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author | derat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-14 01:18:00 +0000 |
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committer | derat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-11-14 01:18:00 +0000 |
commit | b8595e9c25fc47e4e0e91683b38f4772b4789f1b (patch) | |
tree | 9cc63c58e432b835a3af85ac89d4cd9df0d33aa9 /chrome/browser/browser.h | |
parent | 5da4928116a7168b456415f9af412f93138b6dcb (diff) | |
download | chromium_src-b8595e9c25fc47e4e0e91683b38f4772b4789f1b.zip chromium_src-b8595e9c25fc47e4e0e91683b38f4772b4789f1b.tar.gz chromium_src-b8595e9c25fc47e4e0e91683b38f4772b4789f1b.tar.bz2 |
gtk: Hide the status bubble when the mouse nears it.
This isn't as slick as other platforms, in that the bubble
just slides down and gets cropped instead of sliding down out
of the browser window -- doing the latter will probably
require reparenting the bubble into its own window when we
want to move it.
BUG=18311
TEST=ran "nc -l -p 8080", went to localhost:8080, and made sure that the bubble ran away with both LTR and RTL languages
Review URL: http://codereview.chromium.org/392007
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@31984 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/browser.h')
-rw-r--r-- | chrome/browser/browser.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/chrome/browser/browser.h b/chrome/browser/browser.h index 243b464..6e65c6a 100644 --- a/chrome/browser/browser.h +++ b/chrome/browser/browser.h @@ -35,6 +35,9 @@ class Profile; class SkBitmap; class StatusBubble; class TabNavigation; +namespace gfx { +class Point; +} class Browser : public TabStripModelDelegate, public TabStripModelObserver, @@ -542,7 +545,8 @@ class Browser : public TabStripModelDelegate, virtual void ToolbarSizeChanged(TabContents* source, bool is_animating); virtual void URLStarredChanged(TabContents* source, bool starred); virtual void UpdateTargetURL(TabContents* source, const GURL& url); - virtual void ContentsMouseEvent(TabContents* source, bool motion); + virtual void ContentsMouseEvent( + TabContents* source, const gfx::Point& location, bool motion); virtual void ContentsZoomChange(bool zoom_in); virtual void TabContentsFocused(TabContents* tab_content); virtual bool TakeFocus(bool reverse); |