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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-03 05:45:55 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-03 05:45:55 +0000
commit503b1574e293e27e90b8d009ea1cec56961e7907 (patch)
tree9b29fcc9cb049c125ee2f9472accc6381042d18b /chrome/chrome_renderer.gypi
parentbe9827184d20dea9dd7b7bfaa6e727e34af59d9d (diff)
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Revert 40490 - Make the pepper 2D flush callback actually function as advertised. It will now
get called asynchronously when the bits are actually copied to the screen, rather than synchronously from inside the paint function. This makes it useful for plugins to use the callback for rate limiting. This also adds a lot of infrastructure for running tests on pepper devices, and includes a unit test for the new flush behavior. I made the existing RenderProcess object an abstract interface and made the existing MockProcess (renamed to be more clear) implement that. This avoids a static cast that would actually crash during a unit test because some code was hardcoded to expect a RenderProcess object. This fixes base's IDMap iterator which has apparently never been used for an IDMap with ownership semantics. TEST=Unit test included BUG=none Review URL: http://codereview.chromium.org/661124 TBR=brettw@chromium.org Review URL: http://codereview.chromium.org/660439 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40494 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/chrome_renderer.gypi')
-rwxr-xr-xchrome/chrome_renderer.gypi3
1 files changed, 1 insertions, 2 deletions
diff --git a/chrome/chrome_renderer.gypi b/chrome/chrome_renderer.gypi
index ec3201b..7acf628 100755
--- a/chrome/chrome_renderer.gypi
+++ b/chrome/chrome_renderer.gypi
@@ -109,9 +109,8 @@
'renderer/print_web_view_helper_linux.cc',
'renderer/print_web_view_helper_mac.mm',
'renderer/print_web_view_helper_win.cc',
+ 'renderer/render_process.cc',
'renderer/render_process.h',
- 'renderer/render_process_impl.cc',
- 'renderer/render_process_impl.h',
'renderer/render_thread.cc',
'renderer/render_thread.h',
'renderer/render_view.cc',