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authorjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-20 22:20:20 +0000
committerjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-20 22:20:20 +0000
commitf717ea6403554cc60a5dd9312fe585cdf64a8815 (patch)
tree523186875fe4c36bcc1c6905b3da36943a174318 /chrome/renderer/renderer_main.cc
parente74b81de4f2785b5cff5cb0cc85e76b3d434248e (diff)
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Switch the first thread in a child process to be the main thread, and make the IO thread be the second thread. The change is needed for plugins on mac.
Review URL: http://codereview.chromium.org/149558 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21117 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/renderer_main.cc')
-rw-r--r--chrome/renderer/renderer_main.cc9
1 files changed, 7 insertions, 2 deletions
diff --git a/chrome/renderer/renderer_main.cc b/chrome/renderer/renderer_main.cc
index 2dfe061..f0980bd 100644
--- a/chrome/renderer/renderer_main.cc
+++ b/chrome/renderer/renderer_main.cc
@@ -22,6 +22,7 @@
#include "chrome/common/main_function_params.h"
#include "chrome/renderer/renderer_main_platform_delegate.h"
#include "chrome/renderer/render_process.h"
+#include "chrome/renderer/render_thread.h"
#include "grit/chromium_strings.h"
#include "grit/generated_resources.h"
@@ -84,8 +85,11 @@ int RendererMain(const MainFunctionParams& parameters) {
StatsScope<StatsCounterTimer>
startup_timer(chrome::Counters::renderer_main());
- // The main thread of the renderer services IO.
- MessageLoopForIO main_message_loop;
+ // The main message loop of the renderer services doesn't have IO or UI tasks,
+ // unless in-process-plugins is used.
+ MessageLoop main_message_loop(RenderProcess::InProcessPlugins() ?
+ MessageLoop::TYPE_UI : MessageLoop::TYPE_DEFAULT);
+
std::wstring app_name = chrome::kBrowserAppName;
PlatformThread::SetName(WideToASCII(app_name + L"_RendererMain").c_str());
@@ -116,6 +120,7 @@ int RendererMain(const MainFunctionParams& parameters) {
{
RenderProcess render_process;
+ render_process.set_main_thread(new RenderThread());
bool run_loop = true;
if (!no_sandbox) {
run_loop = platform.EnableSandbox();