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author | jar@chromium.org <jar@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-04 05:28:21 +0000 |
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committer | jar@chromium.org <jar@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-04 05:28:21 +0000 |
commit | 079fc0db5e3faeda06f20dcf36bbaad49381069c (patch) | |
tree | a0ce8534bccf204a68ab5e225d24e21def5cc4cb /chrome/browser/net/dns_master.h | |
parent | 9144b709860f43daa89385467131f3abd0a73df4 (diff) | |
download | chromium_src-079fc0db5e3faeda06f20dcf36bbaad49381069c.zip chromium_src-079fc0db5e3faeda06f20dcf36bbaad49381069c.tar.gz chromium_src-079fc0db5e3faeda06f20dcf36bbaad49381069c.tar.bz2 |
Use a priority queue to assure that subresources are resolved asap
Also implement DNS congestion avoidance in the pre-fetch system.
BUG=13276
r=mbelshe
Review URL: http://codereview.chromium.org/118149
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@17605 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/net/dns_master.h')
-rw-r--r-- | chrome/browser/net/dns_master.h | 54 |
1 files changed, 48 insertions, 6 deletions
diff --git a/chrome/browser/net/dns_master.h b/chrome/browser/net/dns_master.h index 5dfb968..a78e061 100644 --- a/chrome/browser/net/dns_master.h +++ b/chrome/browser/net/dns_master.h @@ -33,7 +33,7 @@ typedef std::map<std::string, DnsHostInfo> Results; class DnsMaster { public: // Specify how many concurrent (paralell) prefetches will be performed. - DnsMaster(size_t max_concurrent); + explicit DnsMaster(size_t max_concurrent); ~DnsMaster(); // Cancel pending requests and prevent new ones from being made. @@ -93,10 +93,39 @@ class DnsMaster { FRIEND_TEST(DnsMasterTest, SingleLookupTest); FRIEND_TEST(DnsMasterTest, ConcurrentLookupTest); FRIEND_TEST(DnsMasterTest, MassiveConcurrentLookupTest); + FRIEND_TEST(DnsMasterTest, PriorityQueuePushPopTest); + FRIEND_TEST(DnsMasterTest, PriorityQueueReorderTest); friend class WaitForResolutionHelper; // For testing. class LookupRequest; + // A simple priority queue for handling host names. + // Some names that are queued up have |motivation| that requires very rapid + // handling. For example, a sub-resource name lookup MUST be done before the + // actual sub-resource is fetched. In contrast, a name that was speculatively + // noted in a page has to be resolved before the user "gets around to" + // clicking on a link. By tagging (with a motivation) each push we make into + // this FIFO queue, the queue can re-order the more important names to service + // them sooner (relative to some low priority background resolutions). + class HostNameQueue { + public: + HostNameQueue(); + ~HostNameQueue(); + void Push(const std::string& hostname, + DnsHostInfo::ResolutionMotivation motivation); + bool IsEmpty() const; + std::string Pop(); + + private: + // The names in the queue that should be serviced (popped) ASAP. + std::queue<std::string> rush_queue_; + // The names in the queue that should only be serviced when rush_queue is + // empty. + std::queue<std::string> background_queue_; + + DISALLOW_COPY_AND_ASSIGN(HostNameQueue); + }; + // A map that is keyed with the hostnames that we've learned were the cause // of loading additional hostnames. The list of additional hostnames in held // in a Referrer instance, which is found in this type. @@ -133,16 +162,29 @@ class DnsMaster { DnsHostInfo* PreLockedResolve(const std::string& hostname, DnsHostInfo::ResolutionMotivation motivation); - // Take lookup requests from name_buffer_ and tell HostResolver - // to look them up asynchronously, provided we don't exceed - // concurrent resolution limit. + // Check to see if too much queuing delay has been noted for the given info, + // which indicates that there is "congestion" or growing delay in handling the + // resolution of names. Rather than letting this congestion potentially grow + // without bounds, we abandon our queued efforts at pre-resolutions in such a + // case. + // To do this, we will recycle |info|, as well as all queued items, back to + // the state they had before they were queued up. We can't do anything about + // the resolutions we've already sent off for processing on another thread, so + // we just let them complete. On a slow system, subject to congestion, this + // will greatly reduce the number of resolutions done, but it will assure that + // any resolutions that are done, are in a timely and hence potentially + // helpful manner. + bool PreLockedCongestionControlPerformed(DnsHostInfo* info); + + // Take lookup requests from work_queue_ and tell HostResolver to look them up + // asynchronously, provided we don't exceed concurrent resolution limit. void PreLockedScheduleLookups(); // Synchronize access to variables listed below. Lock lock_; - // name_buffer_ holds a list of names we need to look up. - std::queue<std::string> name_buffer_; + // work_queue_ holds a list of names we need to look up. + HostNameQueue work_queue_; // results_ contains information for existing/prior prefetches. Results results_; |