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authordarin@chromium.org <darin@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-11-19 05:24:57 +0000
committerdarin@chromium.org <darin@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-11-19 05:24:57 +0000
commit552e600db9f51ac1efb0438bd749227226dffa64 (patch)
tree121e6a11a6f637e9b5cfd2d04244c94b1961420f /chrome/renderer/paint_aggregator_unittest.cc
parent0dea18f231b425216aae0c956129bc80b7086770 (diff)
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Refactors RenderWidget to extract a PaintAggregator class.
After this change, I plan on changing the PaintAggregator algorithm. Some things to note: 1- Previously, it was possible to send overlapping ViewHostMsg_PaintRect and ViewHostMsg_ScrollRect messages. This happened when scrolling a page since the scrollbar would need to be repainted while the contents of the page are being scrolled. With this CL, this overlapping behavior is a bit more explicit. 2- There was a TODO about view_size clipping that I've eliminated. I was able to eliminate it because I realized that it is correct to clip the rects passed by didInvalidateRect and didScrollRect to the size of the RenderWidget. Apparently WebKit can sometimes invalidate regions outside the view. R=brettw BUG=25905 TEST=none Review URL: http://codereview.chromium.org/403005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@32496 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/paint_aggregator_unittest.cc')
-rw-r--r--chrome/renderer/paint_aggregator_unittest.cc128
1 files changed, 128 insertions, 0 deletions
diff --git a/chrome/renderer/paint_aggregator_unittest.cc b/chrome/renderer/paint_aggregator_unittest.cc
new file mode 100644
index 0000000..f490a2d
--- /dev/null
+++ b/chrome/renderer/paint_aggregator_unittest.cc
@@ -0,0 +1,128 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/renderer/paint_aggregator.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+TEST(PaintAggregator, InitialState) {
+ PaintAggregator greg;
+ EXPECT_FALSE(greg.HasPendingUpdate());
+}
+
+TEST(PaintAggregator, SingleInvalidation) {
+ PaintAggregator greg;
+
+ gfx::Rect rect(2, 4, 10, 16);
+ greg.InvalidateRect(rect);
+
+ EXPECT_TRUE(greg.HasPendingUpdate());
+ EXPECT_TRUE(greg.GetPendingUpdate().scroll_rect.IsEmpty());
+ EXPECT_FALSE(greg.GetPendingUpdate().paint_rect.IsEmpty());
+
+ EXPECT_EQ(rect.x(), greg.GetPendingUpdate().paint_rect.x());
+ EXPECT_EQ(rect.y(), greg.GetPendingUpdate().paint_rect.y());
+ EXPECT_EQ(rect.width(), greg.GetPendingUpdate().paint_rect.width());
+ EXPECT_EQ(rect.height(), greg.GetPendingUpdate().paint_rect.height());
+}
+
+TEST(PaintAggregator, DoubleDisjointInvalidation) {
+ PaintAggregator greg;
+
+ gfx::Rect r1(2, 4, 2, 4);
+ gfx::Rect r2(4, 2, 4, 2);
+
+ greg.InvalidateRect(r1);
+ greg.InvalidateRect(r2);
+
+ gfx::Rect expected = r1.Union(r2);
+
+ EXPECT_TRUE(greg.HasPendingUpdate());
+ EXPECT_TRUE(greg.GetPendingUpdate().scroll_rect.IsEmpty());
+ EXPECT_FALSE(greg.GetPendingUpdate().paint_rect.IsEmpty());
+
+ EXPECT_EQ(expected.x(), greg.GetPendingUpdate().paint_rect.x());
+ EXPECT_EQ(expected.y(), greg.GetPendingUpdate().paint_rect.y());
+ EXPECT_EQ(expected.width(), greg.GetPendingUpdate().paint_rect.width());
+ EXPECT_EQ(expected.height(), greg.GetPendingUpdate().paint_rect.height());
+}
+
+TEST(PaintAggregator, SingleScroll) {
+ PaintAggregator greg;
+
+ gfx::Rect rect(1, 2, 3, 4);
+ gfx::Point delta(1, 0);
+ greg.ScrollRect(delta.x(), delta.y(), rect);
+
+ EXPECT_TRUE(greg.HasPendingUpdate());
+ EXPECT_TRUE(greg.GetPendingUpdate().paint_rect.IsEmpty());
+ EXPECT_FALSE(greg.GetPendingUpdate().scroll_rect.IsEmpty());
+
+ EXPECT_EQ(rect.x(), greg.GetPendingUpdate().scroll_rect.x());
+ EXPECT_EQ(rect.y(), greg.GetPendingUpdate().scroll_rect.y());
+ EXPECT_EQ(rect.width(), greg.GetPendingUpdate().scroll_rect.width());
+ EXPECT_EQ(rect.height(), greg.GetPendingUpdate().scroll_rect.height());
+
+ EXPECT_EQ(delta.x(), greg.GetPendingUpdate().scroll_delta.x());
+ EXPECT_EQ(delta.y(), greg.GetPendingUpdate().scroll_delta.y());
+
+ gfx::Rect resulting_damage = greg.GetPendingUpdate().GetScrollDamage();
+ gfx::Rect expected_damage(1, 2, 1, 4);
+ EXPECT_EQ(expected_damage.x(), resulting_damage.x());
+ EXPECT_EQ(expected_damage.y(), resulting_damage.y());
+ EXPECT_EQ(expected_damage.width(), resulting_damage.width());
+ EXPECT_EQ(expected_damage.height(), resulting_damage.height());
+}
+
+TEST(PaintAggregator, DoubleOverlappingScroll) {
+ PaintAggregator greg;
+
+ gfx::Rect rect(1, 2, 3, 4);
+ gfx::Point delta1(1, 0);
+ gfx::Point delta2(1, 0);
+ greg.ScrollRect(delta1.x(), delta1.y(), rect);
+ greg.ScrollRect(delta2.x(), delta2.y(), rect);
+
+ EXPECT_TRUE(greg.HasPendingUpdate());
+ EXPECT_TRUE(greg.GetPendingUpdate().paint_rect.IsEmpty());
+ EXPECT_FALSE(greg.GetPendingUpdate().scroll_rect.IsEmpty());
+
+ EXPECT_EQ(rect.x(), greg.GetPendingUpdate().scroll_rect.x());
+ EXPECT_EQ(rect.y(), greg.GetPendingUpdate().scroll_rect.y());
+ EXPECT_EQ(rect.width(), greg.GetPendingUpdate().scroll_rect.width());
+ EXPECT_EQ(rect.height(), greg.GetPendingUpdate().scroll_rect.height());
+
+ gfx::Point expected_delta(delta1.x() + delta2.x(),
+ delta1.y() + delta2.y());
+ EXPECT_EQ(expected_delta.x(), greg.GetPendingUpdate().scroll_delta.x());
+ EXPECT_EQ(expected_delta.y(), greg.GetPendingUpdate().scroll_delta.y());
+
+ gfx::Rect resulting_damage = greg.GetPendingUpdate().GetScrollDamage();
+ gfx::Rect expected_damage(1, 2, 2, 4);
+ EXPECT_EQ(expected_damage.x(), resulting_damage.x());
+ EXPECT_EQ(expected_damage.y(), resulting_damage.y());
+ EXPECT_EQ(expected_damage.width(), resulting_damage.width());
+ EXPECT_EQ(expected_damage.height(), resulting_damage.height());
+}
+
+TEST(PaintAggregator, DiagonalScroll) {
+ PaintAggregator greg;
+
+ // We don't support optimized diagonal scrolling, so this should result in
+ // repainting.
+
+ gfx::Rect rect(1, 2, 3, 4);
+ gfx::Point delta(1, 1);
+ greg.ScrollRect(delta.x(), delta.y(), rect);
+
+ EXPECT_TRUE(greg.HasPendingUpdate());
+ EXPECT_TRUE(greg.GetPendingUpdate().scroll_rect.IsEmpty());
+ EXPECT_FALSE(greg.GetPendingUpdate().paint_rect.IsEmpty());
+
+ EXPECT_EQ(rect.x(), greg.GetPendingUpdate().paint_rect.x());
+ EXPECT_EQ(rect.y(), greg.GetPendingUpdate().paint_rect.y());
+ EXPECT_EQ(rect.width(), greg.GetPendingUpdate().paint_rect.width());
+ EXPECT_EQ(rect.height(), greg.GetPendingUpdate().paint_rect.height());
+}
+
+// TODO(darin): Add tests for mixed scrolling and invalidation