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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 23:55:29 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-26 23:55:29 +0000
commit09911bf300f1a419907a9412154760efd0b7abc3 (patch)
treef131325fb4e2ad12c6d3504ab75b16dd92facfed /chrome/common/animation.cc
parent586acc5fe142f498261f52c66862fa417c3d52d2 (diff)
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Add chrome to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright 2008, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "base/message_loop.h"
+#include "chrome/common/animation.h"
+
+Animation::Animation(int frame_rate,
+ AnimationDelegate* delegate)
+ : animating_(false),
+ frame_rate_(frame_rate),
+ timer_interval_(CalculateInterval(frame_rate)),
+ duration_(0),
+ iteration_count_(0),
+ current_iteration_(0),
+ state_(0.0),
+ delegate_(delegate),
+ timer_(TimeDelta::FromMilliseconds(timer_interval_)) {
+ timer_.set_unowned_task(this);
+}
+
+Animation::Animation(int duration,
+ int frame_rate,
+ AnimationDelegate* delegate)
+ : animating_(false),
+ frame_rate_(frame_rate),
+ timer_interval_(CalculateInterval(frame_rate)),
+ duration_(0),
+ iteration_count_(0),
+ current_iteration_(0),
+ state_(0.0),
+ delegate_(delegate),
+ timer_(TimeDelta::FromMilliseconds(timer_interval_)) {
+ timer_.set_unowned_task(this);
+
+ SetDuration(duration);
+}
+
+Animation::~Animation() {
+}
+
+void Animation::Reset() {
+ current_iteration_ = 0;
+}
+
+double Animation::GetCurrentValue() const {
+ // Default is linear relationship, subclass to adapt.
+ return state_;
+}
+
+void Animation::Start() {
+ if (!animating_) {
+ timer_.Start();
+
+ animating_ = true;
+ if (delegate_)
+ delegate_->AnimationStarted(this);
+ }
+}
+
+void Animation::Stop() {
+ if (animating_) {
+ timer_.Stop();
+
+ animating_ = false;
+ if (delegate_) {
+ if (state_ >= 1.0)
+ delegate_->AnimationEnded(this);
+ else
+ delegate_->AnimationCanceled(this);
+ }
+ }
+}
+
+void Animation::End() {
+ if (animating_) {
+ timer_.Stop();
+
+ animating_ = false;
+ AnimateToState(1.0);
+ if (delegate_)
+ delegate_->AnimationEnded(this);
+ }
+}
+
+bool Animation::IsAnimating() {
+ return animating_;
+}
+
+void Animation::Run() {
+ state_ = static_cast<double>(++current_iteration_) / iteration_count_;
+
+ if (state_ >= 1.0)
+ state_ = 1.0;
+
+ AnimateToState(state_);
+ if (delegate_)
+ delegate_->AnimationProgressed(this);
+
+ if (state_ == 1.0)
+ Stop();
+}
+
+void Animation::SetDuration(int duration) {
+ duration_ = duration;
+ if (duration_ < timer_interval_)
+ duration_ = timer_interval_;
+ iteration_count_ = duration_ / timer_interval_;
+
+ // Changing the number of iterations forces us to reset the
+ // animation to the first iteration.
+ current_iteration_ = 0;
+}
+
+int Animation::CalculateInterval(int frame_rate) {
+ int timer_interval = 1000 / frame_rate;
+ if (timer_interval < 10)
+ timer_interval = 10;
+ return timer_interval;
+}