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authorjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-23 00:25:06 +0000
committerjam@chromium.org <jam@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-07-23 00:25:06 +0000
commitf784592cd075d7866c74e410833768c8b6f9b622 (patch)
tree8512d6dc402faef8df803c7ff07ba5b77eecda3f /chrome/renderer/renderer_main.cc
parenta63f220009f90657fc1070d4a9bde26726deb6b4 (diff)
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Switch the first thread in a child process to be the main thread, and make theIO thread be the second thread. The change is needed for plugins on mac.
Review URL: http://codereview.chromium.org/155944 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@21355 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/renderer_main.cc')
-rw-r--r--chrome/renderer/renderer_main.cc9
1 files changed, 7 insertions, 2 deletions
diff --git a/chrome/renderer/renderer_main.cc b/chrome/renderer/renderer_main.cc
index f5d7811..55234ec 100644
--- a/chrome/renderer/renderer_main.cc
+++ b/chrome/renderer/renderer_main.cc
@@ -22,6 +22,7 @@
#include "chrome/common/main_function_params.h"
#include "chrome/renderer/renderer_main_platform_delegate.h"
#include "chrome/renderer/render_process.h"
+#include "chrome/renderer/render_thread.h"
#include "grit/chromium_strings.h"
#include "grit/generated_resources.h"
@@ -96,8 +97,11 @@ int RendererMain(const MainFunctionParams& parameters) {
StatsScope<StatsCounterTimer>
startup_timer(chrome::Counters::renderer_main());
- // The main thread of the renderer services IO.
- MessageLoopForIO main_message_loop;
+ // The main message loop of the renderer services doesn't have IO or UI tasks,
+ // unless in-process-plugins is used.
+ MessageLoop main_message_loop(RenderProcess::InProcessPlugins() ?
+ MessageLoop::TYPE_UI : MessageLoop::TYPE_DEFAULT);
+
std::wstring app_name = chrome::kBrowserAppName;
PlatformThread::SetName(WideToASCII(app_name + L"_RendererMain").c_str());
@@ -128,6 +132,7 @@ int RendererMain(const MainFunctionParams& parameters) {
{
RenderProcess render_process;
+ render_process.set_main_thread(new RenderThread());
bool run_loop = true;
if (!no_sandbox) {
run_loop = platform.EnableSandbox();