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authorchocobo@google.com <chocobo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-10-08 01:33:21 +0000
committerchocobo@google.com <chocobo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-10-08 01:33:21 +0000
commit7598ab5ec8b6b9fe6bfaaa2ee07450747fd1ee01 (patch)
tree045a49a9bd5eb156517d391ff44d46a20f947a91 /chrome/browser/chromeos/clock_menu_button.cc
parent13555c122fbc9ec2a6c1a4cbace288ec7892be6e (diff)
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Refactor cros library code into central location and have the UI elements observe changes.
- implemented power menu button showing remaining battery info. - implemented clock menu button showing detailed clock info. - also implemented monitoring of network status change. - don't show highlighted state for these menu buttons BUG=23923 TEST=none Review URL: http://codereview.chromium.org/251099 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@28366 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/chromeos/clock_menu_button.cc')
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diff --git a/chrome/browser/chromeos/clock_menu_button.cc b/chrome/browser/chromeos/clock_menu_button.cc
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/chromeos/clock_menu_button.h"
+
+#include "app/gfx/canvas.h"
+#include "app/gfx/font.h"
+#include "app/l10n_util.h"
+#include "app/resource_bundle.h"
+#include "base/string_util.h"
+#include "base/time.h"
+#include "base/time_format.h"
+#include "grit/generated_resources.h"
+
+// Amount of slop to add into the timer to make sure we're into the next minute
+// when the timer goes off.
+const int kTimerSlopSeconds = 1;
+
+ClockMenuButton::ClockMenuButton()
+ : MenuButton(NULL, std::wstring(), this, false),
+ clock_menu_(this) {
+ SetFont(ResourceBundle::GetSharedInstance().GetFont(
+ ResourceBundle::BaseFont).DeriveFont(0, gfx::Font::BOLD));
+ SetEnabledColor(SK_ColorWHITE);
+ SetShowHighlighted(false);
+ UpdateText();
+}
+
+void ClockMenuButton::SetNextTimer() {
+ // Try to set the timer to go off at the next change of the minute. We don't
+ // want to have the timer go off more than necessary since that will cause
+ // the CPU to wake up and consume power.
+ base::Time now = base::Time::Now();
+ base::Time::Exploded exploded;
+ now.LocalExplode(&exploded);
+
+ // Often this will be called at minute boundaries, and we'll actually want
+ // 60 seconds from now.
+ int seconds_left = 60 - exploded.second;
+ if (seconds_left == 0)
+ seconds_left = 60;
+
+ // Make sure that the timer fires on the next minute. Without this, if it is
+ // called just a teeny bit early, then it will skip the next minute.
+ seconds_left += kTimerSlopSeconds;
+
+ timer_.Start(base::TimeDelta::FromSeconds(seconds_left), this,
+ &ClockMenuButton::UpdateText);
+}
+
+void ClockMenuButton::UpdateText() {
+ base::Time::Exploded now;
+ base::Time::Now().LocalExplode(&now);
+ int hour = now.hour % 12;
+ if (hour == 0)
+ hour = 12;
+
+ std::wstring hour_str = IntToWString(hour);
+ std::wstring min_str = IntToWString(now.minute);
+ // Append a "0" before the minute if it's only a single digit.
+ if (now.minute < 10)
+ min_str = IntToWString(0) + min_str;
+ int msg = now.hour < 12 ? IDS_STATUSBAR_CLOCK_SHORT_TIME_AM :
+ IDS_STATUSBAR_CLOCK_SHORT_TIME_PM;
+
+ std::wstring time_string = l10n_util::GetStringF(msg, hour_str, min_str);
+
+ SetText(time_string);
+ SchedulePaint();
+ SetNextTimer();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ClockMenuButton, views::Menu2Model implementation:
+
+int ClockMenuButton::GetItemCount() const {
+ return 1;
+}
+
+views::Menu2Model::ItemType ClockMenuButton::GetTypeAt(int index) const {
+ return views::Menu2Model::TYPE_COMMAND;
+}
+
+string16 ClockMenuButton::GetLabelAt(int index) const {
+ return WideToUTF16(base::TimeFormatFriendlyDate(base::Time::Now()));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ClockMenuButton, views::ViewMenuDelegate implementation:
+
+void ClockMenuButton::RunMenu(views::View* source, const gfx::Point& pt,
+ gfx::NativeView hwnd) {
+ clock_menu_.Rebuild();
+ clock_menu_.UpdateStates();
+ clock_menu_.RunMenuAt(pt, views::Menu2::ALIGN_TOPRIGHT);
+}