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authorhbono@chromium.org <hbono@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-11 04:41:21 +0000
committerhbono@chromium.org <hbono@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-11 04:41:21 +0000
commit8b048323819876b75e3875cd1de5ef01f1f54375 (patch)
tree1397552dd2d5c6d1461d253523e7e0118eb8b520 /chrome/renderer/mock_keyboard.cc
parentda4f93efcfa81849826a188b39c92fb3b94a87f6 (diff)
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Implements keyboard events for RenderViewTest.This change implements a function RenderViewTest::SendKeyEvent() that sends a keyboard event to a RenderView object.To emulate not only US keyboards but also non-US keyboards, this change adds a new class "MockKeyboard", which implements a mapping function from a triple <keyboard type, key code, modifiers> to a Unicode character so that engineers can write RenderViewTest cases without taking care of keyboard types.As samples for this new function, I updated my test RenderViewTest.OnHandleKeyboardEvent and added another test RenderViewTest.InsertCharacters.I wish this class help engineers write more RenderViewTest cases.
Review URL: http://codereview.chromium.org/92122 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15748 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/renderer/mock_keyboard.h"
+
+#include "base/logging.h"
+
+MockKeyboard::MockKeyboard()
+ : keyboard_layout_(LAYOUT_NULL),
+ keyboard_modifiers_(INVALID) {
+}
+
+MockKeyboard::~MockKeyboard() {
+}
+
+int MockKeyboard::GetCharacters(Layout layout,
+ int key_code,
+ Modifiers modifiers,
+ std::wstring* output) {
+#if defined(OS_WIN)
+ CHECK(output);
+ // Change the keyboard layout only when we have to because it takes a lot of
+ // time to load a keyboard-layout driver.
+ // When we change the layout, we reset the modifier status to force updating
+ // the keyboard status.
+ if (layout != keyboard_layout_) {
+ if (!driver_.SetLayout(layout))
+ return -1;
+ keyboard_layout_ = layout;
+ keyboard_modifiers_ = INVALID;
+ }
+
+ // Update the keyboard states.
+ if (modifiers != keyboard_modifiers_) {
+ if (!driver_.SetModifiers(modifiers))
+ return -1;
+ keyboard_modifiers_ = modifiers;
+ }
+
+ // Retrieve Unicode characters associate with the key code.
+ return driver_.GetCharacters(key_code, output);
+#else
+ NOTIMPLEMENTED();
+ return -1;
+#endif
+}