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author | stoyan@chromium.org <stoyan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-10-21 19:33:28 +0000 |
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committer | stoyan@chromium.org <stoyan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-10-21 19:33:28 +0000 |
commit | 923b561488b3b5fd733c703c287c720d3c3f3088 (patch) | |
tree | e0b12a9565a87d67c2c3efc92f2fdcee2f4dd540 /chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc | |
parent | b4c158db2d55a600c9e92691fdbe8709d04f84c8 (diff) | |
download | chromium_src-923b561488b3b5fd733c703c287c720d3c3f3088.zip chromium_src-923b561488b3b5fd733c703c287c720d3c3f3088.tar.gz chromium_src-923b561488b3b5fd733c703c287c720d3c3f3088.tar.bz2 |
Revert 63388 - http://build.chromium.org/buildbot/waterfall/builders/Mac10.6%20Tests%20(dbg)(2)/builds/10949
- Relanding 61718.
I disabled the GPU watchdog in three new cases:
- If the OSMesa software renderer is in use. This will disable it on bots.
- When running on valgrind, whether on a bot or locally.
- In debug builds
I added a GPU process initialization time to the GPU info.
I moved the GPU initialization code outside the watchdog protection because it can take a long time and trigger the watchdog.
I increased the timeout. I set up a field trial with different timeouts to see the rate of failure for each period.
I made ui_tests always run with OSMesa, for consistent operation on bots and when run locally.
Original CL description:
I added a watchdog thread that intermitently checks the main thread can respond
to tasks posted on its message queue.
I fixed some bugs that preventede GGL from failing when the GPU channel was
lost.
Added a command line swith to disable the watchdog thread for debugging
purposes.
TEST=try, local testing of all features
BUG=none
Review URL: http://codereview.chromium.org/3794011
TBR=apatrick@chromium.org
Review URL: http://codereview.chromium.org/3979004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@63396 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc')
-rw-r--r-- | chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc b/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc index 3c4e38e..1ffd0fe 100644 --- a/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc +++ b/chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc @@ -70,7 +70,7 @@ bool WebGraphicsContext3DCommandBufferImpl::initialize( GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); if (!host) return false; - DCHECK(host->state() == GpuChannelHost::kConnected); + DCHECK(host->state() == GpuChannelHost::CONNECTED); // Convert WebGL context creation attributes into GGL/EGL size requests. const int alpha_size = attributes.alpha ? 8 : 0; |