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authorsatorux@chromium.org <satorux@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-21 09:19:52 +0000
committersatorux@chromium.org <satorux@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-21 09:19:52 +0000
commitd54169e95756693bf243ba0d74e63b94b29f1bfc (patch)
tree0c32a98b7d8af8e274eb202c2cba2f1eda41bb0f /chrome/renderer/render_widget.h
parent15ba3e1a737fb2c8260779424fcd94f79e9a42e3 (diff)
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Generate thumbnails in the browser process.
The feature is now behind --enable-in-browser-thumbnailing flag. The in-browser thumbnailing works as follows: - The scroll offset is sent from the renderer to the browser. - The thumbnail is taken when the page info is sent from the renderer process. - Since thumbnails are generated in the browser, we can avoid the generation when unnecessary (ex. off-the-record mode, or New Tab Page). - The quality of thumbnails is as good as before, as the patch doesn't change timing heuristics. - The drawback is that we cannot take thumbnails from background tabs. New functions are added to ThumbnailGenerator for clipping thumbnails, with tests. BUG=65936 TEST=add unit tests for thumbnail_generator. confirmed that the thumbnails are updated with and without --enable-in-browser-thumbnailing Review URL: http://codereview.chromium.org/6246007 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@72115 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/render_widget.h')
-rw-r--r--chrome/renderer/render_widget.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/chrome/renderer/render_widget.h b/chrome/renderer/render_widget.h
index 33d0205..71a065e 100644
--- a/chrome/renderer/render_widget.h
+++ b/chrome/renderer/render_widget.h
@@ -219,6 +219,10 @@ class RenderWidget : public IPC::Channel::Listener,
gfx::Rect* location,
gfx::Rect* clip);
+ // Gets the scroll offset of this widget, if this widget has a notion of
+ // scroll offset.
+ virtual gfx::Size GetScrollOffset();
+
// Sets the "hidden" state of this widget. All accesses to is_hidden_ should
// use this method so that we can properly inform the RenderThread of our
// state.