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authorgman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-02-12 00:11:31 +0000
committergman@chromium.org <gman@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-02-12 00:11:31 +0000
commit45bf51517d9281be03680c5f99ae04657a7a8c19 (patch)
treeb95d9846485a10971c9a98f374a0eacd997bba43 /chrome/browser/views/html_dialog_view.cc
parent9a1cd5f0fd0c97db72a702e7323b6e0080b823f8 (diff)
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Reimplemented glShaderSource in preparation for shader
compiler to make GLSL shaders DesktopGL complient. Shader source is now saved by the decoder because when glGetShaderSource is called we must return the source that was passed, not the munged source. TEST=none BUG=none Review URL: http://codereview.chromium.org/594037 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@38858 0039d316-1c4b-4281-b951-d872f2087c98
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