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authormnissler@chromium.org <mnissler@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-07 11:09:52 +0000
committermnissler@chromium.org <mnissler@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-07 11:09:52 +0000
commit9876476a3a3d99ab52a7705d3038363b7eab30fb (patch)
treed24f174e1361668a6aedbf688a5d36aa7a5ca899 /chrome/renderer/gpu_channel_host.h
parent03eb8e9122528a2c35da2c3d0bc2694918f8b574 (diff)
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Revert 61718 - GPU process terminates on hang.
I added a watchdog thread that intermitently checks the main thread can respond to tasks posted on its message queue. I fixed some bugs that preventede GGL from failing when the GPU channel was lost. Added a command line swith to disable the watchdog thread for debugging purposes. TEST=try, check WebGL works, check about:gpuhang terminates process. BUG=38739,53871 Review URL: http://codereview.chromium.org/3528012 TBR=apatrick@chromium.org Review URL: http://codereview.chromium.org/3616011 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@61782 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/gpu_channel_host.h')
-rw-r--r--chrome/renderer/gpu_channel_host.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/chrome/renderer/gpu_channel_host.h b/chrome/renderer/gpu_channel_host.h
index 847d918..c139219 100644
--- a/chrome/renderer/gpu_channel_host.h
+++ b/chrome/renderer/gpu_channel_host.h
@@ -29,12 +29,12 @@ class GpuChannelHost : public IPC::Channel::Listener,
public:
enum State {
// Not yet connected.
- kUnconnected,
+ UNCONNECTED,
// Ready to use.
- kConnected,
+ CONNECTED,
// An error caused the host to become disconnected. Recreate channel to
// reestablish connection.
- kLost
+ LOST
};
// Called on the render thread