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author | dmazzoni@chromium.org <dmazzoni@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-11 14:31:09 +0000 |
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committer | dmazzoni@chromium.org <dmazzoni@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-05-11 14:31:09 +0000 |
commit | b3df5a4b6ea1c145a0945f2dca73c073ed53dae0 (patch) | |
tree | bb4dc38a4ed280f63fec773a48d78e374f5ba158 /chrome/renderer/render_thread.h | |
parent | faf2ee4705a9e0c154d57cb7daeb0157431d8103 (diff) | |
download | chromium_src-b3df5a4b6ea1c145a0945f2dca73c073ed53dae0.zip chromium_src-b3df5a4b6ea1c145a0945f2dca73c073ed53dae0.tar.gz chromium_src-b3df5a4b6ea1c145a0945f2dca73c073ed53dae0.tar.bz2 |
Reimplement accessibility of web content by caching the entire
accessibility tree in the browser process.
Adds new RPCs for a browser tab to request accessibility info from
a renderer; the renderer responds with a complete tree of
accessibility metadata for the entire DOM, which is then cached
in the RenderWidgetHostView. This part is cross-platform and will
help with accessibility on both Windows and Mac OS X.
For Windows, MSAA support for web content has been rewritten to
use this new cache. Tested in JAWS and NVDA screen readers.
Using Chrome with a screen reader is now fast and stable,
unlike the previous implementation. However, note that most
advanced functionality is still not supported, and much work remains
to make Chrome work well with a screen reader. This is a necessary
step to improve stability first.
BUG=25564
BUG=13291
TEST=See http://codereview.chromium.org/1806001
Review URL: http://codereview.chromium.org/1637018
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@46916 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/render_thread.h')
-rw-r--r-- | chrome/renderer/render_thread.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/chrome/renderer/render_thread.h b/chrome/renderer/render_thread.h index bada776..3578f77 100644 --- a/chrome/renderer/render_thread.h +++ b/chrome/renderer/render_thread.h @@ -261,6 +261,8 @@ class RenderThread : public RenderThreadBase, void OnGpuChannelEstablished(const IPC::ChannelHandle& channel_handle); + void OnGetAccessibilityTree(); + // Gather usage statistics from the in-memory cache and inform our host. // These functions should be call periodically so that the host can make // decisions about how to allocation resources using current information. |