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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-05 21:53:50 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-05 21:53:50 +0000
commit246a7045b9c45620fd725210aac51322e611c83f (patch)
tree6bdce605ae758c282a2b27e92a6b223d98b8d46a /chrome/browser/gpu_process_host.h
parentc3240722a63ff142684575e3ea4eb89915edae72 (diff)
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Added support for opening a GPU command buffer from a renderer processes through a GPU channel.
Probably only works in windows only so far. TEST=none BUG=none Review URL: http://codereview.chromium.org/657046 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40783 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/gpu_process_host.h')
-rw-r--r--chrome/browser/gpu_process_host.h39
1 files changed, 38 insertions, 1 deletions
diff --git a/chrome/browser/gpu_process_host.h b/chrome/browser/gpu_process_host.h
index d107b88..f64cdd8 100644
--- a/chrome/browser/gpu_process_host.h
+++ b/chrome/browser/gpu_process_host.h
@@ -13,9 +13,11 @@
#include "chrome/browser/child_process_launcher.h"
#include "chrome/common/gpu_native_window_handle.h"
#include "chrome/common/message_router.h"
+#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_channel_proxy.h"
class ChildProcessLauncher;
+class CommandBufferProxy;
class GpuProcessHost : public IPC::Channel::Sender,
public IPC::Channel::Listener,
@@ -45,16 +47,51 @@ class GpuProcessHost : public IPC::Channel::Sender,
void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
void RemoveRoute(int32 routing_id);
+ // Tells the GPU process to create a new channel for communication with a
+ // renderer. Will asynchronously send message to object with given routing id
+ // on completion.
+ void EstablishGpuChannel(int renderer_id, int routing_id);
+
private:
friend struct DefaultSingletonTraits<GpuProcessHost>;
+ // Used to queue pending channel requests.
+ struct ChannelRequest {
+ ChannelRequest(int renderer_id,
+ int routing_id) :
+ renderer_id(renderer_id),
+ routing_id(routing_id) {}
+ // Used to identify the renderer. The ID is used instead of a pointer to
+ // the RenderProcessHost in case it is destroyed while the request is
+ // pending.
+ // TODO(apatrick): investigate whether these IDs are used for future
+ // render processes.
+ int renderer_id;
+
+ // Routing ID of object to receive reply message.
+ int routing_id;
+ };
+
GpuProcessHost();
virtual ~GpuProcessHost();
+ void OnControlMessageReceived(const IPC::Message& message);
+
+ // Message handlers.
+ void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
+
+ void ReplyToRenderer(int renderer_id,
+ int routing_id,
+ const IPC::ChannelHandle& channel);
+
+ // These are the channel requests that we have already sent to
+ // the GPU process, but haven't heard back about yet.
+ std::queue<ChannelRequest> sent_requests_;
+
scoped_ptr<ChildProcessLauncher> child_process_;
// A proxy for our IPC::Channel that lives on the IO thread (see
- // browser_process.h). This will be NULL if the class failed to initialize.
+ // browser_process.h). This will be NULL if the class failed to connect.
scoped_ptr<IPC::ChannelProxy> channel_;
int last_routing_id_;