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authorapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-21 18:43:22 +0000
committerapatrick@chromium.org <apatrick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-21 18:43:22 +0000
commitdcc7b326b585c5de60590cd808aed91342311d05 (patch)
tree3743f9a91ccbbffb0961b6569622ac8d10867f75 /chrome/gpu/gpu_watchdog_thread.h
parent155e86ad19e6b938796ceeffcf2c6143b78614d1 (diff)
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Relanding 61718.
I disabled the GPU watchdog in three new cases: - If the OSMesa software renderer is in use. This will disable it on bots. - When running on valgrind, whether on a bot or locally. - In debug builds I added a GPU process initialization time to the GPU info. I moved the GPU initialization code outside the watchdog protection because it can take a long time and trigger the watchdog. I increased the timeout. I set up a field trial with different timeouts to see the rate of failure for each period. I made ui_tests always run with OSMesa, for consistent operation on bots and when run locally. Original CL description: I added a watchdog thread that intermitently checks the main thread can respond to tasks posted on its message queue. I fixed some bugs that preventede GGL from failing when the GPU channel was lost. Added a command line swith to disable the watchdog thread for debugging purposes. TEST=try, local testing of all features BUG=none Review URL: http://codereview.chromium.org/3794011 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@63388 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/gpu/gpu_watchdog_thread.h')
-rw-r--r--chrome/gpu/gpu_watchdog_thread.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/chrome/gpu/gpu_watchdog_thread.h b/chrome/gpu/gpu_watchdog_thread.h
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+++ b/chrome/gpu/gpu_watchdog_thread.h
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CHROME_GPU_GPU_WATCHDOG_THREAD_H_
+#define CHROME_GPU_GPU_WATCHDOG_THREAD_H_
+
+#include "base/ref_counted.h"
+#include "base/scoped_ptr.h"
+#include "base/task.h"
+#include "base/thread.h"
+
+// A thread that intermitently sends tasks to a group of watched message loops
+// and deliberately crashes if one of them does not respond after a timeout.
+class GpuWatchdogThread : public base::Thread,
+ public base::RefCountedThreadSafe<GpuWatchdogThread> {
+ public:
+ GpuWatchdogThread(MessageLoop* watched_message_loop, int timeout);
+ virtual ~GpuWatchdogThread();
+
+ protected:
+ virtual void Init();
+ virtual void CleanUp();
+
+ private:
+ void OnAcknowledge();
+ void OnCheck();
+ void PostAcknowledge();
+ void OnExit();
+ void Disable();
+
+ MessageLoop* watched_message_loop_;
+ int timeout_;
+
+ typedef ScopedRunnableMethodFactory<GpuWatchdogThread> MethodFactory;
+ scoped_ptr<MethodFactory> method_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(GpuWatchdogThread);
+};
+
+#endif // CHROME_GPU_GPU_WATCHDOG_THREAD_H_