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authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-03 17:29:39 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-03 17:29:39 +0000
commitc1f807d2f3fe19c2a66f41d600c4387c8cf8e763 (patch)
tree819b17a738b67ec8c7168f8635ab35d974707ee1 /cc
parent197f4200b22d71ae435197cca5b7c2da7b146e27 (diff)
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cc: Make the HUD allocate a new texture when the current one is in use by the parent compositor.
We could make the HUD double buffer and swap between two textures, but this is maybe a bit overkill. BUG=123444 Review URL: https://chromiumcodereview.appspot.com/11748008 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@174975 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'cc')
-rw-r--r--cc/heads_up_display_layer_impl.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/cc/heads_up_display_layer_impl.cc b/cc/heads_up_display_layer_impl.cc
index 73f99d0..177f349 100644
--- a/cc/heads_up_display_layer_impl.cc
+++ b/cc/heads_up_display_layer_impl.cc
@@ -71,9 +71,10 @@ void HeadsUpDisplayLayerImpl::willDraw(ResourceProvider* resourceProvider)
if (!m_hudTexture)
m_hudTexture = ScopedResource::create(resourceProvider);
- // FIXME: Scale the HUD by deviceScale to make it more friendly under high DPI.
+ // TODO(danakj): Scale the HUD by deviceScale to make it more friendly under high DPI.
- if (m_hudTexture->size() != bounds())
+ // TODO(danakj): The HUD could swap between two textures instead of creating a texture every frame in ubercompositor.
+ if (m_hudTexture->size() != bounds() || resourceProvider->inUseByConsumer(m_hudTexture->id()))
m_hudTexture->Free();
if (!m_hudTexture->id())