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author | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-27 01:33:44 +0000 |
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committer | gman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-02-27 01:33:44 +0000 |
commit | 8e2a5abe106158df74caad4c6fbd988d8d900b7c (patch) | |
tree | 882455dbf8a278cc8274aaa3ec2df67cf7981c2c /chrome/browser/chromeos | |
parent | 1e7cd2c7c0e52296e9c25a71d652bc6a53413eb7 (diff) | |
download | chromium_src-8e2a5abe106158df74caad4c6fbd988d8d900b7c.zip chromium_src-8e2a5abe106158df74caad4c6fbd988d8d900b7c.tar.gz chromium_src-8e2a5abe106158df74caad4c6fbd988d8d900b7c.tar.bz2 |
Added support for glGetString, glGetShaderSource,
glGetProgramInfoLog and glGetShaderInfoLog
This turned up lots of issues.
* glGetShaderiv needed to be wrapped so it
returns the size of the shader the user passed
in. Not the munged shader sent to GL.
* Another issue that came up is that client
side validation is needed to ensure that
the client side GLES2Implementation does not
generate bad commands. For example, calling
glUniform1iv with a negative count would
generate a bad command. The service side
would see that and think the program was
malicious and stop processing commands.
So, that means I had to add some client side
validation and wrap glGetError on the client
side so I can synthisize GL errors there.
TEST=lots of unit tests.
BUG=none
Review URL: http://codereview.chromium.org/661220
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40193 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/chromeos')
0 files changed, 0 insertions, 0 deletions