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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-03 05:45:55 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-03-03 05:45:55 +0000
commit503b1574e293e27e90b8d009ea1cec56961e7907 (patch)
tree9b29fcc9cb049c125ee2f9472accc6381042d18b /chrome/renderer/render_widget.h
parentbe9827184d20dea9dd7b7bfaa6e727e34af59d9d (diff)
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Revert 40490 - Make the pepper 2D flush callback actually function as advertised. It will now
get called asynchronously when the bits are actually copied to the screen, rather than synchronously from inside the paint function. This makes it useful for plugins to use the callback for rate limiting. This also adds a lot of infrastructure for running tests on pepper devices, and includes a unit test for the new flush behavior. I made the existing RenderProcess object an abstract interface and made the existing MockProcess (renamed to be more clear) implement that. This avoids a static cast that would actually crash during a unit test because some code was hardcoded to expect a RenderProcess object. This fixes base's IDMap iterator which has apparently never been used for an IDMap with ownership semantics. TEST=Unit test included BUG=none Review URL: http://codereview.chromium.org/661124 TBR=brettw@chromium.org Review URL: http://codereview.chromium.org/660439 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@40494 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/render_widget.h')
-rw-r--r--chrome/renderer/render_widget.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/chrome/renderer/render_widget.h b/chrome/renderer/render_widget.h
index dab2a81..ab591f0 100644
--- a/chrome/renderer/render_widget.h
+++ b/chrome/renderer/render_widget.h
@@ -161,12 +161,9 @@ class RenderWidget : public IPC::Channel::Listener,
void OnMsgRepaint(const gfx::Size& size_to_paint);
void OnSetTextDirection(WebKit::WebTextDirection direction);
- // Override point to notify derived classes that a paint has happened.
- // DidInitiatePaint happens when we've generated a new bitmap and sent it to
- // the browser. DidFlushPaint happens once we've received the ACK that the
- // screen has actually been updated.
- virtual void DidInitiatePaint() {}
- virtual void DidFlushPaint() {}
+ // Override point to notify that a paint has happened. This fires after the
+ // browser side has updated the screen for a newly painted region.
+ virtual void DidPaint() {}
// Sets the "hidden" state of this widget. All accesses to is_hidden_ should
// use this method so that we can properly inform the RenderThread of our