diff options
author | pkasting@chromium.org <pkasting@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-04-20 16:47:46 +0000 |
---|---|---|
committer | pkasting@chromium.org <pkasting@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-04-20 16:47:46 +0000 |
commit | fcdc0700d90834cd669059b639b49442fa35b80d (patch) | |
tree | e7b659b31b88b81ba4dd00a2f4c87893e1e8621e /chrome/browser/views/fullscreen_exit_bubble.h | |
parent | 07214a8e5f5b2c3aa5aa55d6c24e67f2e829a60a (diff) | |
download | chromium_src-fcdc0700d90834cd669059b639b49442fa35b80d.zip chromium_src-fcdc0700d90834cd669059b639b49442fa35b80d.tar.gz chromium_src-fcdc0700d90834cd669059b639b49442fa35b80d.tar.bz2 |
Hide the Fullscreen exit bubble if the mouse goes idle. It took a depressing amount of time for me to think my way through this algorithm :(
Along the way I added an operator=() to convert from POINT to gfx::Point() since doing explicit temp conversion for a case like this annoys me.
BUG=10568
Review URL: http://codereview.chromium.org/67265
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@14031 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser/views/fullscreen_exit_bubble.h')
-rw-r--r-- | chrome/browser/views/fullscreen_exit_bubble.h | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/chrome/browser/views/fullscreen_exit_bubble.h b/chrome/browser/views/fullscreen_exit_bubble.h index b5e6b1e..7e354bd 100644 --- a/chrome/browser/views/fullscreen_exit_bubble.h +++ b/chrome/browser/views/fullscreen_exit_bubble.h @@ -29,6 +29,7 @@ class FullscreenExitBubble : public views::LinkController, static const double kOpacity; // Opacity of the bubble, 0.0 - 1.0 static const int kInitialDelayMs; // Initial time bubble remains onscreen + static const int kIdleTimeMs; // Time before mouse idle triggers hide static const int kPositionCheckHz; // How fast to check the mouse position static const int kSlideInRegionHeightPx; // Height of region triggering slide-in @@ -42,13 +43,14 @@ class FullscreenExitBubble : public views::LinkController, virtual void AnimationProgressed(const Animation* animation); virtual void AnimationEnded(const Animation* animation); - // Called after the initial delay to start checking the mouse position. - void AfterInitialDelay(); - // Called repeatedly to get the current mouse position and animate the bubble // on or off the screen as appropriate. void CheckMousePosition(); + // Hides the bubble. This is a separate function so it can be called by a + // timer. + void Hide(); + // Returns the current desirable rect for the popup window. If // |ignore_animation_state| is true this returns the rect assuming the popup // is fully onscreen. @@ -71,15 +73,23 @@ class FullscreenExitBubble : public views::LinkController, // Animation controlling sliding into/out of the top of the screen. scoped_ptr<SlideAnimation> size_animation_; - // Timer to delay before starting the mouse checking/bubble hiding code. + // Timer to delay before allowing the bubble to hide after it's initially + // shown. base::OneShotTimer<FullscreenExitBubble> initial_delay_; + // Timer to see how long the mouse has been idle. + base::OneShotTimer<FullscreenExitBubble> idle_timeout_; + // Timer to poll the current mouse position. We can't just listen for mouse // events without putting a non-empty HWND onscreen (or hooking Windows, which // has other problems), so instead we run a low-frequency poller to see if the // user has moved in or out of our show/hide regions. base::RepeatingTimer<FullscreenExitBubble> mouse_position_checker_; + // The most recently seen mouse position, in screen coordinates. Used to see + // if the mouse has moved since our last check. + gfx::Point last_mouse_pos_; + DISALLOW_COPY_AND_ASSIGN(FullscreenExitBubble); }; |