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authorhclam@chromium.org <hclam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-09-17 22:07:18 +0000
committerhclam@chromium.org <hclam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-09-17 22:07:18 +0000
commit3fa131ed261627dbf01646ff4d5a1194492aaaac (patch)
tree36e397339884c8cd4930f7df233960662cf4a9b3 /chrome/browser/renderer_host/audio_renderer_host.cc
parent75b63322f51d75b8c5b785ce067f53e21111cc2e (diff)
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Pause for <video> should have immediate effect on audio
BUG=20351 A bug found while fixing mac audio. IPCAudioSouce transist to a wrong state after Play() is called. Resulting to pause having no effect. This will solve the problem of audio keeps playing a while after it is paused. Review URL: http://codereview.chromium.org/193095 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@26500 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/renderer_host/audio_renderer_host.cc')
-rw-r--r--chrome/browser/renderer_host/audio_renderer_host.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/chrome/browser/renderer_host/audio_renderer_host.cc b/chrome/browser/renderer_host/audio_renderer_host.cc
index c66e0b13..4b60da8 100644
--- a/chrome/browser/renderer_host/audio_renderer_host.cc
+++ b/chrome/browser/renderer_host/audio_renderer_host.cc
@@ -151,7 +151,7 @@ void AudioRendererHost::IPCAudioSource::Play() {
stream_->Start(this);
// Update the state and notify renderer.
- state_ = kPaused;
+ state_ = kPlaying;
ViewMsg_AudioStreamState state;
state.state = ViewMsg_AudioStreamState::kPlaying;