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authordarin@chromium.org <darin@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-03-19 06:27:47 +0000
committerdarin@chromium.org <darin@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-03-19 06:27:47 +0000
commit2c434b3ebbf5deb5f225ac375da9be89c9683c76 (patch)
treefe7adcb3f446417bed170d3334a2423d2072db21 /chrome/browser/renderer_host/web_cache_manager.cc
parent2d24533e33dca38c64e2a4ec2480eb59b6ef34b6 (diff)
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Chrome-side of moving webkit/glue/cache_manager.{h,cc} to the WebKit API layer.
This also includes a change to not have third_party/WebKit/WebKit/chromium/public in the global include path. Most of the code changes pertain to this. I also took this opportunity to do some renaming: browser/cache_manager_host -> browser/renderer_host/web_cache_manager R=brettw Review URL: http://codereview.chromium.org/42194 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@12085 0039d316-1c4b-4281-b951-d872f2087c98
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diff --git a/chrome/browser/renderer_host/web_cache_manager.cc b/chrome/browser/renderer_host/web_cache_manager.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/renderer_host/web_cache_manager.h"
+
+#include <algorithm>
+
+#include "base/compiler_specific.h"
+#include "base/sys_info.h"
+#include "base/time.h"
+#include "chrome/browser/browser_process.h"
+#include "chrome/browser/renderer_host/render_process_host.h"
+#include "chrome/common/chrome_constants.h"
+#include "chrome/common/pref_names.h"
+#include "chrome/common/pref_service.h"
+#include "chrome/common/notification_service.h"
+#include "chrome/common/render_messages.h"
+
+using base::Time;
+using base::TimeDelta;
+using WebKit::WebCache;
+
+static const unsigned int kReviseAllocationDelayMS = 200 /* milliseconds */;
+
+// The default size limit of the in-memory cache is 8 MB
+static const int kDefaultMemoryCacheSize = 8 * 1024 * 1024;
+
+namespace {
+
+int GetDefaultCacheSize() {
+ // Start off with a modest default
+ int default_cache_size = kDefaultMemoryCacheSize;
+
+ // Check how much physical memory the OS has
+ int mem_size_mb = base::SysInfo::AmountOfPhysicalMemoryMB();
+ if (mem_size_mb >= 1000) // If we have a GB of memory, set a larger default.
+ default_cache_size *= 4;
+ else if (mem_size_mb >= 512) // With 512 MB, set a slightly larger default.
+ default_cache_size *= 2;
+
+ return default_cache_size;
+}
+
+} // anonymous namespace
+
+// static
+void WebCacheManager::RegisterPrefs(PrefService* prefs) {
+ prefs->RegisterIntegerPref(prefs::kMemoryCacheSize, GetDefaultCacheSize());
+}
+
+// static
+WebCacheManager* WebCacheManager::GetInstance() {
+ return Singleton<WebCacheManager>::get();
+}
+
+WebCacheManager::WebCacheManager()
+ : global_size_limit_(GetDefaultGlobalSizeLimit()),
+ ALLOW_THIS_IN_INITIALIZER_LIST(revise_allocation_factory_(this)) {
+}
+
+WebCacheManager::~WebCacheManager() {
+}
+
+void WebCacheManager::Add(int renderer_id) {
+ DCHECK(inactive_renderers_.count(renderer_id) == 0);
+
+ // It is tempting to make the following DCHECK here, but it fails when a new
+ // tab is created as we observe activity from that tab because the
+ // RenderProcessHost is recreated and adds itself.
+ //
+ // DCHECK(active_renderers_.count(renderer_id) == 0);
+ //
+ // However, there doesn't seem to be much harm in receiving the calls in this
+ // order.
+
+ active_renderers_.insert(renderer_id);
+
+ RendererInfo* stats = &(stats_[renderer_id]);
+ memset(stats, 0, sizeof(*stats));
+ stats->access = Time::Now();
+
+ // Revise our allocation strategy to account for this new renderer.
+ ReviseAllocationStrategyLater();
+}
+
+void WebCacheManager::Remove(int renderer_id) {
+ DCHECK(active_renderers_.count(renderer_id) > 0 ||
+ inactive_renderers_.count(renderer_id) > 0);
+
+ // Erase all knowledge of this renderer
+ active_renderers_.erase(renderer_id);
+ inactive_renderers_.erase(renderer_id);
+ stats_.erase(renderer_id);
+
+ // Reallocate the resources used by this renderer
+ ReviseAllocationStrategyLater();
+}
+
+void WebCacheManager::ObserveActivity(int renderer_id) {
+ // Record activity.
+ active_renderers_.insert(renderer_id);
+
+ StatsMap::iterator item = stats_.find(renderer_id);
+ if (item != stats_.end())
+ item->second.access = Time::Now();
+
+ std::set<int>::iterator elmt = inactive_renderers_.find(renderer_id);
+ if (elmt != inactive_renderers_.end()) {
+ inactive_renderers_.erase(elmt);
+
+ // A renderer that was inactive, just became active. We should make sure
+ // it is given a fair cache allocation, but we defer this for a bit in
+ // order to make this function call cheap.
+ ReviseAllocationStrategyLater();
+ }
+}
+
+void WebCacheManager::ObserveStats(int renderer_id,
+ const WebCache::UsageStats& stats) {
+ StatsMap::iterator entry = stats_.find(renderer_id);
+ if (entry == stats_.end())
+ return; // We might see stats for a renderer that has been destroyed.
+
+ // Record the updated stats.
+ entry->second.capacity = stats.capacity;
+ entry->second.deadSize = stats.deadSize;
+ entry->second.liveSize = stats.liveSize;
+ entry->second.maxDeadCapacity = stats.maxDeadCapacity;
+ entry->second.minDeadCapacity = stats.minDeadCapacity;
+
+ // trigger notification
+ WebCache::UsageStats stats_details(stats);
+ // &stats_details is only valid during the notification.
+ // See notification_types.h.
+ NotificationService::current()->Notify(
+ NotificationType::WEB_CACHE_STATS_OBSERVED,
+ Source<RenderProcessHost>(RenderProcessHost::FromID(renderer_id)),
+ Details<WebCache::UsageStats>(&stats_details));
+}
+
+void WebCacheManager::SetGlobalSizeLimit(size_t bytes) {
+ global_size_limit_ = bytes;
+ ReviseAllocationStrategyLater();
+}
+
+// static
+size_t WebCacheManager::GetDefaultGlobalSizeLimit() {
+ PrefService* perf_service = g_browser_process->local_state();
+ if (perf_service)
+ return perf_service->GetInteger(prefs::kMemoryCacheSize);
+
+ return GetDefaultCacheSize();
+}
+
+void WebCacheManager::GatherStats(const std::set<int>& renderers,
+ WebCache::UsageStats* stats) {
+ DCHECK(stats);
+
+ memset(stats, 0, sizeof(WebCache::UsageStats));
+
+ std::set<int>::const_iterator iter = renderers.begin();
+ while (iter != renderers.end()) {
+ StatsMap::iterator elmt = stats_.find(*iter);
+ if (elmt != stats_.end()) {
+ stats->minDeadCapacity += elmt->second.minDeadCapacity;
+ stats->maxDeadCapacity += elmt->second.maxDeadCapacity;
+ stats->capacity += elmt->second.capacity;
+ stats->liveSize += elmt->second.liveSize;
+ stats->deadSize += elmt->second.deadSize;
+ }
+ ++iter;
+ }
+}
+
+// static
+size_t WebCacheManager::GetSize(AllocationTactic tactic,
+ const WebCache::UsageStats& stats) {
+ switch (tactic) {
+ case DIVIDE_EVENLY:
+ // We aren't going to reserve any space for existing objects.
+ return 0;
+ case KEEP_CURRENT_WITH_HEADROOM:
+ // We need enough space for our current objects, plus some headroom.
+ return 3 * GetSize(KEEP_CURRENT, stats) / 2;
+ case KEEP_CURRENT:
+ // We need enough space to keep our current objects.
+ return stats.liveSize + stats.deadSize;
+ case KEEP_LIVE_WITH_HEADROOM:
+ // We need enough space to keep out live resources, plus some headroom.
+ return 3 * GetSize(KEEP_LIVE, stats) / 2;
+ case KEEP_LIVE:
+ // We need enough space to keep our live resources.
+ return stats.liveSize;
+ default:
+ NOTREACHED() << "Unknown cache allocation tactic";
+ return 0;
+ }
+}
+
+bool WebCacheManager::AttemptTactic(
+ AllocationTactic active_tactic,
+ const WebCache::UsageStats& active_stats,
+ AllocationTactic inactive_tactic,
+ const WebCache::UsageStats& inactive_stats,
+ AllocationStrategy* strategy) {
+ DCHECK(strategy);
+
+ size_t active_size = GetSize(active_tactic, active_stats);
+ size_t inactive_size = GetSize(inactive_tactic, inactive_stats);
+
+ // Give up if we don't have enough space to use this tactic.
+ if (global_size_limit_ < active_size + inactive_size)
+ return false;
+
+ // Compute the unreserved space available.
+ size_t total_extra = global_size_limit_ - (active_size + inactive_size);
+
+ // The plan for the extra space is to divide it evenly amoung the active
+ // renderers.
+ size_t shares = active_renderers_.size();
+
+ // The inactive renderers get one share of the extra memory to be divided
+ // among themselves.
+ size_t inactive_extra = 0;
+ if (inactive_renderers_.size() > 0) {
+ ++shares;
+ inactive_extra = total_extra / shares;
+ }
+
+ // The remaining memory is allocated to the active renderers.
+ size_t active_extra = total_extra - inactive_extra;
+
+ // Actually compute the allocations for each renderer.
+ AddToStrategy(active_renderers_, active_tactic, active_extra, strategy);
+ AddToStrategy(inactive_renderers_, inactive_tactic, inactive_extra, strategy);
+
+ // We succeeded in computing an allocation strategy.
+ return true;
+}
+
+void WebCacheManager::AddToStrategy(std::set<int> renderers,
+ AllocationTactic tactic,
+ size_t extra_bytes_to_allocate,
+ AllocationStrategy* strategy) {
+ DCHECK(strategy);
+
+ // Nothing to do if there are no renderers. It is common for there to be no
+ // inactive renderers if there is a single active tab.
+ if (renderers.size() == 0)
+ return;
+
+ // Divide the extra memory evenly among the renderers.
+ size_t extra_each = extra_bytes_to_allocate / renderers.size();
+
+ std::set<int>::const_iterator iter = renderers.begin();
+ while (iter != renderers.end()) {
+ size_t cache_size = extra_each;
+
+ // Add in the space required to implement |tactic|.
+ StatsMap::iterator elmt = stats_.find(*iter);
+ if (elmt != stats_.end())
+ cache_size += GetSize(tactic, elmt->second);
+
+ // Record the allocation in our strategy.
+ strategy->push_back(Allocation(*iter, cache_size));
+ ++iter;
+ }
+}
+
+void WebCacheManager::EnactStrategy(const AllocationStrategy& strategy) {
+ // Inform each render process of its cache allocation.
+ AllocationStrategy::const_iterator allocation = strategy.begin();
+ while (allocation != strategy.end()) {
+ RenderProcessHost* host = RenderProcessHost::FromID(allocation->first);
+ if (host) {
+ // This is the capacity this renderer has been allocated.
+ size_t capacity = allocation->second;
+
+ // We don't reserve any space for dead objects in the cache. Instead, we
+ // prefer to keep live objects around. There is probably some performance
+ // tuning to be done here.
+ size_t min_dead_capacity = 0;
+
+ // We allow the dead objects to consume all of the cache, if the renderer
+ // so desires. If we wanted this memory, we would have set the total
+ // capacity lower.
+ size_t max_dead_capacity = capacity;
+
+ host->Send(new ViewMsg_SetCacheCapacities(min_dead_capacity,
+ max_dead_capacity,
+ capacity));
+ }
+ ++allocation;
+ }
+}
+
+void WebCacheManager::ReviseAllocationStrategy() {
+ DCHECK(stats_.size() <=
+ active_renderers_.size() + inactive_renderers_.size());
+
+ // Check if renderers have gone inactive.
+ FindInactiveRenderers();
+
+ // Gather statistics
+ WebCache::UsageStats active;
+ WebCache::UsageStats inactive;
+ GatherStats(active_renderers_, &active);
+ GatherStats(inactive_renderers_, &inactive);
+
+ // Compute an allocation strategy.
+ //
+ // We attempt various tactics in order of preference. Our first preference
+ // is not to evict any objects. If we don't have enough resources, we'll
+ // first try to evict dead data only. If that fails, we'll just divide the
+ // resources we have evenly.
+ //
+ // We always try to give the active renderers some head room in their
+ // allocations so they can take memory away from an inactive renderer with
+ // a large cache allocation.
+ //
+ // Notice the early exit will prevent attempting less desirable tactics once
+ // we've found a workable strategy.
+ AllocationStrategy strategy;
+ if ( // Ideally, we'd like to give the active renderers some headroom and
+ // keep all our current objects.
+ AttemptTactic(KEEP_CURRENT_WITH_HEADROOM, active,
+ KEEP_CURRENT, inactive, &strategy) ||
+ // If we can't have that, then we first try to evict the dead objects in
+ // the caches of inactive renderers.
+ AttemptTactic(KEEP_CURRENT_WITH_HEADROOM, active,
+ KEEP_LIVE, inactive, &strategy) ||
+ // Next, we try to keep the live objects in the active renders (with some
+ // room for new objects) and give whatever is left to the inactive
+ // renderers.
+ AttemptTactic(KEEP_LIVE_WITH_HEADROOM, active,
+ DIVIDE_EVENLY, inactive, &strategy) ||
+ // If we've gotten this far, then we are very tight on memory. Let's try
+ // to at least keep around the live objects for the active renderers.
+ AttemptTactic(KEEP_LIVE, active, DIVIDE_EVENLY, inactive, &strategy) ||
+ // We're basically out of memory. The best we can do is just divide up
+ // what we have and soldier on.
+ AttemptTactic(DIVIDE_EVENLY, active, DIVIDE_EVENLY, inactive,
+ &strategy)) {
+ // Having found a workable strategy, we enact it.
+ EnactStrategy(strategy);
+ } else {
+ // DIVIDE_EVENLY / DIVIDE_EVENLY should always succeed.
+ NOTREACHED() << "Unable to find a cache allocation";
+ }
+}
+
+void WebCacheManager::ReviseAllocationStrategyLater() {
+ // Ask to be called back in a few milliseconds to actually recompute our
+ // allocation.
+ MessageLoop::current()->PostDelayedTask(FROM_HERE,
+ revise_allocation_factory_.NewRunnableMethod(
+ &WebCacheManager::ReviseAllocationStrategy),
+ kReviseAllocationDelayMS);
+}
+
+void WebCacheManager::FindInactiveRenderers() {
+ std::set<int>::const_iterator iter = active_renderers_.begin();
+ while (iter != active_renderers_.end()) {
+ StatsMap::iterator elmt = stats_.find(*iter);
+ DCHECK(elmt != stats_.end());
+ TimeDelta idle = Time::Now() - elmt->second.access;
+ if (idle >= TimeDelta::FromMinutes(kRendererInactiveThresholdMinutes)) {
+ // Moved to inactive status. This invalidates our iterator.
+ inactive_renderers_.insert(*iter);
+ active_renderers_.erase(*iter);
+ iter = active_renderers_.begin();
+ continue;
+ }
+ ++iter;
+ }
+}