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author | jam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-07-23 00:25:06 +0000 |
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committer | jam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-07-23 00:25:06 +0000 |
commit | f784592cd075d7866c74e410833768c8b6f9b622 (patch) | |
tree | 8512d6dc402faef8df803c7ff07ba5b77eecda3f /chrome/browser | |
parent | a63f220009f90657fc1070d4a9bde26726deb6b4 (diff) | |
download | chromium_src-f784592cd075d7866c74e410833768c8b6f9b622.zip chromium_src-f784592cd075d7866c74e410833768c8b6f9b622.tar.gz chromium_src-f784592cd075d7866c74e410833768c8b6f9b622.tar.bz2 |
Switch the first thread in a child process to be the main thread, and make theIO thread be the second thread. The change is needed for plugins on mac.
Review URL: http://codereview.chromium.org/155944
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21355 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/browser')
-rw-r--r-- | chrome/browser/renderer_host/browser_render_process_host.cc | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/chrome/browser/renderer_host/browser_render_process_host.cc b/chrome/browser/renderer_host/browser_render_process_host.cc index 2370fd3..07f202a 100644 --- a/chrome/browser/renderer_host/browser_render_process_host.cc +++ b/chrome/browser/renderer_host/browser_render_process_host.cc @@ -54,6 +54,7 @@ #include "chrome/common/render_messages.h" #include "chrome/common/result_codes.h" #include "chrome/renderer/render_process.h" +#include "chrome/renderer/render_thread.h" #include "chrome/installer/util/google_update_settings.h" #include "grit/generated_resources.h" @@ -92,7 +93,8 @@ class RendererMainThread : public base::Thread { CoInitialize(NULL); #endif - render_process_ = new RenderProcess(channel_id_); + render_process_ = new RenderProcess(); + render_process_->set_main_thread(new RenderThread(channel_id_)); // It's a little lame to manually set this flag. But the single process // RendererThread will receive the WM_QUIT. We don't need to assert on // this thread, so just force the flag manually. @@ -411,18 +413,14 @@ bool BrowserRenderProcessHost::Init() { if (run_renderer_in_process()) { // Crank up a thread and run the initialization there. With the way that // messages flow between the browser and renderer, this thread is required - // to prevent a deadlock in single-process mode. When using multiple - // processes, the primordial thread in the renderer process has a message - // loop which is used for sending messages asynchronously to the io thread - // in the browser process. If we don't create this thread, then the - // RenderThread is both responsible for rendering and also for - // communicating IO. This can lead to deadlocks where the RenderThread is - // waiting for the IO to complete, while the browsermain is trying to pass - // an event to the RenderThread. + // to prevent a deadlock in single-process mode. Since the primordial + // thread in the renderer process runs the WebKit code and can sometimes + // blocking calls to the UI thread (i.e. this thread), they need to run on + // separate threads. in_process_renderer_.reset(new RendererMainThread(channel_id)); base::Thread::Options options; - options.message_loop_type = MessageLoop::TYPE_IO; + options.message_loop_type = MessageLoop::TYPE_UI; in_process_renderer_->StartWithOptions(options); } else { base::ProcessHandle process = 0; |