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authorerg@google.com <erg@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-28 21:04:21 +0000
committererg@google.com <erg@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-28 21:04:21 +0000
commit5c6fba213aa439681f5e044808e09b5d4933f3b1 (patch)
tree2ab2740f79ab420f3f3d4f8e0649752a767a3b1b /chrome/browser/notifications/balloon_collection_impl.cc
parentbf4e74c202b6d8108b1446bb6aca75c9077e5f12 (diff)
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Fix style problems in the Balloon implementation on linux in preparation for turning on chrome-style bot.
- Rename file that had all BalloonCollectionImpl code from balloon_collection.cc to balloon_collection_impl.cc so I could add a real balloon_collection.cc for deinlining. - GTK implementation files shouldn't depend on views/ code. BUG=none TEST=compiles Review URL: http://codereview.chromium.org/6400006 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@73019 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/notifications/balloon_collection_impl.cc')
-rw-r--r--chrome/browser/notifications/balloon_collection_impl.cc382
1 files changed, 382 insertions, 0 deletions
diff --git a/chrome/browser/notifications/balloon_collection_impl.cc b/chrome/browser/notifications/balloon_collection_impl.cc
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--- /dev/null
+++ b/chrome/browser/notifications/balloon_collection_impl.cc
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/notifications/balloon_collection_impl.h"
+
+#include "base/logging.h"
+#include "base/stl_util-inl.h"
+#include "chrome/browser/notifications/balloon.h"
+#include "chrome/browser/notifications/balloon_host.h"
+#include "chrome/browser/notifications/notification.h"
+#include "chrome/browser/ui/window_sizer.h"
+#include "gfx/rect.h"
+#include "gfx/size.h"
+
+namespace {
+
+// Portion of the screen allotted for notifications. When notification balloons
+// extend over this, no new notifications are shown until some are closed.
+const double kPercentBalloonFillFactor = 0.7;
+
+// Allow at least this number of balloons on the screen.
+const int kMinAllowedBalloonCount = 2;
+
+// Delay from the mouse leaving the balloon collection before
+// there is a relayout, in milliseconds.
+const int kRepositionDelay = 300;
+
+} // namespace
+
+BalloonCollectionImpl::BalloonCollectionImpl()
+#if USE_OFFSETS
+ : ALLOW_THIS_IN_INITIALIZER_LIST(reposition_factory_(this)),
+ added_as_message_loop_observer_(false)
+#endif
+{
+
+ SetPositionPreference(BalloonCollection::DEFAULT_POSITION);
+}
+
+BalloonCollectionImpl::~BalloonCollectionImpl() {
+}
+
+void BalloonCollectionImpl::Add(const Notification& notification,
+ Profile* profile) {
+ Balloon* new_balloon = MakeBalloon(notification, profile);
+ // The +1 on width is necessary because width is fixed on notifications,
+ // so since we always have the max size, we would always hit the scrollbar
+ // condition. We are only interested in comparing height to maximum.
+ new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(),
+ layout_.max_balloon_height()));
+ new_balloon->SetPosition(layout_.OffScreenLocation(), false);
+ new_balloon->Show();
+#if USE_OFFSETS
+ int count = base_.count();
+ if (count > 0 && layout_.RequiresOffsets())
+ new_balloon->set_offset(base_.balloons()[count - 1]->offset());
+#endif
+ base_.Add(new_balloon);
+ PositionBalloons(false);
+
+ // There may be no listener in a unit test.
+ if (space_change_listener_)
+ space_change_listener_->OnBalloonSpaceChanged();
+
+ // This is used only for testing.
+ if (on_collection_changed_callback_.get())
+ on_collection_changed_callback_->Run();
+}
+
+bool BalloonCollectionImpl::RemoveById(const std::string& id) {
+ return base_.CloseById(id);
+}
+
+bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) {
+ return base_.CloseAllBySourceOrigin(origin);
+}
+
+void BalloonCollectionImpl::RemoveAll() {
+ base_.CloseAll();
+}
+
+bool BalloonCollectionImpl::HasSpace() const {
+ int count = base_.count();
+ if (count < kMinAllowedBalloonCount)
+ return true;
+
+ int max_balloon_size = 0;
+ int total_size = 0;
+ layout_.GetMaxLinearSize(&max_balloon_size, &total_size);
+
+ int current_max_size = max_balloon_size * count;
+ int max_allowed_size = static_cast<int>(total_size *
+ kPercentBalloonFillFactor);
+ return current_max_size < max_allowed_size - max_balloon_size;
+}
+
+void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon,
+ const gfx::Size& size) {
+ balloon->set_content_size(Layout::ConstrainToSizeLimits(size));
+ PositionBalloons(true);
+}
+
+void BalloonCollectionImpl::DisplayChanged() {
+ layout_.RefreshSystemMetrics();
+ PositionBalloons(true);
+}
+
+void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) {
+ // We want to free the balloon when finished.
+ const Balloons& balloons = base_.balloons();
+ Balloons::const_iterator it = balloons.begin();
+
+#if USE_OFFSETS
+ if (layout_.RequiresOffsets()) {
+ gfx::Point offset;
+ bool apply_offset = false;
+ while (it != balloons.end()) {
+ if (*it == source) {
+ ++it;
+ if (it != balloons.end()) {
+ apply_offset = true;
+ offset.set_y((source)->offset().y() - (*it)->offset().y() +
+ (*it)->content_size().height() - source->content_size().height());
+ }
+ } else {
+ if (apply_offset)
+ (*it)->add_offset(offset);
+ ++it;
+ }
+ }
+ // Start listening for UI events so we cancel the offset when the mouse
+ // leaves the balloon area.
+ if (apply_offset)
+ AddMessageLoopObserver();
+ }
+#endif
+
+ base_.Remove(source);
+ PositionBalloons(true);
+
+ // There may be no listener in a unit test.
+ if (space_change_listener_)
+ space_change_listener_->OnBalloonSpaceChanged();
+
+ // This is used only for testing.
+ if (on_collection_changed_callback_.get())
+ on_collection_changed_callback_->Run();
+}
+
+const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() {
+ return base_.balloons();
+}
+
+void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) {
+ const Balloons& balloons = base_.balloons();
+
+ layout_.RefreshSystemMetrics();
+ gfx::Point origin = layout_.GetLayoutOrigin();
+ for (Balloons::const_iterator it = balloons.begin();
+ it != balloons.end();
+ ++it) {
+ gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin);
+ (*it)->SetPosition(upper_left, reposition);
+ }
+}
+
+gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const {
+ // Start from the layout origin.
+ gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0));
+
+ // For each balloon, extend the rectangle. This approach is indifferent to
+ // the orientation of the balloons.
+ const Balloons& balloons = base_.balloons();
+ Balloons::const_iterator iter;
+ for (iter = balloons.begin(); iter != balloons.end(); ++iter) {
+ gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(),
+ (*iter)->GetViewSize());
+ bounds = bounds.Union(balloon_box);
+ }
+
+ return bounds;
+}
+
+#if USE_OFFSETS
+void BalloonCollectionImpl::AddMessageLoopObserver() {
+ if (!added_as_message_loop_observer_) {
+ MessageLoopForUI::current()->AddObserver(this);
+ added_as_message_loop_observer_ = true;
+ }
+}
+
+void BalloonCollectionImpl::RemoveMessageLoopObserver() {
+ if (added_as_message_loop_observer_) {
+ MessageLoopForUI::current()->RemoveObserver(this);
+ added_as_message_loop_observer_ = false;
+ }
+}
+
+void BalloonCollectionImpl::CancelOffsets() {
+ reposition_factory_.RevokeAll();
+
+ // Unhook from listening to all UI events.
+ RemoveMessageLoopObserver();
+
+ const Balloons& balloons = base_.balloons();
+ for (Balloons::const_iterator it = balloons.begin();
+ it != balloons.end();
+ ++it)
+ (*it)->set_offset(gfx::Point(0, 0));
+
+ PositionBalloons(true);
+}
+
+void BalloonCollectionImpl::HandleMouseMoveEvent() {
+ if (!IsCursorInBalloonCollection()) {
+ // Mouse has left the region. Schedule a reposition after
+ // a short delay.
+ if (reposition_factory_.empty()) {
+ MessageLoop::current()->PostDelayedTask(
+ FROM_HERE,
+ reposition_factory_.NewRunnableMethod(
+ &BalloonCollectionImpl::CancelOffsets),
+ kRepositionDelay);
+ }
+ } else {
+ // Mouse moved back into the region. Cancel the reposition.
+ reposition_factory_.RevokeAll();
+ }
+}
+#endif
+
+BalloonCollectionImpl::Layout::Layout() {
+ RefreshSystemMetrics();
+}
+
+void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size,
+ int* total_size) const {
+ DCHECK(max_balloon_size && total_size);
+
+ // All placement schemes are vertical, so we only care about height.
+ *total_size = work_area_.height();
+ *max_balloon_size = max_balloon_height();
+}
+
+gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const {
+ int x = 0;
+ int y = 0;
+ switch (placement_) {
+ case VERTICALLY_FROM_TOP_LEFT:
+ x = work_area_.x() + HorizontalEdgeMargin();
+ y = work_area_.y() + VerticalEdgeMargin();
+ break;
+ case VERTICALLY_FROM_TOP_RIGHT:
+ x = work_area_.right() - HorizontalEdgeMargin();
+ y = work_area_.y() + VerticalEdgeMargin();
+ break;
+ case VERTICALLY_FROM_BOTTOM_LEFT:
+ x = work_area_.x() + HorizontalEdgeMargin();
+ y = work_area_.bottom() - VerticalEdgeMargin();
+ break;
+ case VERTICALLY_FROM_BOTTOM_RIGHT:
+ x = work_area_.right() - HorizontalEdgeMargin();
+ y = work_area_.bottom() - VerticalEdgeMargin();
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+ return gfx::Point(x, y);
+}
+
+gfx::Point BalloonCollectionImpl::Layout::NextPosition(
+ const gfx::Size& balloon_size,
+ gfx::Point* position_iterator) const {
+ DCHECK(position_iterator);
+
+ int x = 0;
+ int y = 0;
+ switch (placement_) {
+ case VERTICALLY_FROM_TOP_LEFT:
+ x = position_iterator->x();
+ y = position_iterator->y();
+ position_iterator->set_y(position_iterator->y() + balloon_size.height() +
+ InterBalloonMargin());
+ break;
+ case VERTICALLY_FROM_TOP_RIGHT:
+ x = position_iterator->x() - balloon_size.width();
+ y = position_iterator->y();
+ position_iterator->set_y(position_iterator->y() + balloon_size.height() +
+ InterBalloonMargin());
+ break;
+ case VERTICALLY_FROM_BOTTOM_LEFT:
+ position_iterator->set_y(position_iterator->y() - balloon_size.height() -
+ InterBalloonMargin());
+ x = position_iterator->x();
+ y = position_iterator->y();
+ break;
+ case VERTICALLY_FROM_BOTTOM_RIGHT:
+ position_iterator->set_y(position_iterator->y() - balloon_size.height() -
+ InterBalloonMargin());
+ x = position_iterator->x() - balloon_size.width();
+ y = position_iterator->y();
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+ return gfx::Point(x, y);
+}
+
+gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const {
+ int x = 0;
+ int y = 0;
+ switch (placement_) {
+ case VERTICALLY_FROM_TOP_LEFT:
+ x = work_area_.x() + HorizontalEdgeMargin();
+ y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin();
+ break;
+ case VERTICALLY_FROM_TOP_RIGHT:
+ x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
+ y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin();
+ break;
+ case VERTICALLY_FROM_BOTTOM_LEFT:
+ x = work_area_.x() + HorizontalEdgeMargin();
+ y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin();
+ break;
+ case VERTICALLY_FROM_BOTTOM_RIGHT:
+ x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin();
+ y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin();
+ break;
+ default:
+ NOTREACHED();
+ break;
+ }
+ return gfx::Point(x, y);
+}
+
+bool BalloonCollectionImpl::Layout::RequiresOffsets() const {
+ // Layout schemes that grow up from the bottom require offsets;
+ // schemes that grow down do not require offsets.
+ bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT ||
+ placement_ == VERTICALLY_FROM_BOTTOM_RIGHT);
+
+#if defined(OS_MACOSX)
+ // These schemes are in screen-coordinates, and top and bottom
+ // are inverted on Mac.
+ offsets = !offsets;
+#endif
+
+ return offsets;
+}
+
+// static
+gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits(
+ const gfx::Size& size) {
+ // restrict to the min & max sizes
+ return gfx::Size(
+ std::max(min_balloon_width(),
+ std::min(max_balloon_width(), size.width())),
+ std::max(min_balloon_height(),
+ std::min(max_balloon_height(), size.height())));
+}
+
+bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() {
+ bool changed = false;
+
+#if defined(OS_MACOSX)
+ gfx::Rect new_work_area = GetMacWorkArea();
+#else
+ scoped_ptr<WindowSizer::MonitorInfoProvider> info_provider(
+ WindowSizer::CreateDefaultMonitorInfoProvider());
+ gfx::Rect new_work_area = info_provider->GetPrimaryMonitorWorkArea();
+#endif
+ if (!work_area_.Equals(new_work_area)) {
+ work_area_.SetRect(new_work_area.x(), new_work_area.y(),
+ new_work_area.width(), new_work_area.height());
+ changed = true;
+ }
+
+ return changed;
+}