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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-05 21:53:50 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-05 21:53:50 +0000
commit246a7045b9c45620fd725210aac51322e611c83f (patch)
tree6bdce605ae758c282a2b27e92a6b223d98b8d46a /chrome/gpu/gpu_channel.h
parentc3240722a63ff142684575e3ea4eb89915edae72 (diff)
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Added support for opening a GPU command buffer from a renderer processes through a GPU channel.
Probably only works in windows only so far. TEST=none BUG=none Review URL: http://codereview.chromium.org/657046 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40783 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/gpu/gpu_channel.h')
-rw-r--r--chrome/gpu/gpu_channel.h104
1 files changed, 104 insertions, 0 deletions
diff --git a/chrome/gpu/gpu_channel.h b/chrome/gpu/gpu_channel.h
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_GPU_GPU_CHANNEL_H_
+#define CHROME_GPU_GPU_CHANNEL_H_
+
+#include <string>
+
+#include "base/hash_tables.h"
+#include "base/ref_counted.h"
+#include "base/scoped_open_process.h"
+#include "build/build_config.h"
+#include "chrome/common/message_router.h"
+#include "chrome/gpu/gpu_command_buffer_stub.h"
+#include "ipc/ipc_channel.h"
+#include "ipc/ipc_message.h"
+#include "ipc/ipc_sync_channel.h"
+
+// Encapsulates an IPC channel between the GPU process and one renderer
+// process. On the renderer side there's a corresponding GpuChannelHost.
+class GpuChannel : public IPC::Channel::Listener,
+ public IPC::Message::Sender,
+ public base::RefCountedThreadSafe<GpuChannel> {
+ public:
+ // Get a new GpuChannel object for the current process to talk to the
+ // given renderer process. The renderer ID is an opaque unique ID generated
+ // by the browser.
+ //
+ // POSIX only: If |channel_fd| > 0, use that file descriptor for the
+ // channel socket.
+ static GpuChannel* EstablishGpuChannel(int renderer_id);
+
+ virtual ~GpuChannel();
+
+ std::string channel_name() const { return channel_name_; }
+
+ base::ProcessHandle renderer_handle() const {
+ return renderer_process_.handle();
+ }
+
+#if defined(OS_POSIX)
+ // When first created, the GpuChannel gets assigned the file descriptor
+ // for the renderer.
+ // After the first time we pass it through the IPC, we don't need it anymore,
+ // and we close it. At that time, we reset renderer_fd_ to -1.
+ int DisownRendererFd() {
+ int value = renderer_fd_;
+ renderer_fd_ = -1;
+ return value;
+ }
+#endif
+
+ // IPC::Channel::Listener implementation:
+ virtual void OnMessageReceived(const IPC::Message& msg);
+ virtual void OnChannelConnected(int32 peer_pid);
+ virtual void OnChannelError();
+
+ // IPC::Message::Sender implementation:
+ virtual bool Send(IPC::Message* msg);
+
+ private:
+ // Called on the plugin thread
+ GpuChannel();
+
+ bool Init(const std::string& channel_name);
+
+ void OnControlMessageReceived(const IPC::Message& msg);
+
+ int GenerateRouteID();
+
+ // Message handlers.
+ void OnCreateCommandBuffer(int* instance_id);
+ void OnDestroyCommandBuffer(int instance_id);
+
+ scoped_ptr<IPC::SyncChannel> channel_;
+ std::string channel_name_;
+
+ // Handle to the renderer process who is on the other side of the channel.
+ base::ScopedOpenProcess renderer_process_;
+
+ // The id of the renderer who is on the other side of the channel.
+ int renderer_id_;
+
+#if defined(OS_POSIX)
+ // FD for the renderer end of the pipe. It is stored until we send it over
+ // IPC after which it is cleared. It will be closed by the IPC mechanism.
+ int renderer_fd_;
+#endif
+
+ // Used to implement message routing functionality to CommandBuffer objects
+ MessageRouter router_;
+
+#if defined(ENABLE_GPU)
+ typedef base::hash_map<int, scoped_refptr<GpuCommandBufferStub> > StubMap;
+ StubMap stubs_;
+#endif
+
+ bool log_messages_; // True if we should log sent and received messages.
+
+ DISALLOW_COPY_AND_ASSIGN(GpuChannel);
+};
+
+#endif // CHROME_GPU_GPU_CHANNEL_H_