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author | estade@chromium.org <estade@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-07 20:42:24 +0000 |
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committer | estade@chromium.org <estade@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-05-07 20:42:24 +0000 |
commit | 46728b1ff43220f8515deba08a60e079d193bf4c (patch) | |
tree | 0e1d2ccc770c132576c16acb245a0c5c277e835c /chrome/browser/icon_loader.h | |
parent | 6b16d779369be1df91ab891e15f9a7e5fe7bce30 (diff) | |
download | chromium_src-46728b1ff43220f8515deba08a60e079d193bf4c.zip chromium_src-46728b1ff43220f8515deba08a60e079d193bf4c.tar.gz chromium_src-46728b1ff43220f8515deba08a60e079d193bf4c.tar.bz2 |
Windows icon loader refactor in preparation for port.
Review URL: http://codereview.chromium.org/115056
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15577 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/icon_loader.h')
-rw-r--r-- | chrome/browser/icon_loader.h | 72 |
1 files changed, 12 insertions, 60 deletions
diff --git a/chrome/browser/icon_loader.h b/chrome/browser/icon_loader.h index ff1c5a4..a02c6ba 100644 --- a/chrome/browser/icon_loader.h +++ b/chrome/browser/icon_loader.h @@ -1,4 +1,4 @@ -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. +// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. @@ -9,25 +9,17 @@ #include "base/basictypes.h" #include "base/file_path.h" - -namespace { -class IconLoaderProcessor; -} +#include "base/ref_counted.h" class SkBitmap; //////////////////////////////////////////////////////////////////////////////// // // A facility to read a file containing an icon asynchronously in the IO -// thread. Clients has the option to get the icon in the form of two HICON -// handles (one for a small icon size and one for a large icon) or in the form -// of an SkBitmap. -// -// This class currently only supports reading .ico files. Please extend as -// needed. +// thread. Returns the icon in the form of an SkBitmap. // //////////////////////////////////////////////////////////////////////////////// -class IconLoader { +class IconLoader : public base::RefCountedThreadSafe<IconLoader> { public: enum IconSize { SMALL = 0, // 16x16 @@ -40,61 +32,21 @@ class IconLoader { // Invoked when an icon has been read. |source| is the IconLoader. If the // icon has been successfully loaded, result is non-null. This method must // return true if it is taking ownership of the returned bitmap. - virtual bool OnSkBitmapLoaded(IconLoader* source, SkBitmap* result) = 0; + virtual bool OnBitmapLoaded(IconLoader* source, SkBitmap* result) = 0; }; - // Create a new IconLoader that loads the icon from the data at contained in - // the file at |path|. - static IconLoader* CreateIconLoaderForFile(const FilePath& path, - Delegate* delegate); - - // Create a new IconLoader that loads the icon in the resource of the file - // at |path|. This is used with .exe/.dll files. - // Note that this generates a SkBitmap (and consequently OnSkBitmapLoaded is - // invoked on the delegate once the load has completed). - static IconLoader* CreateIconLoaderForFileResource(const FilePath& path, - IconSize size, - Delegate* delegate); + IconLoader() { } - ~IconLoader(); + virtual ~IconLoader() { } - // Start the read operation - void Start(); + // Start reading the icon on the file thread. + virtual void Start() = 0; - // Cancel the read operation. The delegate will no longer be contacted. Call - // this method if you need to delete the delegate. - void Cancel(); + // Factory method for returning a platform specific IconLoad. + static IconLoader* Create(const FilePath& path, IconSize size, + Delegate* delegate); private: - friend class IconLoaderProcessor; - - // Use the factory methods CreateIconLoader* instead of using this constructor - IconLoader(const FilePath& path, - bool from_resource, - IconSize size, - Delegate* delegate); - - // Invoked by the processor when the file has been read and an SkBitmap - // object was requested. - bool OnLoadComplete(SkBitmap* result); - - // The path. - FilePath path_; - - // The delegate. - Delegate* delegate_; - - // Whether we are loading the icon from the resource in the file (if false, - // the icon is simply loaded from the file content). - bool loading_from_resource_; - - // The size of the icon that should be loaded from the file resource. - // Not used if loading_from_resource_ is false. - IconSize icon_size_; - - // The underlying object performing the read. - IconLoaderProcessor* processor_; - DISALLOW_COPY_AND_ASSIGN(IconLoader); }; |