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author | pinkerton@chromium.org <pinkerton@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-10 14:36:51 +0000 |
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committer | pinkerton@chromium.org <pinkerton@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-03-10 14:36:51 +0000 |
commit | 4ac0a0958a86c3310f36745cf9bb08ced79f7336 (patch) | |
tree | 2a2a2192048478df67beb18e841c904a9c95d989 /chrome/common/accelerated_surface_mac.cc | |
parent | f8ee26e45e8a04bb75a3e7b0449b8acf3efb04e2 (diff) | |
download | chromium_src-4ac0a0958a86c3310f36745cf9bb08ced79f7336.zip chromium_src-4ac0a0958a86c3310f36745cf9bb08ced79f7336.tar.gz chromium_src-4ac0a0958a86c3310f36745cf9bb08ced79f7336.tar.bz2 |
Revert 41158 - Implement the CoreAnimation drawing model for plugins, sharing IPC and some rendering code with the GPU Plugin. The drawing model negotiation is currently disabled so this should have no visible impact to plugins.
BUG=32012
TEST=make sure the pepper GPU plugins still work.
Review URL: http://codereview.chromium.org/673001
TBR=pinkerton@chromium.org
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@41159 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/common/accelerated_surface_mac.cc')
-rw-r--r-- | chrome/common/accelerated_surface_mac.cc | 334 |
1 files changed, 0 insertions, 334 deletions
diff --git a/chrome/common/accelerated_surface_mac.cc b/chrome/common/accelerated_surface_mac.cc deleted file mode 100644 index d12ecb6..0000000 --- a/chrome/common/accelerated_surface_mac.cc +++ /dev/null @@ -1,334 +0,0 @@ -// Copyright (c) 2010 The Chromium Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -#include "chrome/common/accelerated_surface_mac.h" - -#include "base/gfx/rect.h" -#include "base/logging.h" -#include "chrome/common/io_surface_support_mac.h" - -AcceleratedSurface::AcceleratedSurface() - : gl_context_(NULL), - pbuffer_(NULL), - surface_width_(0), - surface_height_(0), - texture_(0), - fbo_(0), - depth_stencil_renderbuffer_(0), - bound_fbo_(0), - bound_renderbuffer_(0) { -} - -bool AcceleratedSurface::Initialize() { - // Create a 1x1 pbuffer and associated context to bootstrap things - static const CGLPixelFormatAttribute attribs[] = { - (CGLPixelFormatAttribute) kCGLPFAPBuffer, - (CGLPixelFormatAttribute) 0 - }; - CGLPixelFormatObj pixel_format; - GLint num_pixel_formats; - if (CGLChoosePixelFormat(attribs, - &pixel_format, - &num_pixel_formats) != kCGLNoError) { - DLOG(ERROR) << "Error choosing pixel format."; - return false; - } - if (!pixel_format) { - return false; - } - CGLContextObj context; - CGLError res = CGLCreateContext(pixel_format, 0, &context); - CGLDestroyPixelFormat(pixel_format); - if (res != kCGLNoError) { - DLOG(ERROR) << "Error creating context."; - return false; - } - CGLPBufferObj pbuffer; - if (CGLCreatePBuffer(1, 1, - GL_TEXTURE_2D, GL_RGBA, - 0, &pbuffer) != kCGLNoError) { - CGLDestroyContext(context); - DLOG(ERROR) << "Error creating pbuffer."; - return false; - } - if (CGLSetPBuffer(context, pbuffer, 0, 0, 0) != kCGLNoError) { - CGLDestroyContext(context); - CGLDestroyPBuffer(pbuffer); - DLOG(ERROR) << "Error attaching pbuffer to context."; - return false; - } - gl_context_ = context; - pbuffer_ = pbuffer; - // Now we're ready to handle SetWindowSize calls, which will - // allocate and/or reallocate the IOSurface and associated offscreen - // OpenGL structures for rendering. - return true; -} - -void AcceleratedSurface::Destroy() { - // Release the old TransportDIB in the browser. - if (dib_free_callback_.get() && transport_dib_.get()) { - dib_free_callback_->Run(transport_dib_->id()); - } - transport_dib_.reset(); - if (gl_context_) - CGLDestroyContext(gl_context_); - if (pbuffer_) - CGLDestroyPBuffer(pbuffer_); -} - -// Call after making changes to the surface which require a visual update. -// Makes the rendering show up in other processes. -void AcceleratedSurface::SwapBuffers() { - if (bound_fbo_ != fbo_) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); - } - if (io_surface_.get() != NULL) { - // Bind and unbind the framebuffer to make changes to the - // IOSurface show up in the other process. - glFlush(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); - } else if (transport_dib_.get() != NULL) { - // Pre-Mac OS X 10.6, fetch the rendered image from the FBO and copy it - // into the TransportDIB. - // TODO(dspringer): There are a couple of options that can speed this up. - // First is to use async reads into a PBO, second is to use SPI that - // allows many tasks to access the same CGSSurface. - void* pixel_memory = transport_dib_->memory(); - if (pixel_memory) { - // Note that glReadPixels does an implicit glFlush(). - glReadBuffer(GL_COLOR_ATTACHMENT0_EXT); - glReadPixels(0, - 0, - surface_width_, - surface_height_, - GL_BGRA, // This pixel format should have no conversion. - GL_UNSIGNED_INT_8_8_8_8_REV, - pixel_memory); - } - } - if (bound_fbo_ != fbo_) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); - } -} - -static void AddBooleanValue(CFMutableDictionaryRef dictionary, - const CFStringRef key, - bool value) { - CFDictionaryAddValue(dictionary, key, - (value ? kCFBooleanTrue : kCFBooleanFalse)); -} - -static void AddIntegerValue(CFMutableDictionaryRef dictionary, - const CFStringRef key, - int32 value) { - CFNumberRef number = CFNumberCreate(NULL, kCFNumberSInt32Type, &value); - CFDictionaryAddValue(dictionary, key, number); -} - -void AcceleratedSurface::AllocateRenderBuffers(GLenum target, - int32 width, int32 height) { - if (!texture_) { - // Generate the texture object. - glGenTextures(1, &texture_); - glBindTexture(target, texture_); - glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - // Generate and bind the framebuffer object. - glGenFramebuffersEXT(1, &fbo_); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); - bound_fbo_ = fbo_; - // Generate (but don't bind) the depth buffer -- we don't need - // this bound in order to do offscreen rendering. - glGenRenderbuffersEXT(1, &depth_stencil_renderbuffer_); - } - - // Reallocate the depth buffer. - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth_stencil_renderbuffer_); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, - GL_DEPTH24_STENCIL8_EXT, - width, - height); - - // Unbind the renderbuffers. - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, bound_renderbuffer_); - - // Make sure that subsequent set-up code affects the render texture. - glBindTexture(target, texture_); -} - -bool AcceleratedSurface::SetupFrameBufferObject(GLenum target) { - if (bound_fbo_ != fbo_) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo_); - } - GLenum fbo_status; - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, - GL_COLOR_ATTACHMENT0_EXT, - target, - texture_, - 0); - fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - if (fbo_status == GL_FRAMEBUFFER_COMPLETE_EXT) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, - GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, - depth_stencil_renderbuffer_); - fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - } - // Attach the depth and stencil buffer. - if (fbo_status == GL_FRAMEBUFFER_COMPLETE_EXT) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, - 0x8D20, // GL_STENCIL_ATTACHMENT, - GL_RENDERBUFFER_EXT, - depth_stencil_renderbuffer_); - fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); - } - if (bound_fbo_ != fbo_) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, bound_fbo_); - } - return fbo_status == GL_FRAMEBUFFER_COMPLETE_EXT; -} - -bool AcceleratedSurface::MakeCurrent() { - if (CGLGetCurrentContext() != gl_context_) { - if (CGLSetCurrentContext(gl_context_) != kCGLNoError) { - DLOG(ERROR) << "Unable to make gl context current."; - return false; - } - } - return true; -} - -void AcceleratedSurface::Clear(const gfx::Rect& rect) { - glClearColor(1.0, 1.0, 1.0, 1.0); - glViewport(0, 0, rect.width(), rect.height()); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, rect.width(), 0, rect.height(), -1, 1); - glClear(GL_COLOR_BUFFER_BIT); -} - -uint64 AcceleratedSurface::SetSurfaceSize(int32 width, int32 height) { - if (surface_width_ == width && surface_height_ == height) { - // Return 0 to indicate to the caller that no new backing store - // allocation occurred. - return 0; - } - - IOSurfaceSupport* io_surface_support = IOSurfaceSupport::Initialize(); - if (!io_surface_support) - return 0; // Caller can try using SetWindowSizeForTransportDIB(). - - if (!MakeCurrent()) - return 0; - - // GL_TEXTURE_RECTANGLE_ARB is the best supported render target on - // Mac OS X and is required for IOSurface interoperability. - GLenum target = GL_TEXTURE_RECTANGLE_ARB; - AllocateRenderBuffers(target, width, height); - - // Allocate a new IOSurface, which is the GPU resource that can be - // shared across processes. - scoped_cftyperef<CFMutableDictionaryRef> properties; - properties.reset(CFDictionaryCreateMutable(kCFAllocatorDefault, - 0, - &kCFTypeDictionaryKeyCallBacks, - &kCFTypeDictionaryValueCallBacks)); - AddIntegerValue(properties, - io_surface_support->GetKIOSurfaceWidth(), width); - AddIntegerValue(properties, - io_surface_support->GetKIOSurfaceHeight(), height); - AddIntegerValue(properties, - io_surface_support->GetKIOSurfaceBytesPerElement(), 4); - AddBooleanValue(properties, - io_surface_support->GetKIOSurfaceIsGlobal(), true); - // I believe we should be able to unreference the IOSurfaces without - // synchronizing with the browser process because they are - // ultimately reference counted by the operating system. - io_surface_.reset(io_surface_support->IOSurfaceCreate(properties)); - - // Don't think we need to identify a plane. - GLuint plane = 0; - io_surface_support->CGLTexImageIOSurface2D(gl_context_, - target, - GL_RGBA, - width, - height, - GL_BGRA, - GL_UNSIGNED_INT_8_8_8_8_REV, - io_surface_.get(), - plane); - // Set up the frame buffer object. - SetupFrameBufferObject(target); - surface_width_ = width; - surface_height_ = height; - - // Now send back an identifier for the IOSurface. We originally - // intended to send back a mach port from IOSurfaceCreateMachPort - // but it looks like Chrome IPC would need to be modified to - // properly send mach ports between processes. For the time being we - // make our IOSurfaces global and send back their identifiers. On - // the browser process side the identifier is reconstituted into an - // IOSurface for on-screen rendering. - return io_surface_support->IOSurfaceGetID(io_surface_); -} - -TransportDIB::Handle AcceleratedSurface::SetTransportDIBSize( - int32 width, int32 height) { - if (surface_width_ == width && surface_height_ == height) { - // Return an invalid handle to indicate to the caller that no new backing - // store allocation occurred. - return TransportDIB::DefaultHandleValue(); - } - surface_width_ = width; - surface_height_ = height; - - // Release the old TransportDIB in the browser. - if (dib_free_callback_.get() && transport_dib_.get()) { - dib_free_callback_->Run(transport_dib_->id()); - } - transport_dib_.reset(); - - // Ask the renderer to create a TransportDIB. - size_t dib_size = width * 4 * height; // 4 bytes per pixel. - TransportDIB::Handle dib_handle; - if (dib_alloc_callback_.get()) { - dib_alloc_callback_->Run(dib_size, &dib_handle); - } - if (!TransportDIB::is_valid(dib_handle)) { - // If the allocator fails, it means the DIB was not created in the browser, - // so there is no need to run the deallocator here. - return TransportDIB::DefaultHandleValue(); - } - transport_dib_.reset(TransportDIB::Map(dib_handle)); - if (transport_dib_.get() == NULL) { - // TODO(dspringer): if the Map() fails, should the deallocator be run so - // that the DIB is deallocated in the browser? - return TransportDIB::DefaultHandleValue(); - } - - // Set up the render buffers and reserve enough space on the card for the - // framebuffer texture. - GLenum target = GL_TEXTURE_RECTANGLE_ARB; - AllocateRenderBuffers(target, width, height); - glTexImage2D(target, - 0, // mipmap level 0 - GL_RGBA8, // internal pixel format - width, - height, - 0, // 0 border - GL_BGRA, // Used for consistency - GL_UNSIGNED_INT_8_8_8_8_REV, - NULL); // No data, just reserve room on the card. - SetupFrameBufferObject(target); - return transport_dib_->handle(); -} - -void AcceleratedSurface::SetTransportDIBAllocAndFree( - Callback2<size_t, TransportDIB::Handle*>::Type* allocator, - Callback1<TransportDIB::Id>::Type* deallocator) { - dib_alloc_callback_.reset(allocator); - dib_free_callback_.reset(deallocator); -} |