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authorkbr@google.com <kbr@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-30 00:31:22 +0000
committerkbr@google.com <kbr@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-30 00:31:22 +0000
commit1082b1dd85c92e5260911989d8022988bacb676e (patch)
treedb12d29cafe47d38e3e9657dea037daf694348d7 /chrome/renderer/gpu_channel_host.cc
parent66ee443252fd759c5e20cb93be1e90a732da0ebe (diff)
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Split GpuProcessHost into GpuProcessHostUIShim, which runs on the UI
thread, and GpuProcessHost, which now runs on the IO thread and derives from ChildProcessHost. This split was necessary in order to service synchronous messages from the renderer process. Moved message handlers for GPU messages from renderer to browser from BrowserRenderProcessHost to ResourceMessageFilter. Stopped sending multiple ViewHostMsg_EstablishGpuChannel messages from the same renderer if the connection was already established. Resetting the channel was causing failures in Send, and every other page reload containing WebGL content to fail. This cleanup will allow further simplification in the GPU process, but this is being left for a subsequent CL. Fixed bug in sandboxing of GPU process. Fixed latent bugs in cleanup code in GpuChannel and GpuChannelHost. Fixed crashes in ChildProcessHost if resource_dispatcher_host_ was NULL. Fixed apparent latent race conditions in creation of BackingStoreProxy and VideoLayerProxy. With these changes, WebGL content is running in the sandbox on both Mac and Windows. Linux support will be added in a following CL. BUG=29120 TEST=ran WebGL demos on Mac and Windows Review URL: http://codereview.chromium.org/1546001 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@43029 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/gpu_channel_host.cc')
-rw-r--r--chrome/renderer/gpu_channel_host.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/chrome/renderer/gpu_channel_host.cc b/chrome/renderer/gpu_channel_host.cc
index 8d2cdd9..3562c0b 100644
--- a/chrome/renderer/gpu_channel_host.cc
+++ b/chrome/renderer/gpu_channel_host.cc
@@ -44,7 +44,6 @@ void GpuChannelHost::OnChannelError() {
// OpenGL as a lost context.
for (ProxyMap::iterator iter = proxies_.begin();
iter != proxies_.end(); iter++) {
- proxies_.erase(iter->first);
router_.RemoveRoute(iter->first);
iter->second->OnChannelError();
}