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authoragl@chromium.org <agl@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-01 00:29:29 +0000
committeragl@chromium.org <agl@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-01 00:29:29 +0000
commit36ecd4c22166a82091e86b6a295f86225fd022e0 (patch)
tree436c93fe646533483990be14dc4f802cd53c7309 /chrome/renderer/render_thread.h
parent19063d3d42bedf9be6197ec575ece628129afc64 (diff)
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POSIX: Don't allow onunload handlers to hang a renderer forever.
On POSIX one can install an unload handler which loops forever and leave behind a renderer process which eats 100% CPU forever. This is because the terminate signals (ViewMsg_ShouldClose and the error from the IPC channel) are routed to the main message loop but never processes (because that message loop is stuck in V8). One could make the browser SIGKILL the renderers, but that leaves open a large window where a browser failure (or a user, manually terminating the browser because "it's stuck") will leave behind a process eating all the CPU. On Windows we don't have this issue because all the processes are in a job so when the parent dies, all the children are killed too. http://codereview.chromium.org/100222 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@15025 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/render_thread.h')
-rw-r--r--chrome/renderer/render_thread.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/chrome/renderer/render_thread.h b/chrome/renderer/render_thread.h
index d50fd96..44e20e9 100644
--- a/chrome/renderer/render_thread.h
+++ b/chrome/renderer/render_thread.h
@@ -160,6 +160,11 @@ class RenderThread : public RenderThreadBase,
scoped_refptr<DevToolsAgentFilter> devtools_agent_filter_;
+#if defined(OS_POSIX)
+ scoped_refptr<IPC::ChannelProxy::MessageFilter>
+ suicide_on_channel_error_filter_;
+#endif
+
// If true, then a GetPlugins call is allowed to rescan the disk.
bool plugin_refresh_allowed_;