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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-21 18:43:22 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-21 18:43:22 +0000
commitdcc7b326b585c5de60590cd808aed91342311d05 (patch)
tree3743f9a91ccbbffb0961b6569622ac8d10867f75 /chrome/common/gpu_info.h
parent155e86ad19e6b938796ceeffcf2c6143b78614d1 (diff)
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Relanding 61718.
I disabled the GPU watchdog in three new cases: - If the OSMesa software renderer is in use. This will disable it on bots. - When running on valgrind, whether on a bot or locally. - In debug builds I added a GPU process initialization time to the GPU info. I moved the GPU initialization code outside the watchdog protection because it can take a long time and trigger the watchdog. I increased the timeout. I set up a field trial with different timeouts to see the rate of failure for each period. I made ui_tests always run with OSMesa, for consistent operation on bots and when run locally. Original CL description: I added a watchdog thread that intermitently checks the main thread can respond to tasks posted on its message queue. I fixed some bugs that preventede GGL from failing when the GPU channel was lost. Added a command line swith to disable the watchdog thread for debugging purposes. TEST=try, local testing of all features BUG=none Review URL: http://codereview.chromium.org/3794011 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@63388 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/common/gpu_info.h')
-rw-r--r--chrome/common/gpu_info.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/chrome/common/gpu_info.h b/chrome/common/gpu_info.h
index 50728db..bdf8709 100644
--- a/chrome/common/gpu_info.h
+++ b/chrome/common/gpu_info.h
@@ -12,6 +12,7 @@
#include <string>
#include "base/basictypes.h"
+#include "base/time.h"
#include "build/build_config.h"
#include "chrome/common/dx_diag_node.h"
@@ -23,6 +24,10 @@ class GPUInfo {
// Returns whether this GPUInfo has been initialized with information
bool initialized() const;
+ // The amount of time taken to get from the process starting to the message
+ // loop being pumped.
+ base::TimeDelta initialization_time() const;
+
// Return the DWORD (uint32) representing the graphics card vendor id.
uint32 vendor_id() const;
@@ -55,6 +60,8 @@ class GPUInfo {
// semantics are available.
bool can_lose_context() const;
+ void SetInitializationTime(const base::TimeDelta& initialization_time);
+
// Populate variables with passed in values
void SetGraphicsInfo(uint32 vendor_id, uint32 device_id,
const std::wstring& driver_version,
@@ -72,6 +79,7 @@ class GPUInfo {
private:
bool initialized_;
+ base::TimeDelta initialization_time_;
uint32 vendor_id_;
uint32 device_id_;
std::wstring driver_version_;