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author | jcampan@chromium.org <jcampan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-12 19:14:54 +0000 |
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committer | jcampan@chromium.org <jcampan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-12 19:14:54 +0000 |
commit | 7e38369f764596be0a38c0a1a7339c5ed43b67de (patch) | |
tree | 5d1c9f4bfc0e51f30cab13fbcfce40ea975a3782 /chrome/browser/renderer_host/render_widget_host.h | |
parent | 9fc286c694089736ee8e7b740302dc4dd080a6aa (diff) | |
download | chromium_src-7e38369f764596be0a38c0a1a7339c5ed43b67de.zip chromium_src-7e38369f764596be0a38c0a1a7339c5ed43b67de.tar.gz chromium_src-7e38369f764596be0a38c0a1a7339c5ed43b67de.tar.bz2 |
Changing the focus manager to not subclass HWNDs (but for the top-windows).Components that have HWND now need to specifically let the FocusManager know when they get the native focus.This is the reason for the new GotFocus() notification on the RenderWidgetHostViewWin class.BUG=NoneTEST=Run the interactive tests, the unit-tests. Test that the focus is remembered correctly when switching windows, switching tabs. Test that focus traversal in the browser and in the option dialog works as expected.
Review URL: http://codereview.chromium.org/122002
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18301 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/renderer_host/render_widget_host.h')
-rw-r--r-- | chrome/browser/renderer_host/render_widget_host.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/chrome/browser/renderer_host/render_widget_host.h b/chrome/browser/renderer_host/render_widget_host.h index 8ac2376..0645496 100644 --- a/chrome/browser/renderer_host/render_widget_host.h +++ b/chrome/browser/renderer_host/render_widget_host.h @@ -165,6 +165,11 @@ class RenderWidgetHost : public IPC::Channel::Listener { // Called to notify the RenderWidget that it has been resized. void WasResized(); + // Called to notify the RenderWidget that its associated native window got + // focused. + virtual void GotFocus(); + + // Tells the renderer it got/lost focus. void Focus(); void Blur(); void LostCapture(); |