; diff --git a/cc/test/layer_tree_json_parser.cc b/cc/test/layer_tree_json_parser.cc index 3b40170..435e2bf 100644 --- a/cc/test/layer_tree_json_parser.cc +++ b/cc/test/layer_tree_json_parser.cc @@ -79,9 +79,9 @@ scoped_refptr<Layer> ParseTreeFromValue(base::Value* val, for (int i = 0; i < 16; ++i) success &= list->GetDouble(i, &transform[i]); - gfx::Transform gfxTransform; - gfxTransform.matrix().setColMajord(transform); - new_layer->SetTransform(gfxTransform); + gfx::Transform layer_transform; + layer_transform.matrix().setColMajord(transform); + new_layer->SetTransform(layer_transform); success &= dict->GetList("Children", &list); for (ListValue::const_iterator it = list->begin(); diff --git a/cc/test/layer_tree_test.cc b/cc/test/layer_tree_test.cc index 5a56c14..7726142 100644 --- a/cc/test/layer_tree_test.cc +++ b/cc/test/layer_tree_test.cc @@ -320,7 +320,7 @@ LayerTreeTest::~LayerTreeTest() {} void LayerTreeTest::EndTest() { // For the case where we EndTest during BeginTest(), set a flag to indicate - // that the test should end the second beginTest regains control. + // that the test should end the second BeginTest regains control. if (beginning_) { end_when_begin_returns_ = true; } else if (proxy()) { diff --git a/cc/test/layer_tree_test.h b/cc/test/layer_tree_test.h index afc20b2..8302874 100644 --- a/cc/test/layer_tree_test.h +++ b/cc/test/layer_tree_test.h @@ -91,7 +91,7 @@ class TimeoutTask; // LayerTreeTest methods of similar names. To track the commit process, override // these functions. // -// The test continues until someone calls endTest. endTest can be called on any +// The test continues until someone calls EndTest. EndTest can be called on any // thread, but be aware that ending the test is an asynchronous process. class LayerTreeTest : public testing::Test, public TestHooks { public: diff --git a/cc/test/render_pass_test_common.cc b/cc/test/render_pass_test_common.cc index ec2199f..7ceaef9 100644 --- a/cc/test/render_pass_test_common.cc +++ b/cc/test/render_pass_test_common.cc @@ -29,48 +29,48 @@ void TestRenderPass::AppendSharedQuadState( } void TestRenderPass::AppendOneOfEveryQuadType( - cc::ResourceProvider* resourceProvider, RenderPass::Id child_pass) { + cc::ResourceProvider* resource_provider, RenderPass::Id child_pass) { gfx::Rect rect(0, 0, 100, 100); gfx::Rect opaque_rect(10, 10, 80, 80); const float vertex_opacity[] = {1.0f, 1.0f, 1.0f, 1.0f}; cc::ResourceProvider::ResourceId texture_resource = - resourceProvider->CreateResource( + resource_provider->CreateResource( gfx::Size(20, 12), - resourceProvider->best_texture_format(), + resource_provider->best_texture_format(), ResourceProvider::TextureUsageAny); - resourceProvider->AllocateForTesting(texture_resource); + resource_provider->AllocateForTesting(texture_resource); unsigned texture_id = ResourceProvider::ScopedReadLockGL( - resourceProvider, texture_resource).texture_id(); + resource_provider, texture_resource).texture_id(); cc::ResourceProvider::ResourceId resource1 = - resourceProvider->CreateResource( + resource_provider->CreateResource( gfx::Size(45, 5), - resourceProvider->best_texture_format(), + resource_provider->best_texture_format(), ResourceProvider::TextureUsageAny); - resourceProvider->AllocateForTesting(resource1); + resource_provider->AllocateForTesting(resource1); cc::ResourceProvider::ResourceId resource2 = - resourceProvider->CreateResource( + resource_provider->CreateResource( gfx::Size(346, 61), - resourceProvider->best_texture_format(), + resource_provider->best_texture_format(), ResourceProvider::TextureUsageAny); - resourceProvider->AllocateForTesting(resource2); + resource_provider->AllocateForTesting(resource2); cc::ResourceProvider::ResourceId resource3 = - resourceProvider->CreateResource( + resource_provider->CreateResource( gfx::Size(12, 134), - resourceProvider->best_texture_format(), + resource_provider->best_texture_format(), ResourceProvider::TextureUsageAny); - resourceProvider->AllocateForTesting(resource3); + resource_provider->AllocateForTesting(resource3); cc::ResourceProvider::ResourceId resource4 = - resourceProvider->CreateResource( + resource_provider->CreateResource( gfx::Size(56, 12), - resourceProvider->best_texture_format(), + resource_provider->best_texture_format(), ResourceProvider::TextureUsageAny); - resourceProvider->AllocateForTesting(resource4); + resource_provider->AllocateForTesting(resource4); cc::ResourceProvider::ResourceId resource5 = - resourceProvider->CreateResource( + resource_provider->CreateResource( gfx::Size(73, 26), - resourceProvider->best_texture_format(), + resource_provider->best_texture_format(), ResourceProvider::TextureUsageAny); - resourceProvider->AllocateForTesting(resource5); + resource_provider->AllocateForTesting(resource5); scoped_ptr<cc::SharedQuadState> shared_state = cc::SharedQuadState::Create(); shared_state->SetAll(gfx::Transform(), @@ -178,7 +178,8 @@ void TestRenderPass::AppendOneOfEveryQuadType( scoped_ptr<cc::SharedQuadState> transformed_state = shared_state->Copy(); gfx::Transform rotation; rotation.Rotate(45); - transformed_state->content_to_target_transform = transformed_state->content_to_target_transform * rotation; + transformed_state->content_to_target_transform = + transformed_state->content_to_target_transform * rotation; scoped_ptr<cc::TileDrawQuad> transformed_tile_quad = cc::TileDrawQuad::Create(); transformed_tile_quad->SetNew(transformed_state.get(), @@ -204,11 +205,11 @@ void TestRenderPass::AppendOneOfEveryQuadType( cc::VideoLayerImpl::FramePlane planes[3]; for (int i = 0; i < 3; ++i) { planes[i].resource_id = - resourceProvider->CreateResource( + resource_provider->CreateResource( gfx::Size(20, 12), - resourceProvider->best_texture_format(), + resource_provider->best_texture_format(), ResourceProvider::TextureUsageAny); - resourceProvider->AllocateForTesting(planes[i].resource_id); + resource_provider->AllocateForTesting(planes[i].resource_id); planes[i].size = gfx::Size(100, 100); planes[i].format = GL_LUMINANCE; } diff --git a/cc/test/render_pass_test_utils.cc b/cc/test/render_pass_test_utils.cc index f803b4c..e9614c4 100644 --- a/cc/test/render_pass_test_utils.cc +++ b/cc/test/render_pass_test_utils.cc @@ -15,61 +15,62 @@ namespace cc { -TestRenderPass* addRenderPass(RenderPassList& passList, +TestRenderPass* AddRenderPass(RenderPassList& pass_list, RenderPass::Id id, - const gfx::Rect& outputRect, - const gfx::Transform& rootTransform) { + gfx::Rect output_rect, + const gfx::Transform& root_transform) { scoped_ptr<TestRenderPass> pass(TestRenderPass::Create()); - pass->SetNew(id, outputRect, outputRect, rootTransform); + pass->SetNew(id, output_rect, output_rect, root_transform); TestRenderPass* saved = pass.get(); - passList.push_back(pass.PassAs<RenderPass>()); + pass_list.push_back(pass.PassAs<RenderPass>()); return saved; } -SolidColorDrawQuad* addQuad(TestRenderPass* pass, - const gfx::Rect& rect, +SolidColorDrawQuad* AddQuad(TestRenderPass* pass, + gfx::Rect rect, SkColor color) { - MockQuadCuller quadSink(&pass->quad_list, &pass->shared_quad_state_list); + MockQuadCuller quad_sink(&pass->quad_list, &pass->shared_quad_state_list); AppendQuadsData data(pass->id); - SharedQuadState* sharedState = - quadSink.UseSharedQuadState(SharedQuadState::Create()); - sharedState->SetAll(gfx::Transform(), rect.size(), rect, rect, false, 1); + SharedQuadState* shared_state = + quad_sink.UseSharedQuadState(SharedQuadState::Create()); + shared_state->SetAll(gfx::Transform(), rect.size(), rect, rect, false, 1); scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); - quad->SetNew(sharedState, rect, color); - SolidColorDrawQuad* quadPtr = quad.get(); - quadSink.Append(quad.PassAs<DrawQuad>(), &data); - return quadPtr; + quad->SetNew(shared_state, rect, color); + SolidColorDrawQuad* quad_ptr = quad.get(); + quad_sink.Append(quad.PassAs<DrawQuad>(), &data); + return quad_ptr; } -SolidColorDrawQuad* addClippedQuad(TestRenderPass* pass, - const gfx::Rect& rect, +SolidColorDrawQuad* AddClippedQuad(TestRenderPass* pass, + gfx::Rect rect, SkColor color) { - MockQuadCuller quadSink(&pass->quad_list, &pass->shared_quad_state_list); + MockQuadCuller quad_sink(&pass->quad_list, &pass->shared_quad_state_list); AppendQuadsData data(pass->id); - SharedQuadState* sharedState = - quadSink.UseSharedQuadState(SharedQuadState::Create()); - sharedState->SetAll(gfx::Transform(), rect.size(), rect, rect, true, 1); + SharedQuadState* shared_state = + quad_sink.UseSharedQuadState(SharedQuadState::Create()); + shared_state->SetAll(gfx::Transform(), rect.size(), rect, rect, true, 1); scoped_ptr<SolidColorDrawQuad> quad = SolidColorDrawQuad::Create(); - quad->SetNew(sharedState, rect, color); - SolidColorDrawQuad* quadPtr = quad.get(); - quadSink.Append(quad.PassAs<DrawQuad>(), &data); - return quadPtr; + quad->SetNew(shared_state, rect, color); + SolidColorDrawQuad* quad_ptr = quad.get(); + quad_sink.Append(quad.PassAs<DrawQuad>(), &data); + return quad_ptr; } -void addRenderPassQuad(TestRenderPass* toPass, - TestRenderPass* contributingPass) { - MockQuadCuller quadSink(&toPass->quad_list, &toPass->shared_quad_state_list); - AppendQuadsData data(toPass->id); - gfx::Rect outputRect = contributingPass->output_rect; - SharedQuadState* sharedState = - quadSink.UseSharedQuadState(SharedQuadState::Create()); - sharedState->SetAll( - gfx::Transform(), outputRect.size(), outputRect, outputRect, false, 1); +void AddRenderPassQuad(TestRenderPass* to_pass, + TestRenderPass* contributing_pass) { + MockQuadCuller quad_sink(&to_pass->quad_list, + &to_pass->shared_quad_state_list); + AppendQuadsData data(to_pass->id); + gfx::Rect output_rect = contributing_pass->output_rect; + SharedQuadState* shared_state = + quad_sink.UseSharedQuadState(SharedQuadState::Create()); + shared_state->SetAll( + gfx::Transform(), output_rect.size(), output_rect, output_rect, false, 1); scoped_ptr<RenderPassDrawQuad> quad = RenderPassDrawQuad::Create(); - quad->SetNew(sharedState, outputRect, contributingPass->id, false, 0, - outputRect, gfx::RectF(), WebKit::WebFilterOperations(), + quad->SetNew(shared_state, output_rect, contributing_pass->id, false, 0, + output_rect, gfx::RectF(), WebKit::WebFilterOperations(), skia::RefPtr<SkImageFilter>(), WebKit::WebFilterOperations()); - quadSink.Append(quad.PassAs<DrawQuad>(), &data); + quad_sink.Append(quad.PassAs<DrawQuad>(), &data); } } // namespace cc diff --git a/cc/test/render_pass_test_utils.h b/cc/test/render_pass_test_utils.h index 86715c0..5c2f676 100644 --- a/cc/test/render_pass_test_utils.h +++ b/cc/test/render_pass_test_utils.h @@ -21,25 +21,25 @@ class TestRenderPass; // Adds a new render pass with the provided properties to the given // render pass list. -TestRenderPass* addRenderPass( - RenderPassList& passList, +TestRenderPass* AddRenderPass( + RenderPassList& pass_list, RenderPass::Id id, - const gfx::Rect& outputRect, - const gfx::Transform& rootTransform); + gfx::Rect output_rect, + const gfx::Transform& root_transform); // Adds a solid quad to a given render pass. -SolidColorDrawQuad* addQuad(TestRenderPass* pass, - const gfx::Rect& rect, +SolidColorDrawQuad* AddQuad(TestRenderPass* pass, + gfx::Rect rect, SkColor color); // Adds a solid quad to a given render pass and sets is_clipped=true. -SolidColorDrawQuad* addClippedQuad(TestRenderPass* pass, - const gfx::Rect& rect, +SolidColorDrawQuad* AddClippedQuad(TestRenderPass* pass, + gfx::Rect rect, SkColor color); // Adds a render pass quad to an existing render pass. -void addRenderPassQuad(TestRenderPass* toPass, - TestRenderPass* contributingPass); +void AddRenderPassQuad(TestRenderPass* to_pass, + TestRenderPass* contributing_pass); } // namespace cc diff --git a/cc/test/tiled_layer_test_common.h b/cc/test/tiled_layer_test_common.h index 3012fd5..11666d3 100644 --- a/cc/test/tiled_layer_test_common.h +++ b/cc/test/tiled_layer_test_common.h @@ -119,7 +119,7 @@ class FakeTiledLayer : public TiledLayer { FakeLayerUpdater* fake_layer_updater() { return fake_updater_.get(); } gfx::RectF update_rect() { return update_rect_; } - // Simulate calcDrawProperties. + // Simulate CalcDrawProperties. void UpdateContentsScale(float ideal_contents_scale); protected: diff --git a/cc/trees/damage_tracker.cc b/cc/trees/damage_tracker.cc index e0a505f..698f9643 100644 --- a/cc/trees/damage_tracker.cc +++ b/cc/trees/damage_tracker.cc @@ -186,9 +186,9 @@ gfx::RectF DamageTracker::TrackDamageFromActiveLayers( int target_surface_layer_id) { gfx::RectF damage_rect = gfx::RectF(); - for (unsigned layerIndex = 0; layerIndex < layer_list.size(); ++layerIndex) { + for (size_t layer_index = 0; layer_index < layer_list.size(); ++layer_index) { // Visit layers in back-to-front order. - LayerImpl* layer = layer_list[layerIndex]; + LayerImpl* layer = layer_list[layer_index]; if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>( layer, target_surface_layer_id)) @@ -263,9 +263,9 @@ void DamageTracker::ExtendDamageForLayer(LayerImpl* layer, // Property changes take priority over update rects. // // This method is called when we want to consider how a layer contributes to - // its targetRenderSurface, even if that layer owns the targetRenderSurface - // itself. To consider how a layer's targetSurface contributes to the - // ancestorSurface, ExtendDamageForRenderSurface() must be called instead. + // its target RenderSurface, even if that layer owns the target RenderSurface + // itself. To consider how a layer's target surface contributes to the + // ancestor surface, ExtendDamageForRenderSurface() must be called instead. bool layer_is_new = false; gfx::RectF old_rect_in_target_space = diff --git a/cc/trees/damage_tracker_unittest.cc b/cc/trees/damage_tracker_unittest.cc index 561210f..610c68f 100644 --- a/cc/trees/damage_tracker_unittest.cc +++ b/cc/trees/damage_tracker_unittest.cc @@ -56,7 +56,7 @@ void EmulateDrawingOneFrame(LayerImpl* root) { // This emulates only steps that are relevant to testing the damage tracker: // 1. computing the render passes and layerlists // 2. updating all damage trackers in the correct order - // 3. resetting all update_rects and propertyChanged flags for all layers + // 3. resetting all update_rects and property_changed flags for all layers // and surfaces. std::vector<LayerImpl*> render_surface_layer_list; @@ -138,10 +138,10 @@ class DamageTrackerTest : public testing::Test { child1->SetAnchorPoint(gfx::PointF()); child1->SetBounds(gfx::Size(30, 30)); child1->SetContentBounds(gfx::Size(30, 30)); - // With a child that drawsContent, opacity will cause the layer to create - // its own renderSurface. This layer does not draw, but is intended to - // create its own renderSurface. TODO: setting opacity and - // forceRenderSurface may be redundant here. + // With a child that draws_content, opacity will cause the layer to create + // its own RenderSurface. This layer does not draw, but is intended to + // create its own RenderSurface. TODO: setting opacity and + // ForceRenderSurface may be redundant here. child1->SetOpacity(0.5f); child1->SetDrawsContent(false); child1->SetForceRenderSurface(true); @@ -231,7 +231,7 @@ TEST_F(DamageTrackerTest, SanityCheckTestTreeWithTwoSurfaces) { EXPECT_EQ(3u, root->render_surface()->layer_list().size()); EXPECT_EQ(2u, child1->render_surface()->layer_list().size()); - // The render surface for child1 only has a contentRect that encloses + // The render surface for child1 only has a content_rect that encloses // grand_child1 and grand_child2, because child1 does not draw content. EXPECT_FLOAT_RECT_EQ(gfx::RectF(190.f, 190.f, 16.f, 18.f), child_damage_rect); EXPECT_FLOAT_RECT_EQ(gfx::RectF(0.f, 0.f, 500.f, 500.f), root_damage_rect); @@ -545,7 +545,7 @@ TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) { 0); EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); - // CASE 3: Setting this update rect outside the blurred contentBounds of the + // CASE 3: Setting this update rect outside the blurred content_bounds of the // blurred child1 will not cause it to be expanded. ClearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(30.f, 30.f, 2.f, 2.f)); @@ -560,8 +560,8 @@ TEST_F(DamageTrackerTest, VerifyDamageForBackgroundBlurredChild) { EXPECT_FLOAT_RECT_EQ(expected_damage_rect, root_damage_rect); - // CASE 4: Setting this update rect inside the blurred contentBounds but - // outside the original contentBounds of the blurred child1 will + // CASE 4: Setting this update rect inside the blurred content_bounds but + // outside the original content_bounds of the blurred child1 will // cause it to be expanded. ClearDamageForAllSurfaces(root.get()); root->set_update_rect(gfx::RectF(99.f, 99.f, 1.f, 1.f)); @@ -805,13 +805,13 @@ TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromDescendantLayer) { TEST_F(DamageTrackerTest, VerifyDamageForSurfaceChangeFromAncestorLayer) { // An ancestor/owning layer changes that affects the position/transform of - // the render surface. Note that in this case, the layerPropertyChanged flag + // the render surface. Note that in this case, the layer_property_changed flag // already propagates to the subtree (tested in LayerImpltest), which damages // the entire child1 surface, but the damage tracker still needs the correct // logic to compute the exposed region on the root surface. // FIXME: the expectations of this test case should change when we add - // support for a unique scissorRect per renderSurface. In that case, + // support for a unique scissor_rect per RenderSurface. In that case, // the child1 surface should be completely unchanged, since we are // only transforming it, while the root surface would be damaged // appropriately. @@ -950,7 +950,7 @@ TEST_F(DamageTrackerTest, VerifyDamageForReplica) { // For this test case, we modify grand_child2, and add grand_child3 to extend // the bounds of child1's surface. This way, we can test reflection changes - // without changing contentBounds of the surface. + // without changing content_bounds of the surface. grand_child2->SetPosition(gfx::PointF(180.f, 180.f)); { scoped_ptr<LayerImpl> grand_child3 = @@ -1211,7 +1211,8 @@ TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithAnchor) { LayerImpl* child1 = root->children()[0]; LayerImpl* grand_child1 = child1->children()[0]; - // Verify that the correct replicaOriginTransform is used for the replicaMask + // Verify that the correct replica_origin_transform is used for the + // replica_mask. ClearDamageForAllSurfaces(root.get()); // This is not actually the anchor point being tested, but by convention its @@ -1250,7 +1251,7 @@ TEST_F(DamageTrackerTest, VerifyDamageForReplicaMaskWithAnchor) { // Sanity check that the appropriate render surfaces were created ASSERT_TRUE(grand_child1->render_surface()); - // A property change on the replicaMask should damage the reflected region on + // A property change on the replica_mask should damage the reflected region on // the target surface. ClearDamageForAllSurfaces(root.get()); replica_mask_layer->SetStackingOrderChanged(true); @@ -1290,7 +1291,7 @@ TEST_F(DamageTrackerTest, VerifyDamageWhenForcedFullDamage) { TEST_F(DamageTrackerTest, VerifyDamageForEmptyLayerList) { // Though it should never happen, its a good idea to verify that the damage - // tracker does not crash when it receives an empty layerList. + // tracker does not crash when it receives an empty layer_list. scoped_ptr<LayerImpl> root = LayerImpl::Create(host_impl_.active_tree(), 1); root->CreateRenderSurface(); diff --git a/cc/trees/layer_sorter.cc b/cc/trees/layer_sorter.cc index 16b75fa..ffeb04a 100644 --- a/cc/trees/layer_sorter.cc +++ b/cc/trees/layer_sorter.cc @@ -188,11 +188,11 @@ LayerShape::LayerShape(float width, // Compute the projection of the layer quad onto the z = 0 plane. - gfx::PointF clippedQuad[8]; + gfx::PointF clipped_quad[8]; int num_vertices_in_clipped_quad; MathUtil::MapClippedQuad(draw_transform, layer_quad, - clippedQuad, + clipped_quad, num_vertices_in_clipped_quad); if (num_vertices_in_clipped_quad < 3) { @@ -201,7 +201,7 @@ LayerShape::LayerShape(float width, } projected_bounds = - MathUtil::ComputeEnclosingRectOfVertices(clippedQuad, + MathUtil::ComputeEnclosingRectOfVertices(clipped_quad, num_vertices_in_clipped_quad); // NOTE: it will require very significant refactoring and overhead to deal @@ -209,14 +209,14 @@ LayerShape::LayerShape(float width, // layer sorting it is equally correct to take a subsection of the polygon // that can be made into a quad. This will only be incorrect in the case of // intersecting layers, which are not supported yet anyway. - projected_quad.set_p1(clippedQuad[0]); - projected_quad.set_p2(clippedQuad[1]); - projected_quad.set_p3(clippedQuad[2]); + projected_quad.set_p1(clipped_quad[0]); + projected_quad.set_p2(clipped_quad[1]); + projected_quad.set_p3(clipped_quad[2]); if (num_vertices_in_clipped_quad >= 4) { - projected_quad.set_p4(clippedQuad[3]); + projected_quad.set_p4(clipped_quad[3]); } else { // This will be a degenerate quad that is actually a triangle. - projected_quad.set_p4(clippedQuad[2]); + projected_quad.set_p4(clipped_quad[2]); } // Compute the normal of the layer's plane. @@ -298,7 +298,7 @@ void LayerSorter::CreateGraphNodes(LayerList::iterator first, void LayerSorter::CreateGraphEdges() { DVLOG(2) << "Edges:"; - // Fraction of the total zRange below which z differences + // Fraction of the total z_range below which z differences // are not considered reliable. const float z_threshold_factor = 0.01f; float z_threshold = z_range_ * z_threshold_factor; diff --git a/cc/trees/layer_tree_host.cc b/cc/trees/layer_tree_host.cc index 5ef698a..20ba6e4 100644 --- a/cc/trees/layer_tree_host.cc +++ b/cc/trees/layer_tree_host.cc @@ -701,7 +701,7 @@ void LayerTreeHost::UpdateLayers(Layer* root_layer, UpdateHudLayer(); - TRACE_EVENT0("cc", "LayerTreeHost::UpdateLayers::calcDrawProps"); + TRACE_EVENT0("cc", "LayerTreeHost::UpdateLayers::CalcDrawProps"); LayerTreeHostCommon::CalculateDrawProperties( root_layer, device_viewport_size(), diff --git a/cc/trees/layer_tree_host_common.cc b/cc/trees/layer_tree_host_common.cc index 27aeb70..7625f4e 100644 --- a/cc/trees/layer_tree_host_common.cc +++ b/cc/trees/layer_tree_host_common.cc @@ -157,7 +157,7 @@ static gfx::Rect CalculateVisibleContentRect( if (!layer->render_target()->render_surface()->clip_rect().IsEmpty()) { // In this case the target surface does clip layers that contribute to - // it. So, we have to convert the current surface's clipRect from its + // it. So, we have to convert the current surface's clip rect from its // ancestor surface space to the current (descendant) surface // space. This conversion is done outside this function so that it can // be cached instead of computing it redundantly for every layer. @@ -198,8 +198,8 @@ static bool LayerShouldBeSkipped(LayerType* layer) { // // Some additional conditions need to be computed at a later point after the // recursion is finished. - // - the intersection of render surface content and layer clipRect is empty - // - the visibleContentRect is empty + // - the intersection of render_surface content and layer clip_rect is empty + // - the visible_content_rect is empty // // Note, if the layer should not have been drawn due to being fully // transparent, we would have skipped the entire subtree and never made it @@ -244,7 +244,7 @@ static inline bool SubtreeShouldBeSkipped(Layer* layer) { } // Called on each layer that could be drawn after all information from -// calcDrawProperties has been updated on that layer. May have some false +// CalcDrawProperties has been updated on that layer. May have some false // positives (e.g. layers get this called on them but don't actually get drawn). static inline void UpdateTilePrioritiesForLayer(LayerImpl* layer) { layer->UpdateTilePriorities(); @@ -352,10 +352,10 @@ gfx::Transform ComputeScrollCompensationForThisLayer( // -- this transform is the "partial_layer_origin_transform" = // (parent_matrix * scale(layer->pageScaleDelta())); // - // These steps create a matrix that both start and end in targetSurfaceSpace. - // So this matrix can pre-multiply any fixed-position layer's draw_transform - // to undo the scroll_deltas -- as long as that fixed position layer is fixed - // onto the same render_target as this scrolling_layer. + // These steps create a matrix that both start and end in target surface + // space. So this matrix can pre-multiply any fixed-position layer's + // draw_transform to undo the scroll_deltas -- as long as that fixed position + // layer is fixed onto the same render_target as this scrolling_layer. // gfx::Transform partial_layer_origin_transform = parent_matrix; @@ -430,7 +430,7 @@ gfx::Transform ComputeScrollCompensationMatrixForChildren( next_scroll_compensation_matrix = current_scroll_compensation_matrix; // If the current layer has a non-zero scroll_delta, then we should compute - // its local scrollCompensation and accumulate it to the + // its local scroll compensation and accumulate it to the // next_scroll_compensation_matrix. if (!layer->scroll_delta().IsZero()) { gfx::Transform scroll_compensation_for_this_layer = @@ -441,7 +441,7 @@ gfx::Transform ComputeScrollCompensationMatrixForChildren( // If the layer created its own render_surface, we have to adjust // next_scroll_compensation_matrix. The adjustment allows us to continue - // using the scrollCompensation on the next surface. + // using the scroll compensation on the next surface. // Step 1 (right-most in the math): transform from the new surface to the // original ancestor surface // Step 2: apply the scroll compensation @@ -621,7 +621,7 @@ static void RoundTranslationComponents(gfx::Transform* transform) { } // Recursively walks the layer tree starting at the given node and computes all -// the necessary transformations, clipRects, render surfaces, etc. +// the necessary transformations, clip rects, render surfaces, etc. template <typename LayerType, typename LayerList, typename RenderSurfaceType> static void CalculateDrawPropertiesInternal( LayerType* layer, @@ -681,15 +681,15 @@ static void CalculateDrawPropertiesInternal( // M[sublayer] is the layer's sublayer transform (also applied at the // layer's anchor point) // - // S[layer2content] is the ratio of a layer's ContentBounds() to its + // S[layer2content] is the ratio of a layer's content_bounds() to its // Bounds(). // // Some composite transforms can help in understanding the sequence of // transforms: - // compositeLayerTransform = Tr[origin2anchor] * M[layer] * + // composite_layer_transform = Tr[origin2anchor] * M[layer] * // Tr[origin2anchor].inverse() // - // compositeSublayerTransform = Tr[origin2anchor] * M[sublayer] * + // composite_sublayer_transform = Tr[origin2anchor] * M[sublayer] * // Tr[origin2anchor].inverse() // // 4. When a layer (or render surface) is drawn, it is drawn into a "target @@ -704,17 +704,17 @@ static void CalculateDrawPropertiesInternal( // Using these definitions, then: // // The draw transform for the layer is: - // M[draw] = M[parent] * Tr[origin] * compositeLayerTransform * - // S[layer2content] = M[parent] * Tr[layer->Position() + anchor] * + // M[draw] = M[parent] * Tr[origin] * composite_layer_transform * + // S[layer2content] = M[parent] * Tr[layer->position() + anchor] * // M[layer] * Tr[anchor2origin] * S[layer2content] // // Interpreting the math left-to-right, this transforms from the // layer's render surface to the origin of the layer in content space. // // The screen space transform is: - // M[screenspace] = M[root] * Tr[origin] * compositeLayerTransform * + // M[screenspace] = M[root] * Tr[origin] * composite_layer_transform * // S[layer2content] - // = M[root] * Tr[layer->Position() + anchor] * M[layer] + // = M[root] * Tr[layer->position() + anchor] * M[layer] // * Tr[anchor2origin] * S[layer2content] // // Interpreting the math left-to-right, this transforms from the root @@ -724,10 +724,10 @@ static void CalculateDrawPropertiesInternal( // The transform hierarchy that is passed on to children (i.e. the child's // parent_matrix) is: // M[parent]_for_child = M[parent] * Tr[origin] * - // compositeLayerTransform * compositeSublayerTransform - // = M[parent] * Tr[layer->Position() + anchor] * - // M[layer] * Tr[anchor2origin] * - // compositeSublayerTransform + // composite_layer_transform * composite_sublayer_transform + // = M[parent] * Tr[layer->position() + anchor] * + // M[layer] * Tr[anchor2origin] * + // composite_sublayer_transform // // and a similar matrix for the full hierarchy with respect to the // root. @@ -755,19 +755,19 @@ static void CalculateDrawPropertiesInternal( // // The replica draw transform to its target surface origin is: // M[replicaDraw] = S[deviceScale] * M[surfaceDraw] * - // Tr[replica->Position() + replica->anchor()] * Tr[replica] * + // Tr[replica->position() + replica->anchor()] * Tr[replica] * // Tr[origin2anchor].inverse() * S[contents_scale].inverse() // // The replica draw transform to the root (screen space) origin is: - // M[replica2root] = M[surface2root] * Tr[replica->Position()] * + // M[replica2root] = M[surface2root] * Tr[replica->position()] * // Tr[replica] * Tr[origin2anchor].inverse() // - // If we early-exit anywhere in this function, the drawableContentRect of this + // If we early-exit anywhere in this function, the drawable_content_rect of this // subtree should be considered empty. *drawable_content_rect_of_subtree = gfx::Rect(); - // The root layer cannot skip calcDrawProperties. + // The root layer cannot skip CalcDrawProperties. if (!IsRootLayer(layer) && SubtreeShouldBeSkipped(layer)) return; @@ -782,8 +782,8 @@ static void CalculateDrawPropertiesInternal( bool subtree_should_be_clipped = false; // This value is cached on the stack so that we don't have to inverse-project - // the surface's clipRect redundantly for every layer. This value is the - // same as the surface's clipRect, except that instead of being described + // the surface's clip rect redundantly for every layer. This value is the + // same as the surface's clip rect, except that instead of being described // in the target surface space (i.e. the ancestor surface space), it is // described in the current surface space. gfx::Rect clip_rect_for_subtree_in_descendant_space; @@ -828,7 +828,7 @@ static void CalculateDrawPropertiesInternal( combined_transform.Translate(position.x(), position.y()); } - // The layer's contentsSize is determined from the combined_transform, which + // The layer's contents_scale is determined from the combined_transform, which // then informs the layer's draw_transform. UpdateLayerContentsScale(layer, combined_transform, @@ -839,7 +839,7 @@ static void CalculateDrawPropertiesInternal( // If there is a transformation from the impl thread then it should be at // the start of the combined_transform, but we don't want it to affect the // computation of contents_scale above. - // Note carefully: this is Concat, not Preconcat (implTransform * + // Note carefully: this is Concat, not Preconcat (impl_transform * // combined_transform). combined_transform.ConcatTransform(layer->impl_transform()); @@ -868,8 +868,8 @@ static void CalculateDrawPropertiesInternal( layer_draw_properties.target_space_transform.Scale (1.f / layer->contents_scale_x(), 1.f / layer->contents_scale_y()); - // layerScreenSpaceTransform represents the transform between root layer's - // "screen space" and local content space. + // The layer's screen_space_transform represents the transform between root + // layer's "screen space" and local content space. layer_draw_properties.screen_space_transform = full_hierarchy_matrix; if (!layer->preserves_3d()) layer_draw_properties.screen_space_transform.FlattenTo2d(); @@ -963,7 +963,7 @@ static void CalculateDrawPropertiesInternal( // The new render_surface here will correctly clip the entire subtree. So, // we do not need to continue propagating the clipping state further down - // the tree. This way, we can avoid transforming clipRects from ancestor + // the tree. This way, we can avoid transforming clip rects from ancestor // target surface space to current target surface space that could cause // more w < 0 headaches. subtree_should_be_clipped = false; @@ -990,7 +990,7 @@ static void CalculateDrawPropertiesInternal( if (layer->filters().hasFilterThatMovesPixels() || layer->filter()) nearest_ancestor_that_moves_pixels = render_surface; - // The render surface clipRect is expressed in the space where this surface + // The render surface clip rect is expressed in the space where this surface // draws, i.e. the same space as clip_rect_from_ancestor. render_surface->SetIsClipped(ancestor_clips_subtree); if (ancestor_clips_subtree) { @@ -1044,7 +1044,7 @@ static void CalculateDrawPropertiesInternal( if (ancestor_clips_subtree) clip_rect_for_subtree = clip_rect_from_ancestor; - // The surface's cached clipRect value propagates regardless of what + // The surface's cached clip rect value propagates regardless of what // clipping goes on between layers here. clip_rect_for_subtree_in_descendant_space = clip_rect_from_ancestor_in_descendant_space; @@ -1135,8 +1135,8 @@ static void CalculateDrawPropertiesInternal( return; } - // Compute the total drawableContentRect for this subtree (the rect is in - // targetSurface space). + // Compute the total drawable_content_rect for this subtree (the rect is in + // target surface space). gfx::Rect local_drawable_content_rect_of_subtree = accumulated_drawable_content_rect_of_children; if (layer->DrawsContent()) @@ -1144,7 +1144,7 @@ static void CalculateDrawPropertiesInternal( if (subtree_should_be_clipped) local_drawable_content_rect_of_subtree.Intersect(clip_rect_for_subtree); - // Compute the layer's drawable content rect (the rect is in targetSurface + // Compute the layer's drawable content rect (the rect is in target surface // space). layer_draw_properties.drawable_content_rect = rect_in_target_space; if (subtree_should_be_clipped) { @@ -1153,14 +1153,14 @@ static void CalculateDrawPropertiesInternal( } // Tell the layer the rect that is clipped by. In theory we could use a - // tighter clipRect here (drawableContentRect), but that actually does not + // tighter clip rect here (drawable_content_rect), but that actually does not // reduce how much would be drawn, and instead it would create unnecessary // changes to scissor state affecting GPU performance. layer_draw_properties.is_clipped = subtree_should_be_clipped; if (subtree_should_be_clipped) { layer_draw_properties.clip_rect = clip_rect_for_subtree; } else { - // Initialize the clipRect to a safe value that will not clip the + // Initialize the clip rect to a safe value that will not clip the // layer, just in case clipping is still accidentally used. layer_draw_properties.clip_rect = rect_in_target_space; } @@ -1299,8 +1299,8 @@ void LayerTreeHostCommon::CalculateDrawProperties( device_scale_transform.Scale(device_scale_factor, device_scale_factor); std::vector<scoped_refptr<Layer> > dummy_layer_list; - // The root layer's render_surface should receive the deviceViewport as the - // initial clipRect. + // The root layer's render_surface should receive the device viewport as the + // initial clip rect. bool subtree_should_be_clipped = true; gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); bool update_tile_priorities = false; @@ -1332,7 +1332,7 @@ void LayerTreeHostCommon::CalculateDrawProperties( // The dummy layer list should not have been used. DCHECK_EQ(dummy_layer_list.size(), 0); // A root layer render_surface should always exist after - // calculateDrawProperties. + // CalculateDrawProperties. DCHECK(root_layer->render_surface()); } @@ -1352,8 +1352,8 @@ void LayerTreeHostCommon::CalculateDrawProperties( std::vector<LayerImpl*> dummy_layer_list; LayerSorter layer_sorter; - // The root layer's render_surface should receive the deviceViewport as the - // initial clipRect. + // The root layer's render_surface should receive the device viewport as the + // initial clip rect. bool subtree_should_be_clipped = true; gfx::Rect device_viewport_rect(gfx::Point(), device_viewport_size); @@ -1385,7 +1385,7 @@ void LayerTreeHostCommon::CalculateDrawProperties( // The dummy layer list should not have been used. DCHECK_EQ(dummy_layer_list.size(), 0); // A root layer render_surface should always exist after - // calculateDrawProperties. + // CalculateDrawProperties. DCHECK(root_layer->render_surface()); } diff --git a/cc/trees/layer_tree_host_common.h b/cc/trees/layer_tree_host_common.h index 7644c91..84ad8c1 100644 --- a/cc/trees/layer_tree_host_common.h +++ b/cc/trees/layer_tree_host_common.h @@ -98,8 +98,8 @@ bool LayerTreeHostCommon::RenderSurfaceContributesToTarget( // A layer will either contribute its own content, or its render surface's // content, to the target surface. The layer contributes its surface's content // when both the following are true: - // (1) The layer actually has a renderSurface, and - // (2) The layer's renderSurface is not the same as the targetSurface. + // (1) The layer actually has a render surface, and + // (2) The layer's render surface is not the same as the target surface. // // Otherwise, the layer just contributes itself to the target surface. @@ -131,12 +131,12 @@ template <class Function, typename LayerType> void LayerTreeHostCommon::CallFunctionForSubtree(LayerType* root_layer) { Function()(root_layer); - if (LayerType* maskLayer = root_layer->mask_layer()) - Function()(maskLayer); - if (LayerType* replicaLayer = root_layer->replica_layer()) { - Function()(replicaLayer); - if (LayerType* maskLayer = replicaLayer->mask_layer()) - Function()(maskLayer); + if (LayerType* mask_layer = root_layer->mask_layer()) + Function()(mask_layer); + if (LayerType* replica_layer = root_layer->replica_layer()) { + Function()(replica_layer); + if (LayerType* mask_layer = replica_layer->mask_layer()) + Function()(mask_layer); } for (size_t i = 0; i < root_layer->children().size(); ++i) { diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc index f2fb51c..36659f5 100644 --- a/cc/trees/layer_tree_host_impl.cc +++ b/cc/trees/layer_tree_host_impl.cc @@ -710,9 +710,9 @@ static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id, // Now follow up for all RenderPass quads and remove their RenderPasses // recursively. const QuadList& quad_list = removed_pass->quad_list; - QuadList::constBackToFrontIterator quad_list_iterator = - quad_list.backToFrontBegin(); - for (; quad_list_iterator != quad_list.backToFrontEnd(); + QuadList::ConstBackToFrontIterator quad_list_iterator = + quad_list.BackToFrontBegin(); + for (; quad_list_iterator != quad_list.BackToFrontEnd(); ++quad_list_iterator) { DrawQuad* current_quad = (*quad_list_iterator); if (current_quad->material != DrawQuad::RENDER_PASS) @@ -750,9 +750,9 @@ bool LayerTreeHostImpl::CullRenderPassesWithNoQuads::ShouldRemoveRenderPass( // If any quad or RenderPass draws into this RenderPass, then keep it. const QuadList& quad_list = render_pass->quad_list; - for (QuadList::constBackToFrontIterator quad_list_iterator = - quad_list.backToFrontBegin(); - quad_list_iterator != quad_list.backToFrontEnd(); + for (QuadList::ConstBackToFrontIterator quad_list_iterator = + quad_list.BackToFrontBegin(); + quad_list_iterator != quad_list.BackToFrontEnd(); ++quad_list_iterator) { DrawQuad* current_quad = *quad_list_iterator; @@ -784,10 +784,10 @@ void LayerTreeHostImpl::RemoveRenderPasses(RenderPassCuller culler, it = culler.RenderPassListNext(it)) { const RenderPass* current_pass = frame->render_passes[it]; const QuadList& quad_list = current_pass->quad_list; - QuadList::constBackToFrontIterator quad_list_iterator = - quad_list.backToFrontBegin(); + QuadList::ConstBackToFrontIterator quad_list_iterator = + quad_list.BackToFrontBegin(); - for (; quad_list_iterator != quad_list.backToFrontEnd(); + for (; quad_list_iterator != quad_list.BackToFrontEnd(); ++quad_list_iterator) { DrawQuad* current_quad = *quad_list_iterator; @@ -1041,10 +1041,10 @@ gfx::SizeF LayerTreeHostImpl::VisibleViewportSize() const { clip_layer->masks_to_bounds()) dip_size = clip_layer->bounds(); - float topOffset = + float top_offset = top_controls_manager_ ? top_controls_manager_->content_top_offset() : 0.f; return gfx::SizeF(dip_size.width(), - dip_size.height() - topOffset - overdraw_bottom_height_); + dip_size.height() - top_offset - overdraw_bottom_height_); } const LayerTreeSettings& LayerTreeHostImpl::Settings() const { @@ -1359,7 +1359,7 @@ bool LayerTreeHostImpl::EnsureRenderSurfaceLayerList() { InputHandlerClient::ScrollStatus LayerTreeHostImpl::ScrollBegin( gfx::Point viewport_point, InputHandlerClient::ScrollInputType type) { - TRACE_EVENT0("cc", "LayerTreeHostImpl::scrollBegin"); + TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin"); if (top_controls_manager_) top_controls_manager_->ScrollBegin(); diff --git a/cc/trees/layer_tree_host_impl.h b/cc/trees/layer_tree_host_impl.h index 10fb24a..e69291d 100644 --- a/cc/trees/layer_tree_host_impl.h +++ b/cc/trees/layer_tree_host_impl.h @@ -139,7 +139,7 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, void SetAnticipatedDrawTime(base::TimeTicks time); // Returns false if problems occured preparing the frame, and we should try - // to avoid displaying the frame. If prepareToDraw is called, DidDrawAllLayers + // to avoid displaying the frame. If PrepareToDraw is called, DidDrawAllLayers // must also be called, regardless of whether DrawLayers is called between the // two. virtual bool PrepareToDraw(FrameData* frame); @@ -250,7 +250,7 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, void SendManagedMemoryStats( size_t memory_visible_bytes, size_t memory_visible_and_nearby_bytes, - size_t memoryUseBytes); + size_t memory_use_bytes); FrameRateCounter* fps_counter() { return fps_counter_.get(); @@ -365,17 +365,17 @@ class CC_EXPORT LayerTreeHostImpl : public InputHandlerClient, void AnimateTopControls(base::TimeTicks monotonic_time); gfx::Vector2dF ScrollLayerWithViewportSpaceDelta( - LayerImpl* layerImpl, - float scaleFromViewportToScreenSpace, - gfx::PointF viewportPoint, - gfx::Vector2dF viewportDelta); + LayerImpl* layer_impl, + float scale_from_viewport_to_screen_space, + gfx::PointF viewport_point, + gfx::Vector2dF viewport_delta); void UpdateMaxScrollOffset(); void TrackDamageForAllSurfaces(LayerImpl* root_draw_layer, const LayerList& render_surface_layer_list); // Returns false if the frame should not be displayed. This function should - // only be called from prepareToDraw, as didDrawAllLayers must be called + // only be called from PrepareToDraw, as DidDrawAllLayers must be called // if this helper function is called. bool CalculateRenderPasses(FrameData* frame); void SetBackgroundTickingEnabled(bool enabled); diff --git a/cc/trees/layer_tree_host_unittest_occlusion.cc b/cc/trees/layer_tree_host_unittest_occlusion.cc index 72abb15..8be65f1 100644 --- a/cc/trees/layer_tree_host_unittest_occlusion.cc +++ b/cc/trees/layer_tree_host_unittest_occlusion.cc @@ -42,7 +42,7 @@ class TestLayer : public Layer { TestLayer() : Layer() { SetIsDrawable(true); } - virtual ~TestLayer() { } + virtual ~TestLayer() {} Region occlusion_; Region expected_occlusion_; @@ -111,8 +111,8 @@ class LayerTreeHostOcclusionTestOcclusionSurfaceClipping : public LayerTreeHostOcclusionTest { public: virtual void SetupTree() OVERRIDE { - // The child layer is a surface and the grandChild is opaque, but clipped to - // the child and root + // The child layer is a surface and the grand_child is opaque, but clipped + // to the child and root SetLayerPropertiesForTesting( root_.get(), NULL, identity_matrix_, gfx::PointF(0.f, 0.f), gfx::Size(200, 200), true); @@ -342,10 +342,10 @@ class LayerTreeHostOcclusionTestOcclusionOpacityFilter : public LayerTreeHostOcclusionTest { public: virtual void SetupTree() OVERRIDE { - gfx::Transform childTransform; - childTransform.Translate(250.0, 250.0); - childTransform.Rotate(90.0); - childTransform.Translate(-250.0, -250.0); + gfx::Transform child_transform; + child_transform.Translate(250.0, 250.0); + child_transform.Rotate(90.0); + child_transform.Translate(-250.0, -250.0); WebKit::WebFilterOperations filters; filters.append(WebKit::WebFilterOperation::createOpacityFilter(0.5)); @@ -357,7 +357,7 @@ class LayerTreeHostOcclusionTestOcclusionOpacityFilter : root_.get(), NULL, identity_matrix_, gfx::PointF(0.f, 0.f), gfx::Size(200, 200), true); SetLayerPropertiesForTesting( - child_.get(), root_.get(), childTransform, + child_.get(), root_.get(), child_transform, gfx::PointF(30.f, 30.f), gfx::Size(500, 500), true); SetLayerPropertiesForTesting( grand_child_.get(), child_.get(), identity_matrix_, @@ -386,10 +386,10 @@ class LayerTreeHostOcclusionTestOcclusionBlurFilter : public LayerTreeHostOcclusionTest { public: virtual void SetupTree() OVERRIDE { - gfx::Transform childTransform; - childTransform.Translate(250.0, 250.0); - childTransform.Rotate(90.0); - childTransform.Translate(-250.0, -250.0); + gfx::Transform child_transform; + child_transform.Translate(250.0, 250.0); + child_transform.Rotate(90.0); + child_transform.Translate(-250.0, -250.0); WebKit::WebFilterOperations filters; filters.append(WebKit::WebFilterOperation::createBlurFilter(10)); @@ -401,7 +401,7 @@ class LayerTreeHostOcclusionTestOcclusionBlurFilter : root_.get(), NULL, identity_matrix_, gfx::PointF(0.f, 0.f), gfx::Size(200, 200), true); SetLayerPropertiesForTesting( - child_.get(), root_.get(), childTransform, + child_.get(), root_.get(), child_transform, gfx::PointF(30.f, 30.f), gfx::Size(500, 500), true); SetLayerPropertiesForTesting( grand_child_.get(), child_.get(), identity_matrix_, diff --git a/cc/trees/layer_tree_host_unittest_scroll.cc b/cc/trees/layer_tree_host_unittest_scroll.cc index dae8ae8..14b225f 100644 --- a/cc/trees/layer_tree_host_unittest_scroll.cc +++ b/cc/trees/layer_tree_host_unittest_scroll.cc @@ -566,7 +566,7 @@ class ImplSidePaintingScrollTestSimple : public ImplSidePaintingScrollTest { EXPECT_VECTOR_EQ(root->sent_scroll_delta(), gfx::Vector2d()); PostSetNeedsCommitToMainThread(); - // commitCompleteOnThread will trigger this function again + // CommitCompleteOnThread will trigger this function again // and cause us to take the else clause. } else { can_activate_ = true; @@ -660,6 +660,5 @@ class LayerTreeHostScrollTestScrollZeroMaxScrollOffset SINGLE_AND_MULTI_THREAD_TEST_F(LayerTreeHostScrollTestScrollZeroMaxScrollOffset) - } // namespace } // namespace cc diff --git a/cc/trees/layer_tree_impl.cc b/cc/trees/layer_tree_impl.cc index 95d2291..10f5ad6 100644 --- a/cc/trees/layer_tree_impl.cc +++ b/cc/trees/layer_tree_impl.cc @@ -278,7 +278,7 @@ void LayerTreeImpl::UpdateDrawProperties(UpdateDrawPropertiesReason reason) { needs_update_draw_properties_ = false; render_surface_layer_list_.clear(); - // For maxTextureSize. + // For max_texture_size. if (!layer_tree_host_impl_->renderer()) return; @@ -371,10 +371,10 @@ void LayerTreeImpl::UnregisterLayer(LayerImpl* layer) { layer_id_map_.erase(layer->id()); } -void LayerTreeImpl::PushPersistedState(LayerTreeImpl* pendingTree) { +void LayerTreeImpl::PushPersistedState(LayerTreeImpl* pending_tree) { int id = currently_scrolling_layer_ ? currently_scrolling_layer_->id() : 0; - pendingTree->SetCurrentlyScrollingLayer( - LayerTreeHostCommon::FindLayerInSubtree(pendingTree->root_layer(), id)); + pending_tree->SetCurrentlyScrollingLayer( + LayerTreeHostCommon::FindLayerInSubtree(pending_tree->root_layer(), id)); } static void DidBecomeActiveRecursive(LayerImpl* layer) { @@ -430,7 +430,7 @@ const LayerTreeSettings& LayerTreeImpl::settings() const { return layer_tree_host_impl_->settings(); } -const RendererCapabilities& LayerTreeImpl::rendererCapabilities() const { +const RendererCapabilities& LayerTreeImpl::GetRendererCapabilities() const { return layer_tree_host_impl_->GetRendererCapabilities(); } diff --git a/cc/trees/layer_tree_impl.h b/cc/trees/layer_tree_impl.h index 0a78add..1f89d16 100644 --- a/cc/trees/layer_tree_impl.h +++ b/cc/trees/layer_tree_impl.h @@ -42,8 +42,8 @@ class CC_EXPORT LayerTreeImpl { public: typedef std::vector<LayerImpl*> LayerList; - static scoped_ptr<LayerTreeImpl> create(LayerTreeHostImpl* layer_tree_host_impl) - { + static scoped_ptr<LayerTreeImpl> create( + LayerTreeHostImpl* layer_tree_host_impl) { return make_scoped_ptr(new LayerTreeImpl(layer_tree_host_impl)); } virtual ~LayerTreeImpl(); @@ -51,7 +51,7 @@ class CC_EXPORT LayerTreeImpl { // Methods called by the layer tree that pass-through or access LTHI. // --------------------------------------------------------------------------- const LayerTreeSettings& settings() const; - const RendererCapabilities& rendererCapabilities() const; + const RendererCapabilities& GetRendererCapabilities() const; OutputSurface* output_surface() const; ResourceProvider* resource_provider() const; TileManager* tile_manager() const; @@ -173,7 +173,7 @@ class CC_EXPORT LayerTreeImpl { AnimationRegistrar* animationRegistrar() const; - void PushPersistedState(LayerTreeImpl* pendingTree); + void PushPersistedState(LayerTreeImpl* pending_tree); void DidBecomeActive(); diff --git a/cc/trees/occlusion_tracker.cc b/cc/trees/occlusion_tracker.cc index d81232f9..98ad442 100644 --- a/cc/trees/occlusion_tracker.cc +++ b/cc/trees/occlusion_tracker.cc @@ -253,7 +253,7 @@ static void ReduceOcclusionBelowSurface(LayerType* contributing_layer, contributing_layer->background_filters().getOutsets( outset_top, outset_right, outset_bottom, outset_left); - // The filter can move pixels from outside of the clip, so allow affectedArea + // The filter can move pixels from outside of the clip, so allow affected_area // to expand outside the clip. affected_area_in_target.Inset( -outset_left, -outset_top, -outset_right, -outset_bottom); @@ -426,12 +426,12 @@ void OcclusionTrackerBase<LayerType, RenderSurfaceType>:: ScreenSpaceClipRectInTargetSurface( layer->render_target()->render_surface(), screen_space_clip_rect_)); - for (Region::Iterator opaqueContentRects(opaque_contents); - opaqueContentRects.has_rect(); - opaqueContentRects.next()) { + for (Region::Iterator opaque_content_rects(opaque_contents); + opaque_content_rects.has_rect(); + opaque_content_rects.next()) { gfx::QuadF transformed_quad = MathUtil::MapQuad( layer->draw_transform(), - gfx::QuadF(opaqueContentRects.rect()), + gfx::QuadF(opaque_content_rects.rect()), &clipped); gfx::Rect transformed_rect = gfx::ToEnclosedRect(transformed_quad.BoundingBox()); @@ -461,14 +461,14 @@ void OcclusionTrackerBase<LayerType, RenderSurfaceType>:: Region non_opaque_contents = SubtractRegions(gfx::Rect(layer->content_bounds()), opaque_contents); - for (Region::Iterator nonOpaqueContentRects(non_opaque_contents); - nonOpaqueContentRects.has_rect(); - nonOpaqueContentRects.next()) { - // We've already checked for clipping in the mapQuad call above, these calls + for (Region::Iterator non_opaque_content_rects(non_opaque_contents); + non_opaque_content_rects.has_rect(); + non_opaque_content_rects.next()) { + // We've already checked for clipping in the MapQuad call above, these calls // should not clip anything further. gfx::Rect transformed_rect = gfx::ToEnclosedRect( MathUtil::MapClippedRect(layer->draw_transform(), - gfx::RectF(nonOpaqueContentRects.rect()))); + gfx::RectF(non_opaque_content_rects.rect()))); transformed_rect.Intersect(clip_rect_in_target); if (transformed_rect.IsEmpty()) continue; diff --git a/cc/trees/occlusion_tracker_unittest.cc b/cc/trees/occlusion_tracker_unittest.cc index 6972313..f69e4b3 100644 --- a/cc/trees/occlusion_tracker_unittest.cc +++ b/cc/trees/occlusion_tracker_unittest.cc @@ -106,7 +106,7 @@ class TestOcclusionTrackerWithClip : has_occlusion_from_outside_target_surface); } // Gives an unoccluded sub-rect of |content_rect| in the content space of the - // layer. Simple wrapper around unoccludedContentRect. + // layer. Simple wrapper around UnoccludedContentRect. gfx::Rect UnoccludedLayerContentRect(const LayerType* layer, gfx::Rect content_rect) const { bool temp; @@ -3570,7 +3570,7 @@ class OcclusionTrackerTestDontOccludePixelsNeededForBackgroundFilter : // These layers occlude pixels directly beside the filtered_surface. Because // filtered surface blends pixels in a radius, it will need to see some of - // the pixels (up to radius far) underneath the occludingLayers. + // the pixels (up to radius far) underneath the occluding layers. this->VisitLayer(occluding_layer5, occlusion); this->VisitLayer(occluding_layer4, occlusion); this->VisitLayer(occluding_layer3, occlusion); @@ -3859,7 +3859,7 @@ class OcclusionTrackerTestDontOccludePixelsNeededForBackgroundFilterWithClip : // These layers occlude pixels directly beside the filtered_surface. Because // filtered surface blends pixels in a radius, it will need to see some of - // the pixels (up to radius far) underneath the occludingLayers. + // the pixels (up to radius far) underneath the occluding layers. this->VisitLayer(occluding_layer5, occlusion); this->VisitLayer(occluding_layer4, occlusion); this->VisitLayer(occluding_layer3, occlusion); @@ -4262,7 +4262,7 @@ class // The filter in the surface and replica are partially unoccluded. Only the // unoccluded parts should reduce occlusion. This means it will push back - // the occlusion that touches the unoccluded part (occlusionAbove___), but + // the occlusion that touches the unoccluded part (occlusion_above___), but // it will not touch occlusion_beside____ since that is not beside the // unoccluded part of the surface, even though it is beside the occluded // part of the surface. diff --git a/cc/trees/proxy.h b/cc/trees/proxy.h index f0fece4..0df7f0a 100644 --- a/cc/trees/proxy.h +++ b/cc/trees/proxy.h @@ -84,7 +84,7 @@ class CC_EXPORT Proxy { virtual void SetNeedsRedraw() = 0; // Defers commits until it is reset. It is only supported when in threaded - // mode. It's an error to make a sync call like compositeAndReadback while + // mode. It's an error to make a sync call like CompositeAndReadback while // commits are deferred. virtual void SetDeferCommits(bool defer_commits) = 0; diff --git a/cc/trees/single_thread_proxy.cc b/cc/trees/single_thread_proxy.cc index da2046a..d2df4ff 100644 --- a/cc/trees/single_thread_proxy.cc +++ b/cc/trees/single_thread_proxy.cc @@ -52,7 +52,7 @@ SingleThreadProxy::~SingleThreadProxy() { } bool SingleThreadProxy::CompositeAndReadback(void* pixels, gfx::Rect rect) { - TRACE_EVENT0("cc", "SingleThreadProxy::compositeAndReadback"); + TRACE_EVENT0("cc", "SingleThreadProxy::CompositeAndReadback"); DCHECK(Proxy::IsMainThread()); if (!CommitAndComposite(base::TimeTicks::Now())) @@ -95,11 +95,11 @@ bool SingleThreadProxy::IsStarted() const { bool SingleThreadProxy::InitializeOutputSurface() { DCHECK(Proxy::IsMainThread()); - scoped_ptr<OutputSurface> outputSurface = + scoped_ptr<OutputSurface> output_surface = layer_tree_host_->CreateOutputSurface(); - if (!outputSurface.get()) + if (!output_surface.get()) return false; - output_surface_before_initialization_ = outputSurface.Pass(); + output_surface_before_initialization_ = output_surface.Pass(); return true; } @@ -131,13 +131,13 @@ bool SingleThreadProxy::InitializeRenderer() { } bool SingleThreadProxy::RecreateOutputSurface() { - TRACE_EVENT0("cc", "SingleThreadProxy::recreateContext"); + TRACE_EVENT0("cc", "SingleThreadProxy::RecreateContext"); DCHECK(Proxy::IsMainThread()); DCHECK(output_surface_lost_); - scoped_ptr<OutputSurface> outputSurface = + scoped_ptr<OutputSurface> output_surface = layer_tree_host_->CreateOutputSurface(); - if (!outputSurface.get()) + if (!output_surface.get()) return false; scoped_refptr<cc::ContextProvider> offscreen_context_provider; if (created_offscreen_context_provider_) { @@ -154,7 +154,7 @@ bool SingleThreadProxy::RecreateOutputSurface() { layer_tree_host_->DeleteContentsTexturesOnImplThread( layer_tree_host_impl_->resource_provider()); initialized = - layer_tree_host_impl_->InitializeRenderer(outputSurface.Pass()); + layer_tree_host_impl_->InitializeRenderer(output_surface.Pass()); if (initialized) { renderer_capabilities_for_main_thread_ = layer_tree_host_impl_->GetRendererCapabilities(); @@ -191,7 +191,7 @@ void SingleThreadProxy::DoCommit(scoped_ptr<ResourceUpdateQueue> queue) { RenderingStatsInstrumentation* stats_instrumentation = layer_tree_host_->rendering_stats_instrumentation(); - base::TimeTicks startTime = stats_instrumentation->StartRecording(); + base::TimeTicks start_time = stats_instrumentation->StartRecording(); layer_tree_host_impl_->BeginCommit(); @@ -199,13 +199,13 @@ void SingleThreadProxy::DoCommit(scoped_ptr<ResourceUpdateQueue> queue) { PushTexturePrioritiesToBackings(); layer_tree_host_->BeginCommitOnImplThread(layer_tree_host_impl_.get()); - scoped_ptr<ResourceUpdateController> updateController = + scoped_ptr<ResourceUpdateController> update_controller = ResourceUpdateController::Create( NULL, Proxy::MainThread(), queue.Pass(), layer_tree_host_impl_->resource_provider()); - updateController->Finalize(); + update_controller->Finalize(); layer_tree_host_->FinishCommitOnImplThread(layer_tree_host_impl_.get()); @@ -214,12 +214,12 @@ void SingleThreadProxy::DoCommit(scoped_ptr<ResourceUpdateQueue> queue) { #ifndef NDEBUG // In the single-threaded case, the scroll deltas should never be // touched on the impl layer tree. - scoped_ptr<ScrollAndScaleSet> scrollInfo = + scoped_ptr<ScrollAndScaleSet> scroll_info = layer_tree_host_impl_->ProcessScrollDeltas(); - DCHECK(!scrollInfo->scrolls.size()); + DCHECK(!scroll_info->scrolls.size()); #endif - base::TimeDelta duration = stats_instrumentation->EndRecording(startTime); + base::TimeDelta duration = stats_instrumentation->EndRecording(start_time); stats_instrumentation->AddCommit(duration); } layer_tree_host_->CommitComplete(); @@ -233,7 +233,7 @@ void SingleThreadProxy::SetNeedsCommit() { void SingleThreadProxy::SetNeedsRedraw() { // FIXME: Once we move render_widget scheduling into this class, we can - // treat redraw requests more efficiently than commitAndRedraw requests. + // treat redraw requests more efficiently than CommitAndRedraw requests. layer_tree_host_impl_->SetFullRootLayerDamage(); SetNeedsCommit(); } diff --git a/cc/trees/thread_proxy.cc b/cc/trees/thread_proxy.cc index ba621e2..264c11f 100644 --- a/cc/trees/thread_proxy.cc +++ b/cc/trees/thread_proxy.cc @@ -32,14 +32,14 @@ const double kSmoothnessTakesPriorityExpirationDelay = 0.25; namespace cc { scoped_ptr<Proxy> ThreadProxy::Create(LayerTreeHost* layer_tree_host, - scoped_ptr<Thread> implThread) { + scoped_ptr<Thread> impl_thread) { return make_scoped_ptr( - new ThreadProxy(layer_tree_host, implThread.Pass())).PassAs<Proxy>(); + new ThreadProxy(layer_tree_host, impl_thread.Pass())).PassAs<Proxy>(); } ThreadProxy::ThreadProxy(LayerTreeHost* layer_tree_host, - scoped_ptr<Thread> implThread) - : Proxy(implThread.Pass()), + scoped_ptr<Thread> impl_thread) + : Proxy(impl_thread.Pass()), animate_requested_(false), commit_requested_(false), commit_request_sent_to_impl_thread_(false), @@ -216,7 +216,7 @@ void ThreadProxy::SetVisibleOnImplThread(CompletionEvent* completion, bool ThreadProxy::InitializeRenderer() { TRACE_EVENT0("cc", "ThreadProxy::InitializeRenderer"); - // Make a blocking call to initializeRendererOnImplThread. The results of that + // Make a blocking call to InitializeRendererOnImplThread. The results of that // call are pushed into the initialize_succeeded and capabilities local // variables. CompletionEvent completion; @@ -255,7 +255,7 @@ bool ThreadProxy::RecreateOutputSurface() { return false; } - // Make a blocking call to recreateOutputSurfaceOnImplThread. The results of + // Make a blocking call to RecreateOutputSurfaceOnImplThread. The results of // that call are pushed into the recreate_succeeded and capabilities local // variables. CompletionEvent completion; @@ -445,7 +445,7 @@ void ThreadProxy::SendManagedMemoryStats() { if (!layer_tree_host_->contents_texture_manager()) return; - // If we are using impl-side painting, then sendManagedMemoryStats is called + // If we are using impl-side painting, then SendManagedMemoryStats is called // directly after the tile manager's manage function, and doesn't need to // interact with main thread's layer tree. if (layer_tree_host_->settings().impl_side_painting) @@ -493,7 +493,7 @@ bool ThreadProxy::CommitRequested() const { void ThreadProxy::SetNeedsRedrawOnImplThread() { DCHECK(IsImplThread()); - TRACE_EVENT0("cc", "ThreadProxy::setNeedsRedrawOnImplThread"); + TRACE_EVENT0("cc", "ThreadProxy::SetNeedsRedrawOnImplThread"); scheduler_on_impl_thread_->SetNeedsRedraw(); } @@ -630,14 +630,14 @@ void ThreadProxy::BeginFrame( } // Do not notify the impl thread of commit requests that occur during - // the apply/animate/layout part of the beginFrameAndCommit process since + // the apply/animate/layout part of the BeginFrameAndCommit process since // those commit requests will get painted immediately. Once we have done // the paint, commit_requested_ will be set to false to allow new commit // requests to be scheduled. commit_requested_ = true; commit_request_sent_to_impl_thread_ = true; - // On the other hand, the animationRequested flag needs to be cleared + // On the other hand, the AnimationRequested flag needs to be cleared // here so that any animation requests generated by the apply or animate // callbacks will trigger another frame. animate_requested_ = false; @@ -665,7 +665,7 @@ void ThreadProxy::BeginFrame( } // Unlink any backings that the impl thread has evicted, so that we know to - // re-paint them in updateLayers. + // re-paint them in UpdateLayers. if (layer_tree_host_->contents_texture_manager()) { layer_tree_host_->contents_texture_manager()-> UnlinkAndClearEvictedBackings(); @@ -674,8 +674,8 @@ void ThreadProxy::BeginFrame( layer_tree_host_->Layout(); // Clear the commit flag after updating animations and layout here --- objects - // that only layout when painted will trigger another setNeedsCommit inside - // updateLayers. + // that only layout when painted will trigger another SetNeedsCommit inside + // UpdateLayers. commit_requested_ = false; commit_request_sent_to_impl_thread_ = false; @@ -697,12 +697,12 @@ void ThreadProxy::BeginFrame( layer_tree_host_->WillCommit(); // Before applying scrolls and calling animate, we set animate_requested_ to - // false. If it is true now, it means setNeedAnimate was called again, but + // false. If it is true now, it means SetNeedAnimate was called again, but // during a state when commit_request_sent_to_impl_thread_ = true. We need to // force that call to happen again now so that the commit request is sent to // the impl thread. if (animate_requested_) { - // Forces setNeedsAnimate to consider posting a commit task. + // Forces SetNeedsAnimate to consider posting a commit task. animate_requested_ = false; SetNeedsAnimate(); } @@ -716,7 +716,7 @@ void ThreadProxy::BeginFrame( created_offscreen_context_provider_ = true; } - // Notify the impl thread that the beginFrame has completed. This will + // Notify the impl thread that the BeginFrame has completed. This will // begin the commit process, which is blocking from the main thread's // point of view, but asynchronously performed on the impl thread, // coordinated by the Scheduler. @@ -916,7 +916,7 @@ ThreadProxy::ScheduledActionDrawAndSwapInternal(bool forced_draw) { completion_event_for_commit_held_on_tree_activation_ = NULL; } - // Check for a pending compositeAndReadback. + // Check for a pending CompositeAndReadback. if (readback_request_on_impl_thread_) { readback_request_on_impl_thread_->success = false; if (draw_frame) { @@ -1060,14 +1060,14 @@ void ThreadProxy::InitializeImplOnImplThread(CompletionEvent* completion, TRACE_EVENT0("cc", "ThreadProxy::InitializeImplOnImplThread"); DCHECK(IsImplThread()); layer_tree_host_impl_ = layer_tree_host_->CreateLayerTreeHostImpl(this); - const base::TimeDelta displayRefreshInterval = + const base::TimeDelta display_refresh_interval = base::TimeDelta::FromMicroseconds(base::Time::kMicrosecondsPerSecond / 60); scoped_ptr<FrameRateController> frame_rate_controller; if (render_vsync_enabled_) { frame_rate_controller.reset( new FrameRateController(DelayBasedTimeSource::Create( - displayRefreshInterval, Proxy::ImplThread()))); + display_refresh_interval, Proxy::ImplThread()))); } else { frame_rate_controller.reset(new FrameRateController(Proxy::ImplThread())); } @@ -1108,14 +1108,14 @@ void ThreadProxy::InitializeRendererOnImplThread( scheduler_on_impl_thread_->SetSwapBuffersCompleteSupported( capabilities->using_swap_complete_callback); - int maxFramesPending = layer_tree_host_impl_->output_surface()-> + int max_frames_pending = layer_tree_host_impl_->output_surface()-> capabilities().max_frames_pending; - if (maxFramesPending <= 0) - maxFramesPending = FrameRateController::DEFAULT_MAX_FRAMES_PENDING; + if (max_frames_pending <= 0) + max_frames_pending = FrameRateController::DEFAULT_MAX_FRAMES_PENDING; if (layer_tree_host_impl_->output_surface()->capabilities(). has_parent_compositor) - maxFramesPending = 1; - scheduler_on_impl_thread_->SetMaxFramesPending(maxFramesPending); + max_frames_pending = 1; + scheduler_on_impl_thread_->SetMaxFramesPending(max_frames_pending); } completion->Signal(); diff --git a/cc/trees/thread_proxy.h b/cc/trees/thread_proxy.h index 5a235e3..67084a6 100644 --- a/cc/trees/thread_proxy.h +++ b/cc/trees/thread_proxy.h @@ -224,7 +224,7 @@ class ThreadProxy : public Proxy, scoped_ptr<OutputSurface> output_surface_before_initialization_on_impl_thread_; - // Set when the main thread is waiting on a scheduledActionBeginFrame to be + // Set when the main thread is waiting on a ScheduledActionBeginFrame to be // issued. CompletionEvent* begin_frame_completion_event_on_impl_thread_; @@ -243,7 +243,7 @@ class ThreadProxy : public Proxy, scoped_ptr<ResourceUpdateController> current_resource_update_controller_on_impl_thread_; - // Set when the next draw should post didCommitAndDrawFrame to the main + // Set when the next draw should post DidCommitAndDrawFrame to the main // thread. bool next_frame_is_newly_committed_frame_on_impl_thread_; diff --git a/cc/trees/tree_synchronizer.cc b/cc/trees/tree_synchronizer.cc index 5bbfca6..130d404 100644 --- a/cc/trees/tree_synchronizer.cc +++ b/cc/trees/tree_synchronizer.cc @@ -148,7 +148,7 @@ void UpdateScrollbarLayerPointersRecursiveInternal( } ScrollbarLayerType* scrollbar_layer = layer->ToScrollbarLayer(); - // Pinch-zoom scrollbars will have an invalid scrollLayerId, but they are + // Pinch-zoom scrollbars will have an invalid scroll_layer_id, but they are // managed by LayerTreeImpl and not LayerImpl, so should not be // processed here. if (!scrollbar_layer || (scrollbar_layer->scroll_layer_id() == |