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authornick@chromium.org <nick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-09-10 06:05:27 +0000
committernick@chromium.org <nick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-09-10 06:05:27 +0000
commit5852edc1b6eab234b9e048c41dd0d664ae7fc747 (patch)
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parentf6059e37f8b8ac335ce18a189a13e702974a1c7e (diff)
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Initial commit of sync engine code to browser/sync.
The code is not built on any platform yet. That will arrive as a subsequent checkin. This is an implementation of the interface exposed earlier through syncapi.h. It is the client side of a sync protocol that lets users sync their browser data (currently, just bookmarks) with their Google Account. Table of contents: browser/sync/ protocol - The protocol definition, and other definitions necessary to connect to the service. syncable/ - defines a data model for syncable objects, and provides a sqlite-based backing store for this model. engine/ - includes the core sync logic, including commiting changes to the server, downloading changes from the server, resolving conflicts, other parts of the sync algorithm. engine/net - parts of the sync engine focused on the business of talking to the server. Some of this is binds a generic "server connection" interface to a concrete implementation provided by Chromium. notifier - the part of the syncer focused on the business of sending and receiving xmpp notifications. Notifications are used instead of polling to achieve very low latency change propagation. util - not necessarily sync specific utility code. Much of this is scaffolding which should either be replaced by, or merged with, the utility code in base/. BUG=none TEST=this code includes its own suite of unit tests. Review URL: http://codereview.chromium.org/194065 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25850 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_BROWSER_SYNC_SYNCABLE_SYNCABLE_ID_H_
+#define CHROME_BROWSER_SYNC_SYNCABLE_SYNCABLE_ID_H_
+
+#include <iosfwd>
+#include <limits>
+#include <sstream>
+#include <string>
+
+#include "base/hash_tables.h"
+#include "chrome/browser/sync/util/fast_dump.h"
+#include "chrome/browser/sync/util/sync_types.h"
+
+extern "C" {
+struct sqlite3;
+struct sqlite3_stmt;
+}
+
+namespace syncable {
+class Id;
+} // namespace syncable
+
+class MockConnectionManager;
+
+sqlite3_stmt* BindArg(sqlite3_stmt*, const syncable::Id&, int index);
+void GetColumn(sqlite3_stmt*, int index, syncable::Id* value);
+std::ostream& operator << (std::ostream& out, const syncable::Id& id);
+browser_sync::FastDump& operator <<
+ (browser_sync::FastDump& out, const syncable::Id& id);
+
+namespace syncable {
+
+// For historical reasons, 3 concepts got everloaded into the Id:
+// 1. A unique, opaque identifier for the object.
+// 2. Flag specifing whether server know about this object.
+// 3. Flag for root.
+//
+// We originally wrapped an integer for this information, but now we use a
+// string. It will have one of three forms:
+// 1. c<client only opaque id> for client items that have not been committed.
+// 2. r for the root item.
+// 3. s<server provided opaque id> for items that the server knows about.
+class Id {
+ friend sqlite3_stmt* ::BindArg(sqlite3_stmt*, const syncable::Id&, int index);
+ friend void ::GetColumn(sqlite3_stmt*, int index, syncable::Id* value);
+ friend std::ostream& ::operator << (std::ostream& out,
+ const syncable::Id& id);
+ friend browser_sync::FastDump& ::operator <<
+ (browser_sync::FastDump& out, const syncable::Id& id);
+ friend class MockConnectionManager;
+ friend class SyncableIdTest;
+ public:
+ // This constructor will be handy even when we move away from
+ // int64s, just for unit tests.
+ inline Id() : s_("r") { }
+ inline Id(const Id& that) {
+ Copy(that);
+ }
+ inline Id& operator = (const Id& that) {
+ Copy(that);
+ return *this;
+ }
+ inline void Copy(const Id& that) {
+ this->s_ = that.s_;
+ }
+ inline bool IsRoot() const {
+ return "r" == s_;
+ }
+ inline bool ServerKnows() const {
+ return s_[0] == 's' || s_ == "r";
+ }
+
+ // TODO(sync): We could use null here, but to ease conversion we use "r".
+ // fix this, this is madness :)
+ inline bool IsNull() const {
+ return IsRoot();
+ }
+ inline void Clear() {
+ s_ = "r";
+ }
+ std::string AsQueryParam() const;
+ // Must never allow id == 0 or id < 0 to compile.
+ inline bool operator == (const Id& that) const {
+ return s_ == that.s_;
+ }
+ inline bool operator != (const Id& that) const {
+ return s_ != that.s_;
+ }
+ inline bool operator < (const Id& that) const {
+ return s_ < that.s_;
+ }
+ inline bool operator > (const Id& that) const {
+ return s_ > that.s_;
+ }
+
+ public:
+ // Three functions used to work with our proto buffers.
+ std::string GetServerId() const;
+ static Id CreateFromServerId(const std::string& server_id);
+ // This should only be used if you get back a reference to a local
+ // id from the server. Returns a client only opaque id.
+ static Id CreateFromClientString(const std::string& local_id);
+ protected:
+ std::string s_;
+};
+
+extern const Id kNullId;
+
+} // namespace syncable
+
+#endif // CHROME_BROWSER_SYNC_SYNCABLE_SYNCABLE_ID_H_